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Adobe Substance 3D Collection for Teams & Businesses

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Adobe Substance 3D Collection for Teams & Businesses
  

One connected 3D design software solution.

Adobe Substance 3D brings you an ecosystem of apps and content that empower you to design 3D. Texture assets and render your scenes intuitively. Connect your workflow to Adobe Creative Cloud apps.*

substance modeller
substance sampler
Substance designer
Substance Stager
Substance Painter
substance assets

Note: U.S. Sales Only.
*Substance 3D plans are not included in Creative Cloud All Apps.

Texture in 3D with the go-to standard: Painter.

In Substance 3D Painter, you can select a brush and texture your asset in a fast and familiar interface. Modify existing paint strokes easily with layer manipulation. And with a real-time viewport, what you see is what you create.

stager

Assemble and stage 3D scenes in your own virtual studio.

Substance 3D Stager is your own virtual studio to showcase your 3D assets in context. Drag and drop 3D assets, materials, lights, and cameras to set up the perfect shot. Export photorealistic rendered images, publish to the web, or share in AR.

Design 3D assets with infinite variations.

Create materials with complete authoring control. The node-based workflow in Substance 3D Designer lets you try everything and adjust at any time. Suit your materials for any scenario.

Designer
substance sampler

Capture the real world and sample it in 3D.

Transform an image of the physical world into a 3D material in a blink. Substance 3D Sampler closely matches your reference photo and allows the mixing of captures for more advanced surfaces.

Create 3D models on desktop and in VR.

Substance 3D Modeler makes modeling in 3D as gestural and natural as drawing. Encourage your creative flow with this flexible and powerful 3D shaping tool.

substance modeler
3d assets

Select from a curated, high-end 3D asset library.

Access over 15,000 customizable models, lights, and materials created by world-class artists, for every industry. The Substance 3D Assets library has what you need for each part of your creative workflow.

Create for 3D

Explore the Substance ecosystem: tools and content dedicated to materials for 3D.

Substance Painter

Substance 3D Painter

Paint life into your 3D assets.

Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.

The industry standard for 3D painting.

Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.

Full creative freedom.

Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation.

substance painter

Smart tools for enhanced artistry.

Use Smart Materials that adjust to any object to show realistic surface detail or wear and tear. Explore mask presets that adapt to any shape, and paint with efficient, dynamic tools.

What you see is what you get.

The state-of-the-art viewport in Painter shows all your artistic decisions in real-time. Iterate complex materials with advanced lighting and shadows, making texturing even more creative and painless. You can even preview your model in the included path-tracing mode.

It’s non-destructive.

In Painter, every action and stroke is recorded and can be recomputed at any time. This means you can change the resolution of your project at any time without ever decreasing quality, or even modifying existing paint strokes.

Power and usability for an excellent painting experience.

  • Powerful paint engine. Paint using dynamic brushes, projection tools, or particles. Painter also supports Adobe Photoshop brush presets.
    Smart materials and smart masks
  • Smart Materials and Smart Masks. Apply realistic details, from subtle dust layers to signs of extreme wear and tear.
  • Advanced material creation. Reproduce real-life material behaviors such as subsurface scattering, sheen, anisotropy, or clear coat. Preserve these properties when exporting.
  • Easy exports. Export to any game engine or renderer effortlessly. Create custom export presets to fit into any pipeline or workflow.
  • Automatic UVs. Automatic UVs ensure that imported models don’t need any special preparation for texturing. Lay out UVs over multiple tiles to maintain high resolution.
  • VFX support -. Painter supports multi-tile painting (UDIMs), Alembic, camera import, and Python scripting and is compliant with the VFX Reference Platform. It is also available on Linux.

Substance designer

Substance 3D Designer

Discover the power of 3D design software.

With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations.

substance designer

The industry standard for material authoring.

Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

Nondestructive, nonlinear.

The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, and adjust anytime.

Endless possibilities, infinite combinations.

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

Go beyond materials.

Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.

Integrates into any workflow.

Designer comes with an extensive scripting API so you can tailor the app to your needs. Build and share powerful plugins with the integrated Python scripting interface. Create tools and utility graphs to supercharge your pipeline.

The features in Substance 3D Designer give you complete authoring control for material creation — and more.

