32 Cinema 4D Quick Tips For Any C4D User Level

Mograph Candy offers a tutorial that's really a conglomeration of many different tutorials all wrapped up in one neat little package.  Some of the tips touched upon are Thinking Particles, Hot Keys, and modeling tool basics.

Here is the table of contents:

  • :07 Adding Points To Splines
  • :50 Animated Noise Shader Previews
  • 1:35 Weld and Dissolve Tools
  • 3:30 Volumetric Light Sample Distance
  • 4:56 Knife Tool Visible Only Option
  • 6:22 View Clipping
  • 8:20 Simple User Data and Xpresso Setup
  • 11:15 Thinking Particles, Cloner objects, and Shapes
  • 12:52 Slide Tool Basics
  • 14:55 Single Hair Guides
  • 15:40 Knife Tool Offset For Perfect Cuts
  • 17:27 Restrict To Selection
  • 18:25 Protection Tag Limiter
  • 19:17 Viewport Point Size
  • 20:42 Vary Symmetry With Brush Tool
  • 22:50 Measure and Construction Tool
  • 25:09 Enlarged Material Preview
  • 26:17 Moving Points with Move and Live Selection Tools
  • 28:25 Hot Key "7"
  • 29:23 Hidden Extrude and Inner Extrudes
  • 30:12 Generate UVW Coordinates With Projected Materials
  • 31:30 Full Animation Redraw
  • 32:30 Focus Distance
  • 33:54 Dynamics Random Seed
  • 35:04 Deformed Editing
  • 35:53 Create Outline Spline
  • 37:09 Cloner Spline Morphs
  • 39:00 Camera Lock Pivot
  • 40:13 Replace Command
  • 41:45 Matrix Extrude Modifier Keys
  • 42.38 Brush vs. Magnet Tools
  • 50:27 Backface Culling
  • 53:48 ASE Swatches In C4D
Posted on Jun 29, 2015 - 03:32 AM

Grow X-Particles With Mograph and the Proximal Shader

Munk Studios offers this "silent tip" of how to grow X-Particles with Mograph and Proximal shaders.  This tutorial also uses xp turbulence, xp freeze, xp collision, xp spawn, xp trails, & displace deformer.

Posted on Jun 29, 2015 - 01:44 AM

Growing Neurons / Dendrites Using X-Particles in Cinema 4D

Learn how to create and animate dendrites, or neuron like cels using X-Particles in Cinema 4D.

Posted on Jun 29, 2015 - 01:41 AM

RealFlow Particle Channels in Maya

In this tutorial, learn how to visualize and render RealFlow particles in Maya using Particle Channels.

Posted on Jun 29, 2015 - 01:33 AM

Soft Bodies with X-Particles in Cinema 4D

helloluxx offers up this tutorial on how to simulate soft bodies using X-Particles 3 in Cinema 4D.

Posted on Jun 25, 2015 - 11:20 AM

C4D: How to emit particles from a shape

Learn how to emit particles from a shape - without third party plug-in or TP in Maxon Cinema4D.

Posted on May 14, 2015 - 05:55 AM

Re-creating the Lost Smoke Monster

In this Episode of Red Giant TV, Filmmaker/Motion Graphics artist Seth Worley will show you how to re-create the look of the Lost Smoke monster. Covered: Compositing, Masking, 3D tracking, Color Correction and some really cool Trapcode Particular techniques.

Posted on Dec 19, 2014 - 08:23 AM

Smoke vs. Fire in CINEMA 4D

Ben Watts uses a program from Jawset called Turbulence FD for CINEMA 4D to create a basic, but interesting, particle collision simulation. He also walks viewers through a dynamic lighting setup in CINEMA 4D, goes throgh color grading and talks about some benefits of the 32-bit workflow.

Posted on Oct 21, 2014 - 06:38 AM

Splintering with Fracture FX for Autodesk Maya

With the addition of Splintering in Fracture FX, you have a whole different way to demolish your sim.  This tutorial shows you the new features, as well as gives a refresher course on bombs, modifiers and takes (iterations).

