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GenArts Sapphire Render, Time, Transition

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Contents

The Stats

Compatibility
Mac Universal AE 7 CompatibleAfter Effects CS3 CompatibleMac OSX Leopard CompatibilityFxPlug

Purchase

Note: Individual boxes have been discontinued.

Download

Description

Sapphire Plug-ins extend the capabilities of editing and effects workstations by providing digital artists with a collection of state-of-the-art image processing and synthesis effects.

Features

  • Over 30 new effects and many enhancements in version 2.
  • Includes support for Adobe CS3, Smart FX, and Mac Intel.
  • Support for Mac OS 10.5 Leopard and Mac Intel hardware.
  • Support for Windows Vista
  • More than 200 total plug-ins in full package for image processing and synthesis.
  • All plug-ins have multiple options and parameters that can be adjusted and animated for creating an unlimited range of effects.
  • Resolution independent, antialiased, high quality images.
  • Online hyper-linked documentation for all plug-ins.
  • Support for Mac Intel hardware.
  • Dual, Quad, and 8-core support for faster rendering.
  • Support for 8 bit and 16 bit image formats.
  • On-screen user interface for visual control of parameters in After Effects and Premiere Pro.
  • Only one license is needed to use the plug-ins with all AE compatible applications on the same computer.
  • Free network rendering on After Effects, Combustion, and Digital Fusion.

Lightning Zaps

  • Zap - Generates lightning bolts between two points, and renders them over a background.
  • ZapTo - Generates a forked lightning bolt from a given point to the edges of objects in the ToObject input clip, and renders it over a background input.
  • ZapFrom - Generates multiple lightning bolts outwards from the edges of objects in the !FromObj input clip, and renders them over a background input.

Gradients & Grid

  • Gradient - Makes a smooth color gradient across the screen using given Start and End locations and colors, then optionally combines the gradient with a background clip.
  • GradientMulti - Generates a smooth multi-color gradient using multiple control points, and optionally combines the gradient with a background clip.
  • GradientRadial - Makes a smooth radial color gradient in an ellipse shape, given Center, Inner Radius, and Outer Radius parameters, and optionally combines the gradient with a background clip.
  • Grid - Generates a grid of lines and combines it with a background clip.
  • Shape - Draws a shape into the image. Shapes range from polygons and circles to stars, flower shapes, and swirled starfish shapes.

Procedural Textures

  • Sparkles - Generates a field of sparkling glint effects.
  • SparklesColor - Generates a field of sparkling Glint effects with varying colors.
  • TextureCells - Generates an image of procedural cellular shapes.
  • TextureChromaSpiral - Creates an abstract texture by applying a WarpChroma effect to a procedurally generated noise texture.
  • TextureFlux - Creates a moving texture of fluctuating liquid or cellular patterns.
  • TextureFolded - Creates an abstract texture resembling folded cloth or liquid that can be animated to give a dynamic turbulent effect.
  • TextureLoops - Generates a pattern of overlapping loop shapes.
  • TextureMoire - Creates an abstract Moire texture by adding together two patterns of concentric rings.
  • TextureNeurons - Creates a moving texture resembling moving nerve cell tendrils.
  • TextureNoiseEmboss - Creates an abstract texture by applying a Emboss Shiny effect to a procedurally generated noise texture.
  • TextureNoisePaint - Creates an abstract texture by applying an AutoPaint effect to a procedurally generated noise texture.
  • TexturePlasma - Creates an abstract texture resembling an electrical plasma effect.
  • TextureSpots - Creates a field of spots that can be distorted and animated.
  • TextureTiles - Draws a repeating pattern of hexagons, triangles, diamonds, or stars.
  • TextureWeave - Creates an abstract texture resembling perpendicular woven strands.

Fractal Clouds

  • Clouds - Generates a procedural noise texture.
  • CloudsColorSmooth - Generates a full color clouds texture.
  • CloudsMultColor - Generates a procedural noise texture like S_Clouds and tints the colors using an additional color noise texture.
  • CloudsPerspective - Generates a procedural noise texture transformed onto a 3D plane with perspective.
  • CloudsPsyko - Generates a procedural noise texture, and passes this through a colorizing process.
  • CloudsVortex - Generates a procedural noise texture twisting into a vortex.

