The Foundry Furnace 4 for Shake Maintenance Update

The Foundry have found and fixed some DirtRemoval and WireRemoval bugs in Furnace 4 for Shake and a free maintenance release is available for all of Furnace 4 customers.
In addition to the bug fixes they have made an improvement to WireRemoval; you can now pick up and move the WireRemoval widget using one click and drag instead of moving each of the points on the line separately.
This update is provided free of charge for all customers running Furnace 4 for Shake.
Labels: Furnace, Shake, The Foundry
Posted by
Michele Yamazaki
The Foundry Releases Furnace 4 for eyeon Fusion

Leading visual effects software developer The Foundry is delighted to announce the release of its
Furnace 4 plug-ins for eyeon Software's Fusion. The recently released toolset is brand new to Fusion artists, giving them access to a host of advanced image processing tools designed to enhance workflow and boost productivity in digital visual effects post production.
Thousands of leading digital artists worldwide already take advantage of Furnace to ease the routine processes involved with the creation of digital visual effects. With The Foundry's Furnace 4 for Fusion now shipping, Fusion artists will, for the first time, be able to gain access to a broad range of The Foundry's sophisticated motion estimation technology.
The Furnace 4 for Fusion toolset is born from
The Foundry's OFX initiative. Launched in 2004, OFX (Open FX) is free-of-charge, open source plug-in standard for developing 2D digital visual effects. OFX was instantly welcomed for its benefits to digital artists and their clients, and for allowing developers to focus more R&D time on new solutions to advance the art of digital effects. And The Foundry is delighted that eyeon has joined the growing list of supported OFX hosts.
Bruno Nicoletti, Chief Technology Officer, The Foundry commented "eyeon has supported the OFX initiative from very early on and we are thrilled that we are now able to add Fusion to our list of supported OFX hosts. The collaborative efforts of our development teams have culminated in a significant number of our Furnace plug-ins being available for Fusion artists, enabling a broader range of digital artists to take advantage of our advanced motion estimation technology on their compositing application of choice."
"It is no secret that the Furnace plug-ins have been in high demand for some time now. Artists know a good fit when they see one and Furnace and Fusion just makes sense," commented Isaac Guenard, Senior Product Manager at eyeon Software.
Furnace 4 for Fusion includes: Align, BlockTexture, ChannelRepair, ColourAlign, ColourMatte, Contrast, Correlate, DeBlur, DeFlicker, DeFlicker2, DeGrain, DeNoise, Depth, DirtRemoval, FrameRepair, Kronos, MatchGrade, MotionBlur, MotionMatch, MotionMatte, MotionSmooth, PixelTexture, ReGrain, RigRemoval, ScratchRepair, ShadowRemoval, SmartFill, Splicer, Steadiness, Tile and WireRemoval.
Highlights Include:
Contrast allows the user to extract hidden detail from dark areas of an image without overexposing the bright areas. Based on the adaptive contrast enhancement algorithm in Apical's Iridix product, Contrast behaves like the human visual system by being adaptive and spatially varying.
DeFlicker1 and DeFlicker2 are fully automated plug-ins designed to remove luminance flicker in a sequence. DeFlicker1 is particularly good at coping with flicker that does not originate from the original scene, e.g. ageing film, dust and chemical exposure. DeFlicker2 is designed to remove in-scene flicker, poorly synchronised light rigs, stray light etc. Both of The Foundry's DeFlicker solutions can remove multiple over-lapping phase different flickers, while adapting to cope with motion in the sequence.
DeNoise is a noise and grain removal plug-in that uses advanced motion estimation technology along the direction of motion, thus reducing the noise without introducing any of the artefacts typically associated with noise reduction.
FrameRepair quickly replaces damaged or missing frames by interpolating pixels from images either side, producing a seamless repair.
Kronos uses The Foundry's advanced motion estimation technology to build in-between frames in a sequence. Kronos can be used to speed up (with motion blur) or slow down an image sequence. Artists have the option of supplying foreground mattes, to give retimed objects tight crisp edges and the latest version will detect and account for occluded regions of the image.
ReGrain and DeGrain are a pair of advanced grain management tools. DeGrain is an intelligent solution designed to remove the maximum amount of grain without damaging the image. ReGrain duplicates grain either from a sample image or stock footage and applies it to a new sequence.
