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v2023.1 Autodesk Maya

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Autodesk Maya
  

3D computer animation, modeling, simulation, and rendering software

Start Creating Expansive Worlds, Complex Characters & Dazzling Effects With Autodesk Maya®.  Maya is a 3D computer graphics application that runs on Windows, macOS and Linux.

Maya is professional 3D software for creating realistic characters and blockbuster-worthy effects.

  • Bring believable characters to life with engaging animation tools.
  • Shape 3D objects and scenes with intuitive modeling tools.
  • Create realistic effects—from explosions to cloth simulation.

Why use Maya?

Accelerate workflows

Maya’s powerful tools help you iterate faster so you can focus on creativity and meet deadlines.

Deliver stunning visuals

Add fine details to characters and scenes, and deliver quality work that keeps clients coming back.

Scale for complexity

Top artists in the industry rely on Maya to create the most complex shots, characters, and worlds.

What you can do with Maya

Breathe life into 3D models with powerful animation tools

Whether you’re animating lifelike digi doubles or lovable cartoon characters, Maya has the animation toolset to bring your 3D assets to life.

Image courtesy of Metro-Goldwyn-Mayer Pictures Inc

maya simulations

Create detailed simulations with Bifrost for Maya

From blazing explosions to complex snowstorms, Bifrost makes it possible to create physically accurate simulations in a single visual programming environment.

 


What’s new in Maya 2023

Maya equips artists with modern and powerful tools to help them tackle their biggest creative challenges. This release brings an enhanced animation experience with a new toolset for drawing directly in the viewport, updates to Boolean operations to speed up modeling workflows, and improvements to deformers and component tags for better control of rigs. Maya continues to build on its USD integration with added features and support as well as a new integration with Bifrost. This update also makes Maya easier to use with several improvements to the UI and user experience.

Updated USD plug-in for Maya

Updated Universal Scene Description (USD) support in Maya lets artists work seamlessly with USD in conjunction with Maya workflows.

Bifrost 2.4.0.0

Bifrost 2.4.0.0 introduces Bifrost-USD, combining the power of USD to assemble, organize, and edit assets non-destructively with the flexibility and friendliness of the Bifrost graph.

Introducing Blue Pencil

Brand new Blue Pencil tools let you create 2D drawings, text, and shapes in the viewport, perfect for animation blocking or annotating your scene file with notes and suggestions.

Improved Boolean Operations

Create and edit boolean operations in fewer clicks using the new Boolean node.

Improved User Experience

Maya has undergone a number of improvements for first-time and returning users alike. These include a new Application Home hub, Interactive Tutorials, Search, and Viewcube.

Mesh Wireframe Opacity

Alpha channels are now available in the Color Chooser, letting you set the opacity of the wireframe on objects.

What’s New in Animation Performance

Maya 2023 includes several animation performance improvements to help speed up your work, including updates to Cached Playback, Evaluation Toolkit, and Bake Simulation options.

Retopology tools for Maya

Updates to retopology tools in Maya enable artists to achieve enhanced results for their meshes.

Deformer updates

New Retargeting and Mirror capabilities, Solidify scaling options, and extra Deformer falloffs have been added to the Maya deformation arsenal.

Additional Component Tag options

New functionality has been added for Component Tags to give you more control over tag membership.

What’s New in Modeling Performance

Additional performance improvements and tool updates speed up common modeling workflows and produce more predictable results.

New Sweep Mesh option

A new option has been added to the Sweep Mesh tool to let you choose whether to use single creator node or multiple creator nodes per curve.

Arnold for Maya 5.1.0 plug-in

Maya 2023 provides MtoA 5.1.0 which includes new features, performance improvements, and bug fixes.

Create VR for Maya

Create VR for Maya is an immersive conceptual design tool that empowers artists and designers to start their creative process directly in 3D.

Operating System, Python, and PyMEL Updates

Maya 2023 has added support for Rocky Linux, and has a new minimum required version of macOS. Maya 2023 now uses Python 3 exclusively.

