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v6 Sitni Sati FumeFX for Maya

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Sitni Sati FumeFX for Maya
   

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Sitni Sati FumeFX 6

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A powerful fluid dynamics plugin designed for simulation and rendering of realistic explosions, fire, smoke and other gaseous phenomena

Sitni Sati FumeFX for Maya is unrivaled in its ability to capture the subtlety and complexity of fluid gas behavior, designed for simulation and rendering of realistic explosions, fire, smoke and other gaseous phenomena.  It is favored among visual effects artists, game developers, visualization professionals, and everyone else who demands the utmost in realism.

FumeFX’s speed, usability, and quality made it our tool of choice while working on “Thor”. Its cross-platform API allowed us to create a suite of tools to visualize and render our simulations within Maya. This flexibility allowed us to utilize our existing lighting pipeline while integrating FumeFX into our studio. We continue to collaborate with Sitni Sati to expand on our initial FumeFX in Maya success and look forward to using it on future shows.

Richard Sutherland, CG Supervisor, Luma Pictures

Sitni Sati FumeFX for Maya 6.0 new features

Explosion Preprocess Option

Are you aiming for that Hollywood-level explosion in your scenes? Look no further! With the new Explosion Preprocess option, you have the ultimate tool for advanced shading and rendering of cinematic explosions, seamlessly integrated with the Arnold renderer. Elevate your explosions to a whole new dimension of realism and visual impact.

Pyro Vorticity for Enhanced Detail

Dive into the world of intricate details with the new Pyro Vorticity feature. Add a mesmerizing variety of details to flow interiors and flow boundaries, be it fire or smoke. Watch your simulations transform into dynamic pyroclastic flows, complete with an abundance of fine details that will leave your audience in awe.

Surface Breaker

Want to add that extra oomph to your simulations? Say hello to the Surface Breaker. Effortlessly incorporate medium-sized details or introduce captivating surface disturbances within homogenous flows.

Simple Source Power-Up

Simple source now has the capability to directly add pressure to your FumeFX simulation. Craft explosions that send shockwaves through your scenes or create areas of low and high pressure.

Custom Velocity Control

The Object Source now features a separate control for specifying custom velocity vectors that allows artists to direct the flow of simulations with precision.

Adaptive Grid Mastery

Achieve improved control over your simulations with FumeFX’s Adaptive Grid attributes. Now, you can tailor your grid expansion by velocity and added pressure, all while retaining the option to disable adaptive grid contraction. Fine-tune your simulations to match your vision flawlessly.

FumeFX feature film and games reel


Video clips are courtesy of Blur Studio, Iloura, Hydraulx, Luma Pictures, Mr. X, Pixomondo, Mr. Ruairi Robinson and Uncharted Territory.

Workflow

The FumeFX user interface is tightly integrated within Maya attribute editor and combines all the major fluid simulation components making the simulation setup easy and efficient. It allows the user to change parameters during the simulation with instant feedback within the GPU accelerated Maya Viewport 2.0.

Sitni Sati FumeFX for Maya interface

Interface

The FumeFX interface integrates simulation, rendering, viewport and GPU viewport parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters.

Sitni Sati FumeFX for Maya GPU accelerated viewportGPU Viewport

The GPU accelerated viewport produces render-comparable images to give instant feedback on the appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation.

* supported on Maya 2015ext1 and newer

Sitni Sati FumeFX for Maya network simulationNetwork

In order to boost productivity, FumeFX can utilize BackBurner, Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed.

Simulation

The FumeFX simulation core has been constantly improved and refined to deliver a high level of realism with minimal simulation times. With over 12 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.

Realistic explosion in Maya

The Solver

The QCG solver in FumeFX is optimized for speed and robustness. It will deliver even the most demanding simulation tasks with the aid of highly parallelized code.

Burning candle in Autodesk Maya

Combustion with Oxygen

The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process.

FumeFX vorticity

Vorticity

With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel.