Posted on Sep 02, 2014 - 06:35 AM

Adobe After Effects Sci-Fi Effects

Want to create cool looking Sci-Fi effects in AE? Then check out this tutorial from Matthew Pearce as he explains how he created some of his favorite effects.

Posted on Sep 02, 2014 - 03:25 AM

Creating Organic Particles using Trapcode Form

Inspired by the practical exploding chalk effects used in the Semi-Permanent Sydney 2014 title, Claude Autret explained to Red Giant’s Aharon Rabinowitz how he attempted to remake some of the effects in After Effects using Trapcode Form.  Claude explains how he used a letter converted to a shape, to use only the outside stroke, as a layer map for Form, with really small particles, and then animate the displacement and dispersion so it explodes towards the camera.

Posted on Aug 26, 2014 - 03:17 AM

Creating an Island Environment in Blender

This is a 3 part tutorial on how to create an island environment using Blender 2.6 and Chaos Group V-Ray.  It’s a long and complicated process, but the end result is stunning!

Posted on Jul 25, 2014 - 09:35 AM

Making Asteroids in 3ds Max with Sitni Sati AfterBurn

We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!

Posted on Jul 25, 2014 - 09:03 AM

Creating A VFX Rainy Scene

Mustapha Fersaoui shows how to create a realistic rain scene with Photoshop and After Effects using a lot of plug-ins that ship with AE, plus some Optical Flares and Red Giant Mojo.

Posted on Jul 25, 2014 - 08:36 AM

Sci-Fi Weapon FX Tutorial from Video Copilot

Andrew Kramer of Video Copilot shows you how he made this cool sci-fi muzzle flash in with distortion in Adobe After Effects. The awesome shooting effects were created with the Video Copilot's Shockwave pack in After Effects. The high tech weapon sound effects are from the new MotionPulse sound package from Video Copilot.

Posted on Jul 25, 2014 - 08:16 AM

2D Splash Effects with X-Particles

Mattias Peresini shows how to use X-Particles for CINEMA 4D to quickly create parametric splash and trails, with homage to the classic look of 2D cell animation. The tutorial is in English and French. 

Posted on Jun 23, 2014 - 11:49 AM

Particle Advection X-Particles With Turbulence FD Fluids

Lester Banks always serves up fine content on his blog and here's another via Lester. We first linked to this one in February 2014, but here it is again if you missed it.

Posted on Jun 23, 2014 - 11:48 AM

Introduction to Explosions Using X-Particles and Turbulence FD

Josh Johnson from VFXDaily.com makes explosions in CINEMA 4D using X-Particles to drive the Turbulence FD Fluids.

Posted on Jun 23, 2014 - 11:46 AM

Make a Tornado with X-Particles

Mike Batchelor explains how to create a tornado rig with X-Particles.

Posted on Jun 23, 2014 - 11:44 AM

Dynamics Fake with X-Particles

Mike Batchelor explains how to use X-Particles constraints and deformer to create a bouncing, bending motion. It's not true dynamics, hence the name. He uses dynamic springs with constraints and collisions to achieve the effect.

Posted on Jun 23, 2014 - 11:43 AM

Motion Blur for X-Particles

Mike Batchelor shows a couple of ways to create motion blur using X-Particles default material and objects.

Posted on Jun 23, 2014 - 11:41 AM

Procedual Growth with X-Particles

X-Particles 2.5 is used to generate procedural growth structures to create organic forms.

Posted on Jun 23, 2014 - 11:40 AM

Nebula Project with X-Particles

Mike Batchelor shows how to create a Nebula structures. He does a great job explaining features of the X-Particles rendering and materials.

Posted on Jun 23, 2014 - 11:39 AM

Intro to Questions and Actions in X-Particles

Learn about Questions and Actions with X-Particles in CINEMA 4D.

Posted on Jun 23, 2014 - 11:37 AM

Intro to Dynamics in X-Particles

Mike Batchelor takes a look at the constraints (multi physics) and the SPH fluids in X-Particles.

