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Industry News & Updates

Getting Acquainted with Nuke - Part 1.... and Plug-ins Galore!

7/17/2008 Permalink 0 Comments
Dave Basulto has put up a video overview at Digital Producer called Getting acquainted with Nuke - Part 1. Check it out!

plug-insAlready acquainted with Nuke? Get your Nuke plugins at Toolfarm! Toolfarm caters to a lot more than just After Effects, Final Cut Studio and Avid crowd. Check out the expanded list of plug-ins along the left side of the site. We have tons of plug-ins for 3D apps such as Cinema 4D, Lightwave, Maya and 3ds Max. Need Sony Vegas or Eyeon Fusion or something for your Autodesk software? We got'em. Even Protools... yeah, that's right! View all Plug-ins.

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Posted by Michele Yamazaki

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The Foundry's Ocula Plug-ins Remove Headaches From 3D-Stereo

5/09/2008 Permalink 0 Comments
New toolsets provide pixel-level control over left and right eyes

DMN Newswire--2008-5-7--Leading visual effects software developer The Foundry (www.thefoundry.co.uk) has announced the development of Ocula, a unique collection of plug-ins providing a powerful armoury of tools that solve common problems with 3D stereoscopic imagery, boost productivity in post production, and ultimately help to deliver a more rewarding 3D-stereo viewing experience.

The new plug-ins, previewed at NAB 2008, are designed to take the headache out of 3D stereo post production by automatically replicating key processes on left and right channels, and to remove headaches from the final viewing experience by providing tools that help artists to polish and refine 3D-stereo material.

The Ocula tools are based on brand new disparity-mapping algorithms, created by The Foundry s Academy Award-winning R&D team. Disparity maps track and correlate the differences in positional space and movement between corresponding pixels in the left and right cameras, and then deliver pixel-level control over images. Knowing where disparities occur, Ocula tools apply corrections by warping, stretching and squeezing only those areas of an image that require treatment. Image manipulation using disparity maps is different to the X, Y or Z-axis shifting of images, where only whole image planes are being shifted.

Ocula plug-ins allow artists to apply a multitude of adjustments to stereo image pairs. All corrections can be made to the left and right eye channels either together or separately, and the results of these corrections ultimately help to minimise or eliminate discomfort from the 3D viewing experience.

Users can correct horizontal alignment issues with Ocula s Interocular Distance Shifter. Using disparity map data, a new "virtual view" is created between the original left and right eye positions, with the result being that objects of different fore, mid and background depths are resolved more accurately for the viewer. This is different to an X-axis shift where only the image plane is moved.

Ocula s Vertical Aligner will automatically attempt to vertically align corresponding image features in each view, to minimize or eliminate the effect known as key-stoning . This is not a single Y-shift for the whole image " with disparity mapping the correction varies across the entire image.

A key feature of Ocula plug-ins is the dramatic reduction in the amount of manual labour required when artists undertake rotoscoping work, paint effects or other operations dependent on image locality. Many position-dependent image manipulations can now be applied to just one eye with paint strokes, keyframed roto masks, and the like being automatically generated for the other eye, substantially improving productivity.

"Our new Ocula tools are designed to make the post production of 3D-steroscopic imagery easier and much more efficient than before, "said Dr Bill Collis, CEO, The Foundry. "Along with boosting productivity, and enabling precise manipulation of 3D stereoscopic imagery, Ocula plug-ins will ultimately help artists to refine footage to new levels. This means fewer headaches in post, and fewer headaches at the cinema. "

Nuke 5 is currently the only visual effects compositing system with an embedded 3D stereoscopic workflow, where left and right eye channels can be manipulated separately or together. Ocula plug-ins will be available for the next point release of Nuke, version 5.1, expected to be July 2008.

Nuke is available on Linux, Windows, and Mac platforms, and Nuke delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and powerful feature set unrivalled in the desktop market. Nuke 5 is available for existing customers with valid maintenance at no extra cost, and can be downloaded now from The Foundry website www.thefoundry.co.uk.

The Foundry is a world-leading innovator of visual effects and image processing technologies that boost productivity in motion picture and video post production. On February 10th 2007, the Academy of Motion Picture Arts and Sciences awarded a Sci-Tech Award® to The Foundry s development team for the Furnace image processing suite. The company now holds a trio of Academy Award® winning products including the high-end compositing system Nuke, and keying application Keylight.

The Foundry s products support a wide range of host platforms including After Effects, Autodesk® Media and Entertainment Systems, Avid DS, Baselight, Film Master, Fusion, Nuke, Scratch and Shake. The company has also driven OpenFX, an open standard for visual effects plug-ins, now broadly adopted by host and plug-in developers such as Autodesk®, Assimilate, FilmLight, Digital Vision, eyeon Software Inc, Grass Valley, Soluciones Graficas por Ordenador (S.G.O.), Photron and others. Customers include: Digital Domain, The Moving Picture Company, Sony Pictures Imageworks, Warner Bros and Weta Digital Ltd.

