Tutorial: Understanding Depth Of Field in Arnold and Maya

Tutorial: Understanding Depth Of Field in Arnold and Maya
Tutorial Jan 16, 2018 at 11:20 AM

This is a free excerpt from a course from Mograph Plus and Kamel Khezri. Learn about how to set up Depth of Field properly in Maya and Arnold.

Via Lester Banks

The info about the course is on the YouTube page if you're interested in the whole comprehensive series.

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Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, Katana and Softimage.

Arnold is a fast, memory efficient and scalable physically-based raytracer. Its aim is to simplify the pipeline of VFX and animation companies with a reduced set of user interface elements, and by promoting a single pass approach removing all the associated storage and management costs.

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Posted by Michele Yamazaki