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Launched in 2001, boujou (boo-zhoo) was the first fully automated camera calibration and tracking system. Using advanced adaptive algorithms developed from vision science research, the application removes previous limitations on what is achievable in effects production by allowing 3D professionals to derive complex camera tracks and calibration data from film and video material automatically without the need for manual tracking input.

boujou has made a major contribution to high-profile television and film productions, music videos and commercials by facilitating the creation of visual effects that seamlessly combine live action and 3D. In 2002, 2d3 was awarded with a Primetime Emmy Engineering Award for boujou, which is also used for games development, architectural visualization and industrial design projects.

Products

  • 2d3 boujou 4
  • 2d3 boujou three
  • 2d3 boujou bullet- full feature set and automated tracking
  • 2d3 SteadyMove - SteadyMove Pro technology estimates and compensates for camera movement frame to frame in a shaky sequence, producing a smooth clip
  • 2d3 boujou silver bullet - Robust and accurate feature tracking and camera solving engine in HD
  • 2d3 boujou bullet SD - Robust and accurate feature tracking and camera solving engine without HD support
  • 2d3 moujou

Feature Comparison for the boujou Product Family

Feature boujou 4 boujou three 2d3 boujou silver bullet 2d3 boujou bullet SD 2d3 boujou bullet 2 moujou
Supported platforms Windows Linux OS X Windows Linux OS X Windows Linux OS X Windows OS X Windows Linux OS X Windows
Licensing Hardware (dongle) Hardware (dongle) Hardware (dongle) Software (nalpeiron) Hardware (dongle) Software (nalpeiron)
Enhanced automatic feature tracker Yes Yes Yes Yes Yes Yes
New camera solver for shots with known or approximate focal length Yes Yes Yes Yes Yes Yes
Image proxies Yes Yes Yes No No No
Free move shots with variable focal length Yes Yes Yes Yes No No
Nodal pan shots with variable focal length Yes Yes Yes Yes Yes No
Focal length constraints Yes Yes Yes Yes No No
Graph display Yes Yes Yes No No N/A
Survey points Yes Yes No No No No
Planar constraints Yes Yes Yes Yes No No
Assess lens distortion (manual) Yes Yes Yes Yes Yes No
Assess lens distortion (automatic) Yes Yes Yes No No No
Enhanced timeline functionality Yes Yes Yes Yes No N/A
Non-consecutive feature tracking Yes Yes Yes Yes No No
Export to After Effects via the Maya ASCII format Yes Yes Yes No Yes N/A
Support for 16-bit Cineon, DPX Open EXR and Maya IFF image formats Yes Yes Yes Yes Yes All formats supported by Maya
Keyframeable polygon-based masks Yes Yes Yes Yes Yes No
Target tracks Yes Yes Yes Yes Yes No
Locators Yes Yes Yes Yes Yes No
Zoom View for adding Target Tracks and Locators Yes Yes Yes Yes Yes N/A
Camera path smoothing Yes Yes Yes Yes Yes Yes
Feature boujou 4 boujou three boujou Silver bullet boujou bullet SD boujou bullet 2 moujou
Access to advanced feature tracking parameters Yes Yes Yes Yes No No
Import image-based masks Yes Yes Yes Yes Yes Yes
Image size restrictions None None None Standard Definition only None None
Import objs as survey data Or test objects Yes No No No No No
Fly camera (eyeballing using model) Yes No No No No No
Optimize camera & focal using vertex-drag Yes No No No No No
Face-based tracking Yes No No No No No
Scene structure with precision control (Filter Structure) Yes No No No No No
Mesh triangulation from scene structure Yes No Yes No No No
Export meshes as objs Yes No Yes No No No
Export meshes to Maya Yes No No No No No
Solve from manual approximate camera path Yes No No No No No
Solve a sub-range Yes No Yes Yes No No
Regenerate structure Yes No No No No No
Copy/delete individual views Yes No No No No No
Interpolate cameras Yes No No No No No
Optimize individual cameras Yes No No No No No
Optimize camera & structure Yes No No No No No
Compute key-frames *from feature tracks (key schedule) Yes No No No No No
Embedded scripting engine Yes No No No No No
Lasso tool for point selection Yes No Yes Yes No No
Footage controls (brightness, contrast, HDRI) Yes No Yes Yes No No
Feature boujou 4 boujou three boujou Silver bullet boujou bullet SD boujou bullet 2 moujou
Orthographic views Yes No Yes Yes No No
Boolean polygonal masks control Yes No Yes Yes No No
Shake track import Yes No Yes Yes No No
Export 2D tracks to Shake Yes Yes Yes Yes No No
Wizard embedded in main UI No No Yes Yes Yes No
Supported export formats (see table below) Column1 Column2 Column1 Column3 Column2 N/A

Camera Export Formats Table

Column 1 Column 2 Column 3
3dS Max (.ms) 3dS Max (.ms) 3dS Max (.ms)
After Effects [Maya (.ma)] After Effects [Maya (.ma)] After Effects [Maya (.ma)]
boujou Animation (.ban) boujou Animation (.ban) boujou Animation (.ban)
Cinema 4D (.c4d) Cinema 4D (.c4d) Cinema 4D (.c4d)
Cineon (.jdf) Cineon (.jdf) Lightwave (.lws)
Combustion (.cws) Combustion (.cws) Maya [up to version 8 (.ma)]
Filmbox (.fbx) Filmbox (.fbx) Softimage [up to 3.92 (.xsi v1-3)]
Flair (.mmc) Flair (.mmc) XSI [Up to version 2] (.xsi v3)
Flame [v5–9 (.action)] Flame [v5–9 (.action)]
Fusion 5 (.comp) Houdini 4.1 (.hip)
Houdini 4.1 (.hip) Lightwave (.lws)
Lightwave (.lws) Maya [up to version 8 (.ma)
Maya [up to version 8 (.ma) Mistika DVE (.fx)
Mistika DVE (.fx) Shake (.shk)
Shake (.shk) Softimage [up to 3.9.2 (.xsi v1-3)]
Smoke (.dve) XSI [Up to version 2] (.xsi v3)
Softimage [up to 3.9.2 (.xsi v1-3)] Text (.txt)
XSI [Up to version 2] (.xsi v3)
Text (.txt)