The Foundry is headquartered in London, and has offices in Los Angeles.

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Posted by Michele Yamazaki

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Imagineer Systems Targets NAB 2008 for Significant VFX Platform Launch, Partnership and Product Update Announcements

4/07/2008 Permalink 0 Comments
imagineerHighly Anticipated mogul Debuts at NAB Press Conference; mocha-AE Debuts in Adobe's Booth; mocha Now Exports to Nuke 5

LAS VEGAS, NV--(Marketwire - April 7, 2008) - Imagineer Systems (www.imagineersystems.com), creators of next-generation VFX tools, will leverage its presence at NAB 2008 in Las Vegas (April 14 - 17, 2008) to showcase the culmination of a number of strategic initiatives aimed at the visual effects software industry, including the launch of major new collaborative VFX architecture. Imagineer Systems will also highlight a number of initiatives designed to support its customers and partners, including a strategic relationship with The Foundry, and demonstrations of mocha-AE in the Adobe booth #SL3220, signalling a new level of collaboration with the creators of Adobe After Effects.

The following summarizes Imagineer Systems' activities throughout NAB 2008:

mogul Press Conference
When: Monday, April 14 2008 at 12:30 p.m.
Where: Imagineer Systems Booth #SL12405
Who: Imagineer Systems' CEO, Allan Jaenicke
Why: The press, analyst and influencer community are invited to join Imagineer Systems as Mr. Jaenicke unveils the Company's newest initiative in the VFX industry; mogul, an entirely new and open, collaborative VFX architecture. Following a brief presentation from management, a mogul demonstration and Q&A session will follow.

Private briefings for customers and partners are also available and can be arranged in advance by visiting www.mogulvfx.com.

mocha-AE in the Adobe Booth

mocha-AE, Imagineer's powerful planar tracking tool designed for Adobe After Effects artists, will be available for demonstration in Adobe's booth #SL3220. mocha-AE is a stand alone 2D tracking tool for the After Effects community based on Imagineer Systems' unique 2.5D Planar Tracking technology.

The Foundry

Imagineer Systems is also announcing it has teamed up with another leader in the VFX software development marketplace, The Foundry UK (www.thefoundry.co.uk), to provide visual effects artists with a streamlined, efficient solution to move planar tracking data between two of the industry's most powerful tools -- Imagineer Systems' mocha and recently-announced Nuke 5 from The Foundry. The two companies have also entered into a marketing partnership agreement, in which The Foundry will offer a specially priced bundled version of Nuke 5 with mocha. Executives from Imagineer Systems will be on hand at NAB to demonstrate the benefits of this new agreement.

About Imagineer Systems

Imagineer Systems Ltd innovates and markets next-generation visual effects solutions for film, video and broadcast post production and have made their mark on such marquis Hollywood blockbuster productions as Casino Royale, Pirates of the Caribbean and Harry Potter. Imagineer's product line consists of monetTM -- placement station, mokeyTM -- removal station, motorTM -- roto station, mochaTM -- tracking station and mofexTM -- plug-in for Shake. Imagineer Systems was founded in 2000 and its headquarters is located in Guildford, United Kingdom. For more information visit www.imagineersystems.com

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Posted by Michele Yamazaki

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RE:Vision Effects releases ReelSmart Motion Blur v3.3, OpenFX version, with support for Nuke.

3/20/2008 Permalink 0 Comments
RevisionfxRE:Vision Effects announces the immediate availability of ReelSmart Motion Blur (RSMB) v.3.3, OpenFX (OFX) version. ReelSmart Motion Blur applies more natural-looking motion blur to a video sequence by automatically tracking every pixel. RE:Vision Effects' tracking technology is at the heart of ReelSmart Motion Blur, so there is no handwork involved. Users can add as little or as much blurring as is needed, and can even remove motion blur.

What's new in version 3.3?


  • This version adds support The Foundry's Nuke and Toxik 2008. The OFX version of RSMB continues to support Assimilate Scratch. Other OFX hosts will be added to the list of supported applications once they are verified to work properly.
  • With this release, the OFX version of RSMB now runs on Mac OS X, both 32 and 64 bit Linux, and continues to support for 32-bit Windows apps running on either 32-bit or 64-bit Win XP and Vista.
  • Floating licensing is also new to this version of RSMB for OFX. This is the first RE:Vision Effects product to offer a true floating licensing option. Cheaper node-locked licenses are still available.


RSMB as an OFX plugin product comes with 2 plugins:
  1. a plugin that automatically tracks every pixel in a sequence and blurs based on calculated motion. Some motion blur can also be removed. There is support for foreground and background separation using a specified matte for better tracking, when needed.
  2. a plugin that adds or removes motion blur using existing motion vectors sequences (such as those coming from a 3D renderer).


Both plugins take full advantage of multiprocessors, and support unclamped floating point image processing when supported by the host application.