What’s New in the Maya 2023 devkit

The Maya 2023 devkit includes a new minimum CMake version, new Blue Pencil APIs and commands, and several other changes.

What’s New in Maya 2022

maya 2022 usdUSD, now seamlessly integrated

USD has now been seamlessly integrated in Maya, allowing you to not only load and edit massive data sets at lightning speed, but also work directly with the data using Maya’s native tools.

Load and edit massive data sets at lightning speed

One of the many benefits of USD in Maya is the raw speed at which you can bring in massive data sets. You can now load multiple gigabytes of data into Maya in a matter of seconds.

Seamlessly import and export USD data

A new round-trip import and export workflow lets you take USD data and import it as native Maya data, or take native Maya data and export it as USD data. This allows you to rely on USD as a simple, high speed format for transferring data between Maya scenes or other applications that support USD.

Preview USD scene structure

A new USD Hierarchy View Window gives you a lightweight preview of the USD scene structure. This can be used to see the contents of a USD file, as well as to set the state of the scene, including variants, before import.

Support for in-memory USD stages

A USD stage is an in-memory container of the composed USD scenegraph. The new mayaUsdProxyShape node enables native Maya workflows directly on USD stages. This means you can now work directly with USD data in common Maya editors, enabling native support for the Viewport, Outliner, Attribute Editor, Manipulators, Snapping, and more.

An Outliner experience tailored to USD

There are several new features in the Outliner intended to complement USD workflows. With these improvements, you can quickly and easily identify and manipulate USD data in the Outliner alongside standard Maya objects.

  • Data Branch Colors allow you to distinguish between Maya and non-native USD data in the Outliner at a glance.
  • Unique USD icons and badges help recognize Prim data types and Composition Arcs.
  • Right-click contextual menus provide easy access to common Prim-based operations.

maya 2022 usdUSD in the Viewport

You can now see USD natively alongside Maya data in the Viewport. A new Selection by Kind setting provides you with granular control over Viewport-based selection of USD hierarchies.

New USD Layer Editor

The new USD Layer Editor allows you to intuitively create, view, and manage a USD Stage’s complex LayerStack.

Open-source and customizable

In addition to shipping with Maya out-of-the-box, the Maya USD plugin is available as an open-source project for studios to customize as needed.

Python 3

Python 3 is now the default for Maya on all platforms (Windows, Linux, and Mac OS). On Windows and Linux, you still have the option to start Maya in Python 2 mode by setting an environment variable or with a command-line flag.

Powerful animation tools

The latest updates to Maya’s animation toolset help you animate faster and in fewer clicks. With a continued focus on performance and efficiency, a new Ghosting Editor allows you to quickly see animation spacing over time, making it easier to pinpoint where edits need to be made and how poses work together in animations. A number of improvements to the Time Editor, including support for cached playback, and new filters in the Graph Editor, simplify animation workflows and save you time.

maya 2022 ghostingNew Ghosting Editor

Ghosting in Maya now takes full advantage of Cached Playback, displaying the information already stored in the cache. The new Ghosting Editor lets you create images that echo your animations, so you can visualize movement and manage how and what parts of your characters you would like to see in the Viewport.

Cached Playback support for simulations and dynamics

Maya also improves the speed and performance of simulation and dynamics caching, enabling you to stay in flow and iterate your work in real-time at final frame quality.

Cached Playback support in the Time Editor

The Time Editor now fully supports Cached Playback allowing you to work and hit play without needing to playblast. When loading a scene with Time Editor clips, Cached Playback is no longer automatically disabled.

Additive Animation Clips in the Time Editor

You can now set clips to be additive, allowing you to mix two clips together seamlessly. For example, a clip of an arm waving can be blended with a clip of someone walking, even as the animation moves forward in space.

maya 2022 graph editorGraph Editor Improvements

Maya also adds several improvements to the Graph Editor, bringing you a smoother animating experience. A new Peak Removal filter enables you to clean up unwanted spikes and peaks in your animation curves and a new Smooth (Gaussian) filter gives you more control over the range and width of blur effects.

