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Update: Redshift v2.6.12 is Available

Update: Redshift v2.6.12 is Available
News Jun 15, 2018 at 07:05 AM

This build includes plugins for Maya, 3ds Max, Houdini, C4D, Katana, and Softimage. Note: Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)

* [Maya] Added missing context menu entry for <LightGroup> tag
* [Max] Added support for Thinking Particles
* [Max] Fixed bug where visibility/matte properties were ignored for Hair objects
* [Max] Fixed bug where Render View notes were not readable in older versions of Max
* [Max] Fixed bug where new exposure parameter in lights was ignored
* [C4D] Added support for the spread parameter to Disc area lights
* [C4D] Addressed an issue with the processing of the Straight Alpha option in the Save section of the render settings.
* [C4D] Improved support for the RenderView’s Render Info tags
* [Houdini] Fixed an IPR and render to disk crash updating scenes with multiple “instancefile” type OBJ nodes.
* [Houdini] Addressed several IPR issues and crashes while updating the AOVs or denoising options.
* [Houdini] Data type parameter available for all the “material” type AOVs, not only to the “custom” one.
* [Houdini] Puzzle matte and motion vectors AOVs data types configured as RGB (without alpha channel).
* [Houdini] Fixed the wrong RS RenderView progressive rendering state when opened from the shelf or the hscript command.
* [RenderView] Added context menu to “Render Info” format field listing the available tokens
* [All] Fixed another m_DeformationReprojectionPosNrmMOD bug. 
* [All] Fixed bug that could cause crashes with deep material ID Cryptomatte
* [All] Fixed internal string limitation issue that could cause Cryptomatte to assert

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Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.

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Posted by Michele Yamazaki

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