Lightwave 2015 provides the tools that you need to solve your animation and design challenges
Numerous new workflow enhancements and features designed to streamline your creative process. Lightwave makes the impossible possible with its easy, robust workflow for everything from visual effects, motion graphics, and game development to architectural visualization, product design, and advertising and marketing. Simplify your creative process with Lightwave 2015.
Constraints and Motors
Take control over dynamics simulations with new constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. Whether it's a car rolling over a terrain with fully working suspension, or a rag doll falling down the stairs, constraints help make it believable.
Point-to-Point - Also known as a ball socket joint. Allows items to be connected to one another.
Hinge - Restricts rotation to one axis, perfect for things like doors. A motor can also be applied, allowing for powered movement.
Slider - Allows movement to rotate in one axis, while sliding along that axis. Great for simulating mechanical movement.
Cone Twist - A hybrid point to point constraint, that restricts movement within a cone angle, very useful for rag doll limb movement.
Spring - As the name suggests, this constraint is perfect for simulating car suspension and other mechanical properties.
6 Degrees of Freedom - A general purpose constraint that combines many of the other attributes, allows locking of translation and rotation in all axis.
Better, Cleaner Renders
Greatly improve the quality of scenes lit by GI and HDR images or any type of background lighting. By intelligently concentrating rays into important areas, noise and splotches that can arise from highly differing light intensities are eliminated, resulting in cleaner, more accurate renders.
Plate Matching in Minutes
Whether matching plates or simply placing objects into photgraphs, matching the camera position and rotation is a tedious process. With the new Match Perspective tool this chore is now a breeze. Using simple on-screen gizmos to feed information to the Match Solver means you can sync your Lightwave camera to an original photo or plate quickly.
Fast, Flexible Rigging
This rapid modular rigging system, which at the base level is a complete rigging development kit (RDK) can be used to quickly rig characters for animation without the need to setup complex rigs from scratch. Genoma 2 gives everyone the ability to create expert rigs and makes it possible to generate custom presets that perfectly fit into any character animation pipeline at any degree of complexity, including the use of Math Expressions and Scripts. It also features new and improved Human, Feline and Anthropod preset rigs.
Can now be drawn where geometry intersects on the same object and/or separate objects, allowing for more creative control over cel rendering.
Sub-division patch borders can now be made visible in the render at the click of a button. Perfect for modelers who wish to showcase their mesh topography combined with the beauty of the full rendering.
Render all edges into their own buffer, allowing for post-process manipulation in your favorite compositing package.
Interactive Dynamic Parenting
Parent with Ease
The workflow for dynamically changin parent relationships has recieved an overhaul. You can now easily assign synamic parenting using intuitive on-screen gizmos, rapidly speeding up the animation process.
What's new in update 3?
Improved GoZ and After Effects support
Workflow enhancements to the VPR, viewport, and restore options
Interchange enhancements include support for AE CC2015
Improved FBX rigging import from Maya
Additional support for UV interchange with Unity and other game engines
Improved Subd mesh interchange for Alembic
Additional GoZ interchange support for ZBrush 4R7
Hefty scripting improvements have also been made to the LScript Scene Object Agent, with 22 new data members and supporting environment constants, as well as updated Python control over LightWave Custom Object access.
What's new in Lightwave 2015?
64-bit QuickTime Support
QuickTime is now available to those using 64-bit versions of Lightwave. Now, loaing and saving QuickTime movies is as easy as using any other file format Lightwave supports.
Falloffs in Modeler now offer Texture Editor support, allowing you to use any image, procedural or gradient to affect your modeling poerations.
Per Surface Clip Maps
'Clip maps were always available on a per-object basis, now in addition to object based, per-surface based clip maps are now available both in the layered Surface Editor and Node based surfacing.
Overscan cameras without affecting the zoom factor. This allows you to render extra areas by specifying either pixels or a percentage of the original frame size.
VPR Alpha Channel Rendering
VPR now renders alphas, and can be saved when using file formats that support alpha channels.
Spline Control Improvments
Modeler splines can now be converted for use with spline control, allowin you to use Modeler to accurately place your spline paths.
Enhanced 3DConnexion Support
3D input can now be customized for the way you work. 2D and 3D viewports can be set up to operate uniquely, with complete control over any input axis. It also includes different modes for navigating in either first person or model view.