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Boris Continuum Complete Filter List
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- UpRez Filter
BCC UpRez provides an answer to a common problem facing today's After Effects editors, which is what to do about situations where SD clips need to be reused in an HD project. Designed to facilitate the resizing of image clips while minimizing the data loss that is usually associated with media transforms within After Effects, the BCC UpRez filter employs very sophisticated image sampling technics with edge detection, providing a final result that cannot be achieved by After Effects scaling and standard post processing methods.
- Pan and Zoom Filter
The BCC Pan and Zoom filter was designed to make easy work of documentary style Pan and Zoom techniques. The filter uses on-screen controls for the size and position of the zoom region along with additional on-screen UI for the anchor point, and a preview window where you can see a small rendering of the final result. This filter employs very sophisticated image sampling technics with edge detection, providing a very high quality image result without the need for additional post processing or filtering.
- Matchmove Filter
With the BCC Matchmove filter, we have added to the compositing style filters in the BCC set. Use the BCC Matchmove filter in After Effects to lock the movement of one image clip to another image clip using the built-in motion tracking function. One of the great advantages of using the BCC Matchmove filter to composite within After Effects is that it includes full DVE functions such as tumble, spin, rotate, along with interesting lighting and light wrap compositing features that are normally found only in full compositing applications.
- LED Filter
The BCC LED filter was designed to make an image, clip or text element with alpha appear as though it was constructed out of an array of blinking or solid LED lights similar to the display boards that we see in todays sports stadiums. By default, the lights take their color from the clip to which it was applied and can be set to either square or round diodes or "bulbs". Alternately the filter can apply a tint of color over the media element to which it was applied. This filter is a part of the new OGL category of filters in BCC which benefit from hardware acceleration as all of the processing is done by the GPU of the graphics card instead of the CPU, which greatly improves performance while working with these filters within After Effects and significantly reduces render times.
- Prism Filter
The BCC Prism filter can be used to simulate the photographic effect of chromatic aberration, where a bad lens can create prismatic color fringing along edges of contrast within the image. The filter can also be used as an interesting wipe or blur effect and includes controls for image rotation along 2 points of one axis within the image, which with some settings leads to a pleasant twisting blurred effect. The Prism filter is another one of the new filters that are included in the OpenGl category and benefits from the super fast image processing that the hardware acceleration allows for.
- Scanline Filter
BCC Scan Lines is another filter from the new BCC OGL category. This filter was designed to generate rolling RGB scanlines over the source image clip, emulating the effect of a computer monitor which was shot on video tape or film. The RGB bars rolling scan lines that the filter generates can be offset from each other in yx space and time to generate photorealistic effects. The filter also includes a user controlled noise generator function for added realism.
- Damaged TV Filter
Another addition to the new Open GL filter category is the BCC Damaged TV filter. Designed to emulate the appearance of a CRT style television set that is receiving a bad antenna signal or is in need of repair, complete with gun offset, distorted edges, image roll, noise, scan lines, and interference lines, this powerful filter features both fully automatic or manual modes of operation. When using the filter in automatic mode, the filter will automatically animate image roll, scan lines, noise or any other visible parameter - and even though the filter is being used in automatic mode, the user retains full control over every parameter. Like all filters in the BCC set, this filter ships with presets to make working with the filter in After Effects easy and fast.
- Turbulence Filter
Based on the core algorithms that make up the BCC Noise Map 2 filter, the BCC Turbulence filter generates auto-animated gell-like distortion fields in an image clip based on input from the built-in noise map and turbulence controls. This filter includes 3 dozen preset effect settings to make working with and understanding some of the possibilities of this filter a piece of cake.
- Noise Map 2 Filter
The BCC Noise Map 2 filter is primarily used to generate procedurally based, resolution independent, auto-animated image clips that can be used as backdrops or as a mask track input for other image clips. Dozens of presets, which are included with this filter, make using the filter in After Effects a point and click operation for even very complex animations.
- Color Choker
The BCC Color Choker filter posterizes and blurs colors in an image clip for creative and artistic results. The media clip colors that the filter is applied to can be attenuated or remapped individually through the many filter parameters or together as an RGB group. Included in the filter is a checkbox control to convert image to monochrome before applying the built in color blur or choke.
- Motion Key
The Motion Key filter is based on proprietary optical flow technology first introduced in BCC's Optical Flow and Motion Blur filters. The Motion Key isolates and removes moving foreground objects from a clip without the need for complex masking or cloning.
- Corner Pin
The Corner Pin Tracker lets you map media to a moving object using perspective distortion to a clip. A four point motion tracker automatically pins a clip onto a specific region of another clip.
- 3D Extruded Image Shatter
The OpenGL-based 3D Extruded Image Shatter filter shatters a clip into three-dimensional particles with adjustable extrusions. The filter provides a variety of explosion, velocity and gravity and auto-animates by default, although you manually animate it for precise control.
