e-on Software Carbon Scatter v2.0
Carbon Scatter is the most simple and straightforward solution for creating complex and detailed populations
The Carbon Scatter plug-ins integrate e-on's patented EcoSystemâ„¢ algorithms directly inside leading CG applications, allowing you to populate your scenes with millions of native objects, and render them with your favorite renderer.
Highlights
Population Technology
- Patented EcoSystem technology!
- Non-overlapping instances
- Variations of instance with SolidGrowthCS plants
- Animated instances
Powerful Layering System
- Stack multiple EcoSystem population layers
- Add multiple objects to each layer
- Control affinity between layers
- Advanced Instancing
- Control density, size, orientation, etc. of instances
- Advanced fractal algorithms for natural populations
- Full control of population parameters using graph
- Image based populations
- Interactive Instance Painting
- Paint onto objects or in the global EcoSystem
- Paint at any angle, including under objects
- Rendering
- Native rendering using V-Ray or MentalRay
- Render millions of instance
- Multithreaded, renders using all your CPUs
- User Interface
- Accurate preview using boxes, billboards or full geometry
- Easy to use interface
- Direct access to instance materials
- Cull instances outside of camera frustum
What's New in Carbon Scatter 2?
- Vast library of 3D plants (with variations!) and billboards included
- Edit SolidGrowth plants thanks to the additional Cabon Botanica extension for Carbon Scatter
- Blazing fast population algorithms for interactive feedback
- Populate instances at 360° around objects
- Scatter inside/along curves
- Create color variations among instances
- Stacked instances (e.g. piles of rubble)
- Faster display of ecosystem instances
- Control the phase of EcoSystem instances
- Easy Access to EcoSystems
- Control Ecosystems with Native Splines
- Point Cloud display of EcoSystem instances
- Support for Nitrous display in 3ds Max