WireRemoval is an automatic tool for removing straight or curved wires from a sequence, whilst preserving the images grain and background detail. WireRemoval comes with a whole bunch of tools to tackle variable width over the wire's length, as well as wire tracking and automatic colour correction. Availability and Pricing
Now shipping, Furnace 4 for Fusion node-locked licenses are available for: $4,400 / £2,200, with a float priced at: $6,600 / £3,300.
Labels: Eyeon Fusion, Furnace, The Foundry
Posted by
Michele Yamazaki
The Foundry preview Nuke 5 at IBC 2007

IBC 2007, Amsterdam, Booth #7.528, 7th September, 2007. Leading visual effects software developer The Foundry is delighted to announce that it will be offering visitors to IBC 2007 a sneak preview of the next major release of its powerful compositing application,
Nuke. Visitors to booth 7.528 will be able to catch a glimpse of the eagerly awaited Nuke 5, which will include improvements to the user interface, the addition of Python for scripting, and support for stereoscopic workflow.
Since taking on the development of Nuke The Foundry's goal has been to remain true to the original concept of developing a comprehensive compositing solution that is 'designed by artists for artists'. With user requirements as the driver, The Foundry has concentrated on enriching and refining the product, building on its already strong foundations and focussing development efforts on areas that required renovation. Nuke 5 is the first major step towards this goal.
"We'd been looking at Nuke for months and always thought of it as a very forward-thinking piece of software. When we considered all of the options that could be the foundation of our pipeline for the future, we chose Nuke. More than any compositing package we considered, Nuke seems to embody the best grasp of where things are going." Robin Hackl, Managing Director, Image-Engine Design Inc
Applying over a decade of software development experience and close collaboration with the growing Nuke community, The Foundry has reworked Nuke's UI to improve the user experience and make it more approachable for a broader range of artists. In addition to augmenting the existing floating window layouts with a flexible panes and panels system, Nuke 5 will feature per-node inputs, and expanded LUT support for file I/O colourspace conversion.
Since its inception, Nuke's extensive scripting capabilities have been a key feature for many of its adopters, and The Foundry is taking this to the next level by adding support for the Python scripting language for the next release.
The Foundry's product development has long-benefited from close working relationships with some of the industry's leading post production facilities. The latest challenge facing these cutting edge artists is the dramatic increase in volumes of stereoscopic projects. The Foundry has responded by laying the groundwork for efficient multi-view compositing in Nuke 5.
"With the latest Nuke developments we are reinforcing our commitment to deliver first-class products that assist creativity, workflow and productivity, no matter how demanding the pipeline," said Dr Bill Collis, CEO, The Foundry. "Close relationships with our Nuke and plug-in customers are fundamental to our work - we listen to what they say they need for their pipelines today and tomorrow and this drives our R&D."
Available on Linux, Windows, and Mac platforms Nuke delivers unparalleled speed, an extensible 64-channel architecture, and powerful feature set unrivalled in the desktop market. Nuke 5 will be available towards the end of the year.
The Foundry will be demonstrating Furnace 4 for Shake, Furnace 4 for Nuke, Nuke 4.7 along with technology demonstrations of version 5, an alpha demo of Furnace 4 for Fusion and Furnace 3 for Autodesk® Systems Products on booth 7.528 at IBC 2007.
Labels: Eyeon Fusion, Furnace, Nuke, Shake, The Foundry
Posted by
Michele Yamazaki
The Foundry launches Furnace 4 plug-ins for Nuke
IBC 2007, Amsterdam, Booth #7.528, 7th September, 2007. Leading visual effects software developer The Foundry has announced the release of its Furnace 4 for Nuke plug-ins. The new
OFX Furnace 4 for Nuke toolset features 36 advanced image processing tools designed to ease the routine processes involved with the creation of digital visual effects.
Since March 2007, when the development of the Nuke compositing application moved over to The Foundry, there have been a number of advances and improvements to Nuke, and the addition of its popular Furnace toolset is sure to be a welcome announcement for the growing Nuke community.
