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Lightmap HDR Light Studio v5.2

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The lighting tool for 3D artists

HDR Light Studio provides a fast and precise way to light a 3D model. The lighting design is saved as a high dynamic range, high resolution image that can be used in any renderer.


Highlights

Features:

 

Procedural Lights

HDR light studio procedural lights

Ideal for studio lighting, we have a range of synthetic lights that can be combined to produce complex lighting designs. These procedural lights come in a variety of shapes and types - round, square, hexagon. Dark lights are used to subtract light. Gradient lights give ramped illumination.

Image Lights

HDR light studio image lights

Load your own environment maps as a base for your lighting design. Add your own high dynamic range images to provide additional lighting or select from our preset lights. Choose from three projection mappings - 3D, canvas or spherical - when placing your lights. Use mattes to shape the illumination with our Gobo lights.

Presets

HDR light studio presets
Over 50 studio lights

HDR light studio
Softboxes and umbrellas

HDR light studio presets 3
Miscellaneous lighting

HDR Light Studio ships with many high dynamic range images of real lights - softboxes, reflectors, flourescent strip lights,
incandescent bulbs and more.

Render View

HDR Light Studio includes a very fast renderer optimised to help you light models rather than render your final image. You can place lights just by clicking on where you'd like it to reflect in the model. Alembic, FBX, Collada, OBJ and MI formats supported.

Blend Modes

HDR light studio blend mode original

Original

HDR light studio blend mode blend

Blend Mode: Color

Use blend modes to adjust the colour of all or parts of the canvas. Add, subtract, multiply, over, clamp,
color, saturation and hue blend modes are supported.

Full Feature List

  • Professional lighting software for creating HDRI maps for image based lighting
  • Add, move and edit lights on a lat-long rectangular canvas.
  • Lights displayed on the canvas are distorted automatically so that they appear undistorted when projected using a 3D spherical environment map. Three projection types are included for content placed on the canvas: Planar, 3D (Lat-Long), Spherical.
  • Procedural and image based lighting content - including procedural sky.
  • Load BMP, Cineon, HDR, IFF, JPG, OpenEXR, PNG, PSD, Targa, Tiff files as lighting content. For large image files, converting to a mip-mapped image format before loading significantly increases performance.
  • Over one hundred high resolution, high dynamic range images of spotlights, softboxes, umbrellas and other light sources are included with HDR Light Studio 5. These can be dragged from the presets panel and dropped onto the 3D model, canvas or light list.
  • Blend modes determine how the lights are composited. Add, Multiply, Over, Low Pass, Color, Saturation, Hue, Amplify are included.
  • Variable sized canvas can be zoomed and panned for precision lighting.
  • Our patented "LightPaint" technology enables you to position lights accurately on the environment map by clicking where you'd like the lighting effect on the 3D model. Rim mode allows quick positioning of light behind your model. This approach removes much of the trial and error of traditional lighting setups.
  • Lights are managed in a list and can be switched off, soloed, re-ordered and locked. The position in the list determines the order in which the lights are composited on the HDR canvas.
  • Toolbars provide quick access to all light types: Round Light, Rect Light, Hex Light, Gradient Light, Picture Light, Dark Light, Sun Shade, Gradient Background, Picture Background, Sky Background and the Uber Light. Uber Light is a flexible multi-purpose light with additional Alpha controls.
  • Frequently used light parameters (brightness, scale, rotation) can be adjusted using a dragable area of the interface.
  • 3D models are rendered and displayed in the Render View window. An optimised renderer is used to provide an instant preview of your lighting design as you add, move, edit and delete lights, or change the surface characteristics of your model. There are options to render with a shadow catcher floor and display a solid color, flat image or the environment map in the background of your shot.
  • Supported 3D model formats: Collada, Mental Images, OBJ, Alembic (time support in seconds) and FBX (Windows only).
  • Flexible user interface with panels that can be docked, undocked, tabbed, resized and hidden. Includes a range of useful interface layouts.
  • Canvas pixel probe provides RGBA and HSV values.
  • Canvas exposure control.
  • Canvas channel controls to view HSVA, HSV, Red, Green, Blue, Alpha.
  • Unlimited Undo/Redo.
  • Optional plug-in connections are available to buy that link HDR Light Studio to your 3D software. These connections seamlessly push the model to HDR Light Studio and pull the environment map back into the 3D application without having to import/export via the filesystem. Connections also allow you to view each of your lighting changes both in HDR Light Studio’s optimised renderer and in your 3D app’s final renderer.
  • Supported connections include: 3ds Max, Maya, Cinema 4D, MODO, LightWave3D. (Coming soon to Houdini, Bunkspeed, VRED, Maxwell Studio, Rhino 3D)
  • Industry standard OpenColorIO color management.
  • Save lighting as HDR file or OpenEXR file (version 2) with Mip Mapping option.
  • HDR Light Studio is built for 64bit editions of Windows, Mac OS X and Linux.
  • Easily unlock the product using activation codes, built on industry standard RLM license keys.
  • Nodelocked and floating licenses available.
  • Permanent Licenses include 1 year of software updates/support.

