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GenArts Sapphire Adjust, Blur, Distort
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Contents
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The Stats
- Developer: GenArts, Inc.
- Version: AE Compatible 2.041, FxPlug 2.01, AVX 2.07, Autodesk 4.05
- Platforms: Mac OSX, Windows
- Host Applications: Adobe After Effects 5.0, 5.5, 6.0, 6.5, 7.0, CS3 (Win or Mac), Premiere 6.5 (Win), Adobe Premiere Pro (Win), Apple Final Cut Pro 3, 4, 4.5, and 5, Autodesk Combustion 2, 3, and 4 (Win or Mac), Eyeon Digital Fusion 4.03b (Win), Media 100 844/x, Quantel with Synapse, Sony XPRI
- Compatibility with After Effects 7, Compatibility with After Effects CS3, Mac Universal Binary and Mac OSX Leopard Compatibility (Avid and Autodesk Versions not Leopard supported)
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Purchase plug-in
- Box 1: Lighting Filters
- Box 2: Stylize Effects
- Box 3: Adjust, Blur, Comp & Distort
- Box 4: Render, Time & Transitions
- Entire Package - all 4 boxes (over 200 Plug-ins)
- Purchase Genarts Upgrades
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Download Demo
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Description
Sapphire Plug-ins extend the capabilities of editing and effects workstations by providing digital artists with a collection of state-of-the-art image processing and synthesis effects.
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Version 2 Features
- Over 30 new effects and many enhancements in version 2.
- Includes support for Adobe CS3, Smart FX, and Mac Intel.
- Support for Mac OS 10.5 Leopard and Mac Intel hardware.
- Support for Windows Vista
- More than 200 total plug-ins in full package for image processing and synthesis.
- All plug-ins have multiple options and parameters that can be adjusted and animated for creating an unlimited range of effects.
- Resolution independent, antialiased, high quality images.
- Online hyper-linked documentation for all plug-ins.
- Support for Mac Intel hardware.
- Dual, Quad, and 8-core support for faster rendering.
- Support for 8 bit and 16 bit image formats.
- On-screen user interface for visual control of parameters in After Effects and Premiere Pro.
- Only one license is needed to use the plug-ins with all AE compatible applications on the same computer.
- Free network rendering on After Effects, Combustion, and Digital Fusion.
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Box 3: Adjust, Blur+Sharpen, Composite & Distort
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Adjust
- ChannelSwitcher - Allows arbitrary reordering of the RGB channels of the source clip.
- ClampChroma - Reduces the chrominance of the input clip if necessary so it is not above a specified maximum. This effect can be used to make 'broadcast safe' colors.
- DuoTone - Performs an interpolation between two specified colors using the brightness of the source clip.
- Gamma - Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently.
- Hotspots - Generates a hotspot image containing areas of the source clip brighter than a given threshold. The colors of the hotspots should match the original source.
- HueSatBright - Adjusts the hue, saturation, brightness, and/or offset of the input clip.
- Invert - Inverts the Luma, Chroma, Red, Green, and/or Blue channel of the source clip.
- Monochrome - Generates a monochrome version of the source clip using adjustable weights for the red, green, and blue channels.
- QuadTone - Is similar to TriTone but generates a 4-color version of the source clip.
- Threshold - Sets the color channels of the source clip to full on or full off using a given softness and threshold. This can be used to increase the contrast of each color channel independently.
- Tint - Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
- TriTone - Generates a 3-color version of the source clip.
- ShowBadColors - Colorizes pixels that fall outside a given color range.
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Composite
- EdgeFlash - Adds a glow from the Front clip onto the Back clip, and vice versa, then composites the Front over the Back. This can be used to make a composite look more natural with light flashing between the layers as if exposed on film together.
- Layer - Layers the Foreground image over the Background using one of a variety of blending operations. The colors of each input can also be adjusted using the lights, darks, and saturation parameters.
- MathOps - Combines two clips using one of a variety of mathematical operations
- MatteOps - Grows, shrinks, or adds noise to the alpha channel of the Source input. This can be useful for removing blue or green spill from a chroma key.
- MatteOpsComp - Grows, shrinks, or adds noise to the edges of the Foreground alpha channel, then uses that result to composite the Foreground over the Background. This can be useful for removing blue or green spill from a chroma key.
- ZComp - Layers a source input over or under a second source input based on the difference of two depth images.