  • An ever-growing library of content. Access hundreds of nodes and filters. Create any surface with unique and randomizable noises and patterns.
  • HDR lighting creation. Create parametric lighting stages using procedural lights or 360° photos.
  • Color management – Take advantage of Pantone and OpenColorIO support.
  • MDL support. Create MDL materials with the dedicated shader graph.
  • Send-to. Send materials and filters to other Substance 3D applications, allowing you to iterate in context with Designer.
  • Parametric modeling (beta). This graph lets you generate customizable and dynamic 3D models.

substance sampler

Substance 3D Sampler

Digitize and enrich assets for 3D.

Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment.

substance sampler

Transform real-world pictures into 3D materials.

Easily import a reference photo or snap one on the go with Adobe Capture and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

Combine and mix materials.

Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.

substance sampler
substance sampler

An extensive content library to get you started.

Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.

The features in Substance 3D Sampler give you a complete material digitizer toolbox.

  • AI-powered scan processing. The Image to Material feature removes shadows and generates albedo, roughness, normal, and displacement maps with unparalleled accuracy.
  • Open ecosystem. Use your content anywhere. Send your assets directly to Painter and Stager, or use them in your favorite 3D applications.
  • IBL creation. Create HDR environment lights in real time from 360° images. Enrich and edit them with parametric effects or even other lights.
  • Edit in Photoshop. Send any input image to Photoshop and take advantage of its extensive image editing toolset, with direct feedback in Sampler.
  • Atlas Splatter. Scatter leaves, pebbles, and more on your material. Choose from a vast library of atlases made by our team of 3D experts or use your own scanned content.
  • Parametric effects. Add filters. Combine weathering and natural effects such as moss, snow, water, or dirt with any existing material.

substance modeller

Substance 3D Modeler

Sculpt 3D model

Adobe Substance 3D Modeler makes modeling in 3D feel as gestural and natural as drawing. Encourage your creative flow with this flexible and powerful 3D shaping tool.

Liberate 3D modeling from technical constraints.

Modeler handles more tedious and technical aspects of modeling, like UV management, so you can better focus on the creative process.

Experience powerful flexibility that scales.

Whether you’re sculpting something simple or complex, a single object or an entire scene — Modeler has everything you need to create original 3D models.

Switch seamlessly between desktop and VR.

Modeler works seamlessly between both modes, so you can create with the tools that best empower your workflow and meet the needs of every project.

The heart of your 3D workflow.

Use generators and filters from Designer, composite light environments for Stager, or send materials and lights to Painter. You can even edit your 2D inputs directly in Adobe Photoshop. Choose from a variety of export presets for all major 3D apps.

Substance 3D Modeler’s features let you interact naturally with your art

  • Desktop and VR support – Switch seamlessly between modes to adapt to your preferences, or to meet the needs of a specific project.
  • Symmetry and repetition tools – Work efficiently and accurately with these built-in tools to assemble complex objects or craft with incredible detail.
  • Organic sculpting – Build, smooth, and shape organically with sculpting tools inspired by real-world clay.
  • Hard surface sculpting – Create clear, decisive forms using parametric shapes. Easily add and cut primitives to form complex models.

Substance Stager

Substance 3D Stager

Your fully equipped virtual studio.

Build and assemble 3D scenes in this intuitive staging tool. Set up assets, materials, lights, and cameras. Export and share media, from images to web and AR experiences.

Work on your final image.

Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real-time. Visualize and edit advanced materials with complex lighting and shadows.

Tools to flesh out your ideas.

Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.

Access a vast network of resources.

Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.

The features in Stager give you great tools to set up and showcase your projects.

  • Lighting made easy. Enhance your lighting with the environment light editor or add physical 3D lights to your scene for advanced lighting design.
  • Diverse format support. Enjoy support for an array of formats from CAD (for enterprise customers) to USD and glTF, as well as parametric Substance materials, lights, and models.
  • Physics awareness. Set up realistic collisions between objects during positioning and transformation.
  • Project showcase. Import your Painter projects into Stager with a single click and pick up where you left off.
  • Interactive workspace. Switch between real-time rendering and interactive path tracing while keeping a high visual quality.

substance assets

Substance 3D Assets

Select from a curated, high-end 3D asset library.

Access over 15,000 customizable models, lights, and materials created by world-class artists, for every industry. The Substance 3D Assets library has what you need for each part of your creative workflow.