Dragon breath fire fluid simulation

N-Sim

It is a great time-saving solution. This allows the user to simulate multiple overlapping grids simultaneously while all fields propagate between the overlapping grid boundaries automatically.

Pyroclastic cloud

Wavelet Turbulence

It’s never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution and refine explosions, fire or smoke.

Autodesk Maya building destruction

Particles

Different FumeFX-based operators provide ultimate particle control.

Flexibility

When it comes to flexibility FumeFX has no rivals. Its tools offer user control over almost every simulation parameter where changes are based on the grid data. It is even possible to use deformers to fine tune the shape of the volumetric effect – making a tornado has never been easier.

Tornado with FumeFX and MayaRender Warps

Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the Maya Viewport or in rendered images.

FumeFX EffectorsEffectors

Gain creative control over almost every simulation parameter and field. With Effectors, it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step.

Maya simulation retimingPost Processing

The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow.

 

Rendering

FumeFX for Maya has its own shading support for Arnold and mental ray. Other renderers like Redshift, Octane, VRay can render FumeFX caches by using the OpenVDB file format.

fumefx for maya renderRender

FumeFX has its own built-in illumination map and multiple scattering models for faster rendering. It also supports the rendering of the motion blur.

fumefx for maya shadingShading

The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color.

fumefx for maya arnoldArnold

Native FumeFX-Arnold shader integration allows the user to render fire and smoke with utmost realism and render the .fxd caches directly. Standard Shader AOV support for normal, depth, and velocity pass.

Maya 2019 – 2024, latest Arnold renderer, Windows 10 or later.

 

Version 6

  • FumeFX 6 features new Explosion Preprocess set of options that enable user to create advanced shading of cinematic explosions by using the Arnold renderer.
  • Added new FumeFX Pyro Vorticity with Surface Breaker. This vorticity type adds different type of details to flow interior and flow boundary (fire or smoke) which results in simulations that resemble pyroclastic flows with plenty of fine detail. Surface Breaker can be used to add medium-sized detail or to break surface of homogenous flow.
  • Simple Source has new capability to directly add pressure to the FumeFX simulation. This feature can be used to enhance explosions and create areas of low and high pressure which will then result in fluid to move towards the source or away from it.
  • Object Source now has a separate control where user can specify custom velocity vector.
  • FumeFX adaptive grid attributes allow user to have separate control over grid expansion by velocity and added pressure and to disable adaptive grid contraction.
  • Support for Maya 2024 and Arnold 7.2.2.1

 

Version 5.0.4

Released July 22, 2019

Sitni Sati releases FumeFX™ 5.0.4 update for Autodesk® 3ds Max®. In addition to bug fixes, this update includes GPU Viewport support for 3ds Max 2020.1 detachable viewports that allows artists to use the detached view as they were using the old FumeFX preview window. FumeFX 5.0.4 adds more controls and updated preview for Turbulence Noise as well as new Affect Velocity Magnitude Mode. Another great addition is the Parameter Check dialog that allows users to quickly determine which simulation parameters were changed from their default values.

Viewport

  • Added compatibility with 3ds max 2020.1 undockable viewport. You can now use it in the same fashion as the old FumeFX Preview Window.
  • Fixed when GPU viewport is in maximized ortho/persp/cam view and then changed to another persp/cam view it will stop displaying.
  • Fixed FumeFX Wind display bug with Spherical type and Linear falloff.
  • Fixed VRay lights that didn’t work inside the GPU Viewport.

User Interface

  • Added Turbulence Noise rasterized view.
  • Changed Turbulence noise parameter Offset renamed to Time Offset.
  • Changed Simulation rollout layout.
  • Changed FumeFX Wind Scale parameter is now in world units like it is for the Turbulence Noise inside the FumeFX dialog.
  • Added FumeFX Wind to the list of objects to create from obj/sources dialog.
  • Added Parameter Check option to the FumeFX menu.

