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v2.1.x aescripts + aeplugins Paint & Stick

aescripts + aeplugins Paint & Stick
  

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Extend the AE toolset with a powerful solution for fast raster painting directly in the comp window

Paint & Stick also adds onion skinning, support for custom textured and Adobe Photoshop brushes, and introduces the revolutionary, patented -Stick- technology that allows users to paint directly onto 3D renders in their Adobe After Effects CC compositions.

Paint & Stick introduces a completely new Brush Palette with added support for the most popular brush parameters, such as Scattering and Shape and Color Dynamics. It also adds some top feature requests: a fill brush and keyboard shortcuts. In addition, the team has created an all new, faster and simpler Cinema 4D exporter, which treats Paint & Stick passes as multi-pass render passes.

 

Paint Features

Draw directly in the comp window, in context of all your other layers

After Effects’ built-in paint tool only lets you paint in the layer window where you have no context of you comp. Paint & Stick lets you paint directly in the comp window with any effects, track matters, adjustment layers, etc so you can paint and immediately see the final result.

Cel animation with onion skinning

Finally you can have a customizable onion skin in the comp! By the way, you can apply Paint & Stick on an adjustment layer and user the Onion Skin feature to help you tweak any animation not just cel animation.

Use your Photoshop brushes

Export you Photoshop brushes using our provided export tool and use them directly in After Effects with Paint & Stick. Our beta testers were really excited about this!

Easily create and use custom brushes

Simply hold down a modifier key and click on any part of your comp to capture it as a new custom brush (with transparency!) and add it to your brush library. You will love it!

Super fast, even at 4K resolution!

We worked really hard (and long!) to make Paint & Stick super fast. Fast Draw was created for cel animators, who just want smooth paint performance, and don’t need the effects in real time. When using Fast Draw, your paint is drawn on the UI, meaning nothing actually renders in your comp until after you’re done drawing your strokes. By the way, drawing without Fast Draw is also pretty fast!

Stick Features

Paint your scene in After Effects with no 3D objects inside After Effects required!

Using a patented process and algorithm you can paint directly onto the rendered image, no 3D object is necessary.

Magically “Stick” paint to CG renders

Paint on one frame and it will stick to the whole animation. It really feels like magic.

Free “Sticky Pass” export plugin for Cinema 4D.

It’s very easy to export your 3D animation for use with Paint & Stick. And because there is no lighting or fancy rendering required, the render is super fast. If you are using R20 please use the R20 plugin bridge to run our exporter plugin

What’s New in Version 2

NEW version 2, stick live comps! Paint directly in comp with your custom and Photoshop brushes plus onion skinning (great for cel animation). “Stick” your paint on 3D renders. You gotta see it to believe it!

After Effects 

2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015

Cinema 4D

R20, R19, R18, R17, R16, R15, R14

2.1.2e  –  Oct 29, 2021

– Updated installer for AE 2022

2.1.2d  –  Jul 28, 2021

– Updated installer for AE 2021

2.1.2c  –  Jan 22, 2020

– Updated installer for macOS Catalina

2.1.2b  –  Nov 5, 2019

– Updated installer for 2020

2.1.2a  –  Feb 25, 2019

– Fixed Installer issue on Windows
– Fixed PS Brush Exporter issue on Windows

2.1.2  –  Jan 21, 2019

– Fixed all reported crashing Bugs
– Fixed issues loading brushes with special characters in their names
– Added support for Floating licenses

2.1.0  –  Aug 28, 2017

– Added Astropad app support for iPad Pro
– Added brush smoothing options
– Added tablet input interpolation(smoothing) for low-frequency input devices

2.0.1  –  Mar 30, 2017

– You can now stick live comps
– All new stick algorithm for faster, cleaner sticks
– Fixed Brush Palette issue that caused it to get disconnected
– Fixed issue when screen-capturing