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v3.03 3d-io Flatiron for 3ds Max

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3d-io Flatiron for 3ds Max
 

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3d-io Flatiron for 3ds Max

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3d-io Flatiron for 3ds Max

Full Scene Texture Baking for 3ds Max

Flatiron is a unique render-to-texture plug-in for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.  Unwrap and bake multiple objects into a single texture map with just a few clicks.

Now compatible with 3ds Max 2024

Flatiron 3.03 adds support for 3ds Max 2024.

 

What is 3d-io Flatiron for 3ds Max?

 

flatiron texture baking process

 

Go realtime 3D

Unwrap and bake multiple objects into a single texture map with just a few clicks.  Crunch texture size and optimize your visualizations for real-time 3D machines.

flatiron realtime

 

flatiron featuresWho is 3d-io Flatiron for?

Flatiron is best suited for video game developers, architects, 3D artists, and product designers.

flatiron compatibilityCompatibility

In fact, you can use Flatiron with all 3ds Max integrated renderers that have texture-baking support. No matter if you use Scanline, MentalRay, or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.

 

 

The kitchen for cooking and baking textures

The beauty of the texture-baking technique is that an artist can bake and preserve the exact look of his rendered 3D design into a bitmap texture. It is an uncompromising workflow and performance, where the light, shades, and shadows look the same no matter if they are displayed on an Unreal level or on a turntable on a smartphone.

 

flatiron 3 interiors

One. Many. All.

Flatiron is engineered to instantly unwrap, pack and texture bake a single geometry, a specified collection of objects, or a whole scene in one pass. The internal calculations part the UVs in the best possible way, sort them over one or multiple UV sheets, and pack them optimally to avoid texture space waste.

 

flatiron 3 product design

Powerful UV toolset

Flatiron comes as a powerful mix of Unwrella unwrapping technology and UV-Packer superb UV packing engine. Indeed, this perfect combination of these rich UV tools and the sheer number of the supported renderers for Autodesk 3ds Max offer the highest quality, unique looks, and the most rapid scene texture baking on the market.

 

flatiron multiple objects

flatiron supported renderers

 

 

 

 

Advantages of Flatiron

  • Unwrap and bake multiple objects into a single texture map without having to manually arrange UV charts or compose rendered maps in image editing software.
  • Unwrap all the objects in a scene, bake them in a single render pass and get high quality texture maps in record time.
  • Minimize the size of your texture maps by automatically arranging UVs of one or multiple objects perfectly.
  • Use unique organic, hard-surface or projection unwrapping methods for superior UV compressions.
  • Keep a uniform pixel density on mesh surfaces – even across multiple objects. This avoids the effect of some areas on the mesh having a very sharp and detailed texture while others appear blurred.
  • Use the full power of your network rendering setup – Flatiron is fully integrated into 3ds Max thanks to MAXScript.

Flatiron is ideally suited for

Game developers who need to add a maximum of visual quality to their games while keeping hardware requirements at a minimum. Bake shadow maps or ambient occlusion for complete rooms or even whole levels at once and combine multiple objects on a single uv map.

Major international game and infotainment companies including Ubisoft, Firaxis, Sega, Monolith, Sanzigen, Gameloft, deepsilver, Gas Powered Games, as well as industrial and telecommunication key players such as Disney, Sony, Panasonic, Konami, Pixomondo, Fuji, Mitsubishi, CBS TV Network, FOX, Thyssen and Dynamic Pictures have utilized Flatiron unique technology.

Architects and product designers who want to visualize their creations in record time. Bake the illumination for the complete background scenery into a single map instead of recalculating its visual details repetitively. You reduce render time and can concentrate on truly creating value: your architecture and products.

Designers creating real-time visuals for mobile devices or similar platforms with very limited texture memory. Bake a single map that is shared by multiple objects and can contain a whole scene with minimal wasted texture space.

 

Compatibility and Integration Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.

Support for network rendering, distributed rendering and further automation possibilities through MAXScript allow you to integrate Flatiron flexibly into your existing production pipeline.

Compatibility

Flatiron is compatible with Autodesk 3ds Max from version 2015 up to the current version. (2023)

Flatiron supports the following 3ds Max renderers:

  • V-Ray
  • Mental Ray
  • Corona
  • Redshift
  • Final Render
  • 3ds Max Scanline
  • Arnold Renderer
  • Brazil

Flatiron is perfectly compatible with the Unreal Engine, Unity, and any other realtime engine currently in use.

Flatiron 3.03 for 3ds Max 2024

  • Added Support for Autodesk 3ds Max 2024

 

What’s new in Flatiron 3.01?

  • Add support for 3ds Max 2023
  • Fix settings loading for Packer settings
  • Fix bake element path issues
  • Fix overlap not being applied correctly
  • Fix the preview window display glitch

What’s new in Flatiron 3?

  • New UV packing engine
  • Support for 3dsMax 2022.
  • Improved Flatten unwrap in “Hard-Surface” for non-planar polygons
  • Auto-correct “Organic” unwrap for polygons with defective edge data
  • Added ‘remove all’ option to the Bake element dialog, for removing all Flatiron modifiers from the objects automatically
  • New unwrap preview dialog
  • Improved auto-fixes of defective poly objects
  • Add support for previously unsupported bake element parameters TYPE_TEXMAP and TYPE_TSTR_BV
  • Dozens of extra improvements and fixes for better compatibility, speed, and quality.
Texture Baking 3d-io flatiron

Texture Baking with FlatIron using Corona Renderer

This new tutorial from 3d-io Plug-ins goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max.

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