RE:Vision Effects' motion vector format is supported by 3DStudio Max (as the Velocity Render Element), Cinema 4D, Iluminate Labs's Turtle, SiTex's Air via a renderman shader, XSI and Maya via a Mental Ray shader, RE:Vision Effects' Twixtor Motion Vector Create tool, and others. The various methods of retrieving motion vectors are documented on the FAQ section of our website.

Pricing

  • The OFX version of RSMB is $189.95 for a full (GUI) node-locked license. Full (GUI) floating licenses are priced at $284.93.
  • Render-only licenses for applications that support background (non GUI) rendering are available. Node-locked render-only licenses are $44.95, and floating render-only licenses are 67.43. Render-only licenses only renders projects saved with a full license, so your site must have at least one full (GUI) license for a render-only license to be useful.
  • Volume discounts are available with a minimum purchase of 5 licenses.


RSMB continues to be supported in Adobe After Effects and Premiere, Apple Shake, Final Cut Pro, Motion (ppc only), BorisFX Red, Autodesk Combustion and Autodesk systems that support Sparks (Flame, Inferno, Smoke,...), Avid editing systems (Media Composer, Symphony,...), Softimage XSI, Quantel genQ, Eyeon Fusion and others.

Come by and get a demo in person at NAB, booth SL2128J, or download demo versions, example projects and movies, from the RE:Vision Effects website, http://www.revisionfx.com

ReelSmart Motion Blur is a trademark of RE:Vision Effects, Inc. Other trademarks are owned by their respective owners. Features, pricing and availability are subject to change without notice.

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Posted by Michele Yamazaki

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The Foundry Nuke 5.0 Released

2/22/2008 Permalink 0 Comments
nukeThe Foundry announced that the much-anticipated Nuke 5.0 was released today. The version is a major release featuring a new user interface, 3D stereoscopic workflow, Python scripting, and a number of additional features and enhancements. Nuke 5.0v1 is available to all customers with current support contracts and anyone with a valid evaluation license. You will not need a new license key to run Nuke 5.0v1.

Some key features in 5.0v1 include:

  • UI overhaul: The independent floating windows have been replaced with dockable panels within one main application window. The main window is divided into three panes, which you can customize or float in various ways to suit your preferences.
  • Added support for working with stereoscopic and multi-view projects. Set up multiple views in the project settings, compare the different views in the viewer, and manipulate the views using the nodes in the Stereo menu of the Toolbar
  • Added support for Python scripting language in addition to TCL.
  • Some of the colour, filter, channel, and merge nodes have a mask input connector you can attach your matte image to.
  • Nuke’s proxy scale system allows you to define a proxy format or scale in order to work with your comp at some fraction of the input elements’ resolution. There are three interconnected parts of the proxy system: the project settings, the input/output nodes, and the Viewer.
  • Some of the Transform nodes have three new motion blur controls: motionblur, shutter, and shutteroffset.
  • Exposure and gamma on the viewer are now applied in the GPU when possible for faster feedback.
  • Added support for 1023 channels instead of 64. Like before, channels that are not used have no effect on speed
  • Unlimited number of new user definable global lookup tables (LUTs).
  • Added interactive lighting tools in the 3D compositing workspace, with support for four types of lights: direct, point, spotlight, and environment light. Direct, point, and spotlight are standard 3D lighting objects.
  • Added a combined 3D BasicMaterial node for diffuse, specular, and emission materials.

For a full list of features, improvements, and fixed bugs in this version please download the Nuke 5.0v1 Release Notes.

Nuke 5.0v1 is available to all customers with current support contracts and anyone with a valid evaluation license. You will not need a new license key to run Nuke 5.0v1. If your support contract has run out and you would like to renew to take advantage of this upgrade please contact our sales team at sales@thefoundry.co.uk.

Nuke users of Furnace, Tinder, or Keylight plug-ins will also need to upgrade their plug-ins to be compatible with Nuke 5.0v1. Furnace, Tinder, or Keylight are currently in beta and can be found at:

http://www.thefoundry.co.uk/beta/beta5
login: fbeta_five
password: rendition

If you already have a valid Furnace, Tinder, or Keylight license, you will not need a new license.

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Posted by Michele Yamazaki

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The Foundry preview Nuke 5 at IBC 2007

9/20/2007 Permalink 0 Comments
NUKEIBC 2007, Amsterdam, Booth #7.528, 7th September, 2007. Leading visual effects software developer The Foundry is delighted to announce that it will be offering visitors to IBC 2007 a sneak preview of the next major release of its powerful compositing application, Nuke. Visitors to booth 7.528 will be able to catch a glimpse of the eagerly awaited Nuke 5, which will include improvements to the user interface, the addition of Python for scripting, and support for stereoscopic workflow.

Since taking on the development of Nuke The Foundry's goal has been to remain true to the original concept of developing a comprehensive compositing solution that is 'designed by artists for artists'. With user requirements as the driver, The Foundry has concentrated on enriching and refining the product, building on its already strong foundations and focussing development efforts on areas that required renovation. Nuke 5 is the first major step towards this goal.