Posted on Jun 23, 2014 - 11:36 AM

Intro to X-Particles Collisions

Learn about Collisions in X-Particles v2.5

Posted on Jun 23, 2014 - 11:35 AM

Objects To Sand With X-Particles

Ben Watts turns text into sand in CINEMA 4D.

Posted on Jun 23, 2014 - 11:33 AM

Create a Cool Spiral with Sprites Attached with X-Particles

FxChannelHouse shows how to create a twistedly fun effect with X-Particles.

Posted on Jun 23, 2014 - 11:29 AM

Easy Paint Peeling Effects with X-Particles Fragmenter

Mike Batchelor uses the X-Particles Fragmentor Object to create peeling effects.

Posted on Jun 23, 2014 - 11:28 AM

Intro to the Fragmenter in X-Particles

The Fragmenter has the ability to turn any objects faces or objects into controllable particles.

Posted on Jun 23, 2014 - 11:26 AM

Corrosion Effect with X-Particles

Mike Batchelor shows how to create a corroded look in CINEMA 4D, using features in the X-Particles Emmitter, Skinner and Cache Object features.

Posted on Jun 23, 2014 - 11:24 AM

Introduction to the X-Particles Skinner

Mike Batchelor's quick start guide to the Skinner.  The skinner features a powerful mesher object that can use several particle sources: X-Particles, standard CINEMA 4D emitter, Thinking Particles. It can also use scene objects, completely replacing the CINEMA 4D metaball, to work in conjunction with the fluid system.

Posted on Jun 23, 2014 - 11:22 AM

X-Particles 2.5 Fluids and Foam

Here's a look at the new fluids system in v2.5 of X-Particles and how they use the core SPH fluids.

Posted on Jun 23, 2014 - 11:21 AM

Intro to the X-Particles Emitter

The screaming fast emitter in X-Particles allows for an unbelievable maximum particle count of 1 billion particles! Some of the features are covered in tutorials below are:

  • fluid simulation with wet map generation
  • multiphysics constraints
  • collision engine

Mike Batchelor of slouchcorp.com is an expert in X-Particles so you'll be seeing his name here a lot. He does tutorials on his own and for INSYDIUM LTD, the maker of X-Particles. He put together six basic quick start guides on some of the X-Particles features to get you started with X-Particles.

Posted on Jun 23, 2014 - 11:16 AM

Particle Advection X-Particles With Turbulence FD Fluids

Not only did Mike Batchelor teach me how to create a beautiful particle animation with X-Particles for CINEMA 4D by using fluid created with Jawset Turbulence FD to drive their motion, but I learned what the word ‘advection’ means!

Posted on Jun 16, 2014 - 11:50 AM

Video Copilot Sci-Fi Weapon!

Andrew Kramer stars in his own video showing how he took a Nerf gun and converted it into a dangerous intergalactic weapon, then added effects in post.

Posted on May 27, 2014 - 12:42 PM

Create a Fireball with Autodesk 3Ds Max and Sitni Sati FumeFX

Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.

Vikrant says: "In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX - e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer."

Posted on May 27, 2014 - 12:33 PM

CINEMA 4D Acid Effect (Sticky Liquid)

Ben Watts of Ben Watts Design shows how to make some icky viscous liquid using X-Particles and CINEMA 4D. 

Posted on May 21, 2014 - 08:46 AM

First Steps In Krakatoa For CINEMA 4D

The team at Thinkbox walks you through how to access Krakatoa in CINEMA 4D for the first time. This tutorial is basic introduction to volumetric particle rendering, demonstrating the creation, lighting and rendering of half a million particles using a simple Sphere primitive and the Krakatoa PRT Volume object. This tutorial covers where the plug-ins are located in CINEMA 4D, how to render a simple spherical point cloud, and how to replace the sphere mesh with a figure. This should kickstart your Krakatoa projects in a hurry!

Posted on Apr 22, 2014 - 09:40 AM

Guitar Strings with Rowbyte Plexus

Gardner Raymond of Consequence Video Designs has a new After Effects tutorial, in which he creates animated guitar strings using Rowbyte Plexus with the help of Trapcode Sound Keys.