New Auto Tangent Types

New options for Auto Tangents in the Graph Editor offer an improved algorithm, giving you better control and more predictable results.

Modern rigging workflows

Maya introduces several procedural, topology-independent rigging workflows. Component Tags and Deformer Falloffs bring you modern methods for defining membership and weighting, as well as seamlessly sharing that data between geometry and deformers. Building on Maya’s already extensive deformation toolset, the release also adds powerful new Solidify and Morph deformers.

Component Tags

Component Tags allow geometry to store named sets of components directly on a shape node. These sets can then be passed to and used by other nodes. Component Tags simplify the deformer graph by significantly reducing the number of nodes and connections required for deformation.

Deformer Falloffs

Deformer Falloffs provide a new method for defining deformation weighting. Unlike traditional deformer weighting, once defined, falloffs can be shared and reused in a topologically independent way. You can take advantage of Deformer Falloffs with many of the most commonly used deformers, including Skin Cluster, Cluster, BlendShape, Proximity Wrap, Tension, Lattice, Wire, Delta Mush, and all nonlinear deformers.

EvalFalloff Node

A new evalFalloff node can be used to expand the falloff system to support legacy deformers. You can use this node to evaluate falloffs on geometry to drive traditional weighting on deformers such as BlendShape targets.

Solidify Deformer

The new Solidify deformer enables you to create areas of geometry that appear more solid when deformed. For example, this new technique can be used to define rigid parts of a character that should be preserved when the character is being deformed by a skeleton.

Morph Deformer

With the new Morph deformer, you can seamlessly blend from one shape to another. Using the component lookup feature, it is now possible to morph a shape using only a subset of its components. This provides a modern alternative to the BlendShape deformer with benefits that include GPU acceleration and topology independence.

Always Draw on Top attribute

When the new Always Draw on Top attribute is enabled on a Curve shape node, the curve will be visible in the Viewport even when occluded by other objects in the scene. This is particularly useful for control rigs. Curves that are used as rig control objects can now be displayed in the Viewport on top of other objects, improving visibility of the rig.

maya 2022 skin bindingSkin Binding using Proximity Wrap

You can now use the Proximity Wrap deformer instead of the classic Skin Cluster node when binding a mesh to a skeleton. Unlike the legacy Skin Cluster node, Proximity Wrap allows you to drive geometry with joints in a topologically independent way.

Community-inspired modeling updates

A number of additions to Maya’s modeling toolset enable you to have more control over your models. The Sweep Mesh tool allows you to procedurally generate geometry and adjust attributes such as profile shape and size, with just one click. In collaboration with the Maya community, several user-requested updates have also been made to improve the overall modeling experience.

 

maya 2022 sweep meshSweep Mesh

Sweep Mesh is a new, one-click, procedural tool for generating polygon geometry from NURBS and Bezier curves. Using Sweep Mesh, you can procedurally control profile shape, size, tapering, twisting, alignment, subdivisions, and UV creation. This feature is useful for creating a wide range of both organic and hard surface forms such as tubes, pipes, ribbons, cables, ropes, roads, horns, and hair, as well as complex architectural details such as crown molding.

Game Vertex Count plugin

A new Game Vertex Count plugin creates a game-centric alternative to Maya’s standard Poly Count Heads Up Display (HUD). Using the plugin, you can more accurately estimate how assets in Maya impact in-game vertex count budgets before exporting them to game engines.

User-requested updates

A slew of modeling workflow improvements based on pro user feedback have been added to Maya as well, including pivot enhancements, better extrude thickness, and performance improvements.

maya 2022 arnoldFast and flexible rendering with Arnold 6.2

Maya now includes Arnold 6.2, bringing even more speed and flexibility to your workflows with new post-processing nodes for better control of lighting effects and tools for automatic denoising after each render. This update also continues to build Arnold’s GPU toolset with a number of enhancements to help artists render more efficiently as well as improved USD support.


