RealFlow Daemons 101: Filter & Melt Demo Scene

Learn the basic use of the filter daemon, and how it is used, utilizing one of the many RealFlow demo scenes, to create a melt effect.

Posted on Jun 30, 2015 - 08:10 AM

32 Cinema 4D Quick Tips For Any C4D User Level

Mograph Candy offers a tutorial that's really a conglomeration of many different tutorials all wrapped up in one neat little package.  Some of the tips touched upon are Thinking Particles, Hot Keys, and modeling tool basics.

Here is the table of contents:

  • :07 Adding Points To Splines
  • :50 Animated Noise Shader Previews
  • 1:35 Weld and Dissolve Tools
  • 3:30 Volumetric Light Sample Distance
  • 4:56 Knife Tool Visible Only Option
  • 6:22 View Clipping
  • 8:20 Simple User Data and Xpresso Setup
  • 11:15 Thinking Particles, Cloner objects, and Shapes
  • 12:52 Slide Tool Basics
  • 14:55 Single Hair Guides
  • 15:40 Knife Tool Offset For Perfect Cuts
  • 17:27 Restrict To Selection
  • 18:25 Protection Tag Limiter
  • 19:17 Viewport Point Size
  • 20:42 Vary Symmetry With Brush Tool
  • 22:50 Measure and Construction Tool
  • 25:09 Enlarged Material Preview
  • 26:17 Moving Points with Move and Live Selection Tools
  • 28:25 Hot Key "7"
  • 29:23 Hidden Extrude and Inner Extrudes
  • 30:12 Generate UVW Coordinates With Projected Materials
  • 31:30 Full Animation Redraw
  • 32:30 Focus Distance
  • 33:54 Dynamics Random Seed
  • 35:04 Deformed Editing
  • 35:53 Create Outline Spline
  • 37:09 Cloner Spline Morphs
  • 39:00 Camera Lock Pivot
  • 40:13 Replace Command
  • 41:45 Matrix Extrude Modifier Keys
  • 42.38 Brush vs. Magnet Tools
  • 50:27 Backface Culling
  • 53:48 ASE Swatches In C4D
Posted on Jun 29, 2015 - 03:32 AM

Populating Building Interiors with Forest Pack and RailClone

iToo software's Forest Pack isn't just for foliage.  This tutorials shows how Forest pack can be used to randomly populate large building floors with people and furniture of all kinds. And how Railclone can be used to create floor plates.

Posted on Jun 29, 2015 - 01:53 AM

Grow X-Particles With Mograph and the Proximal Shader

Munk Studios offers this "silent tip" of how to grow X-Particles with Mograph and Proximal shaders.  This tutorial also uses xp turbulence, xp freeze, xp collision, xp spawn, xp trails, & displace deformer.

Posted on Jun 29, 2015 - 01:44 AM

Growing Neurons / Dendrites Using X-Particles in Cinema 4D

Learn how to create and animate dendrites, or neuron like cels using X-Particles in Cinema 4D.

Posted on Jun 29, 2015 - 01:41 AM

RealFlow Particle Channels in Maya

In this tutorial, learn how to visualize and render RealFlow particles in Maya using Particle Channels.

Posted on Jun 29, 2015 - 01:33 AM

Soft Bodies with X-Particles in Cinema 4D

helloluxx offers up this tutorial on how to simulate soft bodies using X-Particles 3 in Cinema 4D.

Posted on Jun 25, 2015 - 11:20 AM

DEM Earth 2.0 C4D Plugin Tutorial

This tutorial from The Pixel Lab shows you how to use all the features in DEM Earth.

Posted on Jun 25, 2015 - 10:28 AM

C4D: How to emit particles from a shape

Learn how to emit particles from a shape - without third party plug-in or TP in Maxon Cinema4D.

Posted on May 14, 2015 - 05:55 AM

FumeFX Pyro Explosion Shader

Carlos Parmentier has a nice tutorial on using the Pyro explosion shader in FumeFX to get exactly the look you want.

Posted on May 14, 2015 - 04:59 AM

Houdini: Lava like a Boss

Learn how to create realistic lava in this 2 part tutorial from Ben Watts.

In Part 1 of this tutorial, we'll start by setting up the emitter, dynamics & mesh for our main lava sim. After that's completed we'll create a secondary dynamics system consisting of temperature based particles that will impact the main sim to create tendril like strands and splashes.

In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.

