Ben Watts uses a program from Jawset called Turbulence FD for CINEMA 4D to create a basic, but interesting, particle collision simulation. He also walks viewers through a dynamic lighting setup in CINEMA 4D, goes throgh color grading and talks about some benefits of the 32-bit workflow.
With the addition of Splintering in Fracture FX, you have a whole different way to demolish your sim. This tutorial shows you the new features, as well as gives a refresher course on bombs, modifiers and takes (iterations).
Want to create cool looking Sci-Fi effects in AE? Then check out this tutorial from Matthew Pearce as he explains how he created some of his favorite effects.
Inspired by the practical exploding chalk effects used in the Semi-Permanent Sydney 2014 title, Claude Autret explained to Red Giant’s Aharon Rabinowitz how he attempted to remake some of the effects in After Effects using Trapcode Form. Claude explains how he used a letter converted to a shape, to use only the outside stroke, as a layer map for Form, with really small particles, and then animate the displacement and dispersion so it explodes towards the camera.
This is a 3 part tutorial on how to create an island environment using Blender 2.6 and Chaos Group V-Ray. It’s a long and complicated process, but the end result is stunning!
We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!
Mustapha Fersaoui shows how to create a realistic rain scene with Photoshop and After Effects using a lot of plug-ins that ship with AE, plus some Optical Flares and Red Giant Mojo.
Andrew Kramer of Video Copilot shows you how he made this cool sci-fi muzzle flash in with distortion in Adobe After Effects. The awesome shooting effects were created with the Video Copilot's Shockwave pack in After Effects. The high tech weapon sound effects are from the new MotionPulse sound package from Video Copilot.
Mattias Peresini shows how to use X-Particles for CINEMA 4D to quickly create parametric splash and trails, with homage to the classic look of 2D cell animation. The tutorial is in English and French.
Lester Banks always serves up fine content on his blog and here's another via Lester. We first linked to this one in February 2014, but here it is again if you missed it.
Josh Johnson from VFXDaily.com makes explosions in CINEMA 4D using X-Particles to drive the Turbulence FD Fluids.
Mike Batchelor explains how to create a tornado rig with X-Particles.
Mike Batchelor explains how to use X-Particles constraints and deformer to create a bouncing, bending motion. It's not true dynamics, hence the name. He uses dynamic springs with constraints and collisions to achieve the effect.
Mike Batchelor shows a couple of ways to create motion blur using X-Particles default material and objects.
X-Particles 2.5 is used to generate procedural growth structures to create organic forms.
Mike Batchelor shows how to create a Nebula structures. He does a great job explaining features of the X-Particles rendering and materials.
Learn about Questions and Actions with X-Particles in CINEMA 4D.
Mike Batchelor takes a look at the constraints (multi physics) and the SPH fluids in X-Particles.
Learn about Collisions in X-Particles v2.5
Ben Watts turns text into sand in CINEMA 4D.
FxChannelHouse shows how to create a twistedly fun effect with X-Particles.
Mike Batchelor uses the X-Particles Fragmentor Object to create peeling effects.
The Fragmenter has the ability to turn any objects faces or objects into controllable particles.
Mike Batchelor shows how to create a corroded look in CINEMA 4D, using features in the X-Particles Emmitter, Skinner and Cache Object features.
Mike Batchelor's quick start guide to the Skinner. The skinner features a powerful mesher object that can use several particle sources: X-Particles, standard CINEMA 4D emitter, Thinking Particles. It can also use scene objects, completely replacing the CINEMA 4D metaball, to work in conjunction with the fluid system.
Here's a look at the new fluids system in v2.5 of X-Particles and how they use the core SPH fluids.
The screaming fast emitter in X-Particles allows for an unbelievable maximum particle count of 1 billion particles! Some of the features are covered in tutorials below are:
- fluid simulation with wet map generation
- multiphysics constraints
- collision engine
Mike Batchelor of slouchcorp.com is an expert in X-Particles so you'll be seeing his name here a lot. He does tutorials on his own and for INSYDIUM LTD, the maker of X-Particles. He put together six basic quick start guides on some of the X-Particles features to get you started with X-Particles.
Not only did Mike Batchelor teach me how to create a beautiful particle animation with X-Particles for CINEMA 4D by using fluid created with Jawset Turbulence FD to drive their motion, but I learned what the word ‘advection’ means!
Andrew Kramer stars in his own video showing how he took a Nerf gun and converted it into a dangerous intergalactic weapon, then added effects in post.
Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.
Vikrant says: "In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX - e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer."
Ben Watts of Ben Watts Design shows how to make some icky viscous liquid using X-Particles and CINEMA 4D.
