Learn the basic use of the filter daemon, and how it is used, utilizing one of the many RealFlow demo scenes, to create a melt effect.
Mograph Candy offers a tutorial that's really a conglomeration of many different tutorials all wrapped up in one neat little package. Some of the tips touched upon are Thinking Particles, Hot Keys, and modeling tool basics.
Here is the table of contents:
- :07 Adding Points To Splines
- :50 Animated Noise Shader Previews
- 1:35 Weld and Dissolve Tools
- 3:30 Volumetric Light Sample Distance
- 4:56 Knife Tool Visible Only Option
- 6:22 View Clipping
- 8:20 Simple User Data and Xpresso Setup
- 11:15 Thinking Particles, Cloner objects, and Shapes
- 12:52 Slide Tool Basics
- 14:55 Single Hair Guides
- 15:40 Knife Tool Offset For Perfect Cuts
- 17:27 Restrict To Selection
- 18:25 Protection Tag Limiter
- 19:17 Viewport Point Size
- 20:42 Vary Symmetry With Brush Tool
- 22:50 Measure and Construction Tool
- 25:09 Enlarged Material Preview
- 26:17 Moving Points with Move and Live Selection Tools
- 28:25 Hot Key "7"
- 29:23 Hidden Extrude and Inner Extrudes
- 30:12 Generate UVW Coordinates With Projected Materials
- 31:30 Full Animation Redraw
- 32:30 Focus Distance
- 33:54 Dynamics Random Seed
- 35:04 Deformed Editing
- 35:53 Create Outline Spline
- 37:09 Cloner Spline Morphs
- 39:00 Camera Lock Pivot
- 40:13 Replace Command
- 41:45 Matrix Extrude Modifier Keys
- 42.38 Brush vs. Magnet Tools
- 50:27 Backface Culling
- 53:48 ASE Swatches In C4D
iToo software's Forest Pack isn't just for foliage. This tutorials shows how Forest pack can be used to randomly populate large building floors with people and furniture of all kinds. And how Railclone can be used to create floor plates.
Munk Studios offers this "silent tip" of how to grow X-Particles with Mograph and Proximal shaders. This tutorial also uses xp turbulence, xp freeze, xp collision, xp spawn, xp trails, & displace deformer.
Learn how to create and animate dendrites, or neuron like cels using X-Particles in Cinema 4D.
In this tutorial, learn how to visualize and render RealFlow particles in Maya using Particle Channels.
helloluxx offers up this tutorial on how to simulate soft bodies using X-Particles 3 in Cinema 4D.
This tutorial from The Pixel Lab shows you how to use all the features in DEM Earth.
Learn how to emit particles from a shape - without third party plug-in or TP in Maxon Cinema4D.
Carlos Parmentier has a nice tutorial on using the Pyro explosion shader in FumeFX to get exactly the look you want.
Learn how to create realistic lava in this 2 part tutorial from Ben Watts.
In Part 1 of this tutorial, we'll start by setting up the emitter, dynamics & mesh for our main lava sim. After that's completed we'll create a secondary dynamics system consisting of temperature based particles that will impact the main sim to create tendril like strands and splashes.
In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.
This C4D Quick tip with Mustapha Fersaoui demonstrates the use of the Solid To Liquid Tool, showing how it can be employed using different parameters.
Inserting Blood Hits, Muzzle Flash and Wound Effects into a fight scene in FCP X using Coremelt TrackX powered by mocha. Plus free blood and muzzle flash elements from FXElements.
Learn about compositing concepts, adding muzzle flashes, and how to use motion tracking in these 3 "getting started" tutorials, for FXHome Hitfilm 2 Express.
In this Episode of Red Giant TV, Filmmaker/Motion Graphics artist Seth Worley will show you how to re-create the look of the Lost Smoke monster. Covered: Compositing, Masking, 3D tracking, Color Correction and some really cool Trapcode Particular techniques.