A library of thousands of materials, models, and lights

A vast range of assets, to meet an immense variety of needs.

More than 40 collections to fit the needs of your project

Assets grouped by theme and industry – automotive, food, packaging, fashion, and much more!

Use Substance 3D materials throughout your creative pipeline

Substance 3D materials can be used directly within all major 3D software.


One license gives you access to Windows, OS X, and Linux versions.

Substance 3D Designer

Operating System

Minimum Requirements

Windows

  • OS: Windows 10 (64bit, version 1909)
  • CPU:
    • Intel Core i3
    • AMD Ryzen 3
  • GPU:
    • Nvidia Geforce GTX 1060
    • Nvidia Quadro M2000
    • AMD Radeon RX 580
  • VRAM: 4GB
  • RAM: 8GB
  • Hard drive: 20 GB HDD

Mac OS

  • Model: MacBook Pro 2019
  • OS: Mac OS 10.14 (Mojave)
  • CPU:
    • Intel Core i7
  • GPU:
    • MD Radeon Pro 5300M
  • RAM: 8GB
  • Hard drive: 10 GB HDD

Linux

  • OS:
    • CentOS 7.0
    • Ubuntu 18.04 (Steam only)

Recommended Requirements

Windows

  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i7
    • AMD Ryzen 7
  • GPU:
    • Nvidia Geforce GTX 2080
    • Nvidia Quadro RTX 4000
    • AMD Radeon RX 6700 XT
  • VRAM: 8GB
  • RAM: 16GB
  • Hard drive: 30 GB SSD

Mac OS

  • Model:
    • MacBook Pro 2020
    • iMac Pro 2020
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Core i9
  • GPU:
    • AMD Radeon Pro 5600M
    • AMD Radeon Pro Vega 56
  • RAM: 16GB
  • Hard drive: 25 GB SSD

Linux

  • OS:
    • CentOS 7.6
    • Ubuntu 20.04 (Steam only)

Optimal Requirements

Windows

  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i9
    • AMD Ryzen 9
  • GPU:
    • Nvidia Geforce RTX 3080
    • Nvidia Quadro RTX 6000
    • AMD Radeon RX 6800 XT
  • VRAM: 16GB
  • RAM: 32GB
  • Hard drive: 50 GB SSD

Mac OS

  • Model: Mac Pro
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Xeon W9
  • GPU:
    • AMD Radeon Pro W5700X
  • RAM: 32GB
  • Hard drive: 50 GB SSD

Linux

  • OS:
    • CentOS 7.6 (Enterprise ETLA only)
    • Ubuntu 20.04 (Steam only)

 

General recommendations

To get good performance when using the UV Tile workflow we advise to use:

  • 32GB of RAM
  • GPU with 8GB of VRAM
  • SSD to store both project and application cache.

Miscellaneous:

  • For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixel and wider than 1280 pixels.
  • Exporting at 8K (8192*8192 pixels) requires a GPU with more than 2GB of VRAM.
  • Only versions 2019.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
  • On CentOS 7.5 or older, the application may not start because of library dependency issues (FT_Get_Font_Format error). We recommend updating the system or installing the following library.
  • To use the software via RDP (Remote Desktop) see the dedicated documentation page .
  • Crash on Ryzen CPU when baking, can be fixed by updating the BIOS.

Supported GPUs

Below is a list of the GPU models compatible with the application:

  • NVIDIA GeForce GTX 1060 and above
  • NVIDIA Quadro M2000 and above
  • AMD Radeon RX 580 and above
  • AMD Radeon Pro 5300 M

Note: Computation freeze can happen in some rare cases on AMD VEGA GPUs.

Unsupported GPU configurations

  • Mac:
    • Only official Apple configurations are supported
    • eGPUs are not currently supported and may have stability issues
  • Linux:
    • Mesa drivers on Linux are not supported
  • Integrated GPUs are not supported.

Minimum GPU Drivers Versions

Below is a list of the minimum GPU drivers version required for the application to run fine. This list may be subject to changes as new versions are released. To download new drivers see: GPU has outdated drivers

VendorPlatformVersion
NVidiaWindows

  • GeForce : 430.86

  • Quadro : 430.86

Linux

  • GeForce : 410.73

  • Quadro : 410.73

AMDWindows / Linux

  • Radeon : 19.7.1

  • Radeon Pro / Firepro : 18.Q4

IntelWindows / Linux

  • All : 15.33

On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.

