We promise… the asteroids you are about to learn how to make look a whole lot better than the asteroids in the classic video game!
Vikrant Dalai explains how to make a fireball with a smoke trail for use in your space war film, video game or dinosaur extinction recreation documentary.
Vikrant says: "In this tutorial, I'll show you how I created this fireball with the help of 3ds Max and the FumeFX Plugin. There are different types of techniques we can use to make this effect in FumeFX - e.g. Simple Sources, Object Sources, Particle Sources, etc. But this time we will use a Simple Source. And for this purpose we are going to use three different Simple Sources, some standard lights (Target Spot & Omni), and the default Scanline Renderer."
Charles Yeager leads you along in this tutorial on how to do some key things when using OBJ files exported from 3ds Max and used in Video Copilot Element 3D. He also uses ReelSmart Motion Blur from RE:Vision Effects.
Post by Vikrant Dalal at CGtuts+ - Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.
V-Ray 2.0 for 3ds Max - V-Ray Light Select
VRayLightSelect - Render element to extract the contribution of individual lights
V-Ray 2.0 for 3ds Max - Lens Analysis utility help stuff
VRayLensAnalysis -- Quickly creates realistic distortion patterns for your V-Ray Physical Cameras
Now, with the latest update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.
User can also seamlessly render hair created using Ephere's Ornatrix( http://www.ephere.com/plugins/autodes...) plug-in with the new modifier - VRayOrnatrixMod.
Jim from Chaos Group shows you one of the new material tools in V-Ray 2.0; Car Paint!
Jim from Chaos Group gives you a run down on interactive rendering on CPU & GPU in V-Ray 2.0.
Now you can take advantage of the interactive rendering engine running on both CPUs and GPUs in V-Ray for Maya. This will not only boost your speed but will allow making changes on a fly and immediately applying them to the scene.
Madhan at CGTuts+ shows you how to create a campfire with 3ds Max and some great plug-ins and Adobe After Effects.
Anselm von Seherr-Thoss: "Following the recent conversations on Twitter there seems to be a demand for explosion basics. So i was asked by Jamie Gwilliam from Autodesk to put a little something together and here is the result. 3,5 hours of explosion basics in 2 parts. I go over particle sources, object sources, tips and tricks for more detail without more grid resolution and some rendering techniques."
Use 3DS Max to create a ball shattering with RayFire. Composite the passes in AE with DOF & Displacement. Uses Video Copilot Optical Flares.
Post by Chandan Kumar at CGtuts+. "Depth Of Field is essential to add believability and realism to any 3d render. In this tutorial Chandan Kumar will explain how to achieve in camera DOF in 3d studio max, and how to improve quality and control focus using the camera’s target distance. In the second half of the tutorial we’ll move into After Effects where you’ll learn how Z-Depth can be used to control Depth of Field using AE’s Lens Blur Options and the benefits of doing this in post production."
Posted by Mile Eror at CGtuts+. "In this tutorial you will learn how to create, animate and render LED style eyes for characters like robots or even some products while creating presentations. We start by setting up the 3d scene, jumping in to After Effects, setting up the project there and then head back to 3ds Max for the final animation and rendering."