• Maya Monday (7 ARTICLES)

  • Maya Monday: Time Editor

    Apr 10, 2017

    Coming from After Effects world, the purpose for me of diving into Maya is to learn how to create animated motion graphics. Last week we went to L.A. to the Autodesk offices for some training and one thing we talked about is the new Time Editor in Maya 2017 which replaced Trax. While the Time Editor isn’t specifically for Motion Graphics, it is an awesome feature that I know I will use a lot.

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  • Maya Monday: Maya for Motion Graphics and MASH

    Mar 27, 2017

    The purpose of this series is to get up to speed in Maya so that I am comfortable using it for motion graphics. The tutorials here are more of an intro to motion graphics in Maya.

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  • Maya Monday: mental ray vs. Arnold for Maya + Other Renderers

    Mar 20, 2017

    In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software. mental ray is no longer being licensed by Autodesk. This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it.

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  • Maya Monday: Learning to Model in Maya

    Feb 27, 2017

    Modeling is the most fun part of working in 3D, for me, anyway. Check out this fantastic 2 part tutorial about creating a low-poly lighthouse and it is a wonderful introduction to the Modeling Toolkit in Maya. If you’re just learning Maya, definitely check this one out!

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  • Maya Monday: Hotkeys, Customization, and Fixing Bugs

    Feb 20, 2017

    Learning hotkeys can make your work in Maya so much more efficient. I know my keyboard shortcuts fairly well in After Effects, but being new to Maya, I’m learning them and I’ve put several in my notebook. Here are a few good ones that I have learned and resources about Maya Hotkeys.

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  • Maya Monday: Opening Maya For the First Time

    Feb 13, 2017

    If you’re brand new to Maya and have no idea where to begin, here are a few tutorials to help you dip your toe into the Maya pond.

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  • Maya Monday: Maya 2017: Quick Rig

    Feb 06, 2017

    Quick Rig was introduced in Maya 2016, extension 2 and is an auto-rigging tool that finds the right points in the character mesh. Here are some information and a few tutorials about it.

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