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v2.38 3d-io Flatiron for 3ds Max

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3d-io Flatiron for 3ds Max

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3d-io Flatiron for 3ds Max

Full Scene Texture Baking for 3ds Max

Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.


Highlights

flatiron texture baking process

 

Go realtime 3D

Unwrap and bake multiple objects into a single texture map with just few clicks.  Crunch texture size and optimize your visualizations for Realtime 3D machines.

flatiron realtime

 

flatiron featuresWho it’s for

Flatiron is best suited for video game developers, architetcs, 3D artists and product designers.

 

 

flatiron compatibilityCompatibility

Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.

 

 

Advantages of Flatiron

  • Unwrap and bake multiple objects into a single texture map without having to manually arrange UV charts or compose rendered maps in image editing software.
  • Automatically unwrap objects in a way that utilizes a large amount of the available texture map space.
  • Minimize texture surface stretching. This keeps pixels on the object surface in a square shape and avoids visual quality reducing distortions.
  • Keep a uniform pixel density on mesh surfaces – even across multiple objects. This avoids the effect of some areas on the mesh having a very sharp and detailed texture while others appear blurred.
  • The uniform size and shape of pixels makes sure that objects have no distracting visible seams in areas where different UV charts meet.
  • Create maps that contain textures for multiple objects at once, keeping actually required texture memory low.
  • Unwrap all the objects in a scene and bake them in a single render pass, leading to finished high quality texture maps in record time.

Flatiron is Ideally Suited For:

Game developers who need to add a maximum of visual quality to their games while keeping hardware requirements at a minimum. Bake shadow maps or ambient occlusion for complete rooms or even whole levels at once and combine multiple objects on a single uv map.

Architechts and product designers visualizing their creations in minimal amounts of render time. Bake the illumiation for the complete background scenery into a single map instead of recalculating its visual details repetitively. This allows you to concentrate the render time on the things that matter the most: Your products or architecture.

Designers creating real-time visuals for mobile devices or similar platforms with very limited texture memory. Bake a single map that is shared by multiple objects and can contain a whole scene with minimal wasted texture space.

flatiron 3ds max

flatiron 3ds max

Compatibility and Integration Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.

Support for network rendering, distributed rendering and further automation possibilities through MAXScript allow you to integrate Flatiron flexibly into your existing production pipeline.

Compatibility

Flatiron is compatible with Autodesk 3ds Max from version 2015 up to the current version.

Flatiron supports the following 3ds Max renderers:

  • V-Ray
  • Mental Ray
  • Corona
  • Redshift
  • Final Render
  • 3ds Max Scanline
  • Arnold Renderer

Flatiron is perfectly compatible with the Unreal Engine, Unity, and any other realtime engine currently in use.

What's new in Flatiron 2.38?

  • Support for Max 2020

What's new in Flatiron 2.37?

  • Fixed 2 issues that caused incorrect scaling of some charts when using flatten unwrap.
  • Fixed a situation where network rendering with Single Pass disabled didn’t process all maps correctly.
  • Improved handling of gamma correction settings for some bake elements when rendering with Single Pass is disabled.

What's new in Flatiron 2.36?

  • Support for Arnold Renderer

What's new in Flatiron 2.33?

  • Full support for Autodesk 3ds Max 2019
  • Improved network rendering
  • Support for RedShift 3D texture baking
  • Support for Corona Renderer
  • Editable Poly conversion fix
  • Fixed Material Multi/Sub-Object Errors when IDs are identical
  • Bake Element list optimized to show only compatible and usable materials
  • Network rendern fixed when multiple identical bake Elements has been included
  • Fixed Crash when degenerated or unreadable UVs disturb the process

What's new in Flatiron 2.3.2?

  • New floating window informing users on the status of active render jobs, which machines are currently occupied with which task, and any relevant error messages.

What's new in Flatiron 2.31?

  • Added RedShift 3D texture baking support

What's new in Flatiron 2.27?

  • Editable Poly conversion fix
  • Fixed Material Multi/Sub-Object Errors when IDs are identical
  • Bake Element list optimized to show only compatible and usable materials
  • Network rendern fixed when multiple identical bake Elements has been included
  • Fixed Crash when degenerated or unreadable UVs disturb the process

What's new in Flatiron 2.23?

  • Full 3ds Max 2018 support!
  • Improved chart scaling for ‘Pack Existing’
  • Fix a crash on defective geometry (very rare)
  • Improved triangle unwrapping
  • New unwrap progress screen

What's new in Flatiron 2.20.00?

  • Added MAXScript functionality to query objects in unwrap groups depending on their map assignment:
  • Added option to create selection sets based on existing unwrap groups
  • Added projection unwrap mode
  • Added support for Autodesk 3ds Max 2017

What's New in Flatiron version 2.13:

New Features are:

- Adds support for Max 2016
- Improves handling of unwrapped objects when they get copied
- Materials and textures created by Flatiron now have names to ease use in the material editor
- The Flatiron Modifier is no longer visible in the Add Modifier UI to avoid accidental adding
- Fixes a bug where merged data from multipass rendering could end up with the wrong gamma setting
- Fixes a crash caused by invalid Editable Poly objects
- Various minor fixes to improve unwrap results of objects with problematic mesh topology
- Adds a MAXScript function to list all objects in an unwrap group
- Adds a MAXScript function to rename an unwrap group
- Fixes the MAXScript get/set element parameter value sometimes handling the data incorrectly

What's new in Flatiron version 2.1:

The latest release of Flatiron 2.0 adds overall improvement in speed and adds new functions for advanced workflow:

  • Multiple render elements texture baking in a single pass
  • Naming rule set for texture output
  • Animated texture baking support
  • Baking textures using existing UV layout
  • Packing existing UVs and baking whole scenes with just few clicks
  • Customizable presets
  • Support for all available target materials
  • New flexible object collection system for different baking results
  • Flatiron selections and presets are saved in the scene
  • Adjustable background color for baked textures
  • Features and stability improvements
  • MAXScript improvements
  • New simplified web manageable licensing
  • Support for Max 2010-2015

What's New in Flatiron v2:

The latest release of Flatiron 2.0 adds overall improvement in speed and adds new functions for advanced workflow:

  • Multiple render elements texture baking in a single pass
  • Naming rule set for texture output
  • Animated texture baking support
  • Customizable presets
  • Support for all available target materials
  • New flexible object collection system for different baking results
  • Flatiron selections and presets are saved in the scene
  • Adjustable background color for baked textures
  • Features and stability improvements
  • MAXScript improvements
  • New simplified web manageable licensing
  •  Support for Max 2010-2015

Texture Baking with FlatIron using Corona Renderer

This new tutorial from 3d-io Plug-ins goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max.

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