Autodesk Maya Features

Powerful character creation, animation, and VFX tools

From fantastic creatures to sweeping landscapes and explosive battle sequences, the Academy Award-winning Maya® toolset is a top choice for creating believable characters and the worlds around them.

 

Dynamics and effects

Bifrost visual programming environment

Create physically accurate and incredibly detailed simulations in a single visual programming environment.

autodesk maya 2020 graphsReady-to-use graphs

Create great-looking effects, such as snow and dust storms, right out of the box with prebuilt graphs.

 

autodesk maya 2020 bifrost fluidsBifrost Fluids

Simulate and render photorealistic liquid effects.

 

autodesk maya 2020 interactive hair groomingInteractive hair grooming

Use powerful interactive groom tools to create realistic hair and fur for your characters.

 

 

 

 

Bifrost Ocean Simulation System

Create realistic ocean surfaces with waves, ripples, and wakes.

Physics and effects

Create highly realistic rigid, soft-body, cloth, and particle simulations.

 

Universal Scene Description (USD) workflows

New | Lighting speed

Load and edit massive data sets in a matter of seconds using USD in Maya.

New | Seamless import/export

Import USD data as native Maya data and export native Maya data as USD data.

New | Lightweight previews

See quick previews of USD scene structure using the new Hierarchy View Window.

New | In-memory USD stage support

Work directly with USD data in common Maya editors such as the Outliner and Attribute Editor.

New | USD in the viewport

See USD natively alongside Maya data in the viewport.

New | Open source and fully customizable

The Maya USD plug-in is available as an open-source project for studios to customize as needed.

 

3D animation

Fast playback

Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0.

autodesk maya 2020 time editorTime Editor

Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.

 

Graph Editor

Create, view, and modify animation curves using a graphical representation of scene animation.

New | Ghosting Editor

Precisely visualize movement and the position of animated objects over time.

Deformation effects

Enhance character and object animation with powerful deformation effects.

Native Motion Library plug-in

Access high-quality motion capture data right in Maya.

Rigging

Character setup

Create sophisticated skeletons, IK handles, and deformers for characters that deliver lifelike performances.

Skinning

Seamlessly bind any modeled surface to a skeleton using skinning.

Retargeting

Easily transfer animation between skeletons that have the same or different skeletal structures.

3D modeling

maya 2022 polygonPolygon modeling

Create 3D models using geometry based on vertices, edges, and faces.

maya 2022 nurbsNURBS modeling

Construct 3D models from geometric primitives and drawn curves.

maya 2022 uvUV editing and toolkit

View and edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces in a 2D view.

Sculpting toolset

Sculpt and shape models more artistically and intuitively.

OpenSubdiv support

Accelerate performance with interactive workflows.

 

3D rendering and shading

maya 2022 integrated arnoldIntegrated Arnold renderer

Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.

maya 2022 cpu gpu renderingGPU and CPU rendering

Use Arnold for production rendering on both the CPU and GPU.

maya 2022 surface shaderStandard Surface Shader

Model materials such as car paint, frosted glass, and plastic, and preview renders in the viewport.

Look development with Hypershade

Build shading networks by creating and connecting rendering nodes, such as textures, materials, and lights.

Color management

See accurate previews of final colors in the viewport and Render View.

 

 

Motion graphics

MASH procedural effects

Use MASH to create versatile motion design animations with procedural node networks

3D Type

Create branding, flying logos, title sequences, and other projects that require text.

Adobe Live link

View a scene in both Maya and Adobe After Effects at the same time.

 

Pipeline integration

New | Python 3

Create Maya scripts and write plug-ins using Python 3.

Customization

Customize how Maya looks and works to suit your pipeline.

Scene Assembly tools

Create large, complex worlds more easily and manage production assets as discrete elements.

View all features

 

What’s new in Autodesk 2022.3

Updated December 8, 2021

Better control of your models

Make Live support has been added to the Relax, Smear, Pinch, Grab, and Smooth sculpting brushes. You can you now use a separate surface as a constraint while sculpting. The Multi-Cut tool now displays a visual percentage when creating full edge loop cuts, allowing you to make more accurate custom cuts on meshes.

