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v3.0 3d-io Flatiron for 3ds Max

3d-io Flatiron for 3ds Max
 

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3d-io Flatiron for 3ds Max

Full Scene Texture Baking for 3ds Max

Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.

flatiron texture baking process

 

Go realtime 3D

Unwrap and bake multiple objects into a single texture map with just a few clicks.  Crunch texture size and optimize your visualizations for Realtime 3D machines.

flatiron realtime

 

flatiron featuresWho it’s for

Flatiron is best suited for video game developers, architects, 3D artists and product designers.

flatiron compatibilityCompatibility

In fact, you can use Flatiron with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.

 

 

The kitchen for cooking and baking textures

The beauty of the texture-baking technique is that an artist can bake and preserve the exact look of his rendered 3D design into a bitmap texture. It is an uncompromising workflow and performance, where the light, shades and shadows look the same no matter if they are displayed in an Unreal level or on as a turntable on a smart phone.

flatiron 3 interiors

One. Many. All.

Flatrion is engineered to instantly unwrap, pack and texture bake a single geometry, a specified collection of objects or a whole scene in once pass. The internal calculations part the UVs in the best possible way, sort them over one or multiple UV sheets and pack them optimally to avoid texture space waste.

flatiron 3 product design

Poweful UV toolset.

Flatiron comes as a powerful mix of Unwrella unwrapping technology and UV-Packer superb UV packing engine. This perfect combination of this rich UV tools and the sheer number of supported renderer for Autodesk 3ds Max offer the highest quality, unique looks and the most rapid scene texture baking on the market.

flatiron multiple objects

flatiron supported renderers

 

 

 

 

Advantages of Flatiron

  • Unwrap and bake multiple objects into a single texture map without having to manually arrange UV charts or compose rendered maps in image editing software.
  • Unwrap all the objects in a scene, bake them in a single render pass and get high quality texture maps in record time.
  • Minimize the size of your texture maps by automatically arranging UVs of one or multiple objects perfectly.
  • Use unique organic, hard-surface or projection unwrapping methods for superior UV compressions.
  • Keep a uniform pixel density on mesh surfaces – even across multiple objects. This avoids the effect of some areas on the mesh having a very sharp and detailed texture while others appear blurred.
  • Use the full power of your network rendering setup – Flatiron is fully integrated into 3ds Max thanks to MAXScript.

Flatiron is ideally suited for

Game developers who need to add a maximum of visual quality to their games while keeping hardware requirements at a minimum. Bake shadow maps or ambient occlusion for complete rooms or even whole levels at once and combine multiple objects on a single uv map.

Major international game and infotainment companies including Ubisoft, Firaxis, Sega, Monolith, Sanzigen, Gameloft, deepsilver, Gas Powered Games, as well as industrial and telecommunication key players such as Disney, Sony, Panasonic, Konami, Pixomondo, Fuji, Mitsubishi, CBS TV Network, FOX, Thyssen and Dynamic Pictures have utilized Flatiron unique technology.

Architects and product designers who want to visualize their creations in record time. Bake the illumination for the complete background scenery into a single map instead of recalculating its visual details repetitively. You reduce render time and can concentrate on truly creating value: your architecture and products.

Designers creating real-time visuals for mobile devices or similar platforms with very limited texture memory. Bake a single map that is shared by multiple objects and can contain a whole scene with minimal wasted texture space.

 

Compatibility and Integration Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.

Support for network rendering, distributed rendering and further automation possibilities through MAXScript allow you to integrate Flatiron flexibly into your existing production pipeline.

Compatibility

Flatiron is compatible with Autodesk 3ds Max from version 2015 up to the current version. (2022)

Flatiron supports the following 3ds Max renderers:

  • V-Ray
  • Mental Ray
  • Corona
  • Redshift
  • Final Render
  • 3ds Max Scanline
  • Arnold Renderer
  • Brazil

Flatiron is perfectly compatible with the Unreal Engine, Unity, and any other realtime engine currently in use.

What’s new in Flatiron 3?

  • New UV packing engine
  • Support for 3dsMax 2022.
  • Improved Flatten unwrap in “Hard-Surface” for non-planar polygons
  • Auto-correct “Organic” unwrap for polygons with defective edge data
  • Added ‘remove all’ option to Bake element dialog, for removing all Flatiron modifers from the objects automatically
  • New unwrap preview dialog
  • Improved auto-fixes of defective poly objects
  • Add support for previously unsupported bake element parameters TYPE_TEXMAP and TYPE_TSTR_BV
  • Dozens of extra improvements and fixes for better compatibility, speed and quality.

