Chaos Group V-Ray for Maya v3.0

Chaos Group V-Ray for Maya
Built to meet the creative demands of CG artists and modern production pipelines.

V-Ray 3.0 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya.

Highlights

V-Ray 3.0 for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.  Speed, control and quality are key reasons why so many artists and studios choose V-Ray. From award winning feature films, television shows and commercials, to automotive, architecture and product design, V-Ray 3.0 is built to handle productions of any size.

Features

Rendering

  • Intel® Embree Acceleration - for additional speed gains, V-Ray 3.0 includes an option to enable the Intel® Embree ray caster. Intel® Embree is integrated into the V-Ray core for static and motion-blurred geometry, proxy objects and instances.
  • Cache Geometry and Textures - scene data and textures can now be cached in between renders. This reduces scene load time and makes iterating even faster.
  • Dynamic Bucket Splitting automatically reduces the size of render buckets to maximize the use of multithreaded CPUs.
  • Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.
  • V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.
    • V-Ray RT GPU now supports Render Elements.
    • V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features.
  • Better Shading and Rendering of Hair and Fur - Improvements to character and creature workflows include optimized Hair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.
  • Render Mask to specify render regions using an object selection or image mask.
  • Trace Sets control which objects are visible to reflections and refractions.
  • Max Ray Intensity adds the ability to clamp secondary rays. This is an efficient way to remove noise generated by very bright sources while keeping dynamic range.
  • GI Texture Filtering - Added an option to use different texture filtering for GI samples. This can significantly reduce memory usage for GI calculations.
  • Distributed Rendering allows artists to use multiple computers working in parallel to render a single image.
  • Deep Image support including OpenEXR 2.2 format.
  • Isosurfaces - V-Ray 3.0 adds support for isosurfaces from volume grids using the VRayVolumeGrid node.
  • Metaballs - a new VRayMetaball node is added for direct ray tracing of isosurfaces from particle systems.

Lighting

Probabilistic Light Sampling for optimized rendering calculations of scenes with many lights.

Shading

  • Volume Shaders - Rendering volumetric effects including fluids, fire, smoke and heat haze is faster than ever using the built-in Phoenix FD volume shaders inside V-Ray 3.0.
  • OpenVDB and Field3D Support - Industry standard volume formats including OpenVDB,Field3D, and Phoenix FD can be imported and rendered directly using the VRayVolumeGrid node.*
  • *OSX support for OpenVDB and Field3D is in development.
  • Object-based and Ray Traced SSS - For added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination.
  • New Skin Shader - V-Ray 3.0 includes a new VRaySkinMtl shader with multi-layered subsurface scattering and reflections.
  • Pipeline Compatibility and Support for Open Standards
    • Alembic 1.5 for data interchange
    • GLSL for OpenGL shaders
    • OpenColorIO for accurate color management
    • OpenEXR 2.2 and Deep Images
    • OpenSubdiv including support for creases
    • OpenVDB and Field3D for volumes
    • OSL for programmable shaders
    • Ptex for UV-less workflows
    • UDIM and UVTILE for advanced texture workflows
  • OSL support for programmable shaders.
  • OpenGL Shading Language [GLSL] - Load GLSL shader definitions using VRayGSLMtl andVRayGLSLTex shading nodes.
  • New Shaders
    • GGX Microfacet BRDF for better rendering of metal surfaces
    • VRayCurvature to sample the curvature of an underlying mesh.
    • VRayDistanceTex to return a specified color based on a point's distance to an object or group of objects.
    • VRayRaySwitchMtl - utility texture capable of returning a specified color or texture when a surface is sampled by different ray types (GI, reflection, refraction, etc.)
    • VRaySkinMtl - a dedicated skin shader with layered SSS and reflections.
    • VRayTemperature allowing users to specify a Kelvin temperature or floating point RGB value.
  • Multiple Texture Baking Options
    • Baking to Vertex Color Sets
    • Baking to Ptex
    • Baking to UDIM
    • Projection Baking

Workflow

  • V-Ray Frame Buffer - An improved V-Ray Frame Buffer adds Lens Effects, advanced color corrections and color management controls.
  • OpenSubdiv - V-Ray 3.0 integrates Pixar's OpenSubdiv for subdivision surfaces and meshes and includes support for creases.
  • Alembic - Import Alembic. ABC files using the V-Ray Proxy loader. V-Ray supports Alembic and .vrmesh files containing particles and hair.
  • V-Ray Proxy Improvements - Optimized import, loading, preview, and rendering of V-Ray Proxy objects.

Licenses

V-Ray 3.0 for Maya Workstation includes:

  • 1 User Interface floating license
  • 1 Universal Render Node floating license

To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. This hardware security key safely protects the V-Ray License from computer malfunctions, routine hardware maintenance, and equipment changes; and it provides users the ability to use V-Ray on multiple machines.

It is important to note that the hardware key is not a node-locked device. The V-Ray License Server is a floating license system, allowing multiple users to check out a license up to the maximum concurrent number of licenses available.

V-Ray for Maya purchases between February 20, 2014 and October 21, 2014 qualify for a free upgrade. They will receive 1 V-Ray 3.0 Workstation license and 2 Render Node licenses.


What's new in V-Ray 3.0 for Maya?

Faster Ray Tracing and Rendering Performance - V-Ray 3.0 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.

Faster Feedback - The new Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.

More Powerful V-Ray RT - New in V-Ray 3.0, V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.

  • V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features.
  • V-Ray RT GPU now supports Render Elements.

Advanced Characters and Creatures - Improvements to character and creature workflows include optimized Hair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.

Color Accurate Workflows - An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.

Volume Rendering - V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.

Production-Focused Tools - V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.

Pipeline Compatibility and Support for Open Standards

  • Alembic 1.5 for data interchange
  • GLSL for OpenGL shaders
  • OpenColorIO for accurate color management
  • OpenEXR 2.2 and Deep Images
  • OpenSubdiv including support for creases
  • OpenVDB and Field3D for volumes
  • OSL for programmable shaders
  • Ptex for UV-less workflows
  • UDIM and UVTILE for advanced texture workflows