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Update: Redshift v2.6.15 is Available

Update: Redshift v2.6.15 is Available
News Jul 17, 2018 at 03:11 PM

This build includes plugins for Maya, 3ds Max, Houdini, C4D, Katana, and Softimage.  Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)

Release notes
* [Maya] Added support for denoising AOVs
* [Maya] Improved support for the <RenderPass> token in the global file name prefix; when used globally, <BeautyPath> and <BeautyFile> will correctly resolve <RenderPass> to the AOV name rather than “Beauty”
* [Max] Added support for denoising AOVs
* [Max] Added support for previewing Redshift Bitmap in viewport
* [Max] Added option to save denoising utility buffers
* [Max] Light include/exclude lists now exposed to MAXScript
* [Max] Redshift File Output and light group output use trailing separator character if present in file name
* [Max] Changed default separator character to underscore for Redshift File Output
* [Max] Fixed bug where Redshift File Output ignored custom Render Element paths
* [Max] Fixed bug that could cause instability when rendering AOVs with Render View disabled
* [Max] Fixed bug where render element bitmaps were not populated when Render View disabled
* [Max] Fixed bug where Max’s Region / Crop didn’t work when Render View disabled
* [Max] Fixed bug that caused a rendering exception for PFlow events with no mesh
* [Max] Fixed issue where light “include” lists were ignored when none of the target objects were visible
* [Max] Fixed broken UI for Redshift State shader (bug introduced in 2.6.13)
* [C4D] Added initial support for Cryptomatte to Direct AOVs during Picture Viewer renders; Multi-Pass output is only available for preview purposes
* [C4D] Added support for denoising AOVs
* [C4D] Addressed an issue where user-specified utility AOVs would not be considered during denoising if their multi-pass output was disabled
* [C4D] Addressed an issue where the Editor Visibility state would be inadvertently reflected to IPR renders
* [C4D] Addressed a potential crash in the ShaderGraph editor, when the Auto Optimize Nodes option is enabled
* [C4D] Addressed an issue in the IPR where a camera could be incorrectly unlocked under certain conditions
* [Houdini] New option in the Houdini “Redshift” top menu bar to open the RS RenderView
* [Houdini] Fixed bug introduced in v2.6.14 that resulted in flipped instances
* [Houdini] Added support for Cryptomatte
* [Houdini] Added support for denoising AOVs
* [Houdini] Fixed a problem with the tangents attributes while rendering with the deformations motion blur enabled.
* [Houdini] Minor fixes in the RenderView rendering progress status. 
* [Katana] Fixed a crash if a RenderOutputDefine node for the “primary” AOV is not avilable
* [Katana] Added support for Cryptomatte
* [Katana] Added support for denoising AOVs
* [Katana] Fixed a problem with the tangents attributes while rendering with the deformations motion blur enabled.
* [All] Fixed various Bias/Gain math node bugs
* [All] Fixed bug where OptiX initialization would produce crashes on systems without CUDA-enabled GPUs
* [All] Fixed tessellator bug that could make certain edges not tessellate enough. Artifacts would mostly be visible near the edge of the screen.
* [All] Added temporary workaround for OptiX 5.1 bug. Please see this thread for more info: https://www.redshift3d.com/forums/viewthread/19783/
* [All] Fixed bug that could cause weird looking GI with low tone mapping values
* [All] Added support for GI from volume scattering, including a backwards-compatibility legacy switch to disable this feature
* [All] Added new ‘GI Max Trace Depth’ option to all lights, allowing finer control for lights affecting GI
* [All] Fixed bug that would cause light group Volume AOVs to leak their GI contributions into GI AOVs
* [All] Fixed bug that could produce corrupt/noisy ray-marched volumetric lighting when GI is enabled
* [All] Fixed bug in volume grid motion blur code that could produce either crashes or volume corruption (when motion blurred). Please see this for more info: https://www.redshift3d.com/forums/viewthread/20011/
* [All] Fixed bug that would cause visual corruption when the IDsAndCoverage AOV is enabled
* [All] Fixed bug where autocrop was always enabled for Cryptomatte
* [All] The Volume shader’s “Shadow Density Scale” now affects both direct lighting and GI. Please read this for more info: https://www.redshift3d.com/forums/viewthread/20044/
* [All] Volume cutoffs now work better with non-inverse-square-decay lights. Please see this for more info: https://www.redshift3d.com/forums/viewthread/20035/
* [All] Fixed bug introduced in 2.6.10 that could produce weird banding noise artifacts on volumetric spot lights
* [All] Fixed bug that could make redshiftCmdLine write incomplete/corrupt images. Please see this for more info: https://www.redshift3d.com/forums/viewthread/19901/
* [All] Improved the single-scattering sampling efficiency. Please read this for more info: https://www.redshift3d.com/forums/viewthread/20081/

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Posted by Michele Yamazaki

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