License Model

We offer two methods of purchasing HDR Light Studio, subscription and permanent.

Subscriptions are annual, and stop running unless renewed.  Permanent licenses do not expire, but cannot be upgraded.  To connect to a compatible 3D application, a Connection Plug-in must be purchased separately.

Subscription
You will receive a yearly license that gives you access to both the software and all updates made within your subscription period. When the subscription expires, so does access to the software, unless you choose to renew it for another year. Two license models are available – nodelocked or floating.

Permanent
Some customers prefer to buy their software. For those customers we offer permanent licenses of the software. A permanent license will not expire. It will license the current version of the software on the purchase date and any future releases up to 1 year after the purchase date. It will not license future versions of the software. Permanent licenses cannot be upgraded when a new release becomes available. If you wish to benefit from our program of continuous development, you’ll need to buy a subscription.

Connections

HDR Light Studio provides a fast and precise way to light a 3D model. The lighting design is saved as a high dynamic range, high resolution environment map.

Buying a plug-in connection improves workflow. The connection seamlessly pushes the model to HDR Light Studio and pulls the environment map back into Maya without having to import/export via the file system. Connections allow you to view each of your lighting changes both in HDR Light Studio’s optimised renderer and in your 3D app’s final renderer.

With HDR Light Studio 5, users only pay for the plug-in connections they need and if you're prepared to manually import your models and export your environment map, you can run HDR Light Studio 5 Standalone with no connections at all.

 

Updates

What's new in version 5.2?

  • Sun Softness Control - Sun edge softness controlled through a falloff gradient
  • Sun Disc Size - Sun disc size can be increased and is automatically darkened to provide consistant illumination (energy conservation)
  • Sky Alpha Ramp - The sky now includes an alpha gradient to control horizon softness. Ideal for sky replacement of existing HDRI maps.
  • User Layouts - Save and load up to 4 user interface layouts
  • Render View - Significant improvements to the Render View
  • Permanent licenses now include 1 year of software updates/support.

Render View Changes in Full:

  • The resolution of the render view image is set in the Render Settings rather than
  • from the size of the user interface panel. Changes to the position and size of the
  • panels no longer triggers a re-render of the model and makes layout changes much
  • more responsive. Default sample level is now 80 samples.
  • 'Ctrl Left Click' to zoom into an area of the render view.
  • Render Settings layout improved.
  • Keyboard shortcuts to switch 'LightPaint Modes' have been added:
  • 'Ctrl + 1' for Reflection, 'Ctrl + 2' for Illumination, 'Ctrl + 3' for Rim.
  • Render View image can be saved as an EXR - Project > Save Render View Image.

Improvements:

  • Default display LUTs can now be globally set in the Preferences panel.
  • Picture Lights - Image files can be dragged from the file system directly onto the image path
  • in the Light Properties panel, rather than browsing for the image.

Connections:

  • New Houdini Connection - supports Houdini 12,13,14, Mantra and Arnold.
  • 3ds Max Connection adds support for Corona.
  • Cinema 4D Connection adds support for Arnold and Thea Render.
  • Maya Connection adds support for Renderman 20 environment node
  • MODO Connection adds support for Alembic scene export.

