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Update: Chaos Group V-ray for Maya 3.4.03 update has multiple bug fixes

Update: Chaos Group V-ray for Maya 3.4.03 update has multiple bug fixes
News Jul 25, 2016 at 05:53 AM

This small point update is packed with bug fixes for better stability and performance.

Built to meet the creative demands of CG artists and modern production pipelines, V-Ray for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya.

What's New in v3.4.03?

Bug Fixes

V-Ray

  • Fixed image sequences with an index out of the sequence range not rendering
  • Fixed crashes on old Maya versions on virtual machines and old GPUs
  • Fixed wrong result with material environment override
  • Fixed set driven keys not being exported correctly in some cases
  • Fixed export of textures with multibyte character names
  • Fixed outline appearing in the Matte shadow render element with certain sampler settings
  • Environment overrides now have textured previews in viewport 2.0

V-Ray IPR

  • Changes to the Rounded Edges' corners parameter were not detected

VRayProxy

  • Fixed wrong animation range in the UI
  • Fixed mesh visibility lists not working after scene reload

VRayDisplacement

  • Fixed issues with Ptex and vector displacement

VRayDirt

  • Fixed UI issue with locked subdivs when "Use local subdivs" is disabled

VRayTriplanar

  • Fixed different texture instances sharing the same UI control

VRayIESLight

  • Fixed crash when toggling the target

VRayRectLight

  • Fixed high CPU usage in Viewport 2.0

PartIO

  • Fixed crash with PTC files and rgbPP expression

VRayLightSelect

  • Now works with probabilistic lighting

VRayDenoiser

  • The denoiser update button did not work after aborting denoise

VRayObjectProperties

  • Fixed issues with objects with identical names

XGen

  • Fixed crash when rendering archive

Learn More | Purchase V-Ray for Maya

 

Posted by Kim Sternisha

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