- Halftone
The Halftone filter simulates the look of traditional offset printed material by converting the image to simulated halftone dots.
- Median
The Median filter creates painterly brush style effect by making each pixel look like the majority of its neighboring pixels.
- Optical Stabilizer
The Optical Stabilizer uses optical flow technology to analyze a shaky clip then adjusts the track's position to compensate. Unlike many stabilizing tools, the BCC Optical Stabilizer does not require you to set user-defined tracking points. This allows you to stabilize images where tracking data is unreliable. You can also stabilize just a portion of a track to correct isolated camera bumps.
Unlike many stabilize effects which only take horizontal and vertical movement into consideration, the BCC Optical Stabilizer takes motion, rotation and scaling into account when stabilizing.
- Color Match
The Color Match filter quickly matches the color and luma values from the highlight, midtone and shadow areas of two separate clips.
Boris Continuum Complete Filter List
- BCC 2D Particles - 2D Particles breaks the source image into particles and disperses them in 2D space. This filter also provides a variety of explosion, velocity, and gravity controls to adjust the particles movement. You can also control the size, shape, density, and opacity of the particles, and create custom particle shapes and scatter wipes.
- BCC 3D Image Shatter - 3D Image Shatter shatters the image in 3D space and disperses the image fragments. The filter provides a variety of explosion, velocity, and gravity parameters to control particle movement. In addition, 3D Image Shatter has a number of parameters that allow you to control the particle size and shape, rotation, opacity, lighting, and explosion style.
- BCC Alpha Pixel Noise - Alpha Pixel Noise adds noise to an image's alpha channel. You can use this filter to create pixelated transitions between two images.
- BCC Alpha Process - The Alpha Process filter blurs the alpha channel of an image, performs levels and gamma correction on the output of the blur, and composites the output alpha with the initial alpha using the chosen apply mode. The filter also allows you to soften the matte by blurring the alpha channel after it is processed.
- BCC Alpha Spotlight - Alpha Spotlight uses a spotlight to create or add transparency to the source image. For example, you can use Alpha Spotlight to create an effect in which the lit areas become transparent while the background is left opaque, or vice versa.
- BCC Artist's Poster - Artist's Poster creates a posterized effect by reducing the image to eight pure colors (Red, Green, Blue, Cyan, Magenta, Yellow, Black, and White) and processing each color separately.At its default settings the filter outputs the NTSC-safe color that is closest to each of these eight colors.
- BCC Blur - Blur emulates the look of shooting in soft focus or with lens diffusion. This filter allows you to blur the horizontal and vertical components of the image independently.
- BCC Boost Blend - Boost Blend is a compositing filter that blends two independent layers in a composition and adjusts contrast in the blended pixels. Unlike most transfer modes, Boost Blend adjusts the mix only where the source and blend layers are different. Boost Blend is especially useful when you composite an image over itself and do not want the transfer mode to affect areas where the blended pixels are identical to the source pixels.
- BCC Brick - Brick is a versatile generator of tiled surfaces with realistic texture and lighting controls. The bricks can act as a filter on a layer or generate a brick surface
- BCC Bright-Contrast - Brightness-Contrast adjusts the brightness and contrast in your image. This filter also has a PixelChooser, so you can select which pixels to adjust.
- BCC Bulge - Bulge makes the source image appear as if it is stretched over a surface with a bulge or a depression.
- BCC Bump Map - Bump mapping is used to create three dimensional detail on an image based on the luminance information in the image. The luminance value of each pixel of the image creates height, with brighter pixels creating more height.
- BCC Burnt Film - Burnt Film simulates the look of holes burning through a layer of film to reveal another image. This filter provides control over the appearance of the burned edges and the burn rate, and allows you to use a custom alpha matte to set the shape of the burn holes.
- BCC Cartooner - The Cartooner filter allows you to draw an outline around the edges in one of an image=92s color or alpha channels. You can also use the Cartooner filter to turn a video source into an outline animation.
- BCC Caustics - The BCC Caustics filter can be used to simulate the effect of light refracting through a surface of water and projected onto a surface (like moving water ripple reflections on a pool bottom). You can use this filter to create many types of effects where rays emanate from a point and are reflected or refracted by a curved surface. For example, you could use this filter to generate moving plasma fields, smoky particle effects, waves in a pool, or animating geometric patterns.
- BCC Chroma - Chroma Key is used for compositing camera footage shot using a blue, green, or red screen as a backdrop over a new background video or a still image from a separate file.
- BCC Cloth - Cloth creates a texture resembling tightly-woven fabric.
- BCC Clouds - Clouds is a realistic clouds generator. The clouds can act as a filter on a layer or generate a sky with clouds and a horizon color. Three different types of clouds automatically animate using the Direction, Angle and Speed you set without using keyframes.