Posted on Apr 22, 2014 - 09:37 AM

The Magic Behind MediaMotion Ball’s Logo - Using BCC

MediaMotion Ball and International Media Users Group (IMUG) founder, Carey Dissmore gives you an inside look at how he created this year's animated logo.

Armed with BCC 8 AE in Adobe After Effects, you'll learn how Carey harnessed the power of BCC Extruded EPS, BCC Particle Emitter 3D, BCC Glint, BCC Organic Strands, and BCC Colorize Glow to create the slick, high energy style for the annual NAB event.

Posted on Apr 15, 2014 - 07:19 AM

In Depth: What in the Heck is Bokeh?

Bokeh is a type of defocus or lens blur where the blur takes on the shape of the lens diaphram. We explain how to pronounce the word, how it is created, and show lots of cool examples. Also, a few plug-ins to create a bokeh in post-production.

Posted on Mar 18, 2014 - 04:57 PM

Create Water with Trapcode Particular

Dino Muhic creates a beautiful fluid looking water effect, inspired by a Beck’s commercial in Germany. Dino used a lime from Video Copilot 3D Model Pack - Fresh Food.

First, he builds it from scratch and then explains how to composite it. He also created a preparation video to show how the water looks on its own.

Posted on Mar 05, 2014 - 04:13 PM

Create a Smoke Man with 3ds Max Using FumeFX & Krakatoa

Post by Vikrant Dalal at CGtuts+ - Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.

Posted on Mar 05, 2014 - 10:15 AM

AE & C4D - AE & C4D -  Abstract Particles Using Trapcode Form and OBJs

VinhSon Nguyen shows a cool, basic technique that you can use to create unique and interesting forms for titles, background elements and more.

Posted on Feb 11, 2014 - 12:36 PM

Cinema 4D Objects To Sand With X Particles

Post by Ben Watts at BW Design : "In this first look at X Particles 2.5 we'll start by building an emission shader. Following that we'll add in a source object and set up a particle system that with take on the look of sand as our object gets eaten away."

The free project file is available here: benwattsdesign.com/portfolio/tutorial-15-objects-to-sand-with-x-particles/

Posted on Dec 31, 2013 - 08:35 AM

GenArts Sapphire Zap Tutorial for Avid products

Sapphire Zap creates lightning effects (think Mickey Rourke's whips in Iron Man 2!). Here's a brief tour of the settings you can tweak to get that perfect effect.

Posted on Oct 25, 2013 - 07:25 AM

GenArts Sapphire TextureFlux Tutorial for Avid

Video Tutorial of the Sapphire TextureFlux effect for Avid. TextureFlux creates abstract textures of fluctuating liquid or cellular patterns.

Posted on Oct 25, 2013 - 06:55 AM

Olympus Has Fallen Breakdown from Motionworks

I watched John Dickinson’s fantastic presentation at After Effects World in Seattle a few weeks ago in which he walked us through creating the flag in the Olympus Has Fallen promo.

Posted on Oct 15, 2013 - 11:22 AM

Sparkler for Trapcode Particular with Motion Sketch Tutorial

Sticking with our July 4th Independence Day theme, check out this free preset from Greyscalegorilla’s Nick Campbell.

Posted on Jul 03, 2013 - 10:20 AM

Character Animation in After Effects Using FreeForm Pro and Particular

Dan Gies describes how he created and animated his Rocket-Dees character using uses Mettle FreeForm Pro, Trapcode Particular, After Effects Expressions, and the After Effects Puppet Tool.

Posted on Jun 26, 2013 - 09:00 AM

Paint Drips with Trapcode Particular + Free Preset

In this QuickTip, Harry Frank shows you how to create a spray paint effect with paint drips.

Posted on May 07, 2013 - 01:40 PM

Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

Post by Stefan Surmabojov at CGtuts+ :  “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects.... Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects."