The team at Thinkbox walks you through how to access Krakatoa in CINEMA 4D for the first time. This tutorial is basic introduction to volumetric particle rendering, demonstrating the creation, lighting and rendering of half a million particles using a simple Sphere primitive and the Krakatoa PRT Volume object. This tutorial covers where the plug-ins are located in CINEMA 4D, how to render a simple spherical point cloud, and how to replace the sphere mesh with a figure. This should kickstart your Krakatoa projects in a hurry!
Gardner Raymond of Consequence Video Designs has a new After Effects tutorial, in which he creates animated guitar strings using Rowbyte Plexus with the help of Trapcode Sound Keys.
MediaMotion Ball and International Media Users Group (IMUG) founder, Carey Dissmore gives you an inside look at how he created this year's animated logo.
Armed with BCC 8 AE in Adobe After Effects, you'll learn how Carey harnessed the power of BCC Extruded EPS, BCC Particle Emitter 3D, BCC Glint, BCC Organic Strands, and BCC Colorize Glow to create the slick, high energy style for the annual NAB event.
Bokeh is a type of defocus or lens blur where the blur takes on the shape of the lens diaphram. We explain how to pronounce the word, how it is created, and show lots of cool examples. Also, a few plug-ins to create a bokeh in post-production.
Dino Muhic creates a beautiful fluid looking water effect, inspired by a Beck’s commercial in Germany. Dino used a lime from Video Copilot 3D Model Pack - Fresh Food.
First, he builds it from scratch and then explains how to composite it. He also created a preparation video to show how the water looks on its own.
Post by Vikrant Dalal at CGtuts+ - Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.
VinhSon Nguyen shows a cool, basic technique that you can use to create unique and interesting forms for titles, background elements and more.
Post by Ben Watts at BW Design : "In this first look at X Particles 2.5 we'll start by building an emission shader. Following that we'll add in a source object and set up a particle system that with take on the look of sand as our object gets eaten away."
The free project file is available here: benwattsdesign.com/portfolio/tutorial-15-objects-to-sand-with-x-particles/
Sapphire Zap creates lightning effects (think Mickey Rourke's whips in Iron Man 2!). Here's a brief tour of the settings you can tweak to get that perfect effect.
Video Tutorial of the Sapphire TextureFlux effect for Avid. TextureFlux creates abstract textures of fluctuating liquid or cellular patterns.
I watched John Dickinson’s fantastic presentation at After Effects World in Seattle a few weeks ago in which he walked us through creating the flag in the Olympus Has Fallen promo.
Sticking with our July 4th Independence Day theme, check out this free preset from Greyscalegorilla’s Nick Campbell.
Dan Gies describes how he created and animated his Rocket-Dees character using uses Mettle FreeForm Pro, Trapcode Particular, After Effects Expressions, and the After Effects Puppet Tool.
In this QuickTip, Harry Frank shows you how to create a spray paint effect with paint drips.
Post by Stefan Surmabojov at CGtuts+ : “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects.... Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects."
By VinhSon Nguyen at Creative Dojo. "In this in-depth tutorial, we’re going to explore how to quickly create a motion graphics style mountain titles using primarily After Effects and some Cinema 4D. We’re going to cover all sorts of things, from creating a basic landscape, to creating camera rigs and incorporating 3D elements within our scene. This is one of the longer tutorials I’ve done which was a rough run through, so I hope you’ll take your time and tweak it to perfection!"
In this QuickTip, Harry Frank shows you how to use Trapcode Particular's Z-buffer to allow particles to move around 3D objects - such as those generated in AE with VideoCopilot's Element or Maxon's C4D (and other 3D apps).
Eran Stern of SternFX gives you a behind-the-scenes look at how he created the all-new Boris TV opener using Boris Continuum Complete plug-ins such as Beat Reactor, Damaged TV, Extruded Spline, Extruded Text, Film Glow, Film Grain, Layer Deformer, Lens Flare 3D, Organic Strands, Particle Array 3D, Scanline, and Videoscope in Adobe After Effects.
In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for the film Tempo. He’ll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins from RE:Vision Effects.
Kevin P. McAuliffe harnesses the power of Boris Continuum Complete v8 AVX's Particle Emitter 3D filter to create engaging particle effects directly from within Media Composer, giving his Avid titles a "particle overhaul".
In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.
Jorrit Schulte at AE Tuts+ shows how to make some lovely full 3D reflections with falloff on a table with Trapcode Form or Particular. Create Full 3d Reflections With Falloff Using Form or Particular
Post at Motioneers.net: "Here is a video tutorial about Thinking Particles. This time we will go as basic as we can by avoiding presets and instead using the most fundamental nodes the particle system has to offer. We’ll set up an emitter from scratch and then build a simple particle simulation. This tutorial is – once again – not about creating fancy renders, it is meant to teach you the core techniques of Thinking Particles. I hope you learn something."
Video Copilot has a new tutorial out about how to use the replicator options in Element 3D.
Animate Pre-Fractured Objects with our new plugin, Element 3D!
Post at Red Giant TV: "In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular."
