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v4.06 3d-io Unwrella

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3d-io Unwrella
 

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3d-io Unwrella 4

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3d-io Unwrella

Automated UVs

3d-io Unwrella is a one-click UV unwrapping and packing plug-in for digital art.  It is engineered for contemporary 3D market requirements, and works with Autodesk 3ds Max & Maya.

One-Click Unwrapping

Unwrella is a single-click unwrapping plug-in for Autodesk 3ds Max and Maya. Its main and only function is to instantly create UVs for complex geometries and massive asset collections.

The tool for bullsh*t jobs

Unwrella is designed to relieve 3D artists and studios from tedious manual UV work in order to quickly deliver quality unwraps for Arch-Viz, game levels, industrial assets, photogrammetry, kit-bash and sculpting markets.

unwrella 4

Crack. Flatten. Project.

Unwrella offers 3 unwrapping modes for optimal results: organic, hard surface, and projection unwrapping. 3d-io programmers developed it to optimally unfold even the most chaotic topologies.

Unfolding monstrosities

The new, terrifying magnitude of upcoming quality 3D requirements: 100.000 to million polygon objects, needing to be unwrapped. Unwrella –  the only out-of-the-box weapon against this deviance.

Engineered for rapid, uncompromising workflow

The main idea behind Unwrella is to create fast and entirely unassisted UVs for lightmaps, texture-baking, editing for realtime-engines, and batch processing of large numbers of scene assets.

Time is money is time.

We all know how long it takes to properly unwrap dozens or even hundreds of objects. Now imagine you can select all of them, press “Apply Unwrella” and get automatically unwrapped, optimally calculated UV maps, ready for your production.

Master of UV space economics

Unwrella 4 comes with the integrated “UV-Packer” technology, allowing artists to manage massive geometry structures and turn them fast into optimally packed UV results.

Unfolding is not an art.  It is a mechanized job.

Despite the belief that it is something highly esteemed, here is the truth: Unfolding is the only disturbing thing that stands between your creative modeling and texturing.
Use the expensive hardware under your desk to bypass it!

Auxiliary force for Autodesk 3D Software

Unwrella 4 is the missing asset in the Autodesk 3ds software architecture. The current default tools are optimized for fine, manual unwrapping and not for the new normality – for Zbrush and Unreal models with 7 digit polygon counts.

A decade long tradition of providing effective UV tools

Unwrella draws on over 12 years of experience in worldwide productions. The first tool of this kind on the market! They stress-tested it on millions of assets and polished it in heavy production environments.

 

 

Unwrella 3 is compatible with:

  • 3ds Max 2025
  • 3ds Max 2024
  • 3ds Max 2023
  • 3ds Max 2022
  • 3ds Max 2021
  • 3ds Max 2020
  • 3ds Max 2019
  • 3ds Max 2018
  • 3ds Max 2017
  • 3ds Max 2016
  • 3ds Max 2015
  • Maya 2025
  • Maya 2024
  • Maya 2023
  • Maya 2022
  • Maya 2020
  • Maya 2019
  • Maya 2018
  • Maya 2017
  • Maya 2016
  • Maya 2015

Requirements:

  • Microsoft Windows, Autodesk 3ds Max or Maya
  • For old versions of Unwrella (3ds Max 2014 and older): Microsoft DirectX 9.0c

DirectX installer can be downloaded directly from Microsoft on this page.

What’s new in Unwrella 4.06

  • Added support for 3ds Max 2025 and Maya 2025

What’s new in Unwrella 4.05

  • Added support for 3ds Max 2024 and Maya 2024

What’s new in Unwrella 4.04

UnwrellaMax 4.04.00 Update:

  • Add support for 3ds Max 2023

UnwrellaMaya 4.04.00 Update:

  • Add support for Maya 2023
  • Fix issues where uv data wasn’t accessible when construction history was turned off

What’s new in Unwrella 4.03

UnwrellaMax 4.03.00 Update:

  • Prevent a crash in Max 2015 and Max 2016 due to an unsupported format parameter
    Prevent a situation that caused seams to get lost for flatten unwrap when ‘keep seams’ was enabled

UnwrellaMaya 4.03.00 Update:

  • Prevent a crash in Maya 2015 and Maya 2016 due to an unsupported format parameter

What’s new in Unwrella 4.01

Unwrella 3ds Max

  • Improve Flatten unwrap for nonplanar polygons
  • Autocorrect organic unwrap for polygons with defective edge data
  • Improve accuracy for projection unwrap
  • Add more accurate hole detection to find holes in charts that were previously left unfilled
  • Improved reference handling for multi object unwrapping

Unwrella Maya

  • Improve accuracy for projection unwrap
  • Add more accurate hole detection to find holes in charts that were previously left unfilled

What’s new in Unwrella 4.0?

The principal and the the most valuable improvement in Unwrella 4 is the completely new, advanced and superb UV packing features. Unwrella 4 comes with the integrated “UV-Packer” technology, allowing artists to manage massive geometry structures and turn them fast into optimally packed UV results.

We have also added a new unwrapping mode: UV-Projection.
There are countless cases in the production where an object is visible from only one side or from the fixed camera position. UV-Projection allows artist to generate UVs for the visible areas of the mesh – which means saving half of the UV space by not unwrapping the backsides of the object. The pixel and texture density gains immense quality boosts.

Support for 3dsMax 2022 and Maya 2022

Hundreds of fixes and improvements in the code for better compatibility, speed and quality.

What’s new in Unwrella 3.20?

  • Full 3ds Max 2021 support

What’s new in Unwrella 3.19?

  • Full 3ds Max 2020 support

What’s new in Unwrella 3.18

With this release we have paralleled the versions and features between Unwrella for Maya and 3ds Max.

  • Full Maya 2019 support
  • UV-packing speed improvements

What’s new in Unwrella 3.17

  • Full support for Autodesk 3ds Max 2019
  • Improved triangle unwrapping
  • New unwrap progress screen

What’s new in Unwrella 3.15

  • Adds support for Autodesk Maya 2018

What’s new in Unwrella 3.12

  • Full 3ds Max 2018 support!
  • Improved triangle unwrapping
  • New unwrap progress screen (Version: 3.12.00)

New in Unwrella v3.1:

New UV tile creation process
Unwrella 3 offers 3D artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings.

Maya update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.

3ds Max update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.
  • Performance increases: Faster UV data initialization, improved performance for tile mode distribution, prevented slowdowns when objects share a plug-in instance.

New simplified web manageable licensing
All our products use a mobile license, which you can move from one computer to the other around the world (web connection needed, or usb stick). The activation & deactivation follows with a simple click.



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