"We'd been looking at Nuke for months and always thought of it as a very forward-thinking piece of software. When we considered all of the options that could be the foundation of our pipeline for the future, we chose Nuke. More than any compositing package we considered, Nuke seems to embody the best grasp of where things are going." Robin Hackl, Managing Director, Image-Engine Design Inc

Applying over a decade of software development experience and close collaboration with the growing Nuke community, The Foundry has reworked Nuke's UI to improve the user experience and make it more approachable for a broader range of artists. In addition to augmenting the existing floating window layouts with a flexible panes and panels system, Nuke 5 will feature per-node inputs, and expanded LUT support for file I/O colourspace conversion.

Since its inception, Nuke's extensive scripting capabilities have been a key feature for many of its adopters, and The Foundry is taking this to the next level by adding support for the Python scripting language for the next release.

The Foundry's product development has long-benefited from close working relationships with some of the industry's leading post production facilities. The latest challenge facing these cutting edge artists is the dramatic increase in volumes of stereoscopic projects. The Foundry has responded by laying the groundwork for efficient multi-view compositing in Nuke 5.

"With the latest Nuke developments we are reinforcing our commitment to deliver first-class products that assist creativity, workflow and productivity, no matter how demanding the pipeline," said Dr Bill Collis, CEO, The Foundry. "Close relationships with our Nuke and plug-in customers are fundamental to our work - we listen to what they say they need for their pipelines today and tomorrow and this drives our R&D."

Available on Linux, Windows, and Mac platforms Nuke delivers unparalleled speed, an extensible 64-channel architecture, and powerful feature set unrivalled in the desktop market. Nuke 5 will be available towards the end of the year.

The Foundry will be demonstrating Furnace 4 for Shake, Furnace 4 for Nuke, Nuke 4.7 along with technology demonstrations of version 5, an alpha demo of Furnace 4 for Fusion and Furnace 3 for Autodesk® Systems Products on booth 7.528 at IBC 2007.

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Posted by Michele Yamazaki

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The Foundry launches Furnace 4 plug-ins for Nuke

9/20/2007 Permalink 0 Comments
IBC 2007, Amsterdam, Booth #7.528, 7th September, 2007. Leading visual effects software developer The Foundry has announced the release of its Furnace 4 for Nuke plug-ins. The new OFX Furnace 4 for Nuke toolset features 36 advanced image processing tools designed to ease the routine processes involved with the creation of digital visual effects.

Since March 2007, when the development of the Nuke compositing application moved over to The Foundry, there have been a number of advances and improvements to Nuke, and the addition of its popular Furnace toolset is sure to be a welcome announcement for the growing Nuke community.

The Furnace 4 for Nuke toolset is born from The Foundry's OFX initiative. Launched in 2004, OFX (Open FX) is free-of-charge, open source plug-in standard for developing 2D digital visual effects. OFX was instantly welcomed for its benefits to digital artists and their clients, and for allowing developers to focus more R&D time on new solutions to advance the art of digital effects. It is via the OFX API that The Foundry has been able to provide such a significant number of its Furnace plug-ins so quickly after it took on the development of Nuke.

New plug-ins in Furnace 4 for Nuke include, ChannelRepair, ColourAlign, ColourMatte, Contrast, Correlate, DeBlur, DeFlicker2, DeNoise, Depth, FrameRepair, MatchGrade, MotionBlur, MotionMatch, MotionMatte, MotionSmooth, ShadowRemoval, SmartFill, SmartPlate, SmartZoom, Splicer, Steadiness, VectorConvertor, VectorGenerator and VectorWarper.

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Posted by Michele Yamazaki

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The Foundry Redesigns Product Logos

8/14/2007 Permalink 0 Comments
tinder
furnacenukeanvilkeylight

No new one for the Tinderbox plug-ins for AE. What do you think? I like the strong graphical look of them. This makes me realize how badly I need to redesign some icons in our store. One of these days...

Did you know that we sell plug-ins for Autodesk (Discreet) Advanced Systems (Flame, Inferno, Smoke, etc.) as well as Combustion, OFX and loads of other hosts? Check out our listing of Host Apps that we sell plug-ins for. Did I just end that sentence in a preposition? Sorry, Mr. Cochrane.

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Posted by Michele Yamazaki

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All fired up for IBC: The Foundry previews major Nuke release, plus Furnace for Final Cut Pro

7/19/2007 Permalink 0 Comments
The Foundry LogoDigital artists attending this year's IBC show should ensure that stand 7.528 is highlighted as a 'to visit'. This is where leading visual effects developer The Foundry will be offering sneak previews of the next major release of its compositing application Nuke; editing professionals will be able to get an idea of what’s to come with Furnace for Final Cut Pro; and those looking to enhance their OFX-compatible DI and compositing solutions will get a good look at the new Furnace 4 for OFX collection.