RiTutorialsHD uploaded this great tutorial: "In this video i will teach you how to create the effect where water freezes in realflow and cinema 4d."
Post by Andrew Kramer/ Video Copilot: "In this new tutorial we’ll composite the interior of an airplane as the wing bursts into flames. We’ll cover green screen keying, 3D tracking with Camera Tracker, particles and compositing live action elements. I’ve also included a dropping Oxygen mask in the project file for people that want to add an extra layer!"
Red Giant QuickTip 62: Variations on the Organic Lines Preset (Trapcode Particular) by Harry Frank. "In this Red Giant QuickTip, Harry Frank takes you on a Back-to-Basics study on the Organic Lines preset in Trapcode Particular: how it works and how to create some variations of it."
Create a 3D set extension with fog using Stock Footage. Use Camera Tracker to matchmove inside of AE.
Use 3DS Max to create a ball shattering with RayFire. Composite the passes in AE with DOF & Displacement. Uses Video Copilot Optical Flares.
Create a machine gun with dynamic ricochets types. Use Expressions to emit unique particles on each surface. Uses Video Copilot Action Essentials II & Trapcode Particular
Create a progressive shatter effect in After Effects and Composite with Glows and add subtle camera shake, using Video Copilot's Optical Flares
In this episode of Red Giant TV, Aharon Rabinowitz walks you through the process of creating a Retro Sci-Fi logo. In addition to creating the logo, he'll show you how to age the video to make it look like it came out of the early 80's.
Post at Greyscalegorilla.com. In this tutorial, Chris shows you an old technique he uses to make cool caustics based animations. He also talks about speeding up test renders, displacement, and some special lighting settings. Enjoy!
Post by Harry Frank at Red Giant: "Trapcode Particlar and Form are very similar in many ways. Sometimes, you might even want the organic look of Form with the 3D position control of Particular. We'll discuss how to get detailed control over particle grids to create something organic."
"Actual images of nebulas taken with the Hubble space telescope were combined in After Effects with CG gas clouds and stars made using Trapcode Form and Starglow."
Via Red Giant TV: In this episode of Red Giant TV, Michael Park returns to us with a fantastic tutorial on creating a Christmas tree (complete with lights and star at the top) with Trapcode Particular. You'll also use Trapcode Starglow to enhance the look.
Robert Lagar at AE Tuts+ explains how to make a realistic splash effect in After Effects with Trapcode Particular that reacts with music.
Create a 3D DNA Strain in After Effects by Maltaannon- From the Archives at AETuts+. "Twice a month we revisit some of our reader’s favorite posts from back in the archives of Aetuts+. Today we’ll look at an amazing post from Maltaanon. This tutorial was first published in May 2009 and uses Trapcode Form to create something that would normally require a 3D application, but is accomplished entirely within After Effects."
Posted by Lloyd Alvarez on AEtuts+: "The tutorial is on how to create a “pseudo” particle stream using Plexus. I say pseudo because it’s not really a particle stream, it just appears as one. The tools involved are Cinema 4d and After Effects with these 3rd party plugins: Plexus, Trapcode Particular and VCP Optical Flares although Particular and Optical Flares could be substituted with Particle World and any lens flare but I used particular and optical flares in the tut."
Posted by Greyscalegorilla: "In this tutorial, I wanted to get you started with the hair settings in Cinema 4D. I go over how to set basic hair up, change dynamic settings, change the hair render settings and light for hair. I have been spending a lot of time with Hair lately trying to learn more about it, so I hope to have some more Hair tutorials soon. I’m always learning as I go with CInema 4D, so if you have any Hair tricks or tips you would like to share, please put them in the comments. Thanks for watching!"
Create the energy beam for a Harry Potter-style magic fight using HitFilm Ultimate.
In this QuickTip, Harry Frank shows you how to manage lights with Trapcode products: how to light 3D layers and exclude emitter lights from those same layers.
In this tutorial, Wes Ball (of OddBall Animation) shows you how to create a stylized lightning bolt effect (seen in the Lovett music video "Eye of the Storm") using Trapcode Particular and Trapcode 3D Stroke.
Learn how to easily create realistic rain on your footage with Delirium v2's Rainfall in Premiere CS5. Author Brandon Smith
Learn how to use Alpha Tool by applying it to our particle emitter plug-ins or to you own footage! Author Brandon Smith
Learn how to effectively use our particle emitter plug-ins (Rain, Snow, Fire, Fairy Dust, etc.) in your own project by following these simple tips by Philip Powell!
In this episode of Red Giant TV, Eran Stern returns to show you how he created the promo for his new DVD: The Best of Premiere Pro. He'll cover keying, compositing, color correction and visual effects in After Effects and Premiere Pro.
In this QuickTip, Harry Frank guides you through the set-up and expressions required to emit a paragraph of letters from a moving After Effects layer.