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Fractallonomy Pixxy Plug-ins

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Contents

The Stats

  • Developer: Fractallonomy
  • Version: 2.0
  • Platforms: Mac and PC
  • Host Applications: Adobe After Effects CS3,

Compatibility with After Effects CS3, Mac Universal Binary, Microsoft Vista Compatibility

Compatibility
Mac UniversalAfter Effects CS3 CompatibleMicrosoft Vista Compatibility

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Description

Pixxy is the only set of plug-ins for Adobe After Effects that can convert your music into visual effects. Directly; No keyframing; No fudging it; No faking it. And it comes with 30 plug-ins, 28 of which are audio-enabled, and over 100 tutorials and examples.

Features

Plug-ins

  • PixxyAudio - PixxyAudio uses audio from one of the layers in your project, and packs it into another layer in a form readable by other Pixxy plug-ins. You must use PixxyAudio first on your layer before applying any other Pixxy plug-ins. For example, let's say you want to apply PixxyColors to layer 1, and want to use audio from layer 2 to control the CLU offset in PixxyColors. First, apply PixxyAudio to layer 1, and then apply PixxyColors. Select layer 2 in PixxyAudio as the audio source, and then set up PixxyColors so its Audio response is "CLU Shift". PixxyAudio will take the audio waveform from layer 2, embed it into layer 1, and then PixxyColors will read the embedded data and automatically shift the CLU based on the values it reads out.
  • PixxyBackdrop - PixxyBackdrop draws a standard 'folded paper' backdrop with your clip tiled onto it. The result looks like the sort of backdrops you may see on TV commercials and in other advertising, where a product is displayed in front of a smooth sheet of fabric which drapes down from the wall behind, and then curves smoothly onto the floor, where it lies underneath. The backdrop can be changed in many ways, so it is tall and thin, or short and fat, or much larger with a smaller curvature. Your clip can be arbitrarily tiled onto the surface of the backdrop, as well.
  • PixxyBallz - PixxyBallz maps your clip onto a sphere. You can stretch the clip or tile it multiple times onto the sphere, as well. You can also create multiple nested spheres, and produce spheres made up of slices or grids.
  • PixxyBits - PixxyBits creates data. It produces a 2D plane in 3D space, which is covered with a alphanumeric display. This display contains the data from the file pixxybitz.log which must exist in the top-level folder on your main hard drive. PixxyBitz log file should be in the following folder: Macintosh "Macintosh HD:pixxybitz.log" Windows: "C:\pixxybitz.log" No file present means no output. All output is displayed in a Palatino Bold font. Several output formats are possible, in any color. The 2D plane can be tilted, rotated and panned just like any other 3D object. You can also choose to display your data using colored boxes. This produces an output which looks a bit like the old computer light panels from 1950's sci-fi movies.
  • PixxyBoxes - PixxyBoxes extrudes your clip as an array of 3D boxes. Your clip is first divided into a grid; the average color is computed for each box in the grid, and these average color values are used to set the height of each of the 3D boxes drawn over this grid. You can use solid-colored boxes or you can choose to have the clip tiled across the box array. You can also use audio waves to control the height of the boxes, to visualize your music!
  • PixxyCircles - Draws an animated array of extruded hoops. They all start with the same overall center point, but the array of center points can be animated to follow a variety of 3D patterns. pixxyCircles uses three Waves to control the dispersion and placement of the various rings, or circles. You can creatively use the waves to pre-animate the circles, too! The circles can be drawn in flat color, or can be drawn with 3D shading.
  • PixxyCarousels - PixxyCarousel takes up to three layers of video data, and produces a circular array of textured shapes, which resembles a carousel, with an inner circular wall, a floor and a ceiling. The floor and ceiling are oriented like the petals of a flower. The sides are distributed evenly around a circle, each side has a corresponding floor and ceiling tile. The sides of the carousel and the floor/ceiling tiles can be animated, and also can respond to audio.
  • PixxyColors - Uses the brightness of each pixel and re-colors input clips using a Color Lookup Table (CLU), to produce a false-colored image. The CLU is produced using three Waves. There are three sets of Wave/Chaos/Amplitude controls, one each for the Red, Green, and Blue waves. You can see the waves in the PixxyGraph control as you change them. Also, you can use keyframes to shift the CLU and re-color the image over time. Use the "Keyframe Shift" toggle to enable animation.
  • PixxyCrawl - PixxyCrawl allows you to pan your clips across the frame at super-slow rates, even up to 1/1000 pixel per frame. Clips can be 'crawled' left-to-right, up-down, and in-out. Also, there are two rendering modes: Adobe and OpenGL, each of which has its own advantages.