Ben Watts uses a program from Jawset called Turbulence FD for CINEMA 4D to create a basic, but interesting, particle collision simulation. He also walks viewers through a dynamic lighting setup in CINEMA 4D, goes throgh color grading and talks about some benefits of the 32-bit workflow.
Using Next Limit RealFlow and SitniSati FumeFx for Autodesk 3ds Max you can create a twister of this very nature! Watch this tutorial to see how!
This isn’t so much a tutorial as it is a walkthrough of the steps you can take to recreate the eyes of a White Walker from Game of Thrones!
Alex Dow of Zaxwerks, the ProAnimator Guru, lets his talent run rampant on for RFShow.TV! Watch Alex display the power and simplicity of ProAnimator 8!
These 22 "tooltorials" explain the individual Fusion tools in depth, including auto gain, volume fog, HUE curves, Text+, defocus and more.
Chris Schmidt from Greyscale Gorilla, was inspired by some gorgeous renders by Lee Griggs, and attempted to recreate rolling hills of geometry in C4D. He didn't want to use MoGraph clones as the shear number needed would be overwelming. So he set out to create a more procedural technique and came up with using the Hair Module.
Tips & Tricks related to facial modeling for Animated Productions by Sergi Caballer.
With the addition of Splintering in Fracture FX, you have a whole different way to demolish your sim. This tutorial shows you the new features, as well as gives a refresher course on bombs, modifiers and takes (iterations).
Want to create cool looking Sci-Fi effects in AE? Then check out this tutorial from Matthew Pearce as he explains how he created some of his favorite effects.
Inspired by the practical exploding chalk effects used in the Semi-Permanent Sydney 2014 title, Claude Autret explained to Red Giant’s Aharon Rabinowitz how he attempted to remake some of the effects in After Effects using Trapcode Form. Claude explains how he used a letter converted to a shape, to use only the outside stroke, as a layer map for Form, with really small particles, and then animate the displacement and dispersion so it explodes towards the camera.
Here’s a tutorial for creating titles inspired by the “Dracula: Untold” movie trailer. Bats, smoke, lighting effects, all made completely with in After Effects with first party plugins.
This is a 3 part tutorial on how to create an island environment using Blender 2.6 and Chaos Group V-Ray. It’s a long and complicated process, but the end result is stunning!
We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!
Mustapha Fersaoui shows how to create a realistic rain scene with Photoshop and After Effects using a lot of plug-ins that ship with AE, plus some Optical Flares and Red Giant Mojo.
Andrew Kramer of Video Copilot shows you how he made this cool sci-fi muzzle flash in with distortion in Adobe After Effects. The awesome shooting effects were created with the Video Copilot's Shockwave pack in After Effects. The high tech weapon sound effects are from the new MotionPulse sound package from Video Copilot.
Mattias Peresini shows how to use X-Particles for CINEMA 4D to quickly create parametric splash and trails, with homage to the classic look of 2D cell animation. The tutorial is in English and French.
Lester Banks always serves up fine content on his blog and here's another via Lester. We first linked to this one in February 2014, but here it is again if you missed it.
Josh Johnson from VFXDaily.com makes explosions in CINEMA 4D using X-Particles to drive the Turbulence FD Fluids.
Mike Batchelor explains how to create a tornado rig with X-Particles.
Mike Batchelor explains how to use X-Particles constraints and deformer to create a bouncing, bending motion. It's not true dynamics, hence the name. He uses dynamic springs with constraints and collisions to achieve the effect.
Mike Batchelor shows a couple of ways to create motion blur using X-Particles default material and objects.
X-Particles 2.5 is used to generate procedural growth structures to create organic forms.
Mike Batchelor shows how to create a Nebula structures. He does a great job explaining features of the X-Particles rendering and materials.
Learn about Questions and Actions with X-Particles in CINEMA 4D.