What’s new in Flatiron 2.4.0?

Flatiron 2.40 has been updated to support Autodesk 3ds Max 2021. The new release comes also with additional fixes and improvements.
Customers can download the latest free update from Customer Download Area.
If you want to check if Flatiron fits your production pipeline, grab the demo version.

What’s new in Flatiron 2.39?

  • Add support for VRay-RT. Flatiron 2.39 now renders textures with Vray 3.7 RT and Vray Next RT renderer
  • Improve compatibility with certain older Xeon CPUs

What’s new in Flatiron 2.38?

  • Support for Max 2020

What’s new in Flatiron 2.37?

  • Fixed 2 issues that caused incorrect scaling of some charts when using flatten unwrap.
  • Fixed a situation where network rendering with Single Pass disabled didn’t process all maps correctly.
  • Improved handling of gamma correction settings for some bake elements when rendering with Single Pass is disabled.

What’s new in Flatiron 2.36?

  • Support for Arnold Renderer

What’s new in Flatiron 2.33?

  • Full support for Autodesk 3ds Max 2019
  • Improved network rendering
  • Support for RedShift 3D texture baking
  • Support for Corona Renderer
  • Editable Poly conversion fix
  • Fixed Material Multi/Sub-Object Errors when IDs are identical
  • Bake Element list optimized to show only compatible and usable materials
  • Network render fixed when multiple identical bake Elements has been included
  • Fixed Crash when degenerated or unreadable UVs disturb the process

What’s new in Flatiron 2.3.2?

  • New floating window informing users on the status of active render jobs, which machines are currently occupied with which task, and any relevant error messages.

What’s new in Flatiron 2.31?

  • Added RedShift 3D texture baking support

What’s new in Flatiron 2.27?

  • Editable Poly conversion fix
  • Fixed Material Multi/Sub-Object Errors when IDs are identical
  • Bake Element list optimized to show only compatible and usable materials
  • Network render fixed when multiple identical bake Elements has been included
  • Fixed Crash when degenerated or unreadable UVs disturb the process

What’s new in Flatiron 2.23?

  • Full 3ds Max 2018 support!
  • Improved chart scaling for ‘Pack Existing’
  • Fix a crash on defective geometry (very rare)
  • Improved triangle unwrapping
  • New unwrap progress screen

What’s new in Flatiron 2.20.00?

  • Added MAXScript functionality to query objects in unwrap groups depending on their map assignment:
  • Added option to create selection sets based on existing unwrap groups
  • Added projection unwrap mode
  • Added support for Autodesk 3ds Max 2017

What’s New in Flatiron version 2.13:

New Features are:

– Adds support for Max 2016
– Improves handling of unwrapped objects when they get copied
– Materials and textures created by Flatiron now have names to ease use in the material editor
– The Flatiron Modifier is no longer visible in the Add Modifier UI to avoid accidental adding
– Fixes a bug where merged data from multipass rendering could end up with the wrong gamma setting
– Fixes a crash caused by invalid Editable Poly objects
– Various minor fixes to improve unwrap results of objects with problematic mesh topology
– Adds a MAXScript function to list all objects in an unwrap group
– Adds a MAXScript function to rename an unwrap group
– Fixes the MAXScript get/set element parameter value sometimes handling the data incorrectly

What’s new in Flatiron version 2.1:

The latest release of Flatiron 2.0 adds overall improvement in speed and adds new functions for advanced workflow:

  • Multiple render elements texture baking in a single pass
  • The naming rule set for texture output
  • Animated texture baking support
  • Baking textures using existing UV layout
  • Packing existing UVs and baking whole scenes with just a few clicks
  • Customizable presets
  • Support for all available target materials
  • New flexible object collection system for different baking results
  • Flatiron selections and presets are saved in the scene
  • Adjustable background color for baked textures
  • Features and stability improvements
  • MAXScript improvements
  • New simplified web manageable licensing
  • Support for Max 2010-2015

What’s New in Flatiron v2:

The latest release of Flatiron 2.0 adds overall improvement in speed and adds new functions for advanced workflow:

  • Multiple render elements texture baking in a single pass
  • The naming rule set for texture output
  • Animated texture baking support
  • Customizable presets
  • Support for all available target materials
  • New flexible object collection system for different baking results
  • Flatiron selections and presets are saved in the scene
  • Adjustable background color for baked textures
  • Features and stability improvements
  • MAXScript improvements
  • New simplified web manageable licensing
  •  Support for Max 2010-2015

Texture Baking with FlatIron using Corona Renderer

This new tutorial from 3d-io Plug-ins goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max.

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