Update: Chaos Group V-Ray 3.6 for Maya is Now Available - with Hybrid Rendering Technology

Update: Chaos Group V-Ray 3.6 for Maya is Now Available - with Hybrid Rendering Technology
News Sep 12, 2017 at 09:15 AM

Render faster and composite better with this update to V-Ray for Maya. With Chaos Group’s Hybrid Rendering Technology, you can now render on NVIDIA CUDA GPUs, CPUs — or a combination of both. This is a free update for V-Ray 3.x customers and is compatible with Maya 2018.

Built to meet the creative demands of CG artists and modern production pipelines, V-Ray® 3.6 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya.

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What's new in V-Ray 3.6 for Maya

New and improved features include:

  • Hybrid Rendering – V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
  • Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
  • Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Fusion or Nuke.
  • NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.
  • MDL materials – NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.
  • Viewport 2.0 improvements – V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.

V-Ray 3.6 for Maya is compatible with Maya 2018 and comes in 3 licensing options: Dongle, Online or Rental.

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Posted by Kim Sternisha

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