Tutorials

Making Asteroids in 3ds Max with Sitni Sati AfterBurn

We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!

Posted on Jul 25, 2014 - 09:03 AM

Create a Fireball with Autodesk 3Ds Max and Sitni Sati FumeFX

Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.

Vikrant says: "In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX - e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer."

Posted on May 27, 2014 - 12:33 PM

Working with OBJ Sequences in Element 3D

Charles Yeager leads you along in this tutorial on how to do some key things when using OBJ files exported from 3ds Max and used in Video Copilot Element 3D. He also uses ReelSmart Motion Blur from RE:Vision Effects.

Posted on Mar 18, 2014 - 04:47 PM

Create a Smoke Man with 3ds Max Using FumeFX & Krakatoa

Post by Vikrant Dalal at CGtuts+ - Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.

Posted on Mar 05, 2014 - 10:15 AM

V-Ray 2.0 for 3ds Max - V-Ray Light Select

V-Ray 2.0 for 3ds Max - V-Ray Light Select
VRayLightSelect - Render element to extract the contribution of individual lights

Posted on Feb 22, 2013 - 08:43 PM

V-Ray 2.0 for 3ds Max - Lens Analysis utility help stuff

V-Ray 2.0 for 3ds Max - Lens Analysis utility help stuff
VRayLensAnalysis -- Quickly creates realistic distortion patterns for your V-Ray Physical Cameras

Posted on Feb 22, 2013 - 08:23 PM

V-Ray 2.0 for 3ds Max and Maya - Hair and Fur Shader

Now, with the latest update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.
User can also seamlessly render hair created using Ephere's Ornatrix( http://www.ephere.com/plugins/autodes...) plug-in with the new modifier - VRayOrnatrixMod.

Posted on Feb 22, 2013 - 08:13 PM

V-Ray 2.0 for 3ds Max - Car Paint Material

Jim from Chaos Group shows you one of the new material tools in V-Ray 2.0; Car Paint! 

Posted on Feb 22, 2013 - 03:36 PM

V-Ray 2.0 for Maya with Interactive rendering on CPU&GPU

Jim from Chaos Group gives you a run down on interactive rendering on CPU & GPU in V-Ray 2.0.

Now you can take advantage of the interactive rendering engine running on both CPUs and GPUs in V-Ray for Maya. This will not only boost your speed but will allow making changes on a fly and immediately applying them to the scene.

Posted on Feb 22, 2013 - 03:16 PM

Simulating A Campfire With 3D Studio Max, Thinking Particles & FumeFX

Madhan at CGTuts+ shows you how to create a campfire with 3ds Max and some great plug-ins and Adobe After Effects. 

Posted on Aug 07, 2012 - 11:13 AM

FumeFX Basic Explosion Tutorial by Incendii VFX

Anselm von Seherr-Thoss: "Following the recent conversations on Twitter there seems to be a demand for explosion basics. So i was asked by Jamie Gwilliam from Autodesk to put a little something together and here is the result. 3,5 hours of explosion basics in 2 parts. I go over particle sources, object sources, tips and tricks for more detail without more grid resolution and some rendering techniques."

Posted on Mar 26, 2012 - 07:04 AM

Epic Shatter with Video Copilot Optical Flares & 3DS Max with RayFire

Use 3DS Max to create a ball shattering with RayFire. Composite the passes in AE with DOF & Displacement. Uses Video Copilot Optical Flares.

Posted on Mar 06, 2012 - 08:03 AM

Achieving Realistic Depth Of Field In 3D Studio Max & After Effects

Post by Chandan Kumar at CGtuts+. "Depth Of Field is essential to add believability and realism to any 3d render. In this tutorial Chandan Kumar will explain how to achieve in camera DOF in 3d studio max, and how to improve quality and control focus using the camera’s target distance. In the second half of the tutorial we’ll move into After Effects where you’ll learn how Z-Depth can be used to control Depth of Field using AE’s Lens Blur Options and the benefits of doing this in post production."

Posted on Jan 19, 2012 - 08:47 AM

Animating Wall-E Style LED Eyes In 3D Studio Max & After Effects

Posted by Mile Eror at CGtuts+. "In this tutorial you will learn how to create, animate and render LED style eyes for characters like robots or even some products while creating presentations. We start by setting up the 3d scene, jumping in to After Effects, setting up the project there and then head back to 3ds Max for the final animation and rendering."

Posted on Dec 28, 2011 - 08:07 AM