• Maya Monday (31 ARTICLES)

  • Maya Monday: How Physically Based Rendering Shaders Work

    Feb 19, 2018

    I had something else planned for Maya Monday today but then saw an interesting post at LesterBanks.com with Meghdad Asadi breaking down how Physically Based Rendering shaders (PBR) work in a render engine.

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  • Maya Monday: 5 Tutorials about Creating Glass in Maya with Arnold’s aiStandardSurface

    Feb 12, 2018

    There have been multiple times in my career when I’ve been asked to create glass, whether it be for a product video, or for motion graphics with a logo in glass, or for visual effects where I’m turning a person into glass. The important thing is to make the reflections look natural.

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  • Maya Monday: Maya XGen and Interactive Grooming Tutorial Roundup

    Feb 05, 2018

    Maya 2017 Update 3 brought the interactive grooming tools and they’re really powerful! With XGen, you can create natural looking hair and animal fur. Here are some overviews and examples of what XGen Interactive grooming can do.

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  • Maya Monday: Procedural Shading with Maya & V-Ray

    Jan 29, 2018

    Michael Cauchi takes you through a 9 step process to using V-Ray and Maya to generate reusable assets and perfect your texturing workflow in Maya.

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  • Maya Monday: Maya + Python

    Jan 22, 2018

    Knowing a bit of Python scripting and how to use Python scripts can really help your workflow in Maya. Here are a few resources for you.

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  • Maya Monday: Modeling Basics in 2018

    Jan 15, 2018

    Sculpting, Quad Draw, Bridge with Symmetry, Curve Warp Deformer, MASH, and much more are covered in these videos that will help you get acquainted with some of the modeling features in 2018. There are also a couple of beginner tutorials for those of you who are new to Maya.

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  • Maya Monday: Snow and Ice Tutorials

    Dec 18, 2017

    There are several ways to create snow, ice, frost, and other wintry elements in Autodesk Maya. Here are some tutorials on the topic.

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  • Maya Monday: Modeling Tricks

    Nov 06, 2017

    I come from a motion graphics background however, the thing I find to be the most fun in 3D programs is modeling.

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  • Maya Monday: Maya BonusTools 2018

    Oct 30, 2017

    There are Maya BonusTools are a collection of plug-ins and scripts for Maya, available for both Maya and Maya LT, and free! Version 18.0.0 was released earlier this month to include support for Maya 2018. Some will work as far back as Maya 2015.

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  • Maya Monday: Bifrost and BOSS for Fluid simulation.

    Oct 23, 2017

    Bifrost has been part of Maya for a while now. It is part of the dynamic effects in Maya to simulate liquids. Bifrost Ocean Simulation System (BOSS) was introduced in Maya 2017 and will let you create realistic ocean waves, wakes, ripples, and more in Maya. These are features of Maya and you don’t need any third party plug-ins!

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  • Maya Monday: Rendering

    Oct 09, 2017

    Here are a few tutorials and articles related to rendering in Maya.

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  • Maya Monday: The New UV Editor

    Sep 18, 2017

    In any 3D application that I’ve learned, working with UVs has always been the most daunting for me. In Maya 2017 Update 3, Autodesk has taken great steps to make it easier to work with UVs. The UV Editor has been totally overhauled with improved tools and functionality.

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  • Maya Monday: The New MASH Dynamics Node in Maya 2018, Part 3

    Aug 28, 2017

    This is the last in our series on the brand new MASH Dynamics Node in the latest Maya release, which came out at the end of July. We’re featuring the last 4 videos from Ian Water’s great series.

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  • Maya Monday: The New MASH Dynamics Node in Maya 2018, Part 2

    Aug 21, 2017

    Happy Eclipse Day! I’m on a trip now viewing the eclipse in Totality, so I’ve queued this one up for you. It’s part 2 of our series on the new Dynamics Node in MASH in Maya 2018. Ian Waters has a great series that we’re showcasing.

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  • Maya Monday: The New MASH Dynamics Node in Maya 2018, Part 1

    Aug 14, 2017

    There are some great new motion graphics features in Maya 2018 including new MASH Nodes, such as MASH Dynamics Node, MASH World Node, and the MASH Placer Node. We’re going to focus on the MASH Dynamics Node for the next couple of weeks.

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  • Maya Monday: Particles and Particle Plug-ins

    Jul 24, 2017

    We are going to talk about one of the most useful and versatile types of effects out there - particles. Particles can be used to make fire, smoke, water drops, microbes, dust and sand, and any number of miscellaneous motion graphic elements. We’re going to lump fluid simulation in as well and cover a few plug-ins to expand your options.

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  • Maya Monday: Free Rigs and Rigging Software

    Jul 10, 2017

    Here are a few free Maya rigs for you to download, deconstruct, and learn from! Also, there are some tools that make rigging easier in Maya that you should seriously check out.

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  • Maya Monday: Mastering MASH’s Color Node

    Jun 26, 2017

    MASH, which we’ve featured a few times on Maya Monday, is an extension that has become the 3D motion graphics toolset for Maya. From my experience in After Effects, it reminds me of things you can do with Video Copilot Element 3D and Rowbyte Plexus. Today we’re focusing on the Color Node, which is automatically added when you add MASH to your network.

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  • Maya Monday: Maya for Motion Graphics

    Jun 19, 2017

    The full webinar for Maya for Motion Graphics is online. Taught by Stephen Roselle, Sr. Technical Specialist for Autodesk for Autodesk Media and Entertainment. This is a super useful tutorial for those of you who are After Effects users and are new to Maya.

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  • Maya Monday: Character Animation Tools in Maya

    Jun 12, 2017

    We have touched on the topic of animating in Maya previously in our Maya Monday series, and today we’re going to dive in a little deeper. We’ll cover the Character Controls, updated in Maya 2016, and also keyframing, the Graph Editor, and the HumanIK window. Lots of IK today. It’s a lot to cover!

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  • Burning Question/Maya Monday: How do I create a Walk Cycle in Maya?

    May 30, 2017

    In 2015 I wrote an article about how to create a walk cycle with several tutorials and examples, plus, some animals, not just people! This article is a follow up, focused on Maya. Yes, we missed Maya Monday due to the holiday yesterday, but we’ll do it like the garbage man, and bump things back a day!

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  • Maya Monday: Arnold Render 5 + Free Shaderset and Tutorial

    May 22, 2017

    We’ve already talked about Arnold Render previously on an episode of Maya Monday, but it’s important. Plus, we are officially selling Arnold Render! Here are a couple of tutorials and an Arnold shader set and lighting setup tutorial from Kungfujackrabbit.

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  • Maya Monday: Where did Arnold Go?

    May 15, 2017

    I ran into a little problem after updating to Maya 2017. Arnold Standard Shader was missing! If this happens to you, this is an easy fix!

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  • Maya Monday: Maya Live Link for After Effects

    May 01, 2017

    As a career-long After Effects user, a good integration with After Effects is something I find to be extremely important. In Maya 2017, Autodesk introduced the Adobe After Effects Live Link.

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  • Maya Monday: Time Editor

    Apr 10, 2017

    Coming from After Effects world, the purpose for me of diving into Maya is to learn how to create animated motion graphics. Last week we went to L.A. to the Autodesk offices for some training and one thing we talked about is the new Time Editor in Maya 2017 which replaced Trax. While the Time Editor isn’t specifically for Motion Graphics, it is an awesome feature that I know I will use a lot.

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