Posted on May 13, 2015 - 08:20 AM

Cinema 4D Quick Tip: Solid to Liquid

This C4D Quick tip with Mustapha Fersaoui demonstrates the use of the Solid To Liquid Tool, showing how it can be employed using different parameters.

Posted on May 11, 2015 - 06:35 AM

Adding Weapons and VFX to a Fight Scene

Inserting Blood Hits, Muzzle Flash and Wound Effects into a fight scene in FCP X using Coremelt TrackX powered by mocha.  Plus free blood and muzzle flash elements from FXElements.

Posted on May 04, 2015 - 08:50 AM

HitFilm 2 Express

Learn about compositing concepts, adding muzzle flashes, and how to use motion tracking in these 3 "getting started" tutorials, for FXHome Hitfilm 2 Express.

Posted on May 04, 2015 - 08:23 AM

Re-creating the Lost Smoke Monster

In this Episode of Red Giant TV, Filmmaker/Motion Graphics artist Seth Worley will show you how to re-create the look of the Lost Smoke monster. Covered: Compositing, Masking, 3D tracking, Color Correction and some really cool Trapcode Particular techniques.

Posted on Dec 19, 2014 - 08:23 AM

Smoke vs. Fire in CINEMA 4D

Ben Watts uses a program from Jawset called Turbulence FD for CINEMA 4D to create a basic, but interesting, particle collision simulation. He also walks viewers through a dynamic lighting setup in CINEMA 4D, goes throgh color grading and talks about some benefits of the 32-bit workflow.

Posted on Oct 21, 2014 - 06:38 AM

Creating a Tornado with RealFlow and FumeFx

Using Next Limit RealFlow and SitniSati FumeFx for Autodesk 3ds Max you can create a twister of this very nature! Watch this tutorial to see how!

Posted on Oct 21, 2014 - 02:48 AM

White Walker Eye Animation - Game of Thrones

This isn’t so much a tutorial as it is a walkthrough of the steps you can take to recreate the eyes of a White Walker from Game of Thrones!

Posted on Oct 07, 2014 - 05:33 AM

Alex Dow of Zaxwerks on the RFShow

Alex Dow of Zaxwerks, the ProAnimator Guru, lets his talent run rampant on for RFShow.TV! Watch Alex display the power and simplicity of ProAnimator 8!

Posted on Sep 23, 2014 - 02:18 AM

eyeon Software Fusion Tools Overview

These 22 "tooltorials" explain the individual Fusion tools in depth, including auto gain, volume fog, HUE curves, Text+, defocus and more.

Posted on Sep 16, 2014 - 09:25 AM

Topographic Images using Hair in MAXON Cinema 4D

Chris Schmidt from Greyscale Gorilla, was inspired by some gorgeous renders by Lee Griggs, and attempted to recreate rolling hills of geometry in C4D.  He didn't want to use MoGraph clones as the shear number needed would be overwelming.  So he set out to create a more procedural technique and came up with using the Hair Module.

Posted on Sep 09, 2014 - 03:20 AM

Facial Modeling Timelapse Software: Maya

Tips & Tricks related to facial modeling for Animated Productions by Sergi Caballer.

Posted on Sep 02, 2014 - 08:40 AM

Splintering with Fracture FX for Autodesk Maya

With the addition of Splintering in Fracture FX, you have a whole different way to demolish your sim.  This tutorial shows you the new features, as well as gives a refresher course on bombs, modifiers and takes (iterations).

Posted on Sep 02, 2014 - 06:35 AM

Adobe After Effects Sci-Fi Effects

Want to create cool looking Sci-Fi effects in AE? Then check out this tutorial from Matthew Pearce as he explains how he created some of his favorite effects.

Posted on Sep 02, 2014 - 03:25 AM

Creating Organic Particles using Trapcode Form

Inspired by the practical exploding chalk effects used in the Semi-Permanent Sydney 2014 title, Claude Autret explained to Red Giant’s Aharon Rabinowitz how he attempted to remake some of the effects in After Effects using Trapcode Form.  Claude explains how he used a letter converted to a shape, to use only the outside stroke, as a layer map for Form, with really small particles, and then animate the displacement and dispersion so it explodes towards the camera.

Posted on Aug 26, 2014 - 03:17 AM

Adobe After Effects Titles: Dracula Untold

Here’s a tutorial for creating titles inspired by the “Dracula: Untold” movie trailer.  Bats, smoke, lighting effects, all made completely with in After Effects with first party plugins.