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Blur+Sharpen
- Blur - Blurs the source clip by an arbitrary amount using a pseudo-gaussian, triangle, or box filter.
- BlurChannels - Blurs each channel of the source clip by an arbitrary amount using a pseudo?gaussian, triangle, or box filter.
- BlurChroma - Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them.
- BlurDirectional - Blurs the source clip in a given direction.
- BlurMoCurves - Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate and Shift parameters.
- BlurMotion - Performs a motion blur of the source clip between the specified From and To transformations. This can be used to perform radial zoom blurs, rotate blurs, directional blurs, or any combination of these.
- DefocusPrism - Defocuses the color channels of the source clip into rings of different widths.
- Convolve - Can create a wide variety of blur effects using arbitrary filter shapes and coloration by performing a mathematical convolution of two input clips.
- ConvolveComp - Convolves a kernel with front and back clips separately and composites them using a matte.
- Deband - Removes banding artifacts from a clip by diffusing pixels across the banded areas while keeping the original edges intact.
- EdgeBlur - Finds the edges within the Matte clip, and blurs the Source clip at those edges.
- GrainRemove - Smooths the source clip while retaining the edges.
- RackDefocus - Generates a defocused version of the source clip using a 'circle of confusion' convolution. This effect is often preferable to a gaussian blur for simulating a real defocused camera lens, because bright spots can be defocused into clean shapes instead of being smoothed away.
- RackDfComp - Composites the Foreground over the Background while defocusing both layers by different amounts.
- Sharpen - Amplifies the high frequencies in the source clip such as edges and details. Increase the Sharpen Width parameter to sharpen more of the mid range frequencies, and adjust Sharpen Amp to control the amount of sharpening applied.
- SoftFocus - Combines a blurred version of the source with the original to give a 'soft focus' effect. Adjust the Width and Mix parameters to give different types of looks.
- ZConvolve - Convolves areas of the source clip using a kernel which is scaled by different amounts using depth values from a ZBuffer input.
- zDefocus - Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input.
- zBlur - Has replaced and improved upon the ZDepthCueBlur effect.
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Distort Effects
- Distort - Warps the source input clip using the gradient of the Lens input clip.
- DistortBlur - Blurs the source input clip in the direction of the gradient of the Lens input clip.
- DistortChroma - Warps the chrominance of the source input by different amounts using the gradient of the Lens input clip.
- DistortRGB - Warps the red, green, and blue color channels of the source input by different amounts using the gradient of the Lens input clip.
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Warps & Shake
- WarpBubble - Warps the source clip by a smooth noise function. This can be used to create heat diffusion or under water types of effects.
- WarpBubble2 - Warps the source clip using two overlapping sets of bubble patterns.
- WarpChroma - Separates the source clip into spectral bands and warps them by different amounts.
- WarpDrops - Warps the source clip by multiple patterns of concentric waves emanating from multiple center locations.
- WarpFishEye - Expands the center of the source clip as if viewed through a fisheye lens.
- WarpPerspective - Transforms the source clip onto a 3D plane with perspective.
- WarpPolar - Warps the source clip into a rounded disk shape.
- WarpPuddle - Warps the source clip by a pattern of concentric waves.
- WarpPuff - Warps the source clip based on its gradient. By default, brighter areas are puffed out and darker areas are shrunk.
- WarpRepeat - Transforms the source input multiple times and averages the results.
- WarpTransform - Warps the source clip by a combination of linear transformations including scale, shear, zoom, rotation, and translation.
- WarpVortex - Twists the source clip into a vortex, about a given Center location.
- WarpWaves - Warps the source clip by a wave pattern.
- WarpWaves2 - Warps the source clip using two sets of overlapping wave patterns.
- Shake - Applies a shaking motion to the source clip over time with translation, zooming, and/or rotation.
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Support
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Press Releases
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See Also
- GenArts Sapphire Lighting - State-of-the-art lighting and glow effects.
- GenArts Sapphire Stylize - Plug-ins for Paint, Kaleidescope, Mosaics, Film Effects, Embossing and other stylizing
- GenArts Sapphire Render, Time, Transition - Lighting, Gradient and Grid, Clouds, Time Effects, Flickers and Transitions
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Reviews
- ComputerArts July 2004
- Creative Cow by Peter Wiggins
- LAFCPUG, by Ned Soltz, January 2004
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Render Farm Information
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Special Note:
Sapphire 1 was unofficially supported in Motion 1 & 2