Posted on Feb 14, 2013 - 10:37 AM

Snow Mountain Titles with Element 3D and Cinema 4D

By VinhSon Nguyen at Creative Dojo. "In this in-depth tutorial, we’re going to explore how to quickly create a motion graphics style mountain titles using primarily After Effects and some Cinema 4D. We’re going to cover all sorts of things, from creating a basic landscape, to creating camera rigs and incorporating 3D elements within our scene. This is one of the longer tutorials I’ve done which was a rough run through, so I hope you’ll take your time and tweak it to perfection!"

Posted on Feb 13, 2013 - 10:49 AM

How to use Trapcode Particular’s Z-buffer to Allow Particles to Move Around 3D Objects

In this QuickTip, Harry Frank shows you how to use Trapcode Particular's Z-buffer to allow particles to move around 3D objects - such as those generated in AE with VideoCopilot's Element or Maxon's C4D (and other 3D apps). 

Posted on Jan 22, 2013 - 12:31 PM

Behind the Scenes of the new Boris TV Opener- BCC AE

Eran Stern of SternFX gives you a behind-the-scenes look at how he created the all-new Boris TV opener using Boris Continuum Complete plug-ins such as Beat Reactor, Damaged TV, Extruded Spline, Extruded Text, Film Glow, Film Grain, Layer Deformer, Lens Flare 3D, Organic Strands, Particle Array 3D, Scanline, and Videoscope in Adobe After Effects.

Posted on Dec 20, 2012 - 07:50 AM

Tempo: Up in Flames - Realistic & Slow-Motion Fire Effects

In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for the film Tempo. He’ll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins from RE:Vision Effects.

Posted on Dec 18, 2012 - 09:26 AM

Create Complex Particle Effects in Avid- BCC AVX

Kevin P. McAuliffe harnesses the power of Boris Continuum Complete v8 AVX's Particle Emitter 3D filter to create engaging particle effects directly from within Media Composer, giving his Avid titles a "particle overhaul".

Posted on Oct 10, 2012 - 09:18 AM

Red Giant Quick Tip #67: Realistic Dust Hits

In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.

Posted on Sep 25, 2012 - 08:41 AM

Create Full 3d Reflections With Falloff Using Form or Particular

Jorrit Schulte at AE Tuts+ shows how to make some lovely full 3D reflections with falloff on a table with Trapcode Form or Particular. Create Full 3d Reflections With Falloff Using Form or Particular

Posted on Aug 07, 2012 - 12:13 PM

Understanding Thinking Particles Fundamentals

Post at Motioneers.net: "Here is a video tutorial about Thinking Particles. This time we will go as basic as we can by avoiding presets and instead using the most fundamental nodes the particle system has to offer. We’ll set up an emitter from scratch and then build a simple particle simulation. This tutorial is – once again – not about creating fancy renders, it is meant to teach you the core techniques of Thinking Particles. I hope you learn something."

Posted on Jul 31, 2012 - 08:23 AM

Video Copilot Element 3D Particle Replicator

Video Copilot has a new tutorial out about how to use the replicator options in Element 3D.

Posted on Jul 23, 2012 - 09:09 AM

Video Copilot Element 3D: Element Animation Engine

Animate Pre-Fractured Objects with our new plugin, Element 3D!

Posted on Jul 17, 2012 - 09:08 AM

Creating Realistic Dust Hits with Trapcode Particular

Post at Red Giant TV: "In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular."

Posted on Jul 05, 2012 - 09:29 AM

Water Freeze Tutorial - Cinema 4D & Realflow

RiTutorialsHD uploaded this great tutorial: "In this video i will teach you how to create the effect where water freezes in realflow and cinema 4d."

Posted on May 07, 2012 - 07:01 AM

Mid-Air Emergency in After Effects by Video Copilot

Post by Andrew Kramer/ Video Copilot: "In this new tutorial we’ll composite the interior of an airplane as the wing bursts into flames. We’ll cover green screen keying, 3D tracking with Camera Tracker, particles and compositing live action elements. I’ve also included a dropping Oxygen mask in the project file for people that want to add an extra layer!"