Improved USD

Maya continues to build on its USD integration with added features and support. Channel Box support is added, allowing you to edit the attributes of USD prims. Point instance selection, point snapping performance, support for import and export of lights, and many evaluation updates and bug fixes have also been included, giving you an overall smoother experience when working with USD in Maya.

 

Rigging enhancements

This release includes two new improvements to Maya’s already robust rigging toolset. The Jiggle deformer has been added to the list of GPU-supported deformers and now also works with Cached Playback, resulting in better deformation performance. The Morph deformer has been extended with new options and modes for retargeting and mirroring. Deformer Weight Visualization has been upgraded to make it easier to see if geometry or components are selected.

 

Comprehensible Bifrost

This release adds the latest version of Bifrost for Maya, adding support for recent MtoA updates and several new features, including:
  • A new set of node icons that help demonstrate what nodes do visually
  • An added value display that shows parameters that can be read directly on nodes
  • Enhancements to geometry nodes
  • Performance improvements

Amplified rendering

This update also adds support for the latest Arnold release, improving rendering performance and interactivity. Several new enhancements to imagers such as Intel’s Open Image Denoiser, a new LUT mode to the imager_tonemap, and a new imager to control brightness and color curves have been added. You can now execute multiple parallel render sessions on CPU, have multiple outputs for shader nodes, and write AOVs to multiple formats and to multi-part EXR files.

Substance support

The Substance plugin for Substance 2.2.1 has been updated. Substance 2.2.1 includes the newest Substance Engine 8.3.0, with support for assets from Substance 3D Designer, Substance 3D Assets, and Substance 3D Sampler. Artists now have the ability to render scenes directly with multiple versions of Arnold, including the latest version version of MtoA, and an improved user interface that provides the ability to manage and edit renderer workflows. For a full list of new features, visit http://www.autodesk.com/maya-substance-docs.

What’s new in Autodesk 2020.3

The Maya 2020.3 release is now available.

This Maya 2020.3 update includes several top-requested improvements and fixes to various tools within Maya. Not to mention, freshly updated plug-ins like Bifrost Extension for Maya 2.1.0.0 and Rokoko Motion Library 1.2.2. On top of these new features, check out the release notes page for the detailed list of fixed issues.

Merge BaseAnimation layer on import

A new Merge Base Animation Layers option has been added to the Import options to let you merge the base animation layer of an imported file with the base layer animation already in the scene. When importing many scenes with many imported assets, turn this option on.

To explain, the default setting is off and imported layers are moved under the current base layer.

Activate the new behavior by setting the file command flag mbl/mergeBaseAnimLayer to True.

Paint Skin Weights Tool improvements

The Paint Skin Weights tool is updated with the following improvements:

  • The Filter Influences field behaves the same as the Outliner Filters, making it easier to locate and select influences you want to work with, especially if you have a complex rig. Previously you had to add special characters to filter in the Paint Skin Weights Tool, unlike in the Outliner.
  • If you have faces or edges selected on a skinned mesh when opening the Paint Skin Weights Tool, now automatically switch your selection to vertices. In other words, you begin painting weights immediately.
  • Improved: Refresh of the Influences list after you perform various operations like Remove Unused Influences or Add Influences.
  • Fixed: A small issue with the Expand Influence List button shifting to accommodate a vertical scroll bar.

HumanIK: Neck Motion Reduction setting

A new Neck Motion Reduction slider has been added to the Attribute Editor (HIKProperties > Retarget Specific area). Similar to the Neck Motion Reduction Properties in MotionBuilder. This attribute lets you dampen the amount of movement transferred from the character body to the neck. Neck Motion Reduction is useful when the motion created from inadequate capture data. It works by averaging movement between the character’s neck and chest.

maya 2020.3

Export support for .hikc v1

A new environment variable (MAYA_WRITE_HIK_V1) allows Maya to export .hikc files from recent Maya versions while running the 2017 HIK runtime. See also General Variables.

