SuperMesher is a 3DSMax plugin that allows you to cache animated geometry regardless of its topology and number of objects including pFlow particles. The cache is baked out to a separate file which can be loaded into any version of MAX 2009 or higher.
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How is SuperMesher useful?
SuperMesher has many unique uses that enhance the production pipeline. Here are a few examples.
Performance: Cache a complex and slow rig into a lightning fast and scrubbable sequence. Duplicate and offset the same cache for lots of variety with low overhead.
Compatibility: Load a SuperMesher cache file (.bmf) into any version of 3DSMax. Alternatively, load an OBJ sequence generated in another application such as Maya or Houdini. The OBJ sequence will be converted into a .bmf file for fast efficient playback inside 3DSMax.
Workflow: Cache complex effects into single meshes to simplify render scenes. If you're working on multiple shots, load fast caches into each shot instead of hundreds of interdependent objects and slow rigs. This makes for clean, fast render files.
Problem solving: Keep adding modifiers to SuperMesher caches - including world space modifiers. When you're happy with the look, collapse the stack again. All the animation will remain. You can even cache other SuperMesher meshes.
Retiming: Need to re-time or reverse an animation? With SuperMesher, you can easily animate time directly from the trackview.
Rendering: Because SuperMesher provides a free loader plugin, anybody can load or render SuperMesher files. If you've used commercial geometry plugins and need to render offsite, just cache all your render scenes and provide a copy of the free SuperMesher reader to the offsite renderfarm.
Protection: Provide your work to others without giving them the actual mesh.
Posted by Alicia VanHeulen
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