Time Effects

  • Feedback - The previous frames of the input clip are transformed and combined with the current frame to give a variety of effects inspired by video feedback.
  • FeedbackBubble - The previous frames of the input clip are distorted by a solid noise pattern, transformed, and combined with the current frame to give a variety of possible effects.
  • FeedbackDistort - Generates time based feedback effects while distorting the trails using a second input clip.
  • FieldRemove - Adaptively removes video field interlacing artifacts from areas with motion, without blurring the stationary parts of the image.
  • FreezeFrame - Freezes motion for each duration of Freeze Frames. For example if Freeze Frames is 5 and the source frames are: 1 2 3 4 5 6 7 8 9 10 11... the output frames would be: 1 1 1 1 1 6 6 6 6 6 11... On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
  • GetFrame - Retrieves a specified frame from the source clip for each destination frame.
  • JitterFrames - Each output frame receives a random frame between the current frame plus and minus the Jitter Frame Dist.
  • MotionDetect - For each frame, finds the difference between the frame and a frame before it. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
  • NearestColor - Collects pixel colors from the input clip's frames that are closest to the given Match Color.
  • RandomEdits - Randomly re?edits the entire source clip.
  • ReverseClip - Reverses the frame order of a clip, and optionally also reverses the fields of each frame. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
  • ReverseEdits - Independently reverses segments of the input clip. For example if Edit Frame Length is 5, and the input clip frames are: 1 2 3 4 5 6 7 8 9 10 11... the output frames would be: 5 4 3 2 1 10 9 8 7 6 15... On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
  • TimeAverage - Each output frame is the average of multiple input frames: from the current frame, back to a given number of previous frames.
  • TimeDisplace - Displaces the Source clip by variable amounts in time depending on the brightness values of a Matte input. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
  • TimeSlice - Divides the output frame into slices, where each slice receives a different frame from the source clip. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
  • TimeWarpRGB - Shifts the red, green, and blue channels in time by different amounts, to give a temporal chroma distortion. On AE, this effect should be applied directly to a clip because any prior effects on the same clip will be ignored.
  • Trails - The previous frames of the input clip are combined with the current frame to give a variety of 'time trails' effects.
  • TrailsDiffuse - The previous frames of the input clip are processed with a pixel diffusion process and then combined with the current frame.

Flicker Tools

  • Flicker - Scales the colors of the source clip by different amounts over time for a flickering effect.
  • FlickerMatch - Adds flicker to the Source clip using the flicker from a second Match clip.
  • FlickerMatchColor - Adds color changes to the Source clip using the color changes from a second Match clip.
  • FlickerMatchMatte - Adds flicker to the Source clip using the flicker from a second Match clip, in the areas specified by a Matte.
  • FlickerMchMatteColor - Adds color changes to the Source clip using the color changes from a second Match clip, in the areas specified by a Matte.
  • FlickerRemove - Removes temporal flickering from the Source clip. For example, old footage with uneven exposure times can be smoothed out with this effect.
  • FlickerRemoveColor - Removes temporal color changes from the Source clip.
  • FlickerRemoveMatte - Removes temporal flickering from the Source clip using a Matte clip to specify the area where the average brightness should remain constant.
  • FlickerRmMatteColor - Removes temporal color changes from the Source clip using a Matte clip to specify the area where the average color should remain constant.

Dissolve Transitions

  • DissolveBlur - Transitions between two inputs clips while blurring each.
  • DissolveBubble - Transitions between two input clips using a bubble warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
  • DissolveDiffuse - Transitions between two input clips by scrambling the pixels of the inputs within an area determined by Max Amount.
  • DissolveFilm - Performs a transition in a film-like color space to preserve highlights during the dissolve.
  • DissolveGlow - Performs a transition while adding glow to both clips.
  • DissolveLuma - Transitions between two input clips using a pattern derived from their luminances.
  • DissolvePuddle - Transitions between two input clips while warping by a circular pattern of waves. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
  • DissolveSpeckle - Transition between two input clips using a speckled noise pattern.
  • DissolveStatic - Transitions between two input clips using random pixel static.
  • DissolveVortex - Transitions between two input clips using a vortex warping function.
  • DissolveWaves - Transitions between two input clips using a waves warping function.

Wipe Transitions

  • WipeBlobs - Performs a wipe transition between two input clips using a pattern of blobs generated by a noise function.
  • WipeBubble - Wipes between two input clips with a bubble-warp process performed within the transition area.
  • WipeCells - Performs a wipe transition between two input clips using a pattern of procedurally generated cellular shapes.
  • WipeChecker - Performs a wipe transition between two input clips using a grid of growing or shrinking checkers.
  • WipeCircle - Performs a wipe transition between two input clips using a growing or shrinking circle.
  • WipeClock - Performs a clock wipe transition between two input clips.
  • WipeClouds - Transitions from the first clip to the second using a moving cloud texture.
  • WipeDiffuse - Wipes between two input clips with a pixel?diffusion process performed within the transition area.
  • WipeDots - Performs a wipe transition between two input clips using a grid of growing or shrinking dots.
  • WipeDoubleWedge - Performs a wipe transition between two input clips using two wedge shapes.
  • WipeFourWedges - Performs a wipe transition between two input clips using a pattern of four wedges merging into an 'X' shape.
  • WipeLine - Performs a simple line wipe transition between two input clips.
  • WipePixelate - Transitions between two input clips by adding blocks of pixels of one clip onto another in a semi-random order.
  • WipeRectangle - Performs a wipe transition between two input clips using a growing or shrinking rectangle.
  • WipeRings - Performs a wipe transition between two input clips using a pattern of concentric rings.
  • WipeStar - Performs a wipe transition between two input clips using a star shape.
  • WipeStripes - Performs a wipe transition between two input clips using a series of stripes.
  • WipeTiles - Performs a wipe transition between two input clips using a pattern of growing or shrinking hexagons, triangles, diamonds, or stars.
  • WipeWedge - Performs a wipe transition between two input clips using a wedge shape.
  • SwishPan - Performs a transition by panning one image off and another on with motion blur.

Support

Reviews

Render Farm Information

Render Farm Plug-in Policies

Special Note

Sapphire 1 was unofficially supported in Motion 1 & 2

See Also