News: SIGGRAPH 2017 Roundup: Digital Arts

News: SIGGRAPH 2017 Roundup: Digital Arts
News, Events Aug 10, 2017 at 10:28 AM

From real-time entertainment to the future of VR and beyond. Digital Arts takes you through the highlights of SIGGRAPH 2017.

Here's an excerpt from the Digital Buzz article by Ian Failes:

The biggest buzz word this year at Siggraph - the annual computer graphics and interactive techniques conference - was realtime. It’s already been a large part of previous Siggraphs, but this time it seemed to be a part of everything on display: in animation, visual effects, virtual reality (VR), augmented reality (AR), robotics, gaming and of course in just about all the live experiences.

And live experiences were a major drawcard of the show, this year held in downtown Los Angeles. Many of the 16,500 attendees crowded the VR Village, Emerging Technologies and Art Gallery areas to get a glimpse of the future and ‘play’ with what was on offer. Other attendees were inspired by literally scores of feature film VFX and animation presentations (the conference has a long association with Hollywood), and from a raft of academic peer-reviewed material.

I came away from Siggraph greatly inspired by the innovations on display, and encouraged by what feels like a current resurgence in the visual effects industry.

Read the full article here: http://www.digitalartsonline.co.uk...


Posted by Kim Sternisha