GPU Raytracing for Baking

To enable GPU Raytracing via Optix or DXR the minimum drivers recommended above must be installed.

DXR requires the following minimum configuration :

  • Windows 10 version 1809 (build number 10.0.17763), see this page for more information
  • GPU with Pascal architecture (Nvidia GeForce 10XX)

Substance Designer

Operating System

Minimum Requirements

Windows

  • OS: Windows 10 (64bit, version 1909)
  • CPU:
    • Intel Core i3
    • AMD Ryzen 3
  • GPU:
    • Nvidia Geforce GTX 1060
    • Nvidia Quadro P2200
    • AMD Radeon RX 580
  • VRAM: 4GB
  • RAM: 8GB
  • Hard drive: 20 GB HDD

Mac OS

  • Model: MacBook Pro 2019
  • OS: Mac OS 10.14 (Mojave)
  • CPU:
    • Intel Core i7
  • GPU:
    • MD Radeon Pro 5300M
  • RAM: 8GB
  • Hard drive: 10 GB HDD

Linux

  • OS:
    • CentOS 7.0
    • Ubuntu 18.04 (Steam only)

Recommended Requirements

Windows

  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i7
    • AMD Ryzen 7
  • GPU:
    • Nvidia Geforce GTX 2080
    • Nvidia Quadro RTX 4000
    • AMD Radeon RX 6700 XT
  • VRAM: 8GB
  • RAM: 16GB
  • Hard drive: 30 GB SSD

Mac OS

  • Model:
    • MacBook Pro 2020
    • iMac Pro 2020
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Core i9
  • GPU:
    • AMD Radeon Pro 5600M
    • AMD Radeon Pro Vega 56
  • RAM: 16GB
  • Hard drive: 25 GB SSD

Linux

  • OS:
    • CentOS 7.6
    • Ubuntu 20.04 (Steam only)

Optimal Requirements

Windows

  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i9
    • AMD Ryzen 9
  • GPU:
    • Nvidia Geforce RTX 3080
    • Nvidia Quadro RTX 6000
    • AMD Radeon RX 6800 XT
  • VRAM: 16GB
  • RAM: 32GB
  • Hard drive: 50 GB SSD

Mac OS

  • Model: Mac Pro
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Xeon W9
  • GPU:
    • AMD Radeon Pro W5700X
  • RAM: 32GB
  • Hard drive: 50 GB SSD

Linux

  • OS:
    • CentOS 7.6
    • Ubuntu 20.04 (Steam only)

 

General recommendations

  • For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixels and wider than 1280 pixels.
  • Only versions 2019.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
  • On CentOS 7.5 or older, the application may not start because of library dependency issues (FT_Get_Font_Format error). We recommend updating the system or installing the following library.
  • Remote Desktop connection is possible if an OpenGL 3.3 context is available. It will work on Nvidia Quadro but not on Nvidia GeForce because it provides only an OpenGL 1.4 context. If this is an issue, we recommend using alternative solutions such as VNC/Teamviewer.
  • Steam version users should disable the Steam Overlay for Designer, as it may cause performance issues when active.

Supported GPUs

Below is a list of the GPU compatible with the application :

  • NVIDIA GeForce GTX 1060 and above
  • NVIDIA Quadro P2200 and above
  • AMD Radeon RX 580 and above
  • AMD Radeon Pro 5300 M

Note:

TDR (Windows only)

For the best overall stability while performing heavy computations on the GPU – e.g. rendering complex graphs, rendering in the 3D View, exporting a scene from the 3D View, etc. – it is strongly recommended to make sure the Timeout Detection and Recovery (TDR) match the recommended values in this page of our documentation.

Unsupported GPU configurations

  • Mac:
    • Only official Apple configurations are supported
    • eGPUs are not currently supported and may have stability issues
  • Linux:
    • Mesa drivers on Linux are not supported
  • Integrated GPUs are not supported.

Minimum GPU drivers versions

Below is a list of the minimum GPU drivers version required for the application to run without issues. This list may be subject to changes as new versions release.

