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Maya Monday: Redshift and Maya, part 3

Maya Monday: Redshift and Maya, part 3
Tutorial, Maya Monday Jun 11, 2018 at 07:49 AM

Redshift has several tutorials on working with Redshift in Maya. We’ve featured these tutorials for the past two weeks and here is part 3, the final, for now.

See the tutorials in parts 1 and 2 here:

Maya Volume Lighting

Laszlo Mandi explains how to use volume lighting in the Redshift plug-in for Maya. Get the tutorial files here.

Maya Bump and Normal Mapping

Dennis Hansen dives into bump and normal mapping in Maya, using the Redshift plug-in. Get the tutorial files here.

Maya Compositing In Fusion

Niels Bosch explains how to composite Redshift AOVs in Blackmagic Fusion, with the Maya Plug-in. Download files to play along. 

Maya Displacement

In this video, Saul Espinosa shows how to use displacement mapping in the Redshift plugin for Maya. Get the tutorial files.

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Redshift is the world’s first fully GPU-accelerated, biased renderer.

Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.

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Posted by Michele Yamazaki

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