Posted on Aug 18, 2014 - 10:43 AM

Creating an Island Environment in Blender

This is a 3 part tutorial on how to create an island environment using Blender 2.6 and Chaos Group V-Ray.  It’s a long and complicated process, but the end result is stunning!

Posted on Jul 25, 2014 - 09:35 AM

Making Asteroids in 3ds Max with Sitni Sati AfterBurn

We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!

Posted on Jul 25, 2014 - 09:03 AM

Creating A VFX Rainy Scene

Mustapha Fersaoui shows how to create a realistic rain scene with Photoshop and After Effects using a lot of plug-ins that ship with AE, plus some Optical Flares and Red Giant Mojo.

Posted on Jul 25, 2014 - 08:36 AM

Sci-Fi Weapon FX Tutorial from Video Copilot

Andrew Kramer of Video Copilot shows you how he made this cool sci-fi muzzle flash in with distortion in Adobe After Effects. The awesome shooting effects were created with the Video Copilot's Shockwave pack in After Effects. The high tech weapon sound effects are from the new MotionPulse sound package from Video Copilot.

Posted on Jul 25, 2014 - 08:16 AM

2D Splash Effects with X-Particles

Mattias Peresini shows how to use X-Particles for CINEMA 4D to quickly create parametric splash and trails, with homage to the classic look of 2D cell animation. The tutorial is in English and French. 

Posted on Jun 23, 2014 - 11:49 AM

Particle Advection X-Particles With Turbulence FD Fluids

Lester Banks always serves up fine content on his blog and here's another via Lester. We first linked to this one in February 2014, but here it is again if you missed it.

Posted on Jun 23, 2014 - 11:48 AM

Introduction to Explosions Using X-Particles and Turbulence FD

Josh Johnson from VFXDaily.com makes explosions in CINEMA 4D using X-Particles to drive the Turbulence FD Fluids.

Posted on Jun 23, 2014 - 11:46 AM

Make a Tornado with X-Particles

Mike Batchelor explains how to create a tornado rig with X-Particles.

Posted on Jun 23, 2014 - 11:44 AM

Dynamics Fake with X-Particles

Mike Batchelor explains how to use X-Particles constraints and deformer to create a bouncing, bending motion. It's not true dynamics, hence the name. He uses dynamic springs with constraints and collisions to achieve the effect.

Posted on Jun 23, 2014 - 11:43 AM

Motion Blur for X-Particles

Mike Batchelor shows a couple of ways to create motion blur using X-Particles default material and objects.

Posted on Jun 23, 2014 - 11:41 AM

Procedual Growth with X-Particles

X-Particles 2.5 is used to generate procedural growth structures to create organic forms.

Posted on Jun 23, 2014 - 11:40 AM

Nebula Project with X-Particles

Mike Batchelor shows how to create a Nebula structures. He does a great job explaining features of the X-Particles rendering and materials.

Posted on Jun 23, 2014 - 11:39 AM

Intro to Questions and Actions in X-Particles

Learn about Questions and Actions with X-Particles in CINEMA 4D.

Posted on Jun 23, 2014 - 11:37 AM

Intro to Dynamics in X-Particles

Mike Batchelor takes a look at the constraints (multi physics) and the SPH fluids in X-Particles.

Posted on Jun 23, 2014 - 11:36 AM

Intro to X-Particles Collisions

Learn about Collisions in X-Particles v2.5

Posted on Jun 23, 2014 - 11:35 AM

Objects To Sand With X-Particles

Ben Watts turns text into sand in CINEMA 4D.

Posted on Jun 23, 2014 - 11:33 AM

Create a Cool Spiral with Sprites Attached with X-Particles

FxChannelHouse shows how to create a twistedly fun effect with X-Particles.

Posted on Jun 23, 2014 - 11:29 AM

Easy Paint Peeling Effects with X-Particles Fragmenter

Mike Batchelor uses the X-Particles Fragmentor Object to create peeling effects.

Posted on Jun 23, 2014 - 11:28 AM

Intro to the Fragmenter in X-Particles

The Fragmenter has the ability to turn any objects faces or objects into controllable particles.

Posted on Jun 23, 2014 - 11:26 AM

Corrosion Effect with X-Particles

Mike Batchelor shows how to create a corroded look in CINEMA 4D, using features in the X-Particles Emmitter, Skinner and Cache Object features.