VendorPlatformVersion
NVidiaWindows

  • GeForce : 430.86

  • Quadro : 430.86

Linux

  • GeForce : 410.73

  • Quadro : 410.73

AMDWindows / Linux

  • Radeon : 19.7.1

  • Radeon Pro / Firepro : 18.Q4

IntelWindows / Linux

  • All : 15.33

Note:

  • On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.

GPU Raytracing for Baking

To enable GPU Raytracing via Optix or DXR the drivers recommended above must be installed.

DXR requires the following minimum configuration :

  • Windows 10 version 1809, see this page for more information
  • GPU with Pascal architecture (Nvidia GeForce 10XX)

Substance Sampler

Operating System

Minimum Requirements

Windows

  • OS: Windows 10 (64bit, version 1909)
  • CPU:
    • Intel Core i3
    • AMD Ryzen 3
  • GPU:
    • Nvidia Geforce GTX 1060
    • Nvidia Quadro P2200
    • AMD Radeon RX 580
  • VRAM: 4GB
  • RAM: 8GB
  • Hard drive: 20 GB HDD

Mac OS

  • Model: MacBook Pro 2019
  • OS: Mac OS 10.14 (Mojave)
  • CPU:
    • Intel Core i7
  • GPU:
    • MD Radeon Pro 5300M
  • RAM: 8GB
  • Hard drive: 10 GB HDD

Linux

  • OS:
    • CentOS 7.0
    • Ubuntu 18.04 (Steam only)

Recommended Requirements

Windows

  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i7
    • AMD Ryzen 7
  • GPU:
    • Nvidia Geforce GTX 2080
    • Nvidia Quadro RTX 4000
    • AMD Radeon RX 6700 XT
  • VRAM: 8GB
  • RAM: 16GB
  • Hard drive: 30 GB SSD

Mac OS

  • Model:
    • MacBook Pro 2020
    • iMac Pro 2020
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Core i9
  • GPU:
    • AMD Radeon Pro 5600M
    • AMD Radeon Pro Vega 56
  • RAM: 16GB
  • Hard drive: 25 GB SSD

Linux

  • OS:
    • CentOS 7.6
    • Ubuntu 20.04 (Steam only)

Optimal Requirements

Windows

  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i9
    • AMD Ryzen 9
  • GPU:
    • Nvidia Geforce RTX 3080
    • Nvidia Quadro RTX 6000
    • AMD Radeon RX 6800 XT
  • VRAM: 16GB
  • RAM: 32GB
  • Hard drive: 50 GB SSD

Mac OS

  • Model: Mac Pro
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Xeon W9
  • GPU:
    • AMD Radeon Pro W5700X
  • RAM: 32GB
  • Hard drive: 50 GB SSD

Linux

  • OS:
    • CentOS 7.6
    • Ubuntu 20.04 (Steam only)

 

General recommendations

  • For working in comfortable conditions we recommend a monitor with a resolution greater than 1 MegaPixel and wider than 1280 pixels.
  • Only versions 0.8.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
  • On CentOS 7.5 or older, the application may not start because of library dependency issues (FT_Get_Font_Format error). We recommend updating the system or installing the following library.
  • The Remote Desktop connection is possible if an OpenGL 3.3 context is available. It will work on Nvidia Quadro but not on Nvidia GeForce because it provides only an OpenGL 1.4 context. If this is an issue, we recommend using alternative solutions such as VNC/Teamviewer.

Supported GPUs

Below is a list of the GPU compatible with the application:

  • NVIDIA GeForce GTX 1060 and above
  • NVIDIA Quadro P2200 and above
  • AMD Radeon RX 580 and above
  • AMD Radeon Pro 5300 M

Unsupported GPU configurations

  • Mac:
    • Only official Apple configurations are supported
  • Linux:
    • Mesa drivers on Linux are not supported
  • Integrated GPUs are not supported.

Image to Material (AI-Powered) and Delighter

The image Delighter is only available under the following configuration:

  • Windows (version 10 minimum) and Linux
  • GPU with more than 2GB of VRAM
  • GPU compatible with Nvidia CUDA version 11 and CUDA capabilities >= 3.5

The list of NVIDIA architecture supported are:

  • Maxwell (Quadro Mxxx)
  • Pascal (GeForce 10 series & Quadro Pxxx)
  • Volta (Titan V && Quadra GVxxx)
  • Turing (GeForce 16 series + GeForce RTX 20 series & Quadro RTX x000)
  • Ampere (GeForce RTX 30 series)

Recommended GPU Drivers Versions

Below is a list of the minimum GPU drivers version required for the application to run fine. This list may be subject to changes as new versions release.