Posted on Mar 23, 2012 - 09:31 AM

Tutorial: Variations on the Organic Lines Preset in Trapcode Particular

Red Giant QuickTip 62: Variations on the Organic Lines Preset (Trapcode Particular) by Harry Frank. "In this Red Giant QuickTip, Harry Frank takes you on a Back-to-Basics study on the Organic Lines preset in Trapcode Particular: how it works and how to create some variations of it."

Posted on Mar 14, 2012 - 09:16 AM

Growing 3D Vines

Create Vines in only After Effects

Posted on Mar 06, 2012 - 08:20 AM

3D Set Extensions with Trapcode Particular and The Foundry CameraTracker

Create a 3D set extension with fog using Stock Footage. Use Camera Tracker to matchmove inside of AE.

Posted on Mar 06, 2012 - 08:14 AM

Epic Shatter with Video Copilot Optical Flares & 3DS Max with RayFire

Use 3DS Max to create a ball shattering with RayFire. Composite the passes in AE with DOF & Displacement. Uses Video Copilot Optical Flares.

Posted on Mar 06, 2012 - 08:03 AM

Dynamic Machine Gun with Video Copilot Action Essentials II & Trapcode Particular

Create a machine gun with dynamic ricochets types. Use Expressions to emit unique particles on each surface. Uses Video Copilot Action Essentials II & Trapcode Particular

Posted on Mar 06, 2012 - 07:59 AM

Shatterize with Video Copilot’s Optical Flares

Create a progressive shatter effect in After Effects and Composite with Glows and add subtle camera shake, using Video Copilot's Optical Flares

Posted on Mar 06, 2012 - 07:39 AM

Cosmodius - Creating a Retro Sci-fi Logo Animation

In this episode of Red Giant TV, Aharon Rabinowitz walks you through the process of creating a Retro Sci-Fi logo. In addition to creating the logo, he'll show you how to age the video to make it look like it came out of the early 80's.

Posted on Feb 17, 2012 - 09:17 AM

How to Make Interesting Water Shapes Using Caustics and Displacement

Post at Greyscalegorilla.com. In this tutorial, Chris shows you an old technique he uses to make cool caustics based animations. He also talks about speeding up test renders, displacement, and some special lighting settings. Enjoy!

Posted on Feb 16, 2012 - 11:19 AM

Let it Flow: An In-depth Look at the Grid Emitter in Trapcode Particular

Post by Harry Frank at Red Giant: "Trapcode Particlar and Form are very similar in many ways. Sometimes, you might even want the organic look of Form with the 3D position control of Particular. We'll discuss how to get detailed control over particle grids to create something organic."

Posted on Feb 09, 2012 - 07:50 AM

Inside the Nebulae by Peder Norrby/ Trapcode

"Actual images of nebulas taken with the Hubble space telescope were combined in After Effects with CG gas clouds and stars made using Trapcode Form and Starglow."

Posted on Feb 08, 2012 - 01:17 PM

Creating a Christmas Tree with Trapcode Particular

Via Red Giant TV: In this episode of Red Giant TV, Michael Park returns to us with a fantastic tutorial on creating a Christmas tree (complete with lights and star at the top) with Trapcode Particular. You'll also use Trapcode Starglow to enhance the look.

Posted on Nov 28, 2011 - 09:00 AM

Particle Splash Tutorial with Trapcode Particular

Robert Lagar at AE Tuts+ explains how to make a realistic splash effect in After Effects with Trapcode Particular that reacts with music.

Posted on Nov 10, 2011 - 03:02 PM

Create a 3D DNA Strain in After Effects

Create a 3D DNA Strain in After Effects by Maltaannon- From the Archives at AETuts+. "Twice a month we revisit some of our reader’s favorite posts from back in the archives of Aetuts+. Today we’ll look at an amazing post from Maltaanon. This tutorial was first published in May 2009 and uses Trapcode Form to create something that would normally require a 3D application, but is accomplished entirely within After Effects."