The Furnace 4 for Nuke toolset is born from The Foundry's OFX initiative. Launched in 2004,
OFX (Open FX) is free-of-charge, open source plug-in standard for developing 2D digital visual effects. OFX was instantly welcomed for its benefits to digital artists and their clients, and for allowing developers to focus more R&D time on new solutions to advance the art of digital effects. It is via the OFX API that The Foundry has been able to provide such a significant number of its Furnace plug-ins so quickly after it took on the development of Nuke.
New plug-ins in Furnace 4 for Nuke include, ChannelRepair, ColourAlign, ColourMatte, Contrast, Correlate, DeBlur, DeFlicker2, DeNoise, Depth, FrameRepair, MatchGrade, MotionBlur, MotionMatch, MotionMatte, MotionSmooth, ShadowRemoval, SmartFill, SmartPlate, SmartZoom, Splicer, Steadiness, VectorConvertor, VectorGenerator and VectorWarper.
Labels: Furnace, Nuke, OFX, The Foundry
Posted by
Michele Yamazaki
The Foundry announce sneak preview of Furnace 4 for Fusion
IBC 2007, Amsterdam, Booth #7.528, 7th September, 2007. Leading visual effects software developer The Foundry has announced that it will be giving IBC 2007 visitors a sneak preview of its
Furnace 4 plug-ins for eyeon Software's Fusion. The soon to be released toolset will be brand new to Fusion artists, giving them access to a host of advanced image processing tools that will enhance workflow and boost productivity in digital visual effects post production.
Thousands of leading digital artists worldwide already take advantage of Furnace to ease the routine processes involved with the creation of digital visual effects. With The Foundry's Furnace 4 for Fusion shipping soon, Fusion artists will, for the first time, be able to gain access to a broad range of The Foundry's sophisticated motion estimation technology.
The Furnace 4 for Fusion toolset is born from The Foundry's OFX initiative. Launched in 2004,
OFX (Open FX) is free-of-charge, open source plug-in standard for developing 2D digital visual effects. OFX was instantly welcomed for its benefits to digital artists and their clients, and for allowing developers to focus more R&D time on new solutions to advance the art of digital effects. And The Foundry is delighted that eyeon has joined the growing list of supported OFX hosts.
Bruno Nicoletti, Chief Technology Officer, The Foundry commented eyeon has supported the OFX initiative from very early on and we are thrilled that we will soon be able to add Fusion to our list of supported OFX hosts. The collaborative efforts of our development teams will soon culminate in a significant number of our Furnace plug-ins being available for Fusion artists, enabling a broader range of digital artists to take advantage of our advanced motion estimation technology on their compositing application of choice."
Labels: Eyeon Fusion, Furnace, The Foundry
Posted by
Michele Yamazaki
Click-thru Tutorial: Furnace 4 at StudioDaily

Matt Armstrong has posted a tutorial for Furnace 4 at Studio Daily.
As you might have seen, The Foundry has given their product logos makeovers.
Want Furnace? Get it here.Labels: Furnace, Tutorial
Posted by
Michele Yamazaki
The Foundry Redesigns Product Logos

No new one for the Tinderbox plug-ins for AE. What do you think? I like the strong graphical look of them. This makes me realize how badly I need to redesign some icons in our store. One of these days...
Did you know that we sell plug-ins for Autodesk (Discreet) Advanced Systems (Flame, Inferno, Smoke, etc.) as well as Combustion, OFX and loads of other hosts? Check out our listing of Host Apps that we sell plug-ins for. Did I just end that sentence in a preposition? Sorry, Mr. Cochrane.
Labels: Anvil, Furnace, Keylight, Nuke, The Foundry, Tinder
Posted by
Michele Yamazaki
All fired up for IBC: The Foundry previews major Nuke release, plus Furnace for Final Cut Pro

Digital artists attending this year's IBC show should ensure that stand 7.528 is highlighted as a 'to visit'. This is where leading visual effects developer The Foundry will be offering sneak previews of the next major release of its compositing application Nuke; editing professionals will be able to get an idea of what’s to come with Furnace for Final Cut Pro; and those looking to enhance their
OFX-compatible DI and compositing solutions will get a good look at the new
Furnace 4 for OFX collection.
