Need to touch up your actor’s complexion quickly and easily? There are a lot of plug-ins on the market that can help you with this task. I’ll cover the big players and a few new to the market: Digital Anarchy Beauty Box, GenArts Sapphire S_Beauty, FXHOME HitFilm, the recently released Imagenomic Portraiture for video, the brand-spanking new Dashwood Smooth Skin. Red Giant Cosmo and Colorista II are also on the agenda.
Mike Batchelor shows a couple of ways to create motion blur using X-Particles default material and objects.
Bokeh is a type of defocus or lens blur where the blur takes on the shape of the lens diaphram. We explain how to pronounce the word, how it is created, and show lots of cool examples. Also, a few plug-ins to create a bokeh in post-production.
Charles Yeager leads you along in this tutorial on how to do some key things when using OBJ files exported from 3ds Max and used in Video Copilot Element 3D. He also uses ReelSmart Motion Blur from RE:Vision Effects.
Although I am entirely sick of winter, CGI Tuts+ has a great tutorial on creating an atmospheric snow shot with Nuke and Maya. They also use Photoshop.
Tilt shift makes your video and images look miniature, like toys. In this project, they use Posterize time, Camera Lens Blur, CC Light Sweep and Fast Blur to create the effect.
Keying is part technical skill, part patience, and part sorcery. This series will take you through different areas of keying, not so much to teach you step by step, but to talk about some of the problems you’ll run into and how to fix them.
FxPlug 3 is new with this release, and it allows custom plug-in interfaces and dual-GPU support. We will let you know if we learn of any incompatibility issues with plug-ins. We are requesting that you let us know if you encounter any problems with plug-in incompatiblity with the new version of FCP X 10.1 or Motion too. We can put together a nifty list if it's needed.Thanks!
Let’s start Tutorial Tuesday with a groovy 1970’s throwback, the lava lamp! The tutorial is from Mikey Borup at Premium Beat. This tutorial is for beginners and covers things like fast blur and levels. They also go over Motion Sketch and the Light Sweep plug-in.
Eddy Bergman has a cool tutorial on getting that flashback look that you may have seen in the Bourne Identity and other films in the series. He uses Adobe After Effects and RE:Vision Effects ReelSmart Motion Blur to give it a convincing look.
A new one from Andrew and Company, just in time for Tutorial Tuesday at Toolfarm. He shows how to create a dynamic spectral animation without using any party plug-ins.
Steve Holyhead’s engaging presentation shed light on three everyday VFX problems, Pan & Zoom, Beauty Pass, and Transitions, which he solves using an array of filters from the BCC 8 AVX package.
Highlights included: a Ken Burns style pan & zoom with no key framing needed (!); a 1-2-3 step approach (BCC Smooth Tone, BCC Film Glow & BCC Film Grain) to giving your talent that Hollywood glow; and the power of BCC transitions - quick, easy, and versatile.
Plus, get a sneak peak of the soon-to-be released BCC v8.2 AVX with up to 100% improvement in render time, the additions of lots more “green dot” effects, and enhanced real-time performance.
Create a 3D set extension with fog using Stock Footage. Use Camera Tracker to matchmove inside of AE.
Video Tutorial of the Sapphire Blur effect for After Effects. There are many kinds of blurs in the Sapphire package including Blur, BlurChroma, BlurChannels, BlurDirectional and BlurMotion. This tutorial is useful for all Sapphire hosts.
Video Tutorial of the Sapphire Convolve effect for After Effects. Convolve convolves a source image with a given kernel image. This tutorial is useful for all host of Sapphire.
Animate Text and graphic elements using Videocopilot TWITCH and digieffects DAMAGE.
Intro Tutorial on digieffects Depth plugin. Author: Dustin Klein
In this tutorial Harry Frank demonstrates how to take a regular, run-of-the-mill shot and turn it into something beautiful and moody, straight out of a fairytale. You'll learn how to set up a down-and-dirty 3D track, add volumetric light and dust to a live action shot, and then finish it with some simulated camera lens blur.