Posted on Sep 14, 2011 - 08:47 AM

Tutorial: Shoot Off A 3D Plexus Particle Stream on AEtuts+

Posted by Lloyd Alvarez on AEtuts+: "The tutorial is on how to create a “pseudo” particle stream using Plexus. I say pseudo because it’s not really a particle stream, it just appears as one. The tools involved are Cinema 4d and After Effects with these 3rd party plugins: Plexus, Trapcode Particular and VCP Optical Flares although Particular and Optical Flares could be substituted with Particle World and any lens flare but I used particular and optical flares in the tut."

Posted on Sep 14, 2011 - 08:45 AM

Intro to Hair in Cinema 4D

Posted by Greyscalegorilla: "In this tutorial, I wanted to get you started with the hair settings in Cinema 4D. I go over how to set basic hair up, change dynamic settings, change the hair render settings and light for hair. I have been spending a lot of time with Hair lately trying to learn more about it, so I hope to have some more Hair tutorials soon. I’m always learning as I go with CInema 4D, so if you have any Hair tricks or tips you would like to share, please put them in the comments. Thanks for watching!"

Posted on Sep 14, 2011 - 07:58 AM

Harry Potter style priori incantatem VFX - Part 2- FxHome HitFilm

Create the energy beam for a Harry Potter-style magic fight using HitFilm Ultimate.

Posted on Sep 13, 2011 - 08:27 AM

Red Giant QuickTip #4 - Adjustment Lights

In this QuickTip, Harry Frank shows you how to manage lights with Trapcode products: how to light 3D layers and exclude emitter lights from those same layers.

Posted on Jun 27, 2011 - 03:20 PM

Red Giant QuickTip #19 : Nulls vs Lights as Emitters in Particular


Some people like to use Nulls or Solids as emitters in Particular, and some like to use Lights. But when is it best to use one or the other? Both have strength and weaknesses. Here you'll learn where an when to use them.
Posted on Jun 27, 2011 - 03:05 PM

Red Giant QuickTip #25: Aligning Particular Motion Paths

Motion paths in Particular can be tricky. Harry Frank brings you this overview of how to set them up, and a foolproof way to align the spline in 3D space with a simple expression.
Expressions used in this tutorial:
Particular Emitter Position XY:
pos = thisComp.layer("Motion Path 1").position.valueAtTime(0);
[pos[0], pos[1]]
Particular Emitter Position Z:
thisComp.layer("Motion Path 1").position.valueAtTime(0)[2]
You can also use this preset Harry created for AE CS4+, to use (with a try/catch thing so it doesn't error):
Posted on Jun 27, 2011 - 02:51 PM

Red Giant QuickTip #33: Trapcode Particular Lightning Bolt

In this tutorial, Wes Ball (of OddBall Animation) shows you how to create a stylized lightning bolt effect (seen in the Lovett music video "Eye of the Storm") using Trapcode Particular and Trapcode 3D Stroke.

Posted on May 30, 2011 - 11:50 AM

Digieffects Delirium v2’s Rainfall - Basic Tutorial in Premiere Pro CS5

Learn how to easily create realistic rain on your footage with Delirium v2's Rainfall in Premiere CS5. Author Brandon Smith

Posted on May 29, 2011 - 03:27 PM

Digieffects Delirium v2 Alpha Tool Tutorial

Learn how to use Alpha Tool by applying it to our particle emitter plug-ins or to you own footage! Author Brandon Smith

Posted on May 29, 2011 - 03:25 PM

Digieffects Particle Tips

Learn how to effectively use our particle emitter plug-ins (Rain, Snow, Fire, Fairy Dust, etc.) in your own project by following these simple tips by Philip Powell!

Posted on May 29, 2011 - 03:23 PM

Red Giant TV Episode 54: Compositing and Color Correction in After Effects and Premiere Pro

In this episode of Red Giant TV, Eran Stern returns to show you how he created the promo for his new DVD: The Best of Premiere Pro. He'll cover keying, compositing, color correction and visual effects in After Effects and Premiere Pro.

Posted on May 23, 2011 - 08:26 PM

Red Giant QuickTip #44: Creating a Rocket Ship Trail of Letters

In this QuickTip, Harry Frank guides you through the set-up and expressions required to emit a paragraph of letters from a moving After Effects layer.

Posted on May 23, 2011 - 07:59 PM