Toolfarm's Plug-in Finder
GenArts Sapphire Render, Time, Transition
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Contents
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The Stats
- Developer: GenArts, Inc.
- Version: AE Compatible 2.041, FxPlug 2.01, Autodesk 4.05, AVX (Full Package Only) 3.0
- Platforms: Mac OSX, Windows
- Host Applications: Adobe After Effects 5.0, 5.5, 6.0, 6.5, 7.0, CS3 (Win or Mac), Premiere 6.5 (Win), Adobe Premiere Pro (Win), Apple Final Cut Pro 3, 4, 4.5, and 5, Autodesk Combustion 2, 3, and 4 (Win or Mac), Eyeon Digital Fusion 4.03b (Win), Media 100 844/x, Quantel with Synapse, Sony XPRI
- Compatibility with After Effects 7, Compatibility with After Effects CS3, Mac Universal Binary and Mac OSX Leopard Compatibility(Avid and Autodesk Versions not Leopard supported)
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Purchase
- Entire Package - all 4 boxes (over 200 Plug-ins)
- Avid Versions
- Purchase GenArts Upgrades
- GenArts Rental Program
Note: Individual boxes have been discontinued.
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Download
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Description
Sapphire Plug-ins extend the capabilities of editing and effects workstations by providing digital artists with a collection of state-of-the-art image processing and synthesis effects.
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Features
- Over 30 new effects and many enhancements in version 2.
- Includes support for Adobe CS3, Smart FX, and Mac Intel.
- Support for Mac OS 10.5 Leopard and Mac Intel hardware.
- Support for Windows Vista
- More than 200 total plug-ins in full package for image processing and synthesis.
- All plug-ins have multiple options and parameters that can be adjusted and animated for creating an unlimited range of effects.
- Resolution independent, antialiased, high quality images.
- Online hyper-linked documentation for all plug-ins.
- Support for Mac Intel hardware.
- Dual, Quad, and 8-core support for faster rendering.
- Support for 8 bit and 16 bit image formats.
- On-screen user interface for visual control of parameters in After Effects and Premiere Pro.
- Only one license is needed to use the plug-ins with all AE compatible applications on the same computer.
- Free network rendering on After Effects, Combustion, and Digital Fusion.
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Lightning Zaps
- Zap - Generates lightning bolts between two points, and renders them over a background.
- ZapTo - Generates a forked lightning bolt from a given point to the edges of objects in the ToObject input clip, and renders it over a background input.
- ZapFrom - Generates multiple lightning bolts outwards from the edges of objects in the !FromObj input clip, and renders them over a background input.
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Gradients & Grid
- Gradient - Makes a smooth color gradient across the screen using given Start and End locations and colors, then optionally combines the gradient with a background clip.
- GradientMulti - Generates a smooth multi-color gradient using multiple control points, and optionally combines the gradient with a background clip.
- GradientRadial - Makes a smooth radial color gradient in an ellipse shape, given Center, Inner Radius, and Outer Radius parameters, and optionally combines the gradient with a background clip.
- Grid - Generates a grid of lines and combines it with a background clip.
- Shape - Draws a shape into the image. Shapes range from polygons and circles to stars, flower shapes, and swirled starfish shapes.
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Procedural Textures
- Sparkles - Generates a field of sparkling glint effects.
- SparklesColor - Generates a field of sparkling Glint effects with varying colors.
- TextureCells - Generates an image of procedural cellular shapes.
- TextureChromaSpiral - Creates an abstract texture by applying a WarpChroma effect to a procedurally generated noise texture.
- TextureFlux - Creates a moving texture of fluctuating liquid or cellular patterns.
- TextureFolded - Creates an abstract texture resembling folded cloth or liquid that can be animated to give a dynamic turbulent effect.
- TextureLoops - Generates a pattern of overlapping loop shapes.
- TextureMoire - Creates an abstract Moire texture by adding together two patterns of concentric rings.
- TextureNeurons - Creates a moving texture resembling moving nerve cell tendrils.
- TextureNoiseEmboss - Creates an abstract texture by applying a Emboss Shiny effect to a procedurally generated noise texture.
- TextureNoisePaint - Creates an abstract texture by applying an AutoPaint effect to a procedurally generated noise texture.
- TexturePlasma - Creates an abstract texture resembling an electrical plasma effect.
- TextureSpots - Creates a field of spots that can be distorted and animated.
- TextureTiles - Draws a repeating pattern of hexagons, triangles, diamonds, or stars.
- TextureWeave - Creates an abstract texture resembling perpendicular woven strands.
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Fractal Clouds
- Clouds - Generates a procedural noise texture.
- CloudsColorSmooth - Generates a full color clouds texture.
- CloudsMultColor - Generates a procedural noise texture like S_Clouds and tints the colors using an additional color noise texture.
- CloudsPerspective - Generates a procedural noise texture transformed onto a 3D plane with perspective.
- CloudsPsyko - Generates a procedural noise texture, and passes this through a colorizing process.
- CloudsVortex - Generates a procedural noise texture twisting into a vortex.
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Time Effects
- Feedback - The previous frames of the input clip are transformed and combined with the current frame to give a variety of effects inspired by video feedback.
- FeedbackBubble - The previous frames of the input clip are distorted by a solid noise pattern, transformed, and combined with the current frame to give a variety of possible effects.
- FeedbackDistort - Generates time based feedback effects while distorting the trails using a second input clip.
- FieldRemove - Adaptively removes video field interlacing artifacts from areas with motion, without blurring the stationary parts of the image.
- FreezeFrame - Freezes motion for each duration of Freeze Frames. For example if Freeze Frames is 5 and the source frames are: 1 2 3 4 5 6 7 8 9 10 11... the output frames would be: 1 1 1 1 1 6 6 6 6 6 11... On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
- GetFrame - Retrieves a specified frame from the source clip for each destination frame.