The Foundry will preview the
next release of Nuke and has confirmed it is currently working on the much-anticipated UI improvements, plus support for Python, an extensible programming language, which is becoming widely supported by other application vendors and forming the backbone of many studios pipelines. Enhanced Layer and Channel support to eliminate the 64 channels limit, improved nodegraph manipulation capabilities, simplified management and selection - are amongst the other key improvements.
The Foundry will also show the latest developments of its Furnace for Final Cut Pro toolset, which will bring the power of The Foundry's sophisticated motion estimation technology to FCP users for the first time.
The Foundry’s Furnace 4 for OFX will make its European debut at IBC 2007. Thousands of leading digital effects and DI artists already take advantage of Furnace to ease the routine processes involved with the creation of digital visual effects. Now, artists using supported OFX hosts will gain access to a much broader range of The Foundry’s advanced technologies to enhance workflow and boost productivity.
New plug-ins in Furnace 4 for OFX include, ChannelRepair, ColourAlign, ColourMatte, Contrast, Correlate, DeBlur, DeFlicker2, DeNoise, Depth, FrameRepair, MatchGrade, MotionBlur, MotionMatch, MotionMatte, MotionSmooth, ShadowRemoval, SmartFill, SmartPlate, SmartZoom, Splicer, Steadiness, VectorConvertor, VectorGenerator and VectorWarper. In addition to the new plug-ins, The Foundry has taken advantage of the latest advances in technology, combined with over seven years of its own research into motion estimation and revisited the existing Furnace for OFX plug-ins to deliver optimised output, enhanced speed, a more intuitive user interface and improve the user experience.
The Foundry will also be demonstrating its full range of visual effects plug-ins and image processing tools on some of the industries leading compositing platforms. Source:
Studio DailyLabels: Final Cut Pro, Furnace, Nuke, OFX, The Foundry
Posted by
Michele Yamazaki
Fully Fueled: The Foundry launches Furnace 4 for Shake

London, UK. March 12, 2007. Leading visual effects software developer The Foundry is delighted to announce the launch of Furnace 4 plug-ins for Shake, a major product release comprising next generation motion estimation technology and a host of cool tools, designed to ease the routine processes involved with the production of first class digital visual effects.
Furnace, available for Linux and OSX, was originally launched in 2002 and has become popular suite of image processing plug-ins to enhance workflow and boost productivity. A key focus for the new Furnace 4 release has been to take advantage of the latest advances in technology, combined with over seven years of The Foundry's own research into motion estimation, to deliver optimised output, enhanced speed, a more intuitive user interface and improve the user experience.
In addition to significant optimisation across a number of the existing plug-ins, the latest release features eight brand new tools. These include: Contrast which, utilising the latest dynamic range compression technology from Apical, will automatically detect and enhance the shadow region, within filmed or HD footage, without blowing out highlights in other parts of the image; DeFlicker2, a fully automated plug-in that will remove in-scene flicker caused by poorly synchronised light rigs or stray lights; and RotoTracker, which tracks a rotoshape through a sequence, keeping it accurately attached to an object even as it changes shape.
"Our artists are employed across a wide variety of high-profile projects. To guarantee we continue to meet clients' demands we require sophisticated digital tools to help us get the job done. The Foundry's Furnace is an impressive digital toolset that delivers time and time again, a first-class collection of tools, which should be on any Shake artist's wish list. Nick Cannon, Head of Technology, Film, MPC
One of the most notable advances in Furnace 4 is its ability to separately calculate, pre-generate and utilise motion vectors. Many of the Furnace plug-ins use motion vectors and rather than calculating the vectors on a per plug-in basis it is now possible to calculate them once using the new VectorGenerator plug-in. This new technique has many advantages although the most significant is speed enhancement.
Key features of Furnace 4 for Shake:
Contrast is designed to enhance the colour contrast within an image. It is adaptive and spatially varying. Based on its analysis of the scene content it automatically calculates a different curve transformation for each pixel in the image and true colour is enhanced.
DeFlicker2 is a fully automated plug-in designed to remove in-scene flicker caused by such things as poorly synchronised light rigs and stray lights.
RotoShape converts Raw vector masks into Shake rotoshapes and vice versa for improved interoperability.
RotoTracker will track a rotoshape through a sequence, keeping it accurately attached to an object even as it changes shape.