Mike Batchelor takes a look at the constraints (multi physics) and the SPH fluids in X-Particles.
Learn about Collisions in X-Particles v2.5
Ben Watts turns text into sand in CINEMA 4D.
FxChannelHouse shows how to create a twistedly fun effect with X-Particles.
Mike Batchelor uses the X-Particles Fragmentor Object to create peeling effects.
The Fragmenter has the ability to turn any objects faces or objects into controllable particles.
Mike Batchelor shows how to create a corroded look in CINEMA 4D, using features in the X-Particles Emmitter, Skinner and Cache Object features.
Mike Batchelor's quick start guide to the Skinner. The skinner features a powerful mesher object that can use several particle sources: X-Particles, standard CINEMA 4D emitter, Thinking Particles. It can also use scene objects, completely replacing the CINEMA 4D metaball, to work in conjunction with the fluid system.
Here's a look at the new fluids system in v2.5 of X-Particles and how they use the core SPH fluids.
The screaming fast emitter in X-Particles allows for an unbelievable maximum particle count of 1 billion particles! Some of the features are covered in tutorials below are:
- fluid simulation with wet map generation
- multiphysics constraints
- collision engine
Mike Batchelor of slouchcorp.com is an expert in X-Particles so you'll be seeing his name here a lot. He does tutorials on his own and for INSYDIUM LTD, the maker of X-Particles. He put together six basic quick start guides on some of the X-Particles features to get you started with X-Particles.
Not only did Mike Batchelor teach me how to create a beautiful particle animation with X-Particles for CINEMA 4D by using fluid created with Jawset Turbulence FD to drive their motion, but I learned what the word ‘advection’ means!
Andrew Kramer stars in his own video showing how he took a Nerf gun and converted it into a dangerous intergalactic weapon, then added effects in post.
Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.
Vikrant says: "In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX - e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer."
Ben Watts of Ben Watts Design shows how to make some icky viscous liquid using X-Particles and CINEMA 4D.
This tutorial will teach you how to create ink drop like fluid effects using X-Particles for CINEMA 4D 4D.
The team at Thinkbox walks you through how to access Krakatoa in CINEMA 4D for the first time. This tutorial is basic introduction to volumetric particle rendering, demonstrating the creation, lighting and rendering of half a million particles using a simple Sphere primitive and the Krakatoa PRT Volume object. This tutorial covers where the plug-ins are located in CINEMA 4D, how to render a simple spherical point cloud, and how to replace the sphere mesh with a figure. This should kickstart your Krakatoa projects in a hurry!
Gardner Raymond of Consequence Video Designs has a new After Effects tutorial, in which he creates animated guitar strings using Rowbyte Plexus with the help of Trapcode Sound Keys.
MediaMotion Ball and International Media Users Group (IMUG) founder, Carey Dissmore gives you an inside look at how he created this year's animated logo.
Armed with BCC 8 AE in Adobe After Effects, you'll learn how Carey harnessed the power of BCC Extruded EPS, BCC Particle Emitter 3D, BCC Glint, BCC Organic Strands, and BCC Colorize Glow to create the slick, high energy style for the annual NAB event.
Ran Ben Avraham shows us how to create a Lizard Man transformation in After Effects with FreeForm Pro. Ran motion tracks a sequence and then he uses FreeForm Pro to wrap the texture of his choice around the actors face in 3D.
In Part 2 you will learn how to 2D track different parts of the face in Mocha. You'll apply that info to the texture that has been created.
Bokeh is a type of defocus or lens blur where the blur takes on the shape of the lens diaphram. We explain how to pronounce the word, how it is created, and show lots of cool examples. Also, a few plug-ins to create a bokeh in post-production.
Charles Yeager leads you along in this tutorial on how to do some key things when using OBJ files exported from 3ds Max and used in Video Copilot Element 3D. He also uses ReelSmart Motion Blur from RE:Vision Effects.