- BCC Color Balance - Color Balance performs a true photographic RGB color correction, allowing you to make independent adjustments to the red, green, and blue channels of the image.
- BCC Color Correction - The Color Correction filter improves the color of images or creates dramatic color effects. The Color Correction filter improves the color of images or creates dramatic color effects.
- BCC Color Palette - The Color Palette filter provides a number of ways to select colors from the host user interface for your project. You can also use the Color Palette filter to set colors which can be used any number of times within the current project.
- BCC Colorize - Colorize uses a gradient of up to six colors to tone the image. All of the parameters in this filter can be animated and linked to other parameters.
- BCC Colorize Glow - The Colorize Glow filter is similar to the Glow filter but it generates the glow from a single channel and then applies a gradient to the glow. The Colorized Glow can be composited with the original image or viewed by itself.
- BCC Comet - Comet creates an auto-animated comet that streaks across the screen. The comet is compromised of particles whose sizes, shapes, and colors can be adjusted. You can also set the length and speed of the effect, adjust the camera perspective, position the starting and ending points of the comet, and apply a gravitational force to adjust the comet's movement.
- BCC Composite - Composite offers a variety of options for compositing one layer over another. This filter also offers a PixelChooser for greater creative control.
- BCC Composite Choker - Composite Choker contracts or expands the edges of the matte to bring them closer to or farther from the foreground. Two Choke controls allow you to smoothly adjust the matte.
- BCC Correct Selected - This filter allows you to adjust a specified range of colors in the source image, leaving colors outside the range unaffected.
- BCC Criss-Cross Wipe - The Criss-Cross Wipe combines two independent Multi-Stripe filters, to make wipes in a variety of patterns. At the default value, this wipe appears similar to a Grid wipe.
- BCC Cube - The Cube filter models the source image onto one or more faces of a cube. You can use a separate media source for each of the six faces.
- BCC Cylinder - The Cylinder shape maps the source media onto a cylinder.
- BCC DeGrain Filter - BCC DeGrain removes grain-sized noise from an image by analyzing a sample of the grain, then filtering out image noise that has similar frequency (spectrum) and amplitude.
- BCC DeInterlace - The BCC Deinterlace filter converts interlaced video clips into progressive-scan frames, such as footage shot on film. Deinterlace can render simulated TeleCine style by adding pulldown. This filter can also convert 29.97fps NTSC video into 24fps film-style frames.
- BCC DeNoise Filter - The BCC DeNoise filter removes unwanted pixel noise from an image. DeNoise is especially useful when working with archival materials, as it lets you correct dark areas that show artifacts from film emulsion or video compression. You may also want to use the BCC DeNoise filter when resizing 4:3 images to 16:9 aspect ratio.
- BCC Directional Blur - Directional Blur blurs the image by displacing it in one direction. The effect is similar to how a photograph of a speeding object appears if taken with a slower shutter speed.
- BCC Displacement Map - The Displacement Map filter uses the luminance or color information from an alternate video or still image track (the Map Layer) to displace the pixels in the source image horizontally and vertically. This filter creates a distorted version of the source whose distorted regions correspond to the luma or color channel of the Map Layer's media.
- BCC Drop Shadow - The BCC Drop Shadow filter allows you to apply an animatable drop shadow to titles or clips in the timeline.
- BCC Dust and Scratches - The BCC Dust and Scratches filter removes unwanted dust and scratches from an image. The PixelChooser is especially useful to specify which areas the filter should affect.
- BCC DVE - DVE models the source image on a two-dimensional plane which can rotate around the X, Y, and Z axis and positioned in 3D space. DVE also provides options for adding motion blur, adjusting camera perspective, and adding up to three independent lights to the effect.
- BCC DVE Basic - Similar to the BCC DVE filter , but does not include all the parameters, and is streamlined for when you want to create a simple DVE move.
- BCC EdgeLighting - The Edge Lighting filter finds edges based on pixel-to-pixel differences in any chosen channel in the source image or in the Edge Source Track and applies light to these edges. Highlights and Shadows are independently computed and can be blurred and applied separately to the source.
- BCC Emboss - Emboss simulates the appearance of an embossed or raised image by converting the source to a solid color and lighting the edges in the source's luma channel.
- BCC Fast Flipper - Fast Flipper flips or mirrors your image. You can flip your image vertically or horizontally, or define an invisible mirror line that mirrors your image in various directions. You can also blend the mirror line to produce a smoother transition between the original and mirrored images. Resampling is on a pixel-for-pixel basis, so the filter is fast and no quality is lost.
- BCC Film Damage - Film Damage simulates the appearance of old film stock. You can add scratches, grain particles, hair or fibers, and dirt, dust, or water spots. Film Damage also allows you to simulate camera shake and a flickering image.