The Foundry will preview the next release of Nuke and has confirmed it is currently working on the much-anticipated UI improvements, plus support for Python, an extensible programming language, which is becoming widely supported by other application vendors and forming the backbone of many studios pipelines. Enhanced Layer and Channel support to eliminate the 64 channels limit, improved nodegraph manipulation capabilities, simplified management and selection - are amongst the other key improvements.

The Foundry will also show the latest developments of its Furnace for Final Cut Pro toolset, which will bring the power of The Foundry's sophisticated motion estimation technology to FCP users for the first time.

The Foundry’s Furnace 4 for OFX will make its European debut at IBC 2007. Thousands of leading digital effects and DI artists already take advantage of Furnace to ease the routine processes involved with the creation of digital visual effects. Now, artists using supported OFX hosts will gain access to a much broader range of The Foundry’s advanced technologies to enhance workflow and boost productivity.

New plug-ins in Furnace 4 for OFX include, ChannelRepair, ColourAlign, ColourMatte, Contrast, Correlate, DeBlur, DeFlicker2, DeNoise, Depth, FrameRepair, MatchGrade, MotionBlur, MotionMatch, MotionMatte, MotionSmooth, ShadowRemoval, SmartFill, SmartPlate, SmartZoom, Splicer, Steadiness, VectorConvertor, VectorGenerator and VectorWarper. In addition to the new plug-ins, The Foundry has taken advantage of the latest advances in technology, combined with over seven years of its own research into motion estimation and revisited the existing Furnace for OFX plug-ins to deliver optimised output, enhanced speed, a more intuitive user interface and improve the user experience.

The Foundry will also be demonstrating its full range of visual effects plug-ins and image processing tools on some of the industries leading compositing platforms. Source: Studio Daily

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Posted by Michele Yamazaki

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Nuke Gets Fired Up

6/25/2007 Permalink 0 Comments
NukeThe Foundry announce 30% price reduction and full OFX support for NUKE 4.7

London, UK. June 25, 2007. Leading visual effects software developer The Foundry is delighted to announce the launch of NUKE 4.7, a significant product release featuring full support for OFX plug-ins, a brand new pricing structure, an upgraded version of the FrameCycler flipbook tool, an improved curve editor and a fast new optical flow node. In addition to the NUKE 4.7 release, The Foundry has announced that a new release of its Furnace for OFX plug-ins is imminent, the new Furnace for OFX toolset will feature 36 advanced image processing tools.

Looking beyond technical development, The Foundry has slashed their NUKE GUI prices by 30%, digital artists can now purchase a full NUKE license for just $3,500, and with a price cut of over 70%, render licenses are now priced at a very competitive $250 per license.

NUKE began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award® for Technical Achievement and has been used to generate effects for over 45 feature films and hundreds of commercials and music videos. In March 2007 NUKE became part of The Foundry's portfolio of visual effects products and is now being developed at its offices in London.

Since the move over to The Foundry, NUKE has seen a number of new enhancements including a brand new optical flow node for accurate retiming operations, a new interface with enhanced tracking markers for Tracker, improved selection methods, support for reading/writing .hdri image formats, an updated colour wheel, FrameCycler Professional 2007 and complete support for The Foundry's full range of OFX plug-ins.

Launched by The Foundry in 2004, OFX (Open FX) is free-of-charge, open source plug-in standard for developing 2D digital visual effects. OFX was instantly welcomed for its benefits to digital artists and their clients, and for allowing developers to focus more R&D time on new solutions to advance the art of digital effects. It is via the OFX API that The Foundry has been able to provide plug-in support for NUKE so quickly after it acquired its product development.

NUKE is already a very powerful high-end film compositing application and the availability of The Foundry's Furnace, Tinder and Keylight plug-ins will certainly enhance its functionality.

Matt Welford, Head of Compositing at Peter Jackson's Weta Digital commented; "We're delighted that The Foundry have taken on NUKE development. The integration of their tools together with NUKE can only produce a solution that will really benefit the post production community."

Thousands of leading digital artists already take advantage of Furnace to ease the routine processes involved with the creation of digital visual effects. With The Foundry's Furnace 4 for OFX shipping soon, artists using supported OFX hosts will gain access to a much broader range of its sophisticated motion estimation technology to enhance workflow and boost productivity.

New plug-ins in Furnace 4 for OFX include, ChannelRepair, ColourAlign, ColourMatte, Contrast, Correlate, DeBlur, DeFlicker2, DeNoise, Depth, FrameRepair, MatchGrade, MotionBlur, MotionMatch, MotionMatte, MotionSmooth, ShadowRemoval, SmartFill, SmartPlate, SmartZoom, Splicer, Steadiness, VectorConvertor, VectorGenerator and VectorWarper. In addition to the new plug-ins, The Foundry has taken advantage of the latest advances in technology, combined with over seven years of its own research into motion estimation and revisited the existing Furnace for OFX plug-ins to deliver optimised output, enhanced speed, a more intuitive user interface and improve the user experience.