Dino Muhic creates a beautiful fluid looking water effect, inspired by a Beck’s commercial in Germany. Dino used a lime from Video Copilot 3D Model Pack - Fresh Food.
First, he builds it from scratch and then explains how to composite it. He also created a preparation video to show how the water looks on its own.
Post by Vikrant Dalal at CGtuts+ - Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.
Jonas Jorgensen has a great tutorial explaining how to affect only specific geometry by using lights connected to the same scene within NUKE.
VinhSon Nguyen shows a cool, basic technique that you can use to create unique and interesting forms for titles, background elements and more.
Zaxwerks has put out a series of 4 videos on the Flare Controls in Zaxwerks 3D ProAnimator 7. All 4 parts, plus a freebie Flares pack are below!
Post at CGonline Tutorials: "...in this tutorial I am going to show you how to create 3D text with translucent glass effect. I am not going to use any of the 3rd party plug-in to create the effect."
Post by Ben Watts at BW Design : "In this first look at X Particles 2.5 we'll start by building an emission shader. Following that we'll add in a source object and set up a particle system that with take on the look of sand as our object gets eaten away."
The free project file is available here: benwattsdesign.com/portfolio/tutorial-15-objects-to-sand-with-x-particles/
Video Tutorial of the Sapphire LenFlare effect for Final Cut Pro. The LensFlare effect renders a lens flare image over a background clip.
Learn how the Sapphire version 6 redesigned LensFlare effect allows you control and enhance occlusion parameters.
Sapphire has several great lens flare presets, but sometimes you just need to create your own. This tutorial will show you how to use the Sapphire v6 LensFlare effect and flare designer to get just the look you want.
Sapphire Zap creates lightning effects (think Mickey Rourke's whips in Iron Man 2!). Here's a brief tour of the settings you can tweak to get that perfect effect.
Video Tutorial of the Sapphire TextureFlux effect for Avid. TextureFlux creates abstract textures of fluctuating liquid or cellular patterns.
A summary of new features and effects in Sapphire for Avid version 3.
Video Tutorial of the Sapphire LensFlare effect for Avid. The LensFlare effect renders a lens flare image over a background clip.
I watched John Dickinson’s fantastic presentation at After Effects World in Seattle a few weeks ago in which he walked us through creating the flag in the Olympus Has Fallen promo.
Post by Nick Campbell / Greyscalegorilla: "An expensive new computer may make your renders 2-8X faster. But learn how to optimize your scene, and it can speed up your renders 10-100X. In this video, I show you some ways to optimize your scene in Cinema 4D for faster rendering so you can hit that deadline and still make it look great."
By Simulate Intertactive Pouring Liquid with Newton for After Effects by Adrian C. Koutz at AEtuts+: "In this tutorial, I will explain how to use Newton to simulate liquid that interacts with the container it’s being poured in to. I will also mention how something similar can be done using Particular in a 3d environment."
Tutorial by Joren Kandel/ The Pixel Lab. "In this tutorial I'll show you how to have pixel shards slowly bleeding off of an object. The effect will be made using Cinema 4D PolyFx."
John Chen / VFX Forge : "Completed CG Creature for personal work. I also wrote up a tutorial on sculpting, creating fur and rendering fur." Using ZBrush, Joe Alter Shave and a Haircut, and Arnold Renderer.
"In this tutorial we’ll discuss how to setup a network for multi-machine rendering in After Effects and how we can take advantage of watch folders to help automate the process." - Post by James Whiffin of Aetuts+
Sticking with our July 4th Independence Day theme, check out this free preset from Greyscalegorilla’s Nick Campbell.
Dan Gies describes how he created and animated his Rocket-Dees character using uses Mettle FreeForm Pro, Trapcode Particular, After Effects Expressions, and the After Effects Puppet Tool.
By Batuhan Türkay at AEtuts+: "In this tutorial we’ll take a look at the basic principles and behaviors of water in the case of forces being applied to it. We’ll be keyframing masks on solids to recreate a liquid movement."