What's New in HDR Light Studio 5

HDR light studio new stuff

Flexible New User Interface

  • New UI with panels that can be moved, scaled, docked/undocked and tabbed
  • Preset layouts for different size displays
  • Color and value ramps are now part of main UI, no longer pop ups

New Canvas Features

  • Resizable canvas view
  • Canvas can now display transparency via checkboard pattern
  • Channel display drop down – Includes HSVA, HSV, Alpha
  • Color LUT drop down – select display LUT for canvas
  • Tool bar for canvas interaction mode
  • Zoom in and out of the canvas
  • Zoom into a cropped area on canvas
  • Pan around the zoomed canvas view
  • Fit canvas into the view
  • Pixel Probe – Displays RGBA and HSV values under the cursor position on the canvas

New Presets Panel

  • Presets replaces the old ‘Picture Lights’ concept
  • Presets display is controlled using the drop down ‘tags’ filter
  • Drag and drop preset thumbnails onto the render view, canvas or light list
  • Double click a preset thumbnail to add the light to the canvas

New Light Controls Panel

  • Click and drag buttons to scale, rotate and change light brightness

Render View (was LiveLight)

  • Integrated into main HDR Light Studio app
  • Faster render engine powered by Embree 2
  • Intelligent renderer, no re-rendering needed to change: HDR lighting, view exposure, diffuse level, reflection level, shadow level or background image adjustments
  • Pause/Resume button with progress bar
  • Time(Sec) setting for Alembic files
  • Tool bar for render view interaction mode
  • Channel drop down – Includes HSVA, HSV, Alpha
  • Color LUT drop down – select display LUT for render view
  • Drop down camera selection
  • Freecam mode – unlocks the camera and adds buttons for camera controls

3D file formats

  • Load Alembic files
  • Load FBX files (windows only)

Image Formats

  • HDR Light Studio supports loading: BMP, Cineon, DDS, HDR, IFF, Jpeg, OpenEXR, PNG, PSD, Targa and Tiff

Render Settings

  • Apply a LUT to the background image
  • More background image formats now supported as above
  • New fresnel controls for shader
  • Max rendering samples setting
  • Faster floor shadow rendering
  • Displays loaded 3D model file path
  • Simpler presentation of material settings, no longer tabbed

Light List

  • New solo state – isolate lights display without affecting their on/off status
  • New selectable state – make lights non-selectable via the canvas or render view
  • New light lock state – lock lights so their properties can’t be changed
  • Includes a light preview thumbnail in the list
  • Right click on light list for context menu – duplicate, delete, deselect

Tool Bars

  • New repositionable tool bars for adding lights, duplicate, delete, undo/redo, production rendering of  HDRI maps
  • New ‘re-render’ production HDRI button using last settings

Lighting Content

  • New underlying architecture for light layer generation and compositing
  • Faster multi thread final rendering of HDRI maps
  • Light positioned with 100 x more precision
  • Light sizes specified with 100 x more precision
  • New sky background – procedural sky generator
  • New Gradient Light Type – Linear or radial gradient
  • Gradient background light now includes an alpha ramp
  • Planar and spherical content mapping
  • New blend modes: Multiply, High Pass (via low pass with invert), Hue
  • Blend mode has ‘preserve alpha’ and ‘invert’ options
  • Load images as lights
  • Apply a LUT to a loaded image
  • Flip image content horizontally
  • Unpremultiply alpha on loaded image
  • Invert the alpha channel of loaded image
  • Saturation slider control for loaded image
  • When coloring a loaded image using a gradient, this can be positioned anywhere with a radial or linear gradient
  • New secondary alpha control on lights via Alpha multiply using gradient or image
  • New Uber light type has all properties swappable providing all possible lighting settings from a single light type
  • Lights can be now be renamed in the Light Properties panel
  • New content type – flat color

Light Preview View

  • Scaleable light preview
  • Now includes transparency display via checkerboard pattern
  • Channel drop down – Includes HSVA, HSV, Alpha
  • Color LUT drop down – select display LUT for light preivew
  • View exposure control

New HDRI Image Output Options

  • Now uses EXR 2.0
  • Choose 16bit half or full 32 bit
  • Mip-map option
  • Add a LUT to the rendered output

Menus

  • Load 3D models into HDR Light Studio from Project menu
  • Menu entries to control light list states
  • Turn light orange selection handle display on an off
  • In app software activation via activation codes
  • Production rendering of HDRI maps from menu
  • Enhanced project assets management window

New Application Preferences Panel

  • Change proxy image resolution used in Render View and shared with 3D apps
  • Apps image cache size
  • Select OpenColorIO preferences
  • Change directory locations for presets, proxy image and licenses

Introduction to HDR Light Studio

Designed for the task

HDR Light Studio has been designed specifically for creating and enhancing high dynamic range lat-long environment maps for image based lighting and reflections for computer generated images. The interface is intuitive, easy to learn and powerful. Complex and precise lighting and reflections can be represented in a just single HDRI map.