ShadowRemoval removes translucent objects such as shadows from a sequence. The artist loosely highlights the area to be removed and ShadowRemoval will perform a seamless extraction of the unwanted object.
VectorConverter is a tool designed to convert images representing motion vector fields, originating from other vendor applications, into the vector format used in Furnace by providing a simple interface to rewire, scale, offset and invert the colour channels.
VectorGenerator utilises The Foundry's next generation motion estimation engine to produce accurate sets of vectors between frames. By using VectorGenerator the artist only needs to calculate the vectors once and the user can input them into many of the Furnace plug-ins, saving bundles of time.
VectorWarper allows the user to warp an image sequence using vectors from a different image sequence. This plug-in can be used creatively to produce unusual temporal image effects.
The Foundry's Furnace development team were honoured with a 2006 Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences for their roles in the design and development of the Furnace plug-ins.
The Foundry will be demonstrating Furnace 4 on booth SL14413 in the South Hall at NAB 2007.
Availability and Pricing
Now shipping, Furnace 4 node-locked is priced at: $4,400 with Furnace 4 float priced at: $6,600. Existing customers can upgrade for $2,200 node-locked and $3,300 floating.
Labels: Furnace, Press Release, Shake, The Foundry
Posted by
Michele Yamazaki
The Foundry debuts Furnace 4 for Shake & Tinderbox for Combustion at NAB 2007

Hardcore visual effects in Vegas, courtesy of The Foundry
DMN Newswire--2007-1-25--Leading visual effects developer The Foundry will take up residence on booth SL14413 in the South Hall at NAB 2007. Visitors looking for stunning 2D visual effects and hardcore image-processing tools will find a host of advanced, yet cost-effective, solutions to enhance workflow and boost productivity from The Foundry.
Full details of new products and company news will be announced soon, but highlights at NAB 2007 already include the debut of Furnace 4 for Shake, and the launch of Tinderbox for Combustion.
Furnace is a hugely popular suite of more than 30 image-processing tools, many of which automate time-consuming processes in the creation of digital visual effects. The development team responsible for Furnace is to be honoured with a Scientific and Engineering Award® from the Academy of Motion Picture Arts and Sciences® on 10th February 2007 in Los Angeles. Furnace 4 will build on this considerable platform.
Combustion artists will be able to put The Foundry's Tinderbox suite through its paces. This widely adopted suite of over 70 creative visual effects for After Effects is set to be available for artists running Combustion on Windows. Plus there will be comprehensive demonstrations of Tinder, Furnace and Keylight on a range of host platforms including Autodesk™ Media and Entertainment Systems, After Effects and Shake.
“Our artists are employed across a wide variety of high-profile projects. To guarantee we continue to meet clients' demands we require sophisticated digital tools to help us get the job done. The Foundry's Furnace is an impressive digital toolset that delivers time and time again, a first-class collection of tools, which should be on any Shake artist's wish list.” Nick Cannon, Head of Technology, Film, MPC.
The Foundry’s products are widely acclaimed across the industry, having recently been used by digital artists on a host of high-profile feature films including Casino Royale, X-Men: The Last Stand, The Da Vinci Code and Charlie and the Chocolate Factory.
About The Foundry:
The Foundry is a London based software developer specialising in visual effects technology for the film and video markets. From an initial start-up in 1996 by Bruno Nicoletti, The Foundry has grown considerably in size and scope over the last ten years. Initially Bruno and his business partner Simon Robinson used their extensive experience in post production to produce Tinder plug-ins for Discreet's® Flame® systems - the first set of such plug-ins to be commercially available. Today the company employs more than a dozen people and develops and markets plug-ins on a range of host applications, including After Effects, Autodesk™ Media Entertainment Systems, Apple's Shake and Avid|DS.
The company now also successfully licenses its sophisticated image processing technology to third parties, expanding its scope beyond plug-ins. The Foundry has used its considerable influence to drive the development of an open standard for visual effects plug-ins known as OpenFX, which is gaining wide acceptance by host and plug-in developers, such as Grass Valley, FilmLight, Autodesk™, D2 Software and others.
Labels: Combustion, Furnace, Shake, The Foundry, Tinderbox
Posted by
Michele Yamazaki