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7 Years of Bad Luck: Making Shards of Glass with Displacement Maps

water sample
Author: Michele Yamazaki, Toolfarm, Inc.
Skill Level: Easy
Version: AE 5.0 or or later
Project Files: Download Project Files
Movie Sample: No Quicktime
Plug-ins Used: No third party plug-ins used

You will need:

  • AE 5.0 Production Bundle to use the zipped file, otherwise, an older version of AE will work
  • Image editing software to create your shards
  • Download the shards.aep file.
  • Most of the time, gentle gradients and smooth fades look best when using displacement maps, but heck, why be normal.
  1. In Photoshop or your graphic editing software of choice, make your shard map. See the one on this page for a sample. Use a filter or draw it by hand.
  2. Find an image or picture to shatter. Maybe someone you don't like? (the guy in the pic, Thom, is a good friend of mine, and the only picture I could find on my machine!)
  3. Create a project and new comp. I made mine 320x240, 2 seconds long. We'll call it "shards".
  4. Import your image and your shards map you created in Photoshop.
  5. Drag your image and shards into your comp. Turn off the visibility of the shards layer.
  6. Apply the displacement map filter to the photo layer. That's Effects > Distort > Displacement map.
  7. Set the Displacement map layer to "shards".
  8. Set the Maximum horizontal and vertical values to whatever you like. The closer the number is to zero, the less distortion you'll have. I used luminance values for each, and again, use what you like. Take a look at them all, some will yield different results. Make sure "Edge Behavior" is ON.
water sample

The Final

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