Posted on Jun 23, 2014 - 11:24 AM

Introduction to the X-Particles Skinner

Mike Batchelor's quick start guide to the Skinner.  The skinner features a powerful mesher object that can use several particle sources: X-Particles, standard CINEMA 4D emitter, Thinking Particles. It can also use scene objects, completely replacing the CINEMA 4D metaball, to work in conjunction with the fluid system.

Posted on Jun 23, 2014 - 11:22 AM

X-Particles 2.5 Fluids and Foam

Here's a look at the new fluids system in v2.5 of X-Particles and how they use the core SPH fluids.

Posted on Jun 23, 2014 - 11:21 AM

Intro to the X-Particles Emitter

The screaming fast emitter in X-Particles allows for an unbelievable maximum particle count of 1 billion particles! Some of the features are covered in tutorials below are:

  • fluid simulation with wet map generation
  • multiphysics constraints
  • collision engine

Mike Batchelor of slouchcorp.com is an expert in X-Particles so you'll be seeing his name here a lot. He does tutorials on his own and for INSYDIUM LTD, the maker of X-Particles. He put together six basic quick start guides on some of the X-Particles features to get you started with X-Particles.

Posted on Jun 23, 2014 - 11:16 AM

Particle Advection X-Particles With Turbulence FD Fluids

Not only did Mike Batchelor teach me how to create a beautiful particle animation with X-Particles for CINEMA 4D by using fluid created with Jawset Turbulence FD to drive their motion, but I learned what the word ‘advection’ means!

Posted on Jun 16, 2014 - 11:50 AM

Video Copilot Sci-Fi Weapon!

Andrew Kramer stars in his own video showing how he took a Nerf gun and converted it into a dangerous intergalactic weapon, then added effects in post.

Posted on May 27, 2014 - 12:42 PM

Create a Fireball with Autodesk 3Ds Max and Sitni Sati FumeFX

Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.

Vikrant says: "In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX - e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer."

Posted on May 27, 2014 - 12:33 PM

CINEMA 4D Acid Effect (Sticky Liquid)

Ben Watts of Ben Watts Design shows how to make some icky viscous liquid using X-Particles and CINEMA 4D. 

Posted on May 21, 2014 - 08:46 AM

Creating Turbulent Fluid Effects Using X-Particles for CINEMA 4D 4D

This tutorial will teach you how to create ink drop like fluid effects using X-Particles for CINEMA 4D 4D.

Posted on May 20, 2014 - 05:54 AM

First Steps In Krakatoa For CINEMA 4D

The team at Thinkbox walks you through how to access Krakatoa in CINEMA 4D for the first time. This tutorial is basic introduction to volumetric particle rendering, demonstrating the creation, lighting and rendering of half a million particles using a simple Sphere primitive and the Krakatoa PRT Volume object. This tutorial covers where the plug-ins are located in CINEMA 4D, how to render a simple spherical point cloud, and how to replace the sphere mesh with a figure. This should kickstart your Krakatoa projects in a hurry!

Posted on Apr 22, 2014 - 09:40 AM

Guitar Strings with Rowbyte Plexus

Gardner Raymond of Consequence Video Designs has a new After Effects tutorial, in which he creates animated guitar strings using Rowbyte Plexus with the help of Trapcode Sound Keys.

Posted on Apr 22, 2014 - 09:37 AM

The Magic Behind MediaMotion Ball’s Logo - Using BCC

MediaMotion Ball and International Media Users Group (IMUG) founder, Carey Dissmore gives you an inside look at how he created this year's animated logo.

Armed with BCC 8 AE in Adobe After Effects, you'll learn how Carey harnessed the power of BCC Extruded EPS, BCC Particle Emitter 3D, BCC Glint, BCC Organic Strands, and BCC Colorize Glow to create the slick, high energy style for the annual NAB event.

Posted on Apr 15, 2014 - 07:19 AM

Create a Lizard Man in After Effects Pt. 2

Ran Ben Avraham shows us how to create a Lizard Man transformation in After Effects with FreeForm Pro. Ran motion tracks a sequence and then he uses FreeForm Pro to wrap the texture of his choice around the actors face in 3D.

In Part 2 you will learn how to 2D track different parts of the face in Mocha. You'll apply that info to the texture that has been created.

View Part 1

Posted on Mar 25, 2014 - 10:05 AM

In Depth: What in the Heck is Bokeh?

