Free Mocon v3.5.5
This collection of scripts is used to transfer 3D motion to and from After Effects, Maya, Nuke, SynthEyes and Electric Image. Cameras (Orientation and Reference), Objects, Camera Rigs and 3D stabilization, Pan/Tilt, 3D to 2D. (Req: AE 6.5 +, Maya 6.5+, Nuke 4.6+, SynthEyes 2007+, EI 5.0+). New in this version is SynthEyes seed camera and points, as well as Nuke Node exports, and streamlined workflow from MoCon's Maya scripts. And now After Effects CS3 Support!
Download MoCon 3.5.5 Here!Labels: After Effects, Maya, Nuke
Posted by
Michele Yamazaki
Getting Acquainted with Nuke - Part 1.... and Plug-ins Galore!
Dave Basulto has put up a video overview at Digital Producer called Getting acquainted with Nuke - Part 1.
Check it out!
Already acquainted with Nuke? Get your Nuke plugins at Toolfarm! Toolfarm caters to a lot more than just After Effects, Final Cut Studio and Avid crowd. Check out the expanded list of plug-ins along the left side of the site. We have tons of plug-ins for 3D apps such as Cinema 4D, Lightwave, Maya and 3ds Max. Need Sony Vegas or Eyeon Fusion or something for your Autodesk software? We got'em. Even Protools... yeah, that's right!
View all Plug-ins.
Labels: 3dsMax, After Effects, Autodesk, Avid, Eyeon Fusion, Final Cut Pro, LightWave, Maxon Cinema 4D, Maya, Nuke, ProTools, Sony Vegas
Posted by
Michele Yamazaki
Veteran Game Artist To Lead GDC Visual Arts Track On Maxon Bodypaint 3D
Session Will Cover Tools and Techniques for Creating Custom 3D Textures and How-to's for Easy Integration
Newbury Park, CA - January 29, 2008 - MAXON Computer USA, the developers of
CINEMA 4D and
BodyPaint 3D, today announced that BodyPaint 3D will be the focus of a comprehensive Visual Arts Track at the 2008 Game Developers Conference (GDC), aimed at artists eager to learn how to easily create 3D custom textures for current and next-gen games. BodyPaint 3D was most recently tapped by artists at Naughty Dog to help create the hit game Uncharted: Drake's Fortune. Gaming industry veteran Ben Mathis, a contributor on popular game titles such as GUN, Elder Scrolls IV: Oblivion and Tony Hawk Project 8 will lead the GDC tutorial, to be held in San Francisco's Moscone Center, Wednesday, February 20, from 12:00pm to 1:00pm, Room #3003. Attendees will learn how to capitalize on BodyPaint 3D's myriad capabilities to obtain maximum results and how to easily incorporate the software into various workflows, including Photoshop, Maya, XSI and 3dsmax.
"As games continue to become a dominant entertainment medium we're excited that Ben Mathis will be delivering the BodyPaint 3D tutorial at this year's GDC," said Paul Babb, president, MAXON Computer USA. "He is intimately aware of the day-to-day challenges game developers face, from both an artistic and workflow perspective, and I've no doubt that attendees will walk away from his session with powerful tips and practical techniques, especially for handling complex data, that will prove invaluable in real-world game studio pipelines."
BodyPaint 3D capabilities deemed especially noteworthy by Naughty Dog developers while creating Uncharted: Drake's Fortune were its seamless integration with Photoshop and distortion-free texture painting. MAXON's award-winning solutions are used extensively by animators and digital artists in the film, broadcast, and video game industries to create top game titles like, NBA Live 06, Warhammer: Mark of Chaos to Life, Uncharted: Drake's Fortune, The Euro Mouse - Treasure Hunting in Pirate Country, Viva la Viva Piñata and effects-rich feature films such as The Golden Compass, Beowulf, Spider-Man 3 and Surf's Up.
For additional information and guidance on working with MAXON software, GDC attendees are encouraged to visit Cineversity, MAXON's comprehensive online training and education resource, where they will find over 900 tutorials, including MAXON-specific product training and a multitude of artist-provided video tutorials.
About BodyPaint 3DBecause it is part of MAXON's leading CINEMA 4D architecture, BodyPaint 3D is a true 3D package, and brings users many workflow advantages, including:
- Enables artists to paint multiple material channels or multiple objects with a single brush stroke while painting directly onto a 3D rendered image.