Interactive HDR Canvas

The HDR Canvas is our unique and intuitive approach, to work directly on an interactive equirectangular HDRI map. As lighting nodes are positioned, they are instantly distorted to maintain their true shape when the canvas is mapped onto the lighting sphere. HDR Light Studio HDRI maps are seamless and pixel perfect, even when placing lighting on the edges of the canvas.

Resolution Independent

The HDR Canvas is a real-time low resolution version of the final production quality HDRI map. This live canvas data is used to light interactive renderers connected to HDR Light Studio Live. Lighting node properties can be adjusted at any time, updating the canvas instantly. Users can render a final high quality sub-sampled output file at any time and set the image resolution. HDR Light Studio creates HDRI maps in the industry standard HDR and EXR file formats.

Light List

The lighting nodes are seen and organized in the Light List. Lights at the top of the list are on the top of the lighting design. Lighting nodes affect everything underneath them in the list. List items can be dragged up and down the list to change their order, renamed, duplicated, deleted, shown or hidden. Solo a light to isolate its lighting contribution to the scene.

The Background

The foundation of a HDR Light Studio project

Custom Gradient Background

Separate luminosity and color ramps are used to generate a vertical gradient background that's the foundation for the HDRI lighting. Users can even match peg positions between ramps for the perfect alignment of color and luminosity. Custom gradient backgrounds can be used to create an ambient background light level, a studio backdrop or even sky simulation.

HDR/EXR Background

Load existing HDRI environments (.HDR or .EXR) and add additional lighting, effects and make local adjustments to exposure, color and saturation. All enhancements are created in real-time and in context on a rendered view. The resulting lighting rig and adjustments are non-destructive and editable at any time.

Transparent Background

Alternatively, users can render the lighting design as an RGBA EXR file with a transparent background. This is ideal for allowing further editing on specific light sources in an image editing or compositing application to apply special effects not possible in HDR Light Studio.

Synthetic Lighting

Perfect procedural lights and effects

At the heart of HDR Light Studio are the Synthetic Lights. This allows for the creation and placement of mathematically generated lighting effects, resulting in visually perfect lights. Simple, yet powerful properties control the look and feel of the lights to generate virtually any studio lighting effect you could want. Choose from Box, Round and Hex shape lights.

Custom Falloff

The Custom Falloff gradient controls the intensity of Synthetic Lights away from the bulb. This allows the precise control of graduations of light seen in reflections, enabling perfect highlight shapes and very creative lighting effects.

Blend Modes

Use the Blend Modes to locally adjust the exposure, color and saturation of underlying content using the Synthetic Lights. This is a powerful system for enhancing existing HDRI maps, customizing the lighting for your scene.

Example of adjusting an existing HDRI map with synthetic lights and blend modes

License Model

We offer two methods of purchasing HDR Light Studio, subscription and permanent.

Subscription
You will receive a yearly license that gives you access to both the software and all updates made within your subscription period. When the subscription expires, so does access to the software, unless you choose to renew it for another year. Two license models are available – nodelocked or floating.

Permanent
Some customers prefer to buy their software. For those customers we offer permanent licenses of the software. A permanent license will not expire. It will license the current version of the software on the purchase date and any future releases up to 90 days after the purchase date. It will not license future versions of the software. Permanent licenses cannot be upgraded when a new release becomes available. If you wish to benefit from our program of continuous development, you’ll need to buy a subscription.

 

System Requirements

HDR Light Studio is officially supported on:

  • Windows 7, 8, 8.1, 10
  • Mac OS X 10.7 or later
  • Linux Fedora 13 and above

Connections:

  • Cinema 4D Connection Build 2015.0324
  • LightWave 3D Connection Build 2015.0408
  • Maya Connection Build 2015.0422
  • MODO Connection Build 2015.0423
  • 3ds Max Connection Build 2015.0422

 

 

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