By Felix Cremerius on AEtuts+ "This tutorial explains the steps you need to take to convert an HDRI in Photoshop into a usable file in Trapcode Horizon to create a Skydome and populate it with clouds. We’ll also explained how to mask clouds, create a camera move in AE, and add a complimentary lens flare to the scene."
In this QuickTip, Harry Frank shows you how to create a spray paint effect with paint drips.
In this quick tutorial, Chris shows you how to add some effectors to City Kit so you can focus in on just a few buildings, and then zoom around the city. A similar effect was used to make part of Iron Man’s heads up display. Keep an eye out in the future for a follow up where we push this effect even further!
Video Copilot has a brand new training series online and it is completely free! It is one of the most advanced tutorial series that they have released to date! First Video Copilot shows you how to do compositing and Adobe After Effects, then they teach you how to build advanced 3D assets.
V-Ray 2.0 for 3ds Max - V-Ray Light Select
VRayLightSelect - Render element to extract the contribution of individual lights
V-Ray 2.0 for 3ds Max - Lens Analysis utility help stuff
VRayLensAnalysis -- Quickly creates realistic distortion patterns for your V-Ray Physical Cameras
Now, with the latest update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.
User can also seamlessly render hair created using Ephere's Ornatrix( http://www.ephere.com/plugins/autodes...) plug-in with the new modifier - VRayOrnatrixMod.
Jim from Chaos Group shows you one of the new material tools in V-Ray 2.0; Car Paint!
Jim from Chaos Group gives you a run down on interactive rendering on CPU & GPU in V-Ray 2.0.
Now you can take advantage of the interactive rendering engine running on both CPUs and GPUs in V-Ray for Maya. This will not only boost your speed but will allow making changes on a fly and immediately applying them to the scene.
Post by Stefan Surmabojov at CGtuts+ : “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects.... Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects."
By VinhSon Nguyen at Creative Dojo. "In this in-depth tutorial, we’re going to explore how to quickly create a motion graphics style mountain titles using primarily After Effects and some Cinema 4D. We’re going to cover all sorts of things, from creating a basic landscape, to creating camera rigs and incorporating 3D elements within our scene. This is one of the longer tutorials I’ve done which was a rough run through, so I hope you’ll take your time and tweak it to perfection!"
In this QuickTip, Harry Frank shows you how to use Trapcode Particular's Z-buffer to allow particles to move around 3D objects - such as those generated in AE with VideoCopilot's Element or Maxon's C4D (and other 3D apps).
Today we’ll re-created the animation title style of movie Snow White & The Huntsman using Element 3D inside After Effects. We’ll start in Cinema 4d to model the letters of the title and then we’ll move over into AE for the stylistic aspects like color, lens flare and such.
At the end of this tutorial, you can learn how to draw and animate your own title with Element 3d inside After Effects. The actual example of the Snow White & The Huntsman movie title is just for training purposes and is not to be used in a final project without permission from the original creators.
Eran Stern of SternFX gives you a behind-the-scenes look at how he created the all-new Boris TV opener using Boris Continuum Complete plug-ins such as Beat Reactor, Damaged TV, Extruded Spline, Extruded Text, Film Glow, Film Grain, Layer Deformer, Lens Flare 3D, Organic Strands, Particle Array 3D, Scanline, and Videoscope in Adobe After Effects.
In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for the film Tempo. He’ll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins from RE:Vision Effects.
Showing how to control the way an object fractures with pulldownit plugin in MAYA.
Using Boris Continuum Complete’s powerful Lens Flare 3D filter, Kevin P. McAuliffe shows you how to set up lighting effects in your favorite Avid video editing system. First, Kevin demonstrates how to create multiple lights that blink automatically. Then, he combines BCC Extruded Text with BCC Lens Flare 3D to create a starting title sequence.