VendorPlatformVersion
NVidiaWindows

  • GeForce : 430.86

  • Quadro : 430.86

Linux

  • GeForce : 430.40

  • Quadro : 430.40

AMDWindows / Linux

  • Radeon : 19.7.1

  • Radeon Pro / Firepro : 18.Q4

IntelWindows / Linux

  • All : 15.33

Note:

  • On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.

 


Substance Stager

Operating System

Minimum Requirements

Windows

  • OS: Windows 10 (64bit, version 1909)
  • CPU:
    • Intel Core i3
    • AMD Ryzen 3
  • GPU:
    • Nvidia Geforce GTX 1060
    • Nvidia Quadro P2200
    • AMD Radeon RX 580
  • VRAM: 4GB
  • RAM: 8GB
  • Hard drive: 20 GB HDD

Mac OS

  • Model: MacBook Pro 2019
  • OS: Mac OS 10.14 (Mojave)
  • CPU:
    • Intel Core i7
  • GPU:
    • MD Radeon Pro 5300M
  • RAM: 8GB
  • Hard drive: 10 GB HDD

Recommended Requirements

Windows

  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i7
    • AMD Ryzen 7
  • GPU:
    • Nvidia Geforce GTX 2080
    • Nvidia Quadro RTX 4000
    • AMD Radeon RX 6700 XT
  • VRAM: 8GB
  • RAM: 16GB
  • Hard drive: 30 GB SSD

Mac OS

  • Model:
    • MacBook Pro 2020
    • iMac Pro 2020
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Core i9
  • GPU:
    • AMD Radeon Pro 5600M
    • AMD Radeon Pro Vega 56
  • RAM: 16GB
  • Hard drive: 25 GB SSD

Optimal Requirements

Windows

  • OS: Windows 10 (64bit)
  • CPU:
    • Intel Core i9
    • AMD Ryzen 9
  • GPU:
    • Nvidia Geforce RTX 3080
    • Nvidia Quadro RTX 6000
    • AMD Radeon RX 6800 XT
  • VRAM: 16GB
  • RAM: 32GB
  • Hard drive: 50 GB SSD

Mac OS

  • Model: Mac Pro
  • OS: Mac OS 11 (Big Sur)
  • CPU:
    • Intel Xeon W9
  • GPU:
    • AMD Radeon Pro W5700X
  • RAM: 32GB
  • Hard drive: 50 GB SSD

 

General recommendations

  • For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixels and wider than 1280 pixels.

Supported GPUs

Below is a list of the GPU compatible with the application:

  • NVIDIA GeForce GTX 1060 and above
  • NVIDIA Quadro P2200 and above
  • AMD Radeon RX 580 and above
  • AMD Radeon Pro 5300 M

Unsupported GPU configurations

  • Mac:
    • Only official Apple configurations are supported
    • eGPUs are not currently supported and may have stability issues
  • AMD
    • Stager does not work on AMD Radeon RX 6000 series cards at this time.

Recommended GPU Drivers Versions

GPU rendering is only available on Windows with NVIDIA graphics cards.

Below is a list of the minimum GPU drivers version required for the application to run fine. This list may be subject to changes as new versions release.

VendorPlatformVersion
NVidiaWindows

  • GeForce : 430.86

  • Quadro : 430.86

Linux

  • GeForce : 430.40

  • Quadro : 430.40

AMDWindows / Linux

  • Radeon : 19.7.1

  • Radeon Pro / Firepro : 18.Q4

IntelWindows / Linux

  • All : 15.33

Note:

  • On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.

 

Substan

 

Substance 3D Sampler v4.2 (Sept. 5, 2023)

Substance 3D Sampler 4.2 introduces a new AI powered version of Image to Material and a new AI Upscale feature. This version includes complete control of the resolution per layer.