- Utilizes Photoshop files while preserving layers, masks and blending modes
- The "Raybrush" feature allows artists to paint on raytraced/rendered imagery with real-time feedback.
- Allows for 32-bit color depth so artists can even paint HDRI (high definition range images).
- Plugs into all major applications, including 3ds max, Maya, XSI and LightWave 3D ensuring the easy exchange of models, textures and UVs.
About MAXON Computer
MAXON Computer is the developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning CINEMA 4D and BodyPaint 3D software products have been used extensively in the film, television, science, architecture, engineering and other industries. High profile projects that have relied on MAXON software solutions include The Golden Compass, Beowulf, all three Spider-Man films, Surf's Up, Fantastic Four: Rise of the Silver Surfer, Ghost Rider, Open Season, all three Pirates of the Caribbean films, Monster House, Superman Returns, The Chronicles of Narnia, and the On-Air Packages for TMZ T.V., Comedy Central, Monday Night Football, Jeopardy, Wheel of Fortune, ESPN, NFL Network, NBC, DirecTV, CBS NFL, Fox and many more. MAXON has offices in Germany, USA, United Kingdom and Japan. MAXON products are available directly from the website and its worldwide reseller channel. For additional information on MAXON, visit www.maxon.net.
Labels: 3dsMax, Bodypaint, Maxon Cinema 4D, Maya, XSI
Posted by
Michele Yamazaki
Maxon Competitive Upgrades are available.
Are you a user of 3d studio max, Art*lantis, Amapi 3D, Amazon 3D, BodyPaint 3D, Bryce, Carrara, Deep Paint 3D, ElectricImage, formZ, Houdini/Houdini Select, Infini-D, Inspire 3D, LightWave, Maya Complete /Unlimited, Merlin 3D, Painter 3D, RayDream, Real 3D, Rhino, Shade, Softimage 3D/XSI, Strata Studio, trueSpace or Zbrush? Yeah, that list is enormous! If you are an owner of one of those products, you can get a competitive upgrade to Maxon Cinema 4D or BodyPaint 3D at a discounted price. You'll just need some proof that you own the product such as a screenshot of your splash screen or a digital photo of you holding the install disk and manual. It's that easy!
Labels: 3dsMax, Avidion Real3D, formz, LightWave, Maxon Cinema 4D, Maya, Softimage, upgrade, XSI
Posted by
Michele Yamazaki
New 3D Forum Icon by Ko Maruyama

Our good friend Ko Maruyama made this cool icon for the
3D Forum, where he fields loads of questions on Cinema 4D and other 3D applications. Stop by anytime and ask about Cinema 4D, modo, 3DS Max, Maya or whatever might be on your mind. And thank you Ko for the cool art!
Labels: 3D Studio Max, Forum, Ko Maruyama, Luxology Modo, Maxon Cinema 4D, Maya
Posted by
Michele Yamazaki
GridIron Nucleo Pro 2 Now Available
GridIron Nucleo Pro 2 is now available. Nucleo Pro 2 is the professional After Effects tool that allows you to get a better handle on your After Effects workflow. Instead of just standard AE renders and previews, Nucleo Pro 2 gives you the opportunity to choose how you work best.
Nucleo Pro 2 offers After Effects professionals a wealth of new rendering and preview tools that help to optimize your time and customize the way you work. It also supports several 3D hosts, including Maxon Cinema 4D, LightWave, and even Apple Shake!

Labels: 3D Studio Max, After Effects, GridIron, Maxon Cinema 4D, Maya, Nucleo
Posted by
Michele Yamazaki
New Training for Final Cut Pro, LightWave and Maya
And this isn't the end of the exciting new training we're adding this week! Stay tuned.
Labels: LightWave, Maya, Training
Posted by
Michele Yamazaki
New Digital Tutors Training Products

- Digital Tutor Urban Environment Creation in Maya - Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists.
- Digital Tutors mental ray Rendering Techniques: Interiors - Learn a production workflow to rendering interior sets and time-saving mental ray techniques that can be used for Film, Games, and Architectural Visualizations. Contains 4 hours of project-based training - Great for intermediate artists.
- Digital Tutors Introduction to Mudbox - Easily learn Mudbox and an array of time-saving modeling and sculpting techniques that are being used for Film and Games. Contains over 3.5 hours of project-based training. Great for new and beginning artists.
