Cebas finalRender for Maya v2.0 (Win)

Cebas finalRender for Maya
One of the best integrated rendering systems for Maya and easiest and most efficient integrated pipeline systems of all renderers on the market

Renowned for being the workhorse renderer for many bigger and even smaller productions, finalRender 2 for Maya goes way beyond just being a "simple" rendering application, with its all new revolutionary ShaderGrind™ concept of writing shader code, right within the Maya GUI. ShaderGrind brings total access and control to finalRender's raytracing core and represents the next evolutionary step of writing individual shaders in Maya. What was in the past, a task for highly skilled experts, can now be easily accomplished by any Lighting TD or Texturing Lead.

Highlights

finalRender R2 for Maya is an advanced rendering system offering the latest state-of-the-art rendering technology. finalRender R2 for Maya is based on the standalone rendering core of "Stage-2", which enables the same renderer to work with multiple applications.

Below is a short list of key features found in finalRender R2 for Maya.

  • Support for Maya 2009, Maya 2010 and Maya 2011
  • 32-Bit support
  • 64-Bit support 
  • Full Maya stereo camera rendering support
  • Enhanced multi-core support for even faster translation times
  • Updated licensing model: <32 cores per license (16 local+16 remote) 
  • Real-world physical camera exposure model
  • Supported polygons, rendertime subdiv, NURBS, Maya hierarchical subdivs without exceptions
  • Dedicated, ready-to-render finalRender material
  • Particles, including support of per-particle data (even on particle-instanced geometry)
  • Advanced texture baking
  • Many custom shaders, including shaderGrind with which to develop your own
  • Ultra fast, flicker free GI
  • Maya Shading Network support
  • finalRender Stage-2 shader SDK (ships with the product)
  • True distributed network rendering
  • High resolution bitmap rendering >20k
  • Support for image file formats including OpenEXR, RPF and RLA
  • Photometric light support
  • True area shadow support
  • Real area light support
  • Network rendering support
  • Particle rendering
  • Fast 3d motion blur
  • Advanced caustic rendering effects
  • Highly optimized skin shader included
  • Special multi-million polygon rendering mode
  • Automatic and scene-dependent ray tracing optimization
  • Multiple real world cameras 
  • True micro-triangle displacement support
  • Advanced fast NURBS tessellation
  • Efficient geometry instancing
  • Native support for ReelSmart Motionblur (2d)
  • Sub-division surfaces at render time