- JitterFrames - Each output frame receives a random frame between the current frame plus and minus the Jitter Frame Dist.
- MotionDetect - For each frame, finds the difference between the frame and a frame before it. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
- NearestColor - Collects pixel colors from the input clip's frames that are closest to the given Match Color.
- RandomEdits - Randomly re?edits the entire source clip.
- ReverseClip - Reverses the frame order of a clip, and optionally also reverses the fields of each frame. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
- ReverseEdits - Independently reverses segments of the input clip. For example if Edit Frame Length is 5, and the input clip frames are: 1 2 3 4 5 6 7 8 9 10 11... the output frames would be: 5 4 3 2 1 10 9 8 7 6 15... On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
- TimeAverage - Each output frame is the average of multiple input frames: from the current frame, back to a given number of previous frames.
- TimeDisplace - Displaces the Source clip by variable amounts in time depending on the brightness values of a Matte input. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
- TimeSlice - Divides the output frame into slices, where each slice receives a different frame from the source clip. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
- TimeWarpRGB - Shifts the red, green, and blue channels in time by different amounts, to give a temporal chroma distortion. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
- Trails - The previous frames of the input clip are combined with the current frame to give a variety of 'time trails' effects.
- TrailsDiffuse - The previous frames of the input clip are processed with a pixel diffusion process and then combined with the current frame.
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Flicker Tools
- Flicker - Scales the colors of the source clip by different amounts over time for a flickering effect.
- FlickerMatch - Adds flicker to the Source clip using the flicker from a second Match clip.
- FlickerMatchColor - Adds color changes to the Source clip using the color changes from a second Match clip.
- FlickerMatchMatte - Adds flicker to the Source clip using the flicker from a second Match clip, in the areas specified by a Matte.
- FlickerMchMatteColor - Adds color changes to the Source clip using the color changes from a second Match clip, in the areas specified by a Matte.
- FlickerRemove - Removes temporal flickering from the Source clip. For example, old footage with uneven exposure times can be smoothed out with this effect.
- FlickerRemoveColor - Removes temporal color changes from the Source clip.
- FlickerRemoveMatte - Removes temporal flickering from the Source clip using a Matte clip to specify the area where the average brightness should remain constant.
- FlickerRmMatteColor - Removes temporal color changes from the Source clip using a Matte clip to specify the area where the average color should remain constant.
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Dissolve Transitions
- DissolveBlur - Transitions between two inputs clips while blurring each.
- DissolveBubble - Transitions between two input clips using a bubble warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
- DissolveDiffuse - Transitions between two input clips by scrambling the pixels of the inputs within an area determined by Max Amount.
- DissolveFilm - Performs a transition in a film-like color space to preserve highlights during the dissolve.
- DissolveGlow - Performs a transition while adding glow to both clips.
- DissolveLuma - Transitions between two input clips using a pattern derived from their luminances.
- DissolvePuddle - Transitions between two input clips while warping by a circular pattern of waves. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
- DissolveSpeckle - Transition between two input clips using a speckled noise pattern.
- DissolveStatic - Transitions between two input clips using random pixel static.
- DissolveVortex - Transitions between two input clips using a vortex warping function.
- DissolveWaves - Transitions between two input clips using a waves warping function.
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Wipe Transitions
- WipeBlobs - Performs a wipe transition between two input clips using a pattern of blobs generated by a noise function.
- WipeBubble - Wipes between two input clips with a bubble-warp process performed within the transition area.
- WipeCells - Performs a wipe transition between two input clips using a pattern of procedurally generated cellular shapes.
- WipeChecker - Performs a wipe transition between two input clips using a grid of growing or shrinking checkers.
- WipeCircle - Performs a wipe transition between two input clips using a growing or shrinking circle.
- WipeClock - Performs a clock wipe transition between two input clips.
- WipeClouds - Transitions from the first clip to the second using a moving cloud texture.
- WipeDiffuse - Wipes between two input clips with a pixel?diffusion process performed within the transition area.
- WipeDots - Performs a wipe transition between two input clips using a grid of growing or shrinking dots.
- WipeDoubleWedge - Performs a wipe transition between two input clips using two wedge shapes.
- WipeFourWedges - Performs a wipe transition between two input clips using a pattern of four wedges merging into an 'X' shape.
- WipeLine - Performs a simple line wipe transition between two input clips.
- WipePixelate - Transitions between two input clips by adding blocks of pixels of one clip onto another in a semi-random order.
- WipeRectangle - Performs a wipe transition between two input clips using a growing or shrinking rectangle.
- WipeRings - Performs a wipe transition between two input clips using a pattern of concentric rings.
- WipeStar - Performs a wipe transition between two input clips using a star shape.
- WipeStripes - Performs a wipe transition between two input clips using a series of stripes.
- WipeTiles - Performs a wipe transition between two input clips using a pattern of growing or shrinking hexagons, triangles, diamonds, or stars.
- WipeWedge - Performs a wipe transition between two input clips using a wedge shape.
- SwishPan - Performs a transition by panning one image off and another on with motion blur.
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Support
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Reviews
- ComputerArts July 2004
- Creative Cow by Peter Wiggins
- LAFCPUG, by Ned Soltz, January 2004
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Render Farm Information
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Special Note
Sapphire 1 was unofficially supported in Motion 1 & 2
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See Also
- GenArts Sapphire Lighting - State-of-the-art lighting and glow effects.
- GenArts Sapphire Stylize - Plug-ins for Paint, Kaleidescope, Mosaics, Film Effects, Embossing and other stylizing
- GenArts Sapphire Adjust, Blur, Distort - Adjust, Composite, Blur and Sharpen, Distort, Warp and Shake


