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Update: Redshift v2.6.29 Available

Update: Redshift v2.6.29 Available
News Nov 28, 2018 at 11:41 AM

Redshift has announced that build v2.6.29 is now available. “This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana. The fix for mesh lights might result in your renders changing in appearance, in that they may produce brighter results for rough surfaces!”

Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS).

v2.6.29 Release Notes

  • [Maya] Fixed bug that would cause the Hosek-Wilkie skydome colors to get stuck when moving the sun
  • [Maya] Rectangle and Disk shape Physical Lights now have viewport indicators 
  • [Maya] Fixed an issue in Maya 2016 where the Redshift Shelf would not load
  • [Max] Martin Geupel’s Redshift Converter v0.25 now bundled—access via viewport context menu
  • [C4D] Added ‘Auto’ input selection option to the RS Ramp node. This is the new default
  • [C4D] Addressed an issue where the texture in RSLights was not effective when using the “Temperature and Color” mode
  • [Houdini] Added ‘Auto’ input selection option to the RS Ramp node. This is the new default
  • [Houdini] New logic to manage the deprecated ROP parameters and avoid warning messages.
  • [Houdini] New HScript command “Redshift_openRenderView” to open the floating RS RenderView window without starting the IPR rendering.
  • [Houdini] New option in the RS ROP node, IPR tab, to open the RS RenderView window without starting the rendering.
  • [Katana] Added several “hidden” texture related render options to the RedshiftRenderSettings node, system tab.
  • [All] Fixed bug that could result in dark halos around ray-marched volumes when interacting with global environment fog
  • [All] Fixed bug introduced in version 2.6.10 that broke multiple importance sampling for mesh lights, specifically for rough/diffuse surfaces, resulting in too dark lighting
  • [All] Fixed yet another mathematical edge case that affected area lights with spread and global volume scattering, resulting in black areas
  • [All] Fixed an OIIO crash when rendering PSD textures(bug introduced in 2.6.28)
  • [All] Rolled back OptiX version to 5.1.0 to reinstate support for RTX/Turing GPUs
  • [All] Added support for ‘REDSHIFT_DEBUGCAPTURE’ environment variable, useful for capturing GPU crash info on individual render farm nodes

Learn More about Redshift

Redshift

Redshift is the world’s first fully GPU-accelerated, biased renderer.

Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.

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Posted by Michele Yamazaki

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