- BCC Film Grain - Film Grain creates an auto-animated noise effect designed to simulate the appearance of grain particles in the emulsion of movie or photo film.
- BCC Film Process - Film Process allows you to give video footage the appearance of having been shot on film. This filter allows you to integrate different types of media in a single project. For example, match computer-generated animations with archival film stock, make video appear like color-pushed film, infrared film, or color reversal film or make images appear warmer or cooler. You may want to combine this filter with the BCC Deinterlace, BCC Film Grain, BCC Film Damage and BCC Match Grain filters for the most realistic results.
- BCC Fire - Fire is an auto-animated procedural fire effect which offers control over flame width and height, color, and movement, and allows you to generate smoke. This filter can use the alpha channel in any other layer as a Map Layer, allowing you to create fire effects which conform to a pre-composed image or logo.
- BCC Fractal Noise - Fractal Noise creates a simulated marble texture.
- BCC Gaussian Blur - The Gaussian Blur filter implements a popular blur algorithm that produces smoother blurs but takes more time to render than the Basic Blur filter. Gaussian Blur softens the image by averaging each pixel with its neighboring pixels. The word Gaussian refers to the bell-shaped curve commonly used in statistical analysis. The shape of this curve determines how much each averaged pixel contributes to the output.
- BCC Glare - The Glare filter creates an effect producing a sharp reflection. A luminance map creates the glare based on bright areas in the image.
- BCC Glint - The Glint filter creates a sparkle or ray burst effect. A luminance map creates the glints based on bright areas in the image.
- BCC Glitter - The Glitter filter creates a glittering or sparkling light effect. A luminance map creates the glitter based on bright areas in the image.
- BCC Glow - The Glow filter uses a blur to create a glowing effect, highlighting the edges in the chosen channel. The Glow finds the brighter parts of an image and then brightens those and surrounding pixels to create a diffuse, glowing halo. The Glow can also simulate overexposure of brightly lit objects. You can base the glow on either the original colors of the image or on a chosen channel. You can also use the Glow to create a gradient glow between two colors and to create multicolor effects with looping.
- BCC Glow Alpha Edges - The BCC Glow Alpha Edges filter applies a glow that adheres closely to the contours of the image clip's alpha channel or mask. This filter is designed for use with masks or images that have an alpha channel.
- BCC Glow Matte - The Glow Matte filter is similar to the Colorize Glow filter, except that it outputs an alpha channel instead of colors. This filter is useful for making semi-abstract mattes based on a glow of any channel in the original image.
- BCC Granite - Granite simulates the appearance of granite or another type of mottled stone.
- BCC Hue-Sat-Lightness - Hue-Saturation-Lightness converts the image to the Hue/Saturation Lightness color space, makes corrections to the image, and converts it back to RGB.
- BCC Invert Solarize - Invert Solarize inverts one or more channels in the source image.
- BCC Jitter - Jitter allows you to vary one or more attributes of a source layer over time, such as size, position, opacity, brightness, or contrast. Additional controls choose the type of variance used for the jittering and allow you to view color-coded graphs of the jittered parameter values.
- BCC Jitter Basic - BCC Jitter Basic is very similar to BCC Jitter except it does not include all the parameters. BCC Jitter Basic is streamlined for when you want to create a simple Jitter effect.
- BCC Lens Flare - The BCC Lens Flare simulates a lens flare that is, streaks and spots of light on film caused by light bouncing inside a camera lens. Lens flare is typically produced when you point a camera too close to the sun. You can also use this filter to produce a range of creative effects. Composite the flare over a source image or generate a completely synthetic image. BCC Lens Flare is streamlined for when you want to create a simple effect.
- BCC Lens Flare Advanced - Very similar to BCC Lens Flare, but with more options for controlling the effect.
- BCC Levels Gamma - Levels Gamma provides options for adjusting contrast and eliminating noise in your image. Video shot at night or in poorly lit settings often contains noise in the dark areas. Increasing Input Black removes this noise by treating all areas darker than the Input Black setting as black. Washed out or overexposed images do not contain the full range of levels. Increasing Input Black and/or decreasing Input White can boost the contrast of the image.
- BCC Light Matte - Light Matte uses applied light to create or modify an alpha channel. Rays of light spread from the light source point in all directions. As the rays expand, their intensities are affected by the luminosities of the pixels that they cross. The farther from the source the rays extend, the less they are affected by the intensities of new pixels that they crosses. This process is referred to as attenuation, since the affect of the pixels on the intensity of the rays attenuates, or lessens, over time.
- BCC Light Sweep - BCC Light Sweep creates a linear beam of light that sweeps across your image. The filter is physically modeled after a light that is infinitely far away. The light is infinitely wide in one direction, and falls off in the other. Light Sweep also has some very useful edge detection and edge lighting features.