View Full Release Notes

Substance 3D Modeler V1.4 (Sept. 5, 2023)

Thanks to an overhauled UI system, Version 1.4 is Modeler’s largest update ever, bringing a slew of new features, fixes, and changes! All of Modeler’s interfaces have been updated for the new system, resulting in some subtle changes to how the UI appears. For the most part, everything is still where you remember it being, it just looks a little cleaner now.

Beyond the updated UI, this release brings in Reference images, improvements to Export, ambient occlusion, multitouch support for Wacom tablets, and an experimental hybrid mode that allows you to use 6DOF controllers without entering VR. Read on to find out about these features and more!

View Full Release Notes

Substance 3D Painter 9.0 (June 21, 2023)

Adobe released Substance 3D Painter 9.0 with a new method of painting strokes with a re-editable path in the 3D viewport.

See the blog post about the release

 

Substance 3D Designer 13.0.0 (June 6, 2023)

Adobe Substance 3D Designer 13 adds new nodes, Loops with Substance Engine 9.0, a Portal node, a new Home Screen, and new language support.

Release notes

 

Substance 3D Sampler 4.1.0 (March 28, 2023)

Substance 3D Sampler 4.1.0 introduces new content with the Paint Warp filter and an improved version of the Embroidery filter. This update includes some 3D Capture improvements.

Release notes

 

Substance 3D Modeler 1.2 (March 20, 2023)

Summary: This release is focused on usability improvements and some much-requested features such as support for various CAD file formats. The main additions are highlighted below, or the full release notes are available to further down the page.

Release notes

Substance 3D Stager 2.0 (January 31, 2023)

Summary: This update to Substance 3D Stager brings turntable animation features, real-time rendering availability in render mode, USD export workflow, CAD import for all users, new crash reporter workflows, and more.

Release Notes

 

Substance 3D Designer 12.4 (January 31, 2023)

Summary: Substance 3D Designer 12.4 brings several quality-of-life improvements (a tool to clean a graph, using basic formulas to set parameters, a button to generate a random seed, a lock for size, etc.) and support of Substance model graphs in the Python API. See below for more details about all these changes.

Release notes

Summary: With Substance 3D Sampler 4.0, you can use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. This version introduces some UX improvements as new possibilities in the Python API.

Release notes

Substance Painter 8.3 (January 10, 2023)

Summary: Substance 3D Painter 8.3 introduces a brand new baking mode, USD files import, and support for physical size in UV projection mode.

Release notes

spooky scene redshift workflows

Spooky Scene Workflows: Redshift, ZBrush, Substance, Cinema 4D

Join ZBrush environment artist and instructor Rodolfo Silva and Maxon Master Trainer Dustin Valkema for a new four-part spooky webinar series

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Gryun Kim siggraph 2023

Gryun Kim | Making of Shin Ramyun | SIGGRAPH 2023

Discover the fascinating artistry behind Shin Ramyun, brought to life by acclaimed 3D lead animator Gryun Kim at SIGGRAPH 2023.

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Demystifying Post Production - ZBrush & Substance Workflows

This Maxon Training Team's Demystifying Post Production series is about creating and controlling complex and realistic textures and materials with ZBrush and Substance. 

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3D Capture of an Outdoor Scene with Adobe Substance 3D Sampler

3D Capture of an Outdoor Scene with Substance 3D Sampler

Learn the basics of 3D capturing an outdoor scene asset with Substance. Create a 3D Mesh in Substance 3D Sampler from smartphone photos.

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Create Snow Material in Adobe Substance Painter

Create Snow Material in Adobe Substance Painter

Wes McDermott explains how to create realistic snow material and enhance a scan with Adobe Substance Painter.

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adobe substance 3d new in 2023 livestream

Substance 3D Livestream 2023

Want to know what's new in Substance 3D?  Discover what the Substance team has been cooking!  Join Wes McDermott, livestream host and Jérémie Noguer, Product Director of the Substance 3D ecosystem, on February 2, 2023 for some exciting news and updates.

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Learn Software Faster

How to Smash the Learning Curve to Learn Software Faster

Have you been wanting to learn new software but don't know where to start? Don't have the time? Well, I'm here to help you make it happen.

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substance optimize tutorial

Substance Painter: Optimizing Workflows

Victor Andreyenkov offers a few tips to optimize your workflow in Substance Painter to make your CPU's life a little easier, but not compromise the quality of your work.