Maya 2018 implemented an updated version of .hikc that included additional roll joints that were unavailable in the 2017 HIK runtime. This new environment variable is of note for anyone who uses the deprecated Autodesk Gameware HumanIK middleware to load hikc definition files.

New Graph Editor display option

A new Show Animated Shapes option in the Graph Editor List menu lets you set whether the Graph Editor displays all curves downstream from a node, or just the animation curve of the selected node. This is useful if you have custom rigs with specialized connections. Alternately, when animators only want to view the transforms for a selected object.

Improvements to the Script Editor

New options have been added to the Script Editor, making it easier to work with tabs.

Similar to the tabs in a web browser, you can right-click a tab in the Script Editor to access options to create, rename, or delete tabs. Updated Script Editor hotkeys are more intuitive, and you can now close a tab by middle-clicking or clicking X. They also moved the tab options from the Command menu to the Tabs menu.

Bifrost Extension for Maya 2.1.0.0

Maya 2020.3 Update includes Bifrost Extension for Maya version 2.1.0.0.

With a focus on new capabilities and ease-of-use, version 2.1 of Bifrost for Maya makes it possible to build compounds using rapid point-cloud look-ups, nearest-neighbor searches, and raycasting. Other highlights include an improved interface for setting data types on nodes and better graph readability. In addition, significant improvements in file IO. See the Bifrost 2.1.0.0 Release Notes for a list of features and bug fixes included in this version.

Remember that you can always download the latest version of Bifrost by visiting the Bifrost Download Center

maya 2020.3

Arnold for Maya 4.0.4 plug-in

Maya 2020.3 Update includes MtoA version 4.0.4. This release includes several fixes to IPR updates and an improved Tx manager. In addition, a new log Window in the Arnold RenderView, as well as several other improvements and bug fixes.

See the Arnold for Maya release notes for more information.

Updated Rokoko plug-in

This Maya update also includes an updated Rokoko Motion Library plug-in, version 1.1.2. The updated Rokoko plug-in resolves some installation issues experienced in earlier versions and other minor updates. Visit the Rokoko Help & Community site for Getting Started content.

Updated ATF plug-in

This update also includes the latest ATF (Autodesk Translation Framework) translator version 9.5.0. This provides upgraded NX Catia V5 R6(2020) and JT support.

Import Standard Surface with FBX

Standard Surface materials are now included when importing or exporting an object or a scene using an FBX file.

Obtain your own crash error reports

If you are using Maya on Windows, you can now obtain crash error reports (CER) by writing a custom executable to handle this data. Set the MAYA_USER_CER_APP environment variable to the path of your executable. Then, Maya will provide the necessary command-line arguments to call your CER handler when a crash occurs. See also General Variables.

What’s New in the Maya devkit

This release includes updates to the Maya devkit. For information on these changes, see What’s New in the Maya 2020.3 devkit.

Create expansive worlds, complex characters, and dazzling effects

  • Bring believable characters to life with engaging animation tools.
  • Shape 3D objects and scenes with intuitive modeling tools in Maya® software.
  • Create realistic effects—from explosions to cloth simulation.

NEW | Create serious effects procedurally with Bifrost for Autodesk Maya

  • A new visual programming environment using dynamic solvers enables you to create blockbuster-worthy effects quickly.
  • Build custom graphs using the Bifrost Graph Editor.
  • Create stunning effects—from snow and sand to dust storms and explosions—with ready-to-use graphs.

Render your most complex projects with Arnold

  • Arnold is built to manage complex characters, scenery, and lighting challenges.
  • Arnold is integrated with Maya, so you can see high-quality previews and iterate changes quickly.
  • Save time with Arnold’s artist-friendly UI and simple, intuitive controls.

Maya 2023

Operating System

See Autodesk’s Product Support Lifecycle for support information.

Browser

Autodesk recommends the latest version of the following web browsers for access to online supplemental content:

  • Apple Safari web browser
  • Google® Chrome web browser
  • Microsoft Edge web browser
  • Mozilla® Firefox® web browser

 

Disclaimer: The VMware application is network-based and performance of Autodesk Maya for VMware software products may vary with network performance. The software does not include the VMware application, nor does Autodesk provide direct support for issues with the VMware application. Users should contact VMware directly with questions related to procurement and operation of the VMware application.

