Update: LightWave 11.5 Now Available; Several New Features and Enhancements


By Alicia VanHeulen on Jan 31, 2013 at 12:42 PM

LightWave enhances 3D creativity with new Soft Body Bullet Dynamics, After Effects integration, Interactive Modeling Tools, Genoma character rigging system and much more.

NewTek LightWave 11 made its debut in early 2012, bringing new functionality to an already robust 3D modeling, animation and rendering program. Many new features in LightWave 11 that are widely used by artists include built-in instancing, Bullet hard body dynamics, and Flocking along with new workflow options such as GoZ support for Pixologic’s ZBrush software and the Unity game engine development platform.

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New and Improved in 11.5:

  • Flexible Soft Body Bullet Dynamics
  • Impressive After Effects® Integration
  • Enhanced Interactive Modeling Tools
  • Innovative Genoma Character Rigging System
  • Production-Proven Integrated Renderer
  • Super Fast Bullet Dynamics
  • Interactive Rendering in VPR
  • Incredible Instancing
  • Exciting New Flocking Features
  • Integrated Python Scripting
  • Robust ZBrush GoZ™ Support
  • Effective Unity Game Engine Support
  • Powerful Geometry Cache System (MDD & Autodesk® Geometry Cache)
  • Rock Solid FBX I/O for Rigs, Geometry, Lights, and Camera
  • Flexible Stereoscopic Camera
  • And More...

LightWave 11.5 Now Available

Enhances 3D creativity with new Soft Body Bullet Dynamics, After Effects integration, Interactive Modeling Tools, Genoma character rigging system and much more

Burbank, CA – January 31, 2013 – The LightWave 3D® Group, a division of NewTek, Inc., announced today LightWave 11.5, the newest version of its award-winning 3D modeling, animation and rendering software for artists and designers, is now available for purchase.  A no-charge upgrade to LightWave 11.5 is available to all registered LightWave 11 customers on the LightWave 3D website.
 
LightWave 11.5 includes new features and functionality that enhance creativity and streamline productivity for everyone—from individual artists and designers to large animation or visual effects studios. Some of the many new features in LightWave 11.5 include the Genoma character rigging system with modular presets, predator and prey Flocking capabilities, per-object Instancing control, and soft-body Bullet Dynamics with support for FiberFX. Also included are Interchange Tools supporting Adobe After Effects cameras and Pixologic’s Zbrush, stereoscopic and depth-of-field motion blur in the Viewport Preview Renderer (VPR), major workflow enhancements, and more.

"Leveraging the rich collection of new tools in LightWave 11.5 allows us to continue to deliver movies on time and on budget,” said Scott Wheeler, visual effects supervisor at Rogue State and LightWave beta team member. “No other software gives us the scalability to do small team projects while still being capable of handling major studio effects movies quite like LightWave. It’s a must have in our CG arsenal."

Some of the new features and enhancements in LightWave 11.5 include:

  • Soft Body Bullet Dynamics: Includes soft body dynamics for effects such as cloth, rubber, jelly or other deforming properties. Bullet meshes are now also reactive to bone deformations and wind forces can be added for rippling effects.
  • After Effects and ZBrush Interchange Tools: Offers a new LWtoAE button that allows you to select elements in a scene and see them in Adobe After Effects, including animation, lights and camera settings. The After Effects Camera can also be exported to LightWave to take advantage of the Camera Tracker in After Effects and to provide pixel-perfect matching between the two programs. GoZ technology for Pixologic’s ZBrush allows you to send models to-and-from LightWave with automatic node flows for textures and normal maps. ZBrush styling tools can also be imported into LightWave and attached to objects for interactive creativity.
  • New Interactive Modeling Tools: Provides new functionality and architectural advancements in Modeler for faster interactivity, performance, and tool development. LightWave 11.5 introduces many new tools like UV Unwrap, Edit Edges, Place Mesh, Slice, Thicken, and Heat Shrink which emphasize the system’s power and lay the groundwork for future third-party modeling tool development.
  • Fiber FX: Respects soft bodies, offers improved Z-buffer support, and adds bundling around guide chains to create advanced fiber braiding and twisting effects. FiberFX now also supports curve poly types, the sketching of curves in Modeler, and rendering directly in FiberFX without using the Strand Maker conversion.
  • Genoma Character Rigging System: Introduces a new modular instant-rigging system that can be used to quickly rig a simple biped or quadruped for animation in Modeler without the need for specialized rigging tools. It offers modular rig presets that consist of skeletal parts such as spines, wings, arms, legs, hands, and feet. Complete rigs for biped and quadrupeds can easily be customized using Genoma.

LightWave 11.5 also expands its suite of Virtual Studio Tools for virtual production and adds support in the Viewport Preview Renderer (VPR) for depth-of-field (DOF) motion blur, node-edge rendering, and stereoscopic 3D. It also provides new functionality for Flocking and Instancing and offers many new workflow enhancements throughout the software.

Pricing and Availability

LightWave 11.5 is now available and priced at $1495 (USD). Registered LightWave 11 customers can upgrade to LightWave 11.5 free of charge; upgrade pricing from LightWave 10 or earlier is $695 (USD). Educational pricing is also available.

Learn More/Purchase Lightwave
   
About LightWave


LightWave 3D combines a state-of-the-art renderer with powerful and intuitive modeling and animation tools. LightWave includes hundreds of cross-platform render nodes for near limitless rendering, support for Windows and Mac UB 64- and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, architectural visualization, game development, and more. LightWave is responsible for more artists winning Emmy® Awards than any other 3D application.

LightWave has been used in the creation of CG and visual effects for leading feature films and television shows, including “Skyfall,” “The Hunger Games,” The Amazing Spider-Man,” “The Adventures of Tintin,” “Avatar,” “The Walking Dead,” “Battlestar Galactica: Blood & Chrome,” “Fringe,” “CSI: Crime Scene Investigation,” and more.

For more information about LightWave or the LightWave 3D Group, please visit: www.lightwave3d.com, Twitter, YouTube or connect with us on Facebook.

About NewTek

NewTek is transforming the way people create network-style television content and share it with the world. From sporting events, Web-based talk shows, live entertainment, classrooms, and corporate communications—to virtually any venue where people want to capture and publish live video, we give our customers the power to grow their audiences, brands and businesses, faster than ever before.
 

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