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Tutorial: Cinema 4D R20: Falloffs vs. Fields - What They Are and How They Work

Tutorial: Cinema 4D R20: Falloffs vs. Fields - What They Are and How They Work
Tutorial Sep 18, 2018 at 09:46 AM

The new Fields system in Cinema 4D R20 completely replaces Falloffs. So, what are they? How do they work? And how is it a better way of working?  Maxon’s Jonas Pilz answers these questions with this Quick Tip introduction to the Field system in C4D.

This tutorial was found via Lesterbanks.  Thanks for sharing.

 

learn c4dr20 fieldsWant to learn more about the Fields System in Cinema 4D R20?

Helloluxx has a new training course from Tim Clapham, called learn. Cinema 4D Fields In One Day, that explores the flexibility of C4D R20 fields and demonstrates how these may be combined to produce exciting results in all areas of your creative work.

Learn more

 

 

maxon cinema 4D r20

 

Cinema 4D R20 is Now Available!

Some new features in R20:

  • MoGraph Fields – Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. Fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.
  • Volume-based modeling – The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.
  • Node-based material system – More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.
  • CAD Import – Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.
  • ProRender improvements – The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.
  • Core Modernization – The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.

Learn More

Posted by Kim Sternisha

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