  • PixxyCube - PixxyCube places up to six different layers of video data onto the surfaces of a 3D cube, and allows you to animate the 3D camera position and produce truly compelling results! Also, the sides of the 3D cube can be detached and animated so that the cube can appear to fly apart. You can also animate a variety of parameters using audio input (see PixxyAudio for more info)
  • PixxyCyclone - PixxyCyclone is a bit unusual. It produces a complex array of lighted spheres (there are other shapes available, spheres are being used as an example), in chaotic radial patterns, using the colors of your clip across the spheres. There are two PixxyWaves used to control the motion of the spheres over time. The 'Red' wave controls the motion along a spoke over time, and the 'Green' wave controls the motion along an orbit over time. Together, these two waves can produce very complex motions, resulting in sinuous, snake-like movements. These spheres can be animated in many ways, and also can be animated using audio input.
  • PixxyCylz - PixxyCylz creates an array of simple shapes in 3D space. Your clip goes onto the surface of each shape. The shapes are set in a circular array of spokes and orbits. Each shape automatically revolves about its own X-axis, producing a tumbling motion. All of the shapes revolve at different rates, based on their position in a given orbit or spoke, and can use keyframed values or audio values to control the rate of tumble.
  • PixxyDots - PixxyDots is a bit of a misnomer. It actually makes a gridded array of cylinders, wherein each individual cylinder is scaled vertically to match the image's brightness at that cylinders XY point. A variety of different methods can be used to vary these heights. The result is a topographical representation of your clip that somewhat resembles the old "pin array" of metal pins in a grid that, when pressed against an object, reveals that object's shape on the top of the pins.
  • PixxyDiscoBall - PixxyDiscoBall is a bit unusual. It wraps your clip around a sphere, but first it makes a smaller array of colored boxes that represent the clip. Say you set the number of vertical and horizontal segments to 32. Then a 320x320 clip would be redrawn to fit into a 32x32 area, or 1/10 scaling. This smaller array of boxes is then used to vertically scale small chunks around the sphere. The effect is hard to describe visually other than that it produces striking results. Imagine an orange sliced into eight wedges; then each wedge is itself sliced into eight radial vertical slices. You end up with 64 wedge-shaped pieces which are almost square at their largest extent and vanish to a point at the smallest. Now imagine that you can change the thickness of each of these "wedglets" , i.e. the distance from the central core to the outer skin. Furthermore, each wedglet's thickness can be modified by color or by some other input, such as audio. Now assemble all 64 wedglets back into their original order. What you see is what DiscoBall produces. A second clip can also be used to independently control the height of each of the sphere's chunks, apart from the colors of your original input clip.
  • PixxyExotic - Exotic turns your clips into jelly. It generates mathematical functions which become two Waves, which generate X and Y distortion. The waves can be animated. That means the amount of distortion will change over time, in the X, Y or both dimensions. This means you can produce some pretty intense liquidy effects if you use the filter in the right way.
  • PixxyFacets - PixxyFacets creates an array of simple shapes in 3D space. Starting with a single shape which you can tilt/rotate and move in 3D space, pixxyFacets produces copies of the shape, with an additional tilt/rotation and translation between each successive shape. The results can be very organic in nature; you can easily produce helix and whirling shapes, and then animate these arrays of shapes over time to produce fantastic patterns. It's also very easy to make simple kaleidoscopic images using this plug-in.
  • PixxyKrustabi - The 'Krustabi' effect is a colorized distortion effect. It repeatedly recolors and distorts your clip, combining results together as it progresses. This re-iterative pattern produces wild, colorful artistic backgrounds suitable for any purpose. If the colors or patterns appear too intense, try using a Gaussian Blur and a Desaturate pass to tone it down a bit without losing the natural mathematical beauty. The Krustabi effect is the only one of it's kind. It is not a fractal, but shares a fractal's complexity and natural look. To get a simpler look try turning down the Iteration count. If you set this too high, all you will end up with is noise; of course, if noise is what you want, this will also produce a very unique, non-gaussian noise pattern.
