Chaos Group V-Ray for Maya v2.40.2

Reduced Price until release of version 3.0! Buy 2.0 now and receive automatic upgrade to version 3.0 upon release.

Chaos Group V-Ray for Maya
Enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Highlights

Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. 
The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others. 


V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

This product is only available to customers in US, Canada, and Mexico.

Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.

Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. With official release of V-Ray for Maya in August 2009 V-Ray rendering solutions confirmed their image of indispensable tool that is always there help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.
 
V-Ray for Maya Key Features
  • Core Architecture
  • Multi-platform object-oriented API 
  • Fully multithreaded core 
  • Unified sampling system based on Schlick sampling 
  • Distributed rendering 
  • Efficient shading system specifically optimized for raytracing 
  • Modular architecture - many components of the system can be replaced with custom ones
Geometry
  • Efficient geometry handling 
  • True instance rendering 
  • On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included) 
  • On-demand geometry loading from disk files 
  • Displacement mapping 
  • Catmull-Clark and Loop subdivision surfaces 
  • Extensible with custom geometric primitives through the V-Ray SDK 
  • Particle rendering & particle istancer
 
Image Sampling
  • Three different image sampling methods 
  • Full-scene anti-aliasing 
  • Progressive path tracing 
  • Support for additional render elements (diffuse, reflection, GI, etc) 
  • Advanced color (tone) mapping controls 
  • Extensible with custom image samplers through the V-Ray SDK
Illumination
  • Physically accurate full global illumination solutions
  • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
  • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects 
  • Physically accurate area lights 
  • Efficient illumination from HDR environments 
  • Procedural sun & sky models 
  • Extensible with custom lights through the V-Ray SDK
Shaders
  • Physically plausible materials 
  • Blurry reflections/refractions 
  • Accurate hilights 
  • Set of fast Sub-surface scattering shaders 
  • Support for efficient material layering 
  • Extensible with custom shaders through the V-Ray SDK
Camera Effects
  • Depth-of-field with bokeh effects 
  • Accurate motion blur 
  • Physical camera model 
  • Extensible with custom cameras through the V-Ray SDK
Extras
  • Extended matte/shadow capabilities 
  • Texture baking of any render element (GI, lighting, etc)
Frame buffer
  • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
  • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Integration with Maya
  • All features accessible from within Maya (no external applications required) Standalone version included (10 licenses) 
  • Support for many of the standard Maya shaders, lights, materials, procedural and utility textures
Download with Dongle
 

Updates in Version  2.4

   • V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (requires a Fermi or Kepler card and the newest nVidia drivers);
   • V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation);
   • Added a set for renderable curves (like the object properties, displacement, etc.);
   • VRayDistanceTex for Maya and Standalone.

Full List of Fixes and Modifications