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u-render elbow crab workflow tutorial

Elbow Crab Workflow: U-Render, ZBrush, Substance Designer, C4D

Get an in-depth look at working with 3D scanned objects, including retopologize, UV-layout, texturing, rigging, and animating. And, create an elbow crab.

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Substance Painter Texturing Vintage Theater Chair by Brent LeBlanc

Substance Painter Texturing - Vintage Theater Chair #mayamonday

Brent Le Blanc shows you how to use Substance Painter texturing of a Vintage Theater Chair for film and games. He uses advanced procedural techniques.

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Substance Materials in E-on Vue

Substance Materials in e-on VUE, Tips & Tricks

Barry Marshall takes a look at Substance Materials and their use in e-on VUE. He uses a Substance Material from the Substance Share Area, a free exchange platform for Substance users.

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substance designer first material tutorial

Substance Designer: Creating Your First Substance Material

This tutorial series is the perfect introduction to creating Substance Materials with Designer.  No previous experience is required.   It's divided into 4 chapters for a total of 25 bite sized chunks.  Happy creating!

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Physically Based Rendering / PBR Explained

Physically Based Rendering / PBR Explained for 3D Artists #TutorialTuesday

FlippedNormals gives a nice explanation of Physically Based Rendering. They talk more about what PBR actually is and also about the benefits of PBR.

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Revit 2019 Substance

How to Use Substance Materials in Revit 2019

Revit 2019 allows for a beautiful workflow between Revit and Substance. Learn how to make your architecturally rendered scenes look more realistic.

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Adobe Substance 3D Collection for Teams & Businesses

U-RENDER / Substance Workflow

The Substance Workflow tutorial explains how the Substance Designer integration with Cinema 4D to create physically based U-RENDER materials. Speed up your texturing workflow with real-time rendering with U-RENDER.

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Adobe Substance 3D Collection for Teams & Businesses

8 Substance Painter Tips from Professional Character and Concept Artists

Concept Artist Daniel Hahn and Character Artist Jakub Chechelski offer their top tips for creating better textures with Substance Painter.

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Adobe Substance 3D Collection for Teams & Businesses

Maya Monday: Texturing a Fire Hydrant with Substance Designer and Maya

This week on Maya Monday we’re featuring some tutorials by Arvid Schneider about creating a realistic paint, brass, and rust texture with Substance Designer. He has it split into 4 tutorials, because it’s long, These first 4 tutorials are essentially part 1, and part 2 will talk about the shader and rendering it with Arnold in Maya. The fire hydrant model available on Arvid’s patron page and info about that is in the first video.

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Adobe Substance 3D Collection for Teams & Businesses

Allegorithmic Substance Painter 2018.1 Tutorial Course

The new release includes several improvements a smashing new user interface style with new icons, colors, and behaviors; a new PBR real-time viewport, new UI elements, performance improvements and more. Plus, watch a full tutorial series on Substance Painter 2018!

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Adobe Substance 3D Collection for Teams & Businesses

Substance Painter to Arnold Workflow

In this tutorial by Romain Chauliac, you will learn the proper workflow to get your Substance Material to look exactly the way you want it to in Arnold Render 5.

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Adobe Substance 3D Collection for Teams & Businesses

Substance Designer: Working with the New Curve Node

The Curve Node is a new addition to Substance Designer 6.  This tutorial shows you how to use the Curve Node for image processing as well as to generate a profile for height maps.

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Adobe Substance 3D Collection for Teams & Businesses

Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

Substance Painter 2.2 just came out last week and with it comes this walkthrough of the new Dynamic Material Layering shader.

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Adobe Substance 3D Collection for Teams & Businesses

Substance Painter: Texturing for Beginners

Substance Painter Texturing for Beginners is made of 33 videos (5 hours in total) and was put together by Wes McDermott.

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Adobe Substance 3D Collection for Teams & Businesses

The Comprehensive PBR Guide from Substance

Here's something a little different for a tutorial Tuesday: this FREE 2 book series on Physically-Based Rendering and PBR texturing, in downloadable PDF format.

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Adobe Substance 3D Collection for Teams & Businesses

Substance Painter Texturing for beginners

New to Substance?  You need to check out this great tutorial series by Allegorithmic that is a complete, self-paced course for beginners, for learning how to texture using Substance Painter.

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