Hardware

  • CPU: 64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set
    Apple Mac models with M series chip are supported under Rosetta 2 mode
  • Graphics Hardware: Refer to the following pages for a detailed list of recommended systems and graphics cards:
    Maya Certified Hardware
  • RAM: 8 GB of RAM (16 GB or more recommended)
  • Disk Space: 4 GB of free disk space for install
  • Pointing Device: Three-button mouse

Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions, or new releases issued by third-party hardware or software vendors for the certified software or hardware identified in this document (or for any other third-party software or hardware that you may use in connection with Autodesk products).

Note: Not all Autodesk product offerings may be virtualized. You may virtualize a product only if the applicable terms and conditions governing your access to and use of that offering expressly permit virtualization. Where virtualization is authorized, all conditions and limitations specified in the applicable terms and conditions apply. Autodesk may make available information regarding the use of products in virtualized environments. Such information is offered solely for your convenience, on an “as is” basis, and may contain errors, inaccuracies, or may be incomplete. Autodesk makes no representations, warranties, or other promises related to the use of any product in any virtualization environment or with any virtualization technology. If you are authorized to virtualize and elect to do so, you assume all risks associated with such use, including, but not limited to incompatibility between the product and third-party virtualization technology and/or your virtualization environment. Read our Terms of Use for more information.

Maya 2023.2 Release notes

Released 14 September 2022

utodesk’s primary focus is performance in animation and rigging. These new features make workflows simpler, improve your experience, and save time. They’ve also enhanced Bifrost, USD, and Arnold plug-ins.

  • Animation Performance improvements include significant enhancements to the GPU deformation workflow.
  • Blue Pencil improvements include new Falloff curves to define Blue Pencil strokes, among other improvements.
  • New Graph Editor Tangent controls got two new options: Angle and Weight for better control and ease of use.
  • The new Joint draw style is useful for working with rigs that contain multiple child joints in a small area.
  • USD for Maya 0.19 plug-in
  • And much more… Read the fine details of the update on the Autodesk website: What’s new in Maya 2023.2

What’s new in Autodesk 2023.1

  • New Options for Boolean Operations – Several updates to the new Boolean workflow give you more control when creating complex models.
  • Vertex Color Changes – Display RGB channels individually or as a greyscale on meshes for better visual feedback on the color of your objects. The Paint Vertex Color Tool has also been improved to restrict painting to individual RGB channels and display specific color channels as greyscale, preventing the accidental painting of other channels.
  • Improved USD Integration – Several enhancements and important bug fixes bring you a smoother experience when working with USD in Maya. Benefit from improvements to material handling with extended support for MaterialX and increased support for native Maya shaders such as color correction and AMD’s MaterialX Library. Additional updates include more accurate intensities for default lights, UI enhancements and general robustness for Maya Reference workflows and “Edit as Maya”.
  • Capabilities in Arnold – Arnold brings increased stability, performance, and bug fixes offering you a more user-friendly experience and compatibility with Maya when rendering your projects.
  • Operator SDK in Bifrost (requires seperate download) – Work faster with customizable tools in Bifrost. The first public SDK for the Bifrost graph allows existing C++ libraries to be brought into Bifrost and used as first-class citizens of the graph. You can now perform last-mile visual programming to customize those systems or build your own systems on top of those.
  • Other capabilities in Bifrost (requires seperate download)
    • Colored Aero Simulations
      From plumes of brightly colored powder mingling in the air to explosions where dirt, sooty smoke, and steam blend together – Bifrost can now simulate colored gasses mixing in the air to be rendered artifact-free in Arnold. Colors can be sourced from raw data such as painted color sets, particle colors, or fields defining colors in space.
    • Improved MPM Diagnostic
      MPM has new diagnostics and diagnostic controls enabling you to better understand what is happening in your simulations.
    • Bifrost