Highlights Include:

  • Contrast allows the user to extract hidden detail from dark areas of an image without overexposing the bright areas. Based on the adaptive contrast enhancement algorithm in Apical's Iridix product, Contrast behaves like the human visual system by being adaptive and spatially varying.
  • DeFlicker1 and DeFlicker2 are fully automated plug-ins designed to remove luminance flicker in a sequence. DeFlicker1 is particularly good at coping with flicker that does not originate from the original scene, e.g. ageing film, dust and chemical exposure. DeFlicker2 is designed to remove in-scene flicker, poorly synchronised light rigs, stray light etc. Both of The Foundrys DeFlicker solutions can remove multiple over-lapping phase different flickers, while adapting to cope with motion in the sequence.
  • DeNoise is a noise and grain removal plug-in that uses advanced motion estimation technology along the direction of motion, thus reducing the noise without introducing any of the artefacts typically associated with noise reduction.
  • FrameRepair quickly replaces damaged or missing frames by interpolating pixels from images either side, producing a seamless repair.
  • Kronos uses The Foundry's advanced motion estimation technology to build in-between frames in a sequence. Kronos can be used to speed up (with motion blur) or slow down an image sequence. Artists have the option of supplying foreground mattes, to give retimed objects tight crisp edges and the latest version will detect and account for occluded regions of the image.
  • ReGrain and DeGrain are a pair of advanced grain management tools. DeGrain is an intelligent solution designed to remove the maximum amount of grain without damaging the image. ReGrain duplicates grain either from a sample image or stock footage and applies it to a new sequence.
  • WireRemoval is an automatic tool for removing straight or curved wires from a sequence, whilst preserving the images grain and background detail. WireRemoval comes with a whole bunch of tools to tackle variable width over the wire's length, as well as wire tracking and automatic colour correction.
  • VectorConverter is a tool designed to convert images representing motion vector fields, originating from other vendor applications, into the vector format used in Furnace by providing a simple interface to rewire, scale, offset and invert the colour channels.
  • VectorGenerator utilises The Foundry's next generation motion estimation engine to produce accurate sets of vectors between frames. By using VectorGenerator the artist only needs to calculate the vectors once and the user can input them into many of the Furnace plug-ins, saving bundles of time.
  • VectorWarper allows the user to warp an image sequence using vectors from a different image sequence. This plug-in can be used creatively to produce unusual temporal image effects.

Availability and Pricing
Now shipping, Nuke is available on Linux, Windows and Mac. Nuke 4.7 is priced at $3,500 with render nodes priced at: $250. Nuke 4.7 is available to download now from Toolfarm.

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Posted by Michele Yamazaki

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Nuke 4.7v1 Ready to Download

6/22/2007 Permalink 0 Comments
nukeVia FxGuide: The Foundry announced that a new version of Nuke has been released. It is the first release since the company took over development of the software earlier this year.

The latest release includes full OFX plug-in support, Framecycler Professional 2007, an improved curve editor, an upgraded version of Primatte, a brand new optical flow engine and many bug fixes. Customers on maintenance will not need a new license key to run Nuke 4.7. The Foundry Nuke 4.7 is now available. From the release notes for version 4.7:

These are the improvements made to existing features in Nuke 4.6:

  • Updated Primatte library and documentation.
  • Updated FrameCycler to 2007 Professional.
  • Improved curve editor functionality allowing for easy scaling, translation and sketching of animation curves.
  • Rewritten optical flow engine based on the Foundry's motion estimation technology available as the OFlow node.
  • BUG ID 1271 - Auto append .nk extension when saving Nuke scripts with no extension specified.
  • BUG ID 1237 - Ctrl-click on Mac is now mapped to right-click to match Mac OS X interface conventions. All keyboard shortcuts previously mapped to ctrl-click now mapped to apple-click. This allows access to right-click menus via ctrl-click on single button mouse or Mac Book.
  • BUG ID 1345 - Improved warning messages on FLEXlm licensing dialogs.

This list is really long. If you're interested in knowing it all, click here for the full notes.

More...

