LightWave enhances 3D creativity with new Soft Body Bullet Dynamics, After Effects integration, Interactive Modeling Tools, Genoma character rigging system and much more.
NewTek LightWave 11 made its debut in early 2012, bringing new functionality to an already robust 3D modeling, animation and rendering program. Many new features in LightWave 11 that are widely used by artists include built-in instancing, Bullet hard body dynamics, and Flocking along with new workflow options such as GoZ support for Pixologic’s ZBrush software and the Unity game engine development platform.
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Enhances 3D creativity with new Soft Body Bullet Dynamics, After Effects integration, Interactive Modeling Tools, Genoma character rigging system and much more
Burbank, CA – January 31, 2013 – The LightWave 3D® Group, a division of NewTek, Inc., announced today LightWave 11.5, the newest version of its award-winning 3D modeling, animation and rendering software for artists and designers, is now available for purchase. A no-charge upgrade to LightWave 11.5 is available to all registered LightWave 11 customers on the LightWave 3D website.
LightWave 11.5 includes new features and functionality that enhance creativity and streamline productivity for everyone—from individual artists and designers to large animation or visual effects studios. Some of the many new features in LightWave 11.5 include the Genoma character rigging system with modular presets, predator and prey Flocking capabilities, per-object Instancing control, and soft-body Bullet Dynamics with support for FiberFX. Also included are Interchange Tools supporting Adobe After Effects cameras and Pixologic’s Zbrush, stereoscopic and depth-of-field motion blur in the Viewport Preview Renderer (VPR), major workflow enhancements, and more.
"Leveraging the rich collection of new tools in LightWave 11.5 allows us to continue to deliver movies on time and on budget,” said Scott Wheeler, visual effects supervisor at Rogue State and LightWave beta team member. “No other software gives us the scalability to do small team projects while still being capable of handling major studio effects movies quite like LightWave. It’s a must have in our CG arsenal."
Some of the new features and enhancements in LightWave 11.5 include:
LightWave 11.5 also expands its suite of Virtual Studio Tools for virtual production and adds support in the Viewport Preview Renderer (VPR) for depth-of-field (DOF) motion blur, node-edge rendering, and stereoscopic 3D. It also provides new functionality for Flocking and Instancing and offers many new workflow enhancements throughout the software.
Pricing and Availability
LightWave 11.5 is now available and priced at $1495 (USD). Registered LightWave 11 customers can upgrade to LightWave 11.5 free of charge; upgrade pricing from LightWave 10 or earlier is $695 (USD). Educational pricing is also available.
Learn More/Purchase Lightwave
LightWave 3D combines a state-of-the-art renderer with powerful and intuitive modeling and animation tools. LightWave includes hundreds of cross-platform render nodes for near limitless rendering, support for Windows and Mac UB 64- and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, architectural visualization, game development, and more. LightWave is responsible for more artists winning Emmy® Awards than any other 3D application.
LightWave has been used in the creation of CG and visual effects for leading feature films and television shows, including “Skyfall,” “The Hunger Games,” The Amazing Spider-Man,” “The Adventures of Tintin,” “Avatar,” “The Walking Dead,” “Battlestar Galactica: Blood & Chrome,” “Fringe,” “CSI: Crime Scene Investigation,” and more.
For more information about LightWave or the LightWave 3D Group, please visit: www.lightwave3d.com, Twitter, YouTube or connect with us on Facebook.
NewTek is transforming the way people create network-style television content and share it with the world. From sporting events, Web-based talk shows, live entertainment, classrooms, and corporate communications—to virtually any venue where people want to capture and publish live video, we give our customers the power to grow their audiences, brands and businesses, faster than ever before.
Posted by Alicia VanHeulen
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