Bokeh is a type of defocus or lens blur where the blur takes on the shape of the lens diaphram. We explain how to pronounce the word, how it is created, and show lots of cool examples. Also, a few plug-ins to create a bokeh in post-production.

Posted on Mar 18, 2014 - 04:57 PM

Working with OBJ Sequences in Element 3D

Charles Yeager leads you along in this tutorial on how to do some key things when using OBJ files exported from 3ds Max and used in Video Copilot Element 3D. He also uses ReelSmart Motion Blur from RE:Vision Effects.

Posted on Mar 18, 2014 - 04:47 PM

Create Water with Trapcode Particular

Dino Muhic creates a beautiful fluid looking water effect, inspired by a Beck’s commercial in Germany. Dino used a lime from Video Copilot 3D Model Pack - Fresh Food.

First, he builds it from scratch and then explains how to composite it. He also created a preparation video to show how the water looks on its own.

Posted on Mar 05, 2014 - 04:13 PM

Create a Smoke Man with 3ds Max Using FumeFX & Krakatoa

Post by Vikrant Dalal at CGtuts+ - Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.

Posted on Mar 05, 2014 - 10:15 AM

Lights and Geometry in NUKE

Jonas Jorgensen has a great tutorial explaining how to affect only specific geometry by using lights connected to the same scene within NUKE.

Posted on Feb 11, 2014 - 02:21 PM

AE & C4D - AE & C4D -  Abstract Particles Using Trapcode Form and OBJs

VinhSon Nguyen shows a cool, basic technique that you can use to create unique and interesting forms for titles, background elements and more.

Posted on Feb 11, 2014 - 12:36 PM

Tutorials: Zaxwerks 3D ProAnimator Flare Controls + Freebie

Zaxwerks has put out a series of 4 videos on the Flare Controls in Zaxwerks 3D ProAnimator 7. All 4 parts, plus a freebie Flares pack are below!

Posted on Jan 24, 2014 - 07:32 AM

Icy Text Effect in After Effects

Post at CGonline Tutorials: "...in this tutorial I am going to show you how to create 3D text with translucent glass effect. I am not going to use any of the 3rd party plug-in to create the effect."

Posted on Jan 14, 2014 - 10:26 AM

Cinema 4D Objects To Sand With X Particles

Post by Ben Watts at BW Design : "In this first look at X Particles 2.5 we'll start by building an emission shader. Following that we'll add in a source object and set up a particle system that with take on the look of sand as our object gets eaten away."

The free project file is available here: benwattsdesign.com/portfolio/tutorial-15-objects-to-sand-with-x-particles/

Posted on Dec 31, 2013 - 08:35 AM

GenArts Sapphire LensFlare Tutorial for Final Cut Pro

Video Tutorial of the Sapphire LenFlare effect for Final Cut Pro. The LensFlare effect renders a lens flare image over a background clip.

Posted on Oct 28, 2013 - 08:00 AM

Sapphire v6 LensFlare Occlusion Tutorial

Learn how the Sapphire version 6 redesigned LensFlare effect allows you control and enhance occlusion parameters.

Posted on Oct 28, 2013 - 03:22 AM

Sapphire v6 LensFlare and Flare Designer

Sapphire has several great lens flare presets, but sometimes you just need to create your own. This tutorial will show you how to use the Sapphire v6 LensFlare effect and flare designer to get just the look you want.

Posted on Oct 28, 2013 - 03:17 AM

GenArts Sapphire Zap Tutorial for Avid products

Sapphire Zap creates lightning effects (think Mickey Rourke's whips in Iron Man 2!). Here's a brief tour of the settings you can tweak to get that perfect effect.

Posted on Oct 25, 2013 - 07:25 AM

GenArts Sapphire TextureFlux Tutorial for Avid

Video Tutorial of the Sapphire TextureFlux effect for Avid. TextureFlux creates abstract textures of fluctuating liquid or cellular patterns.

Posted on Oct 25, 2013 - 06:55 AM

GenArts Sapphire Tutorial on New effects in Avid v3

A summary of new features and effects in Sapphire for Avid version 3.

Posted on Oct 23, 2013 - 08:10 AM

GenArts Sapphire v.5 LensFlare Tutorial for Avid

Video Tutorial of the Sapphire LensFlare effect for Avid. The LensFlare effect renders a lens flare image over a background clip.