  • BUG ID 1393 - Preferences now relate to a specific version of Nuke. This file is called preferences4.7.nk. Previously there was only one preference file for all versions of Nuke, called preferences.nk. Nuke 4.7 searches for the preferences4.7.nk file on startup. If it can't find one it will look for a preferences.nk file and if found, read, convert and write to preferences4.7.nk.
  • Variety of user interface improvements for node inputs.
  • Checkmarks and Radio buttons no longer act like Windows 3.1. Instead of previewing their upcoming state, they draw in their own "pushed" state.
  • Building with Intel optimizing compiler for all Intel releases now.
  • Adding aspect ratio to Reader/Writer formats that support it. If aspect is in header file, nuke will read it and apply in viewer.
  • Fixed the help menu to have a direct link to tutorial page. Added another color set preset to the preferences, for a dark UI without the yellow high-lighting. Also fixed "standard" to really revert to how it defaults to.
  • BUG ID 1265 - Give the ‘knob' command an option, -t, which will make it print out the type of the named knob.
  • And add a -c to the knob command, for a string output type.
  • Toolbars default to on to give new users some context for getting started. Uses Rob Nederhorst's original icons, which work better with different color schemes, but with optional text below them. Options in prefs panel to set size of text, you can set zero to remove the text.
  • TCL commands ‘plugins' and ‘plugin_path' now include the OFX plug-in paths as well.
  • A couple of Preferences tweaks:. 1. Obsolete knobs with the same name will prevent old user knobs with that name from appearing. 2. Added a "preset chooser" at the top. All this does is select from any of the plug-ins whose names start with "UI_" and source that file. But this allows the set of presets to be added to easily.
  • Added velocity vector output to 3D render.
  • Updated to a newer Primatte library with better thread safety. This version also updates the remove_grain operation to work in float removing the need for an internal conversion to 16 bit when that is used.
  • Removed the "uv" layer, for back-compatibility scripts that load it will instead get the "forward" layer. This avoids using up more channel slots for separate forward and backward.
  • Frame changes update while the mouse is dragged on the viewer timeline.
  • Each input to the viewer has it's own settings for layer, shuffle, gain, gamma, cliptest, and input process. The widgets normally only change the current one, to change all of them to the new value hold down shift while changing them (note this is the reverse of how the shuffle was done before, but it matches how pause was done). PageUp/PageDown in the viewer change to the next/previous layer for the current input (or hold down shift to change all inputs).
  • Uses $NUKE_TEMP_DIR environment variable to set location to write temporary files to. It already uses NUKE_DISK_CACHE for the flipbook cache. Added missing plugins/user/README to the distribution.
  • Little angle widget to show what angle the angle slider corresponds to.
  • Always draws numbers at the first/last tickmarks of slider, and puts them on the other side of tickmark so they don't go off the end.
  • .3dl VectorField readability improved.
  • .3dl were written from GenerateLUT with only scratch in mind.
  • Added compatibility switch to GenerateLUT.
  • Added switch to normalize x on Sampler.

Viewer


  • Camera selection, homing and locking behavior updated, simplifying the behaviors. ‘k' locks and unlocks the selected camera. The camera menu tracks the selected camera when unlocked.
  • Don't conform the lens if not locked to a camera.
  • Pan/zoom in 3D won't track the 2D pan/zoom unless the view is locked. This makes switching back and forth between 2D and 3D more intuitive.
  • The selected color of 3D objects is now light green rather than white so they show up better when selected (like Maya).
  • When 3D viewer's camera is locked, the viewer acts like a 2D view, panning and zooming keeping the 2D view matched for comparison between scene and Render node output.

Curve Editor


  • Undo/Redo bug fixes.
  • OpenGL drawing with anti-alised curves and points.
  • Frame to selection and frame all keyframes.
  • Ability to freehand sketch a curve.
  • Ability to select one curve. It turns yellow and others dim a little bit.
  • If there's a selected curve, Ctrl+A selects all key frames on that curve. Other- wise, it selects on all curves.
  • Clicking on key frame handles to adjust tangents.
  • Scrolling view (it only works when dragging the current frame).
  • Scaling selected keyframes.
  • Draws a box around 2 or more selected points. Shows a cross-hair in the middle. Click right on the center to move in both axis. Click on the right-hand side of the cross-hair to translate on X. Click on the upper side of the cross-hair to translate on Y.
  • Scaling selected points by clicking and dragging corner points of selection area. Same strong-snap behavior to the axis with the most motion. Hold down CTRL key to scale in both axis. Also, scaling selected points do not cross non-selected points that might be in the selection area. Transform Jack The transform jack behaves like the one in the Viewer. That is, click on the end points of the cross-hair to scale on X, or Y with respect to the center of the jack.
  • Click and drag on the center of the cross-hair to translate. Hold CTRL down to move in both axis. Care is taken to prevent negative scaling to would make points swap directions. Also, scaling selected points do not cross non-selected points that might be in the selection area.

Transform Jack


  • The transform jack behaves like the one in the Viewer. That is, click on the end points of the cross-hair to scale on X, or Y with respect to the center of the jack.
  • Click and drag on the center of the cross-hair to translate. Hold CTRL down to move in both axis.
  • Click and drag on a corner point to scale with respect to the opposite corner, e.g. dragging lower-left corner will scale keeping upper-right ‘locked'.
  • Added scaling handles at the mid-points on the selection box. Like the corner points, these scale with respect to the opposite edge.
  • Corner points - scale with respect to the opposite corner. Hold down the SHIFT key to constraint to axis with the most movement.
  • Middle edge points - scale with respect to the opposite edge. Hold down the SHIFT key to constraint to axis with the most movement.
  • Center of cross-hair - translate all selected points. Hold down the SHIFT key to constraint to axis with the most movement.
  • End points of cross-hair - scale with respect to the center, either horizontally or vertically. Movement is always constrained to one axis.