Simulation

  • Fixed tyFlow particle velocities that were too large.
  • Added Affect Velocity Magnitude Mode to Turbulence Noise.
  • Added Small Detail Scale parameter to Turbulence Noise.
  • Added Small Detail Amount parameter to Turbulence Noise.
  • Added Small Detail Scale parameter to FumeFX Wind.
  • Added Small Detail Amount parameter to FumeFX Wind.
  • Added noise preview to FumeFX Wind.

FumeFX 5.0.4 Velocity Magnitude Mode

Rendering

  • FumeFX 5.0.4 is built with Arnold® 5.3.1.1.
  • Fixed not working Falloff with Arnold® render.
  • Fixed FumeFX for 3ds max 2020 that didn’t show FumeFX and FusionWorks Render Elements.

Version 5.0

  • Up to 30% faster simulations.
  • Speed improvements for the QCG solver. It is now able to use near 100% CPU even on machines with 20+ cores.
  • Improved simulation consistency with various CPU thread counts.
  • Improved simulation scaling. Grids of different spacing will result in similar simulations.
  • Improved collision objects.
  • Improved emissions from object sources.
  • Support for nParticles with FumeFX Particle Emitter.
  • Vorticity II optimizations include faster calculations and lower memory requirements.
  • New conservative advection.
  • Smooth retiming regardless of simulation sub-steps and retiming scale factor.
  • Ability to retime simulation during the Wavelet Turbulence pass.
  • Added OpenVDB support for Wavelet Turbulence simulation.
  • User interface improvements.
  • The updated FumeFX shelf provides access to FumeFX and source creation as well as simulation control.
  • FumeFX GPU (Maya 2015ext1 and newer) accelerated display has been integrated within the Maya Viewport 2.0.
  • Updated viewport display of voxel data.
  • Per channel lossy fxd I/O.
  • Multithreaded fxd compression.
  • Minimized grid size at save
  • smaller caches.
  • Option to load caches at reduced detail.
  • Various OpenVDB caches optimizations and fixes.
  • New FumeFX
  • Arnold shader that supports Arnold’s Standard Volume shader.
  • Added Standard Shader support for Arnold AOV’s depth, motion vector, and normals.
  • Ability to use larger advection stride.
  • Fixed color channel bleeding during the simulation.
  • Fixed Deferred caches so they wait for large caches to be completely written to disk

New in v4.1 Update

  • New support for Mac OSX

What’s new in version 4.0?

  • New, faster solver.
  • New vorticity type.
  • Sharpening of various channels during the simulation.
  • New burning model with oxygen.
  • Wavelet or Post simulation to be able to wait for caches (DC-deferred caches option).
  • Infinite nesting of N-Sim grids.
  • Faster cache pre-processing at render time.
  • Email notifications.
  • Spline Follow force.
  • Faster application of objects and sources.
  • Defector objects voxelization resolution and minimal voxelization.
  • OpenVDB support.
  • Effector has an option to use a 3D Texmap for input.
  • Field3D and OpenVDB importer allows for channels assignment.
  • PRT|PDC particle system.
  • Direct picking of ParticleFlow events.
  • ParticleFlow float and vector channel access.
  • Motion blur rendering support.
  • Black-body shader.
  • Support for VRay’s deep data.
  • Sharpening of fire and smoke at render time.
  • Faster mental ray shader Illumination Map computation
  • Faster rendering preprocessing.
  • Recently used caches list.
  • Quick path/filename versioning.
  • Cache files delete.
  • Read-only mode so that user can’t overwrite caches by an accident.
  • CPU Preview Window can have shadows as well.
  • Shadows inside the Maya viewport.
  • Preview Window exact window size.
  • Support for 64-bit Windows only.
fumefx billowing smoke and fire tutorial

Sitni Sati FumeFX Billowing Smoke and Fire

Learn how to setup a realistic billowing smoke in FumeFX. This is the type of billowing smoke that can be used for effects like pyroclastic clouds.

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FumeFX logo

FumeFX Pyro Explosion Shader

Carlos Parmentier has a nice tutorial on using the Pyro explosion shader in FumeFX to get exactly the look you want.

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