Learn how to make water drops with splash ripples using C4D. No additional 3rd party plugins required.
Mettle offers up this tutorial regarding real-world 3D displacement with Freeform Pro. Mike Sevigny explains how to track the footage with Adobe After Effects and project it back onto a plane. He then shows you how to align the FreeForm Pro layer to that geometry and displace it in 3D space. Using these techinques allows you to "dent" any footage, not just a garage door.
Learn how to make floating glass shards with After Effects to create a unique looking title sequence.
RE:Flex creates visually stunning morphs and warps with an easy-to-use interface RE:Flex is also available for Shake, Fusion and Autodesk Sparks. Download a free trial of RE:Flex.
Andrew Kramer uses 100% After Effects, no third-party plug-ins, to create this shockwave effect using Fractal Noise.
Ben Watts has a new tutorial up showing how to create an otherworldly rocky terrain in CINEMA 4D and After Effects. Ben says, "In this tutorial we'll build up a displaced surface using layered noise maps. After that we'll create a wet looking surface & water shader for the deep section. Finally we'll take care of some basic lighting & colour correction in After Effects."
Andrew Kramer of Video Copilot shows you how he made this cool sci-fi muzzle flash in with distortion in Adobe After Effects. The awesome shooting effects were created with the Video Copilot's Shockwave pack in After Effects. The high tech weapon sound effects are from the new MotionPulse sound package from Video Copilot.
In today’s tutorial, new Cgtuts+ author Mario Brajdic will introduce you to working with displacement and deformers in Cinema 4D and show you how this powerful combination can be used in conjunction with custom materials, lighting, and post effects to create some truly unique and visually stunning results.
Post at Red Giant TV: Aharon Rabinowitz shows you how to take Trapcode Mir in a whole new direction using Amplitude Layers. You'll learn to create looping animation, cityscapes, audio-triggered displacement and more.
Use 3DS Max to create a ball shattering with RayFire. Composite the passes in AE with DOF & Displacement. Uses Video Copilot Optical Flares.