Mouse and Keyboard combinations


Curve manipulation


  • left click = select
  • left click + drag = selects point and moves it while dragging. Movement is constrained to one axis. Hold down ctrl to move in both axis.
  • left + drag = select area
  • left + (shift or ctrl) + drag = Adds to selection if at least one keyframe inside the drag area is not selected. Removes from selection otherwise
  • left click + ctrl + alt = insert keyframe
  • left + ctrl + alt + shift + drag = sketch curve inserting keyframes while dragging
  • View manipulation
  • left + alt + drag = pan
  • middle + alt + drag = zoom in both axis without keeping the aspect ratio
  • middle click = frame all keyframes
  • middle + drag = zoom area
  • wheel up/down = zoom in/out
  • + = zoom in
  • - = zoom out
  • f = frame selected keyframes if any. otherwise it frames all keyframes in selected curve, if any, or in all curves.
  • a = frame all keyframes
  • Added widget at the bottom of the curve editor to quickly edit the expression of the currently selected animation.
  • Enables and disables automatically.
  • Detects errors in expression.
  • Evaluates expression at current frame.
  • Revert button sets the expression widget to the last valid expression set on the animation.
  • Plays nicely with focus/unfocus and undo/redo.
  • Curve editor now does "frame all" when initially opened.

FrameCycler

  • New FrameCycler 2007 for Nuke builds from Iridas.
  • Linux builds are only supported on the specific platform they are built for.
  • We don't recommend using FrameCycler on any 64 bit build due to the various driver and lib issues (under linux LibQuicktime won't work, ALSA is almost impossible to integrate…)
  • The user interface is slightly simplified, we've thrown out the buttons or ReviewLink, Versions and some more.
  • The render can only be activated from the GUI.
  • Linux packages contain FrameCycler versions for both Fedora Core 4 and CentOS 4.4. By default the FC4 version is used (in the Nuke distribution under the directory FrameCycler). If you are on CentOS 4.4 set your fc path to the FrameCyclerCentOS4.4 directory instead.
  • Framecycler docs now available from main docs page.

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Posted by Michele Yamazaki

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Nuclear Force - Ron Brinkmann joins The Foundry's Nuke development team

5/16/2007 Permalink 0 Comments

Ron Brinkman Photonuke logoLondon, UK, May 16th, 2007. Leading visual effects software developer The Foundry is delighted to announce the appointment of Ron Brinkmann as special advisor to its Nuke development team.

For nearly two decades Brinkmann has enjoyed a variety of roles as both an end-user and supplier to the post production industry, giving him an in-depth knowledge and understanding of the technological and workflow issues involved in the creation of first-class digital images. His expertise will be focussed on assisting the development of NUKE, The Foundry's high-end compositing application.

A respected supervisor in the visual effects and animation world, Brinkmann's film credits include Die Hard With A Vengeance, James And The Giant Peach, Contact and Valiant. He was nominated for a British Academy Award for his work on Speed, and is the author of The Art and Science of Digital Compositing, which is regarded as a standard book of reference in the visual effects industry.

Brinkmann was part of the initial design and development team at Nothing Real, the software company that produced the digital compositing application Shake. Apple acquired Nothing Real in 2002, and for the last five years Brinkmann has continued his role at Apple as the product designer for Shake.

"I'm very happy to be part of the development team at The Foundry," commented Brinkmann. "They have a huge amount of talent, incredible cutting-edge technology, and for many years have produced a vast array of powerful tools and image effects for digital artists. The combined experience of the team involved with the development of NUKE will result in considerable enhancements to the product. From what I've seen so far, it's set to be a really exciting proposition for the film-making community."

"Ron's addition is a terrific coup for The Foundry, and clearly signals our intent with NUKE," said Dr Bill Collis, CEO of The Foundry. "We have known Ron on a personal and professional level for many years, and his insight and experience will add enormously to the next wave of our products."

Brinkmann is joining a team of highly regarded engineers including Bill Spitzak, the original author of Nuke, Matt Plec formerly of Sony Pictures Imageworks, and The Foundry's chief of engineering Bruno Nicoletti.

Available on Linux, Windows, and Mac platforms, high-end compositing application NUKE delivers unparalleled speed, an extensible 64-channel TCL-based architecture, and powerful feature set unrivalled in the desktop market. NUKE is priced at $5,000 version 4.6 is available to download now from Toolfarm.com.

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Posted by Michele Yamazaki

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The Foundry Acquires Nuke

3/13/2007 Permalink 0 Comments
The Foundry LogoI haven't seen an official press release about it yet but the word is out!

The Foundry will be taking on the marketing, development, sales and support of NUKE. FX Guide has an exclusive interview with Foundry MD and Head of R&D Bill Collis and ProLost, Stu Maschewicz's blog, has a post about it. From ProLost:

Meanwhile, Nuke is production-proven, has great kung-fu under the hood, and an "interface" that makes Kodak's Cineon look luxurious. With a fresh take on how it might be bundled, dressed-up, and marketed, Nuke might just pull out ahead in the race to suck the least in the world of desktop compositing.

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Posted by Michele Yamazaki

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