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Zaxwerks Stackwerks
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The Stats
- Developer: Zaxwerks
- Version: 1.1.1
- Platforms: Macintosh: G4/G5 Power Mac or Intel Mac, Mac OS X 10.3.9, 10.4.11, and 10.5.2 and higher
- Host Applications: Apple Motion 2 or 3
- Note: This plug-in only works in Apple Motion, it is not compatible with any other host.
- Compatibility with Mac Universal Binary and Mac OSX Leopard Compatibility
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Description
Stackwerks brings the power of 3D animation to Apple's Motion 2. Choose from a wide range of primitives and apply textures to different parts of each object. Textures may be images, movies, text, or any Motion layer, so Stackwerks integrates well with Motion.
You may build a hierarchy of objects and animate each object independently, allowing for advanced animations.
Since Stackwerks is 3D, you may animate the objects, camera and lights, giving you visual possibilities not available through Motion alone.
Features
- Animated 3D primitives for Motion 2
- Primitives include plane, sphere, cube, cylinder, and many more
- Real-time GPU accelerated rendering
- Parent objects to each other for complex animations
- Animate the camera and lights
- On-screen annotations show you lights and animation paths
Stackwerks brings true 3D to Apple Motion 2. By using Apple's native FxPlug standard, Stackwerks can be used to assemble animated 3D sequences in realtime.
You can add up to ten Stackwerks objects per layer. Each object is a 3D primitive that can be colored with multiple textures. Since Color Maps can be Motion layers, you can texture your objects with any animated sequence that you can build in Motion.
Speaking of animation, each object can be independently animated -- or you can parent several objects to another to create hierarchical structures.
See how the Stackwerks plug-in can be used to create compelling 3D imagery in Motion.
Choose Your Object Shape
Each Stackwerks object can be one of many primitives. Object Shapes include Plane, Sphere, Cylinder, Cone, Cube, Pyramid (3), Pyramid (4), Torus, and Null. Nulls don't have an actual shape but are very useful when animating. Some objects can be built with different parts turned off. For example, cylinders and cubes don't have to have a top or bottom.
Materials and Texturing
Each object can have a base color and up to two textures, allowing you to assemble your objects in many different combinations. You can choose which sides get which Color Map. You may also choose a different Base Material for each object. Choices include Absolute Color, Flat, Satin, Plastic, and Polished.
Hierarchical Animation
While you can animate each object separately, you may also parent one object to another, creating a chain of hierarchies. By using NULL objects, you create even more complex hierarchies.
Showing Animation Paths
With a click of a button you can view the animation path for each object. You can also view icons for the lights in the scene. Use these annotations to get your scene just right.
3D Camera and Lights
To compliment the set of 3D tools for the objects, Stackwerks also has a 3D Camera and 3D Lights -- all of which you can animate. You can choose from Directional, Point, and Spot lights and directional and Spot lights can cast shadows.
Hardware or Software Rendering
Once you have your project ready for final output, you can choose from a variety of rendering options. For the fastest (but lowest quality) output, choose the GPU-accelerated hardware rendering with an Anti-Alias level of 1.
For higher quality (but still GPU-accelerated) output, increase the Anti-Alias level.
Finally, if you must have the best quality, choose Software rendering, which uses the Zaxwerks professional quality software renderer.
