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3d-io Unwrella v3.12

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3d-io Unwrella - featured

Unwrella is an exact unwrapping plug-in for Autodesk 3ds Max and Autodesk Maya

A single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.


Highlights

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. With automatic UV-Tile support, Unwrella allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like Mari, ZBrush or Mudbox.

  • Automatic one-click solution – Just apply the Unwrella modifier
  • Instant UV-Tiles generation – best suited for Mari, Zbrush, Mudbox UV workflow
  • Precise – Preserves user created UV Seams
  • Smart – Reduces texture mapping seams almost completely and minimizes surface stretching
  • Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space
  • User-friendly – User defined pixel based padding between UV chunks
  • Excellent for all kinds of models (organic, human, industrial)

unwrella

What's New in Version 3.1:

Added flatten unwrap mode

unwrella flatten unwrap mode

New UV tile creation process
Unwrella 3 offers 3D artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings.

unwrella uv tile creation

Maya update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.

3ds Max update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.
  • Performance increases: Faster UV data initialization, improved performance for tile mode distribution, prevented slowdowns when objects share a plug-in instance.

unwrella 3.1

New simplified web manageable licensing
All our products use a mobile license, which you can move from one computer to the other around the world (web connection needed, or usb stick). The activation & deactivation follows with a simple click.

 

To meet the expectaions of texturing artists, 3d-io has leveled up Unwrella with a set of functions for optimal and fast UV tile creation workflow.

unwrella uv tile

New UV tile creation process

Unwrella 3 offers 3D Artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings.

New simplified web manageable licensing:

Unwrella 3 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. No more waiting time caused due to time-zones or email requests: you can activate or deactivate the license and move it as you wish.

unwrella troll


Updates

What's new in Unwrella 3.12

  • Full 3ds Max 2018 support!
  • Improved triangle unwrapping
  • New unwrap progress screen (Version: 3.12.00)

New in Unwrella v3.1:

New UV tile creation process
Unwrella 3 offers 3D artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings.

Maya update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.

3ds Max update change log:

  • Fixed a problem that made it impossible to unwrap an object with one or more very large UV charts when using tile distribution mode.
  • Fixed an issue where unwrapping in tile distribution mode sometimes didn’t work with certain mesh topologies.
  • Performance increases: Faster UV data initialization, improved performance for tile mode distribution, prevented slowdowns when objects share a plug-in instance.

New simplified web manageable licensing
All our products use a mobile license, which you can move from one computer to the other around the world (web connection needed, or usb stick). The activation & deactivation follows with a simple click.

 

Unwrella 3 is compatible with:

  • 3D Studio MAX 2018
  • 3D Studio MAX 2017
  • 3D Studio MAX 2016
  • 3D Studio MAX 2015
  • 3D Studio MAX 2014
  • 3D Studio MAX 2013 32 bit
  • 3D Studio MAX 2013 64 bit
  • 3D Studio MAX 2012 32 bit
  • 3D Studio MAX 2012 64 bit
  • 3D Studio MAX 2011 32 bit
  • 3D Studio MAX 2011 64 bit
  • 3D Studio MAX 2010 32 bit
  • 3D Studio MAX 2010 64 bit
  • Maya 2010 32 bit
  • Maya 2010 64 bit
  • Maya 2011 32 bit
  • Maya 2011 64 bit
  • Maya 2012 32 bit
  • Maya 2012 64 bit
  • Maya 2013 32 bit
  • Maya 2013 64 bit
  • Maya 2014
  • Maya 2015
  • Maya 2016
  • Maya 2017


Requirements:

  • Microsoft .NET 2.0 installed
  • Microsoft DirectX 9.0c (August 2008)

DirectX installer can be downloaded directly from Microsoft on this page.

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