- BCC Light Wrap - The BCC Light Wrap reflects a background image around the edges of a foreground image to form a border. This creates the illusion that light from the background image is reflected onto the foreground image. This creates a more convincing composite by making it appear as if the images were shot in the same environment.
- BCC Light Zoom - The Light Zoom filter creates rays of light that spread out from the light source point in all directions. As the rays expand, their intensities are affected by the luminosities of the pixels that they cross. The farther from the source the ray extends, the less it is affected by the intensities of new pixels that it crosses. This process is referred to as attenuation, since the affect of the pixels on the intensity of the rays attenuates, or lessens, over time.
- BCC Linear Color Key - Linear Color Key creates a key based on the difference between the color of each pixel and the specified Key Color. The color comparison can be done in RGB or in HSL color space, and you can adjust the relative importance of each RGB channel with the RGB Weights parameters. Linear Color Key also allows you to remove unwanted foreground objects or restore opacity to a transparent region in the foreground using the Region of Interest controls. This feature is useful when the foreground has an isolated region that is similar in color to the background (for example, a person wearing a tie of the same color as the background).
- BCC Linear Wipe - BCC Linear Wipe is similar to a Horizontal wipe. However, it offers a variety parameters for you to customize. This filter is similar to the BCC Rectangular Wipe filter, but wipes in a straight line.
- BCC Linear Luma Key - Linear Luma Key creates a key from a single channel in the source. This type of filter is called a luma key, because the key is usually created from the image luminance, but you can also use any single RGB channel. You might want to examine the individual channels of the source and use a channel that provides more contrast between the foreground and background than the luma channel.
- BCC Looper - Looper allows you to quickly create looped effects. You can animate the number and duration of loops, offset the loops automatically, and create fades and dissolves between the looped clips.
- BCC Make Alpha - Make Alpha Key creates a new alpha channel from one of the existing channels in the image and then applies levels and gamma correction to the new alpha channel. Make Alpha Key also has a PixelChooser that determines which pixels are used to create the alpha channel.
- BCC Match Grain - The Match Grain filter copies the grain signature from a source clip and applies it to a destination clip. This helps to create a more realistic composite. The grain that is sampled from the source clip can be stored and reused with the separate Grain Preset options.
- BCC Matte Choker - Matte Choker is a tool for the often frustrating task of adjusting mattes that are not quite right. A first-pass matte often has unwanted holes in areas that should be opaque, and/or unwanted spots in areas that should be transparent. These problems can usually be fixed with Matte Choker.
- BCC Matte Cleanup - You can use Matte Cleanup to correct imperfect mattes and to make interesting matte effects.
- BCC Misalignment Filter - The Misalignment filter simulates the effect of misaligned RGB color channels.
- BCC Mixed Colors - Mixed Colors produces a color noise map.
- BCC Mosaic - Mosaic allows you to pixelate images to achieve a range of mosaic effects using a few simple parameters and a PixelChooser.
- BCC Motion Blur - The BCC Motion Blur filter creates a realistic blur on the motion in an image, simulating the effect of shooting a moving object on film. The blur is based on the motion of the pixels in the image. For example, you could apply the Motion Blur filter to a clip of a speeding car and the car=92s motion would blur while the background would not. The blur is most pronounced when the object moves quickly and more subtle when it moves slowly. Motion blur is not visible if the image is static.
- BCC Multi Stretch Wipe - The BCC Multi Stretch Wipe is a radial wipe with three additional stretch controls named Taffy Stretch. The Taffy Stretch parameters do not significantly impact render times.
- BCC Multi Stripe Wipe - The BCC Multi Stripe Wipe is a similar to a Horizontal or Vertical Blind wipe. It offers extensive controls to randomize the stripes parameters.
- BCC MultiShadow - Multi Shadow is a versatile filter which you can use to composite three or more independent drop shadows over a source image.
- BCC MultiTone - The !MultiTone Mix filter uses the source image's color, luma, or alpha information to create a toned image that uses up to five independent colors. MultiTone Mix works by creating a color map based on a specific channel in the source image, then replacing each color range in the map with a new color.
- BCC NoiseMap - Noise Map is a procedural noise generator that produces a continuously flowing gradient which can be used to provide organic input to other filters. Because the noise is continuous, there is never a seam.
- BCC Optical Flow - The Optical Flow filter estimates the motion between two frames of video and renders an intermediate frame that interpolates the motion. The synthesized frame contains a mixture of the previous and next frames, each distorted by an amount determined by the optical flow estimation. With this filter, you can smoothly slow down or speed footage. Optical Flow generally produces smoother animations than a velocity remap filter.
- BCC Page Turn - Page Turn creates a 3D model of a page turning in a book or magazine, and allows you to place media on both sides of the page.