  • PixxyMToob - PixxyMToob wraps up to three different clips around three separate cylinders. The camera initially looks through the middle of the tubes, but you can move the camera anywhere you like. All of the tubes are drawn with both an inside and an outside. Each Toob can be animated to travel back and forth along the Z axis, so you can slide multiple Toobs inside one another. When a Toob reaches the end of its path, it goes back to its starting position and begins again. The ends of thee path are -Distance and +Distance (see the Distance controls below) This is great for producing an endless tunnel effect, with the tunnel walls continuously changing texture. The walls of the cylinder can be animated to audio input, to produce a tubular extruded audio wave (see PixxyAudio for more info)
  • PixxyPatterns - PixxyPatterns produces colorized patterns based on one of mattes which can be moved across your input in a variety of ways. Here is a picture of the different patterns available: XRamp, YRamp, XSine, YSine, Sunburst, Curve, Starburst,FuzzyDots, and Squares. The Pattern is Colorized by a Color Lookup Table (CLU) which is formed from three Waves. The pattern can be logically 'or'ed or 'exclusive-or'ed with you clip, by setting the Operation control. By using After Effects keyframes to vary the Color Offset control, you can make the patterns shift or rotate, or spread outward/contract, depending on the pattern.
  • PixxyPlane - PixxyPlane creates a flat tiled surface onto which your clip is textured. Both sides of the tile are textured. Another function allows a large array of tiles to be drawn in geometric or random patterns.
  • PixxyReel - PixxyReel produces a three-dimensional, circular "Film Reel" which can show several frames of your clip at once. (by default, only one frame at a time is displayed on the reel). Note: In Circular Mode, each frame of the "Film Reel" is drawn with a cylindrical, curved surface. As an alternative, a vertical, waving, linear filmreel can also be produced.
  • PixxyRolodex - PixxyRolodex uses one or two clips. It produces a "flipbook" type of animation, as if you were looking at a page of paper head-on, which is cut in half horizontally. The top half flips down, revealing what was behind the paper. Also, the back side of the top half shows the BOTTOM half of the background. This plug-in makes a nice transition tool. The rate of "flipping" is automatic. If a second clip is used as input, then it is used as the background image.
  • PixxySwitch - PixxySwitch uses a wave to switch between up to four layers. As the wave changes value over time, its value passes through up to four Threshold Layers. As a Threshold is passed, a different Layer gets switched in (if the layer is hooked up). You can use audio input to drive this switch (see PixxyAudio)
  • PixxyTaffy - Taffy stretches your clip like pulling taffy. You can arrange to have part of the clip unstretched and have the sides stretched, or stretch the top and bottom portions. Also, you 'pinch' the stretched parts, making them smaller than their original size, allowing the background (or underlying layers) to show through.
  • PixxyToob - PixxyToob wraps your clip around a cylinder to produce a textured tube. The camera initially looks through the middle of the tube, but you can move the camera anywhere you like. The tube has an inside and an outside, and you can select whether or not you want either to be visible or invisible. You can also stretch your clip around the tube so that only a small bit of the clip covers the entire tube, or so that the tube is tiled with dozens of small copies of your clip. The walls of the cylinder can be animated to audio input, to produce a tubular extruded audio wave (see PixxyAudio for more info)
  • PixxyTopo - PixxyTopo produces an undulating, topographical meshframe, using the brightness of your clip to create the topography. Then, the clip is textured onto this mesh surface. You can also use audio to control the mesh topography.
  • PixxyTorus - PixxyTorus wraps your clip around a toroidal shape. The texture is wrapped so that its vertical dimension goes clockwise around the torus, and its horizontal dimension goes around the toroidal circular cross-section. The texture's scaling can be varied to produce many different patterns.
  • PixxyUnstripe - PixxyUnstripe only needs to be used if you are already using PixxyAudio on a layer and also are using a visible form of striping. (see PixxyAudio for more info). Note: With Version 2.X there is now an output graph which shows the audio data (if any) packed into your clip. This is an excellent diagnostic tool. Note that the graphical output may not go all the way across the plot. This is because the amount of data which can be packed in an audio stripe is limited by the width or height of your clip. If you are using Invisible striping, DON'T use PixxyUnstripe.
  • PixxyVortex - Vortex applies a complex radial distortion to produce circular swirling effects. The radial distortion is controlled by two waves, a radial wave and a multiplier wave. The distortion's center XY point and radius can be animated, as well. (the radius determines a circle within which distortion occurs, outside the radius, the clip is not changed).
  • PixxyWaves - PixxyWaves tiles your clip onto a pre-defined, mathematical topography. It produces a smooth sheet-like 3D shape. One wave is used, and it is extruded lengthwise along the X axis to produce the wave(s). You can also use audio to alter the wave shape.

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