Posted on Oct 23, 2013 - 07:52 AM

Olympus Has Fallen Breakdown from Motionworks

I watched John Dickinson’s fantastic presentation at After Effects World in Seattle a few weeks ago in which he walked us through creating the flag in the Olympus Has Fallen promo.

Posted on Oct 15, 2013 - 11:22 AM

How to optimize your scene to render faster in CINEMA 4D

Post by Nick Campbell / Greyscalegorilla: "An expensive new computer may make your renders 2-8X faster. But learn how to optimize your scene, and it can speed up your renders 10-100X. In this video, I show you some ways to optimize your scene in Cinema 4D for faster rendering so you can hit that deadline and still make it look great."

Posted on Oct 04, 2013 - 11:54 AM

Simulate Interactive Pouring Liquid with Newton for After Effects

By Simulate Intertactive Pouring Liquid with Newton for After Effects by Adrian C. Koutz at AEtuts+: "In this tutorial, I will explain how to use Newton to simulate liquid that interacts with the container it’s being poured in to. I will also mention how something similar can be done using Particular in a 3d environment."

Posted on Sep 17, 2013 - 09:20 AM

C4D Pixel Shards with PolyFX

Tutorial by Joren Kandel/ The Pixel Lab. "In this tutorial I'll show you how to have pixel shards slowly bleeding off of an object. The effect will be made using Cinema 4D PolyFx."

Posted on Sep 17, 2013 - 08:21 AM

Creating a Realistic Basset Hound in Maya using Zbrush, Shave and a Haircut, and Arnold

John Chen / VFX Forge  : "Completed CG Creature for personal work. I also wrote up a tutorial on sculpting, creating fur and rendering fur." Using ZBrush, Joe Alter Shave and a Haircut, and Arnold Renderer.

Posted on Aug 12, 2013 - 09:03 AM

How to Set Up AE for Network Rendering on Multiple Machines

"In this tutorial we’ll discuss how to setup a network for multi-machine rendering in After Effects and how we can take advantage of watch folders to help automate the process." - Post by James Whiffin of Aetuts+

Posted on Jul 22, 2013 - 10:22 AM

Sparkler for Trapcode Particular with Motion Sketch Tutorial

Sticking with our July 4th Independence Day theme, check out this free preset from Greyscalegorilla’s Nick Campbell.

Posted on Jul 03, 2013 - 10:20 AM

Character Animation in After Effects Using FreeForm Pro and Particular

Dan Gies describes how he created and animated his Rocket-Dees character using uses Mettle FreeForm Pro, Trapcode Particular, After Effects Expressions, and the After Effects Puppet Tool.

Posted on Jun 26, 2013 - 09:00 AM

Using Shape Layers to Create a Vector Water Animation in After Effects

By Batuhan Türkay at AEtuts+: "In this tutorial we’ll take a look at the basic principles and behaviors of water in the case of forces being applied to it. We’ll be keyframing masks on solids to recreate a liquid movement."

Posted on May 13, 2013 - 07:30 AM

Creating a 3D Cloud Fly Through Scene With Horizon

By Felix Cremerius on AEtuts+ "This tutorial explains the steps you need to take to convert an HDRI in Photoshop into a usable file in Trapcode Horizon to create a Skydome and populate it with clouds. We’ll also explained how to mask clouds, create a camera move in AE, and add a complimentary lens flare to the scene."


Posted on May 08, 2013 - 10:37 AM

Paint Drips with Trapcode Particular + Free Preset

In this QuickTip, Harry Frank shows you how to create a spray paint effect with paint drips.

Posted on May 07, 2013 - 01:40 PM

GreyscaleGorilla City Kit

In this quick tutorial, Chris shows you how to add some effectors to City Kit so you can focus in on just a few buildings, and then zoom around the city. A similar effect was used to make part of Iron Man’s heads up display. Keep an eye out in the future for a follow up where we push this effect even further!

Posted on Mar 11, 2013 - 12:48 PM

Video Copilot: Explosive Training

Video Copilot has a brand new training series online and it is completely free!  It is one of the most advanced tutorial series that they have released to date! First Video Copilot shows you how to do compositing and Adobe After Effects, then they teach you how to build advanced 3D assets.