- BCC Particle System - BCC Particle System is an auto-animated particle generator that provides in depth control over individual particles as well as the overall shape and movement of the system. This filter offers extensive options for adjustment, enabling you to create a wide variety of useful effects. You can control the size, shape, color, velocity, and movement properties of the particles; adjust the size and shape of the particle production area; set points which attract or repulse the particles as they move; control the camera perspective; adjust how particles interact with the edges of the effect; and customize the animation.
- BCC PixelChooser - The PixelChooser filter is a standalone version of the PixelChooser parameter group used in many Boris filters. Like the PixelChooser parameter group, the standalone PixelChooser filter allows you to select pixels in the source based on their geometric positions or their luma or color information.
- BCC Polar Displace - The Polar Displacement filter uses a Map Layer to displace pixels radially outward from the Center Point and angularly along an arc of a circle centered at the Center Point.
- BCC Posterize - Posterize reduces the number of colors in the image by independently reducing the number of discrete levels in each color channel. The resulting output image has a few distinct values of red, green, and blue, instead of having each value spread over the full range of 0 to 255. The filter also allows you to scramble the output values for additional creative control.
- BCC Posterize Time - Posterize Time can be used to create strobe effects by altering the frame rate of the source media and adjusting the length of time for which each frame is displayed. You can also use apply modes and the PixelChooser to mix the time-posterized output with the original in various ways.
- BCC Premult - Because of the complexities of the algorithms, some BCC filters (for example, BCC Glow) can mix in color channels from pixels that were originally transparent. This creates a premultiplied alpha channel which includes transparency information in the color channels as well as in the alpha channel.The Premult filter sets the color channels of all transparent pixels to the selected color, giving the user control of the color that is mixed in these cases.
- BCC Pyramid Blur - The BCC Pyramid Blur filter emulates the look of shooting in soft focus or with lens diffusion. This filter allows you to blur the horizontal and vertical components of the image separately. The functionality is similar to the BCC Blur filter. However, BCC Pyramid Blur uses a refined algorithm that speeds rendering approximately 20 - 40 percent. When you create new blur effects, you should use this filter. To maintain compatibility with existing BCC settings, use the BCC Blur filter.
- BCC Radial Blur - The BCC Radial Blur filter creates a blur around a specific point, simulating the affect of a zooming or rotating camera. The Amount option specifies the amount of blur, depending on the selection for Type. For a Spin blur, which applies blurs in circles around the center point, the Amount value indicates the degree of rotation. For a Zoom blur, which applies blur that radiates out from the center point, the Amount value specifies the degree of radial blurring.
- BCC Radial Wipe - BCC Radial Wipe produces a radial wipe transition, and contains many controls for unlimited creativity, including Influence controls and preset edge patterns. At the default value, this wipe is similar to a Circle wipe.
- BCC Rain - Rain is an auto-animated filter which generates realistic rain effects. You can composite the rain over any clip in your timeline. The filter allows you to determine the density, speed, direction, and color of the drops, and to control the apparent depth of the effect.
- BCC Rays - The BCC Rays generator creates a ray burst effect. The rays can act as a filter on a clip or layer or generate a ray layer. The Rays effect is comprised of two discrete elements, the rays and the glow. The filter provides controls for adjusting each element individually. The rays can be composited over the source image, or you can generate a completely synthetic image.
- BCC Rays Cartoon - The BCC Rays Cartoon filter creates the light out of the Cartoon edges of the filter. Using it is the same as using one of the other Rays filters with the Light From channel set to one of the Cartoon Edges choices.
- BCC Rays Puffy - The BCC Rays Puffy filter light which spreads from a source point creating a soft,puffy appearance. The light is generated from a chosen channel in the source image.
- BCC Rays Radiant Edges - The BCC Rays Radiant Edges filter creates light from the edges of the image. This filter includes similar controls to the BCC Rays Cartoon filter.
- BCC Rays Radiant Spotlight - The BCC Rays Radiant Spotlight filter is a combination of a Light Ray Filter and a Spotlight. The spotlight can be used to matte either the light source or the rendered light.
- BCC Rays Ring - The BCC Rays Ring filter masks the light source with a ring. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.
- BCC Rays Ripply - The BCC Rays Ripply filter combines a light rays effect with a rippled light effect. The resulting light is generated from a selected channel in the source image and spreads from a source point in all directions.
- BCC Rays Streaky - The BCC Rays Streaky filter produces a light that contains streaks. The resulting light is generated from a chosen channel in the source image, and spreads from a source point in all directions.
- BCC Rays Textured - The BCC Rays Textured filter creates a textured light using a noise map pattern. The resulting light is generated from a chosen channel in the source image, and spreads from a source point in all directions.
- BCC Rays Wedge - The BCC Rays Wedge filter is a light rays filter that mattes the light source with a wedge- shaped light. The resulting light is generated from a selected channel in the source image, and spreads from a source point in all directions.
