Morphing with RE:Vision Effects RE:Flex

RE:Flex creates visually stunning morphs and warps with an easy-to-use interface RE:Flex is also available for Shake, Fusion and Autodesk Sparks. Download a free trial of RE:Flex.

Posted on Sep 14, 2014 - 01:08 PM

Shockwave by Video Copilot

Andrew Kramer uses 100% After Effects, no third-party plug-ins, to create this shockwave effect using Fractal Noise.

Posted on Jul 25, 2014 - 09:11 AM

Alien Planet

Ben Watts has a new tutorial up showing how to create an otherworldly rocky terrain in CINEMA 4D and After Effects. Ben says, "In this tutorial we'll build up a displaced surface using layered noise maps. After that we'll create a wet looking surface & water shader for the deep section. Finally we'll take care of some basic lighting & colour correction in After Effects."

Posted on Jul 25, 2014 - 09:07 AM

Sci-Fi Weapon FX Tutorial from Video Copilot

Andrew Kramer of Video Copilot shows you how he made this cool sci-fi muzzle flash in with distortion in Adobe After Effects. The awesome shooting effects were created with the Video Copilot's Shockwave pack in After Effects. The high tech weapon sound effects are from the new MotionPulse sound package from Video Copilot.

Posted on Jul 25, 2014 - 08:16 AM

Displacement and Deformation Techniques in Cinema 4D

In today’s tutorial, new Cgtuts+ author Mario Brajdic will introduce you to working with displacement and deformers in Cinema 4D and show you how this powerful combination can be used in conjunction with custom materials, lighting, and post effects to create some truly unique and visually stunning results.

Posted on Apr 27, 2013 - 11:40 AM

Trapcode Mir - Amplitude Mapping, Creating City Scapes, Audio-Triggered Animations

Post at Red Giant TV: Aharon Rabinowitz shows you how to take Trapcode Mir in a whole new direction using Amplitude Layers. You'll learn to create looping animation, cityscapes, audio-triggered displacement and more. 

Posted on Oct 12, 2012 - 12:55 PM

Epic Shatter with Video Copilot Optical Flares & 3DS Max with RayFire

Use 3DS Max to create a ball shattering with RayFire. Composite the passes in AE with DOF & Displacement. Uses Video Copilot Optical Flares.

Posted on Mar 06, 2012 - 08:03 AM