Posted on Mar 05, 2013 - 09:54 AM

V-Ray 2.0 for 3ds Max - V-Ray Light Select

V-Ray 2.0 for 3ds Max - V-Ray Light Select
VRayLightSelect - Render element to extract the contribution of individual lights

Posted on Feb 22, 2013 - 08:43 PM

V-Ray 2.0 for 3ds Max - Lens Analysis utility help stuff

V-Ray 2.0 for 3ds Max - Lens Analysis utility help stuff
VRayLensAnalysis -- Quickly creates realistic distortion patterns for your V-Ray Physical Cameras

Posted on Feb 22, 2013 - 08:23 PM

V-Ray 2.0 for 3ds Max and Maya - Hair and Fur Shader

Now, with the latest update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.
User can also seamlessly render hair created using Ephere's Ornatrix( http://www.ephere.com/plugins/autodes...) plug-in with the new modifier - VRayOrnatrixMod.

Posted on Feb 22, 2013 - 08:13 PM

V-Ray 2.0 for 3ds Max - Car Paint Material

Jim from Chaos Group shows you one of the new material tools in V-Ray 2.0; Car Paint! 

Posted on Feb 22, 2013 - 03:36 PM

V-Ray 2.0 for Maya with Interactive rendering on CPU&GPU

Jim from Chaos Group gives you a run down on interactive rendering on CPU & GPU in V-Ray 2.0.

Now you can take advantage of the interactive rendering engine running on both CPUs and GPUs in V-Ray for Maya. This will not only boost your speed but will allow making changes on a fly and immediately applying them to the scene.

Posted on Feb 22, 2013 - 03:16 PM

Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

Post by Stefan Surmabojov at CGtuts+ :  “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects.... Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects."

Posted on Feb 14, 2013 - 10:37 AM

Snow Mountain Titles with Element 3D and Cinema 4D

By VinhSon Nguyen at Creative Dojo. "In this in-depth tutorial, we’re going to explore how to quickly create a motion graphics style mountain titles using primarily After Effects and some Cinema 4D. We’re going to cover all sorts of things, from creating a basic landscape, to creating camera rigs and incorporating 3D elements within our scene. This is one of the longer tutorials I’ve done which was a rough run through, so I hope you’ll take your time and tweak it to perfection!"

Posted on Feb 13, 2013 - 10:49 AM

How to use Trapcode Particular’s Z-buffer to Allow Particles to Move Around 3D Objects

In this QuickTip, Harry Frank shows you how to use Trapcode Particular's Z-buffer to allow particles to move around 3D objects - such as those generated in AE with VideoCopilot's Element or Maxon's C4D (and other 3D apps). 

Posted on Jan 22, 2013 - 12:31 PM

Snow White and the Huntsman - Aetuts+ Hollywood Movie Title Series

Today we’ll re-created the animation title style of movie Snow White & The Huntsman using Element 3D inside After Effects. We’ll start in Cinema 4d to model the letters of the title and then we’ll move over into AE for the stylistic aspects like color, lens flare and such.

At the end of this tutorial, you can learn how to draw and animate your own title with Element 3d inside After Effects. The actual example of the Snow White & The Huntsman movie title is just for training purposes and is not to be used in a final project without permission from the original creators.

Posted on Dec 27, 2012 - 10:26 AM

Behind the Scenes of the new Boris TV Opener- BCC AE

Eran Stern of SternFX gives you a behind-the-scenes look at how he created the all-new Boris TV opener using Boris Continuum Complete plug-ins such as Beat Reactor, Damaged TV, Extruded Spline, Extruded Text, Film Glow, Film Grain, Layer Deformer, Lens Flare 3D, Organic Strands, Particle Array 3D, Scanline, and Videoscope in Adobe After Effects.

Posted on Dec 20, 2012 - 07:50 AM

Tempo: Up in Flames - Realistic & Slow-Motion Fire Effects

In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for the film Tempo. He’ll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins from RE:Vision Effects.

Posted on Dec 18, 2012 - 09:26 AM

Using Advanced fractures with Pulldownit in MAYA

Showing how to control the way an object fractures with pulldownit plugin in MAYA.

Posted on Nov 26, 2012 - 07:53 AM

Create Cool Lighting Effects in Avid with BCC Lens Flare 3D

Using Boris Continuum Complete’s powerful Lens Flare 3D filter, Kevin P. McAuliffe shows you how to set up lighting effects in your favorite Avid video editing system. First, Kevin demonstrates how to create multiple lights that blink automatically. Then, he combines BCC Extruded Text with BCC Lens Flare 3D to create a starting title sequence.

Posted on Nov 21, 2012 - 10:59 AM