Labels: Digital Tutors, Maya, Training
Posted by
Michele Yamazaki
GridIron Software Nucleo Pro 2 to Support Background Rendering of 3D Applications
Customize how nested compositions are rendered to further streamline productivityDMN Newswire--2007-3-27--GridIron® Software today announced
Nucleo Pro® 2, an upgrade to the productivity enhancement tool that optimizes the workflow for visual effects artists using Adobe® After Effects®. Nucleo Pro is well-known for its speculative and background rendering capabilities that allow motion graphics artists to render and work at the same time.
Nucleo Pro 2 (due to ship in early summer 2007) will support After Effects CS3 Professional and all versions of After Effects 7. New features of Nucleo Pro 2 include the ability specify how nested compositions are rendered and run renders of their favorite 3D applications in the Nucleo Pro Background Render Queue.
New Features in Nucleo Pro 2
Nucleo Render Proxies
Customize how nested compositions are rendered to streamline render times even further. Now users can flag a nested comp to render sub-compositions to an internal “cache file” format, and have the main composition render to the user specified output format. By doing this, subsequent spec-render times for the main composition are improved because the rendering engine no longer has to render the frames for proxied sub-compositions. Those frames are simply read from disk.
3D Applications in the Background Render Queue.
With Nucleo Pro 2, motion graphics artists can manage After Effects and 3D renders from one convenient spot. Simply drag projects for any of the supported applications into the Background Render Queue. Then specify the appropriate render settings and allow Nucleo Pro to initiate and manage the render in the background. Support is available for most popular 3D rendering applications, including: Maxon Cinema 4D, Autodesk 3D Studio Max, Autodesk Maya, Softimage XSI, Apple Shake, Side Effects Software Houdini, Mental Images Metal Ray, and SplutterFish Brazil.
"With the release of Nucleo Pro 2, GridIron Software further demonstrates its dedication to boosting productivity for creative professionals. Users will reap benefits with the ability to work in After Effects while 3D designs render in the background," said Simon Hayhurst, director of product management, Dynamic Media Organization for Adobe Systems. "Our just-announced After Effects CS3 delivers outstanding performance on the latest hardware and operating systems and gives visual artists the enhanced creative tools that enable them to deliver their best work."
"CINEMA 4D offers comprehensive integration of 3D in After Effects with direct export of layers and elements," said Paul Babb, president/CEO of MAXON US. "This workflow integration only gets better with Nucleo Pro 2."
Pricing and Availability
- Nucleo Pro 2 will sell for $395 US. Beginning April 16, 2007 customers may pre-order Nucleo Pro 2 for $295. Note: this offer will expire the first day Nucleo Pro 2 begins shipping later this summer.
- Nucleo Pro 1 customers may upgrade to Nucleo Pro 2 for $99.
- Nucleo customers may upgrade to Nucleo Pro 2 for $350.
- Nucleo Pro 2 will begin shipping in early summer.
- Nucleo Pro 2 will support all versions of Adobe After Effects version 7.0 and the new After Effects CS3 on both Windows and Mac OS X.
About GridIron Software
GridIron Software is the leading software provider in high performance workflow. GridIron’s mission is to provide tools that leverage its unique expertise in parallel programming and system optimization, for the creative content professional. Providing products that allow software to properly utilize multi-core and multi-CPU workstations, GridIron is the market leader in providing utilities for the creative professional.
Labels: After Effects, GridIron, Maxon Cinema 4D, Maya, Nucleo, Shake
Posted by
Michele Yamazaki
New Maya training from Digital Tutors
Posted by
Michele Yamazaki
2d3 launch moujou for Maya 8.0

Moo-ving on with Maya.
2d3's moujou is now comapatible with Maya 8.
Want to spend more time animating and less time tracking? Always wanted the benefits of boujou but never thought you could afford it? Now you can.
moujou is the latest product from 2d3, creators of the Emmy award-winning camera tracker, boujou. moujou is a plug-in for Autodesk's® Maya®, giving you the automatic tracking power of boujou within the Maya interface. It’s quick and easy to use; just load in your shot, hit the "Track it" button, and let moujou do the rest. Get fast and accurate results delivered straight to your scene, letting you spend more time animating and less time tracking.
The demo is not yet available, but we'll post a note about it when it's ready.
Labels: 2D3, Maya, Moujou
Posted by
Michele Yamazaki