- BCC Rectanglular Wipe - This filter produces rectangular wipes, using most of the controls from the BCC Radial Wipe filter. This filter does not include any pattern controls. At the default value, this wipe is similar to a Box wipe.
- BCC Reptilian - Reptilian produces a texture resembling a scaly or spotted animal skin.
- BCC Reverse Spotlight - Using the Spotlight filter to precisely light a specific area can sometimes be difficult. Reverse Spotlight allows you to define the lit region and computes the Light Source, Target, and Cone Width from this region. The Near Corner, Far Corner and Light Squeeze controls in Reverse Spotlight replace the Light Source, Target, and Cone Width controls in the Spotlight filter. See the BCC Spotlight fiter for details.
- BCC RGB Blend - RGB Blend provides independent compositing of the source image's RGB channels with the Mix Layer's RGB Channels. The brightness and contrast of the composite can be adjusted independently for each channel.
- BCC RGB Edges - RGB Edges finds edges in each RGB channel independently, creates a new RGB image from these edges, and applies the new image to the source using the chosen Apply Mode and Apply Mix.
- BCC RGB Pixel Noise - RGB Pixel noise applies noise to each of the RGB color channels independently. Alternately, you can use this filter to apply noise to the source image's luminance channel without changing the pixels colors.
- BCC Ripple - The Ripple filter simulates ripples spreading out from a point of origin in a pool of water, similar to what you see after tossing a pebble into a pond. This filter automatically creates animated ripples and allows you to choose from a range of wave shapes.
- BCC Rock - Rock is a realistic rock generator. The rock can act as a filter on a clip or layer or you can generate an opaque rock surface.
- BCC Rough Glow - The Rough Glow filter uses a blur to create a glowing effect, highlighting the edges in the image. In earlier versions of BCC, this filter was named BCC Glow. If you are creating a new effect, you should use the BCC Glow filter. This filter is included to provide compatibility with older settings.
- BCC Safe Colors - The BCC Safe Colors filter prevents clips from having saturation values that exceed the legal limits of broadcast standards. Use this filter to limit the values that are present in the image.
- BCC Scatterize - Scatterize shuffles the pixels in the source image, creating a scattered effect.
- BCC Sequencer - Sequencer allows you to create a looping sequence up to 10 steps long. Each step is comprised of a clip from a layer in the composition. The source layer, start frame, length, and velocity of each step clip can be controlled and animated independently.
- BCC Snow - Snow is an auto-animated snow generator which can composite snow over a sky color or an image layer. The filter offers extensive options for customizing the effect and allows you to create drifts or make flakes pile up along the edges of an alpha channel.
- BCC Sparks - Sparks generates auto-animated sparks that shoot from a point and disperse. The sparks=92 sizes, shapes, and colors can be adjusted. You can also adjust the speed of the sparks, apply a gravitational force, and add an interaction layer.
- BCC Sphere - The Sphere shape maps the source image onto a 3D modeled sphere. A number of controls allow you to adjust the position, scale, size, and pivot point of the shape, crop and mask the sphere, adjust the camera perspective of the sphere, apply motion blur and lights, and control the compositing of the sphere with other objects.
- BCC Sphere Transition - The Sphere Transition shape models the source image onto a sphere. Unlike the Sphere filter, the Sphere Transition filter allows you to animate Perspective, which is useful in creating transitions.
- BCC Spiral Blur - The BCC Spiral Blur filter creates a blur or smear that appears as though it is spiraling toward the center of the image.
- BCC Spotlight - Spotlight generates a realistic spotlight that can be placed and aimed at a target point on the image using on-screen position points. A range of parameters provide full control over the shape, width, color, and elevation of the light; offer edge lighting capabilities; and even allow you to place gels over the light source.
- BCC Spray Paint Noise - Spray Paint Noise applies a flat spray paint color to the image.
- BCC Star Matte - Star Matte uses a ray burst effect to create or modify the source's alpha channel.
- BCC Stars - Stars is an auto-animated star generator which can composite stars over a sky color or an image layer. This filter provides control over the size, density, movement and color of the stars, and allows you to add galaxies. Stars can also use the alpha channel in any other layer as a map layer, allowing you to create skies in which stars fill a pre-composed image or logo.
- BCC Steel Plate - Steel Plate creates a textured plate of steel generator. The steel can act as a filter on a layer or generate a steel surface.
- BCC Super Blend - Super Blend is a compositing filter that allows you to superimpose up to five layers, then adjust and animate the view through each layer. If you imagine the composition as a series of layers of paint applied to a background layer, Super Blend lets you to move in and out of the composition by adjusting the distance between the viewer's eye and the background, the thickness of the layers, and the distance separating each layer. This filter also offers a PixelChooser for greater creative control.
- BCC Temporal Blur - Temporal Blur blurs the image over time by averaging two or more source frames to produce each output frame. This filter includes a PixelChooser, which allows you to selectively blur only a portion of the source image.
- BCC Textured Wipe - The BCC Textured Wipe creates is a non-geometric wipe using the Influence layer and the Texture settings. By default, the Influence is generated from the luminance of the outgoing clip when you apply the wipe as a transition and by the Filtered clip when you apply the wipe as a filter. For more information on using the Influence controls, see Working with the Influence and Influence Map Parameters below.
- BCC Time Displacement - The Time Displacement filter is a displacement map that operates in time instead of in space. Pixels are displaced by mixing pixels from the source at the current frame with source pixels from previous or future frames. Basic frame blending is used to compute intermediate pixels and to produce anti-aliased result.
- BCC Trails - Trails creates motion trails, video echoes, and video feedback effects which can be combined in a variety of ways.
- BCC Trails Basic - Very similar to BCC Trails except that BCC Trails Basic does not include all the parameters; BCC Trails provides more options for controlling the effect; while BCC Trails Basic is streamlined for when you want to create a simple Trails effects.
- BCC Tritone - Tritone creates a toned image from the source image's luma channel or any of its RGB channels. The Input Channel maps to a color range that goes from the Black Color to the Middle Color to the White Color. The default Tritone uses the source's luma channel as the Input Channel to produce an image that is black where the source is black, white where the source is white, and blue-toned in the gray regions.
- BCC Twirl - The BCC Twirl filter spins the image around a center point, creating a spiral of distortion.
- BCC Two Way Key - Two Way Key is useful for keying out a range of colors while retaining one color in the range. Two Way Key works by using a Key Color to determine which color is keyed out, then using a Keep Color to restore opacity to selected colors in the range. You can also adjust the range of colors to key out and key in using the Similarity controls.
- BCC UnSharp Mask - The Unsharp Mask filter uses a classic image sharpening technique similar to the method used to sharpen film images. The source image is blurred, and the blurred image is then subtracted from the source. The resulting image is sharper and has more contrast. Unsharp Mask sharpens areas in an image with significant color changes by adjusting the contrast of edge details to create the illusion of image sharpness. This filter is useful for refocusing an image that appears blurry due to scanning, poor lighting, or other factors.
- BCC Vector Displace - Vector Displacement uses the RGB channels in the Map Layer to displace the image in three different directions.
- BCC Veined Marble - Veined Marble is similar to the Marble Texture Type, but produces a texture with more pronounced veins and offers more controls for customizing the effect.
- BCC Velocity Remap - Velocity Remap allows you to adjust and animate the frame rate of a video image and to blend adjacent frames to create smoother motion effects.
- BCC Wave - The Wave and Ripple filters are very similar, except that Wave creates parallel waves instead of waves that radiate from a point.
- BCC Weave - Weave is similar to the Cloth filter, but produces a texture resembling a much more loosely- woven fabric, such as burlap or gauze.
- BCC Wire Remover - BCC Wire Remover removes wires and unwanted objects from still or moving images by either cloning or blending pixels together from surrounding areas. This filter has several uses. When working with blue or green screen shots, use this filter to remove wires or eliminate unwanted rigs or objects prior to keying. You can also use this filter to blend replacement pixels over video dropouts or film scratches. The Wire Remover filter includes two motion tracker parameter groups. This allows you to track the ends of the wire if the ends move.
- BCC Witness Protection - The Witness Protection filter allows you to track the motion of an object in a media file. You can then use the motion path data to control another aspect of the effect. For example, track a logo on a t-shirt and use a blur to obscure it. You can apply a mosaic, blur, tint or brightness/contrast effect to the specified area.
- BCC Wood Grain - Wood Grain creates the appearance of a solid piece of wood.
- BCC Wooden Planks - Wooden Planks simulates a surface covered in wooden boards, similar to a wood floor.
- BCC Z Space I - Normally, if you create an effect with multiple DVE layers, each layer is rendered separately. The layer that is topmost in the timeline overlaps all other layers, no matter how the layers move or rotate. The Z Space filters allow you to create effects using multiple DVE layers (Z planes) and/or sphere layers which can interact and intersect in 3D space. In a Z Space effect, each plane or sphere's apparent depth, or position on the Z axis, determines how the plane interacts with other planes and spheres. The plane closest to the viewer in Z space covers planes and spheres that are farther away, regardless of the order in the timeline.
- BCC Z Space II - The three Z Space filters differ only in the specific array of planes, spheres, and controls that each filter provides.
- BCC Z Space III - - The three Z Space filters differ only in the specific array of planes, spheres, and controls that each filter provides.
- BCC Z-Blur - Use the BCC Z-Blur filter with a Z-map image to emulate a rack focus effect. Move the focal plane through the source image, using the Z-map to control the focus. Adjust the focal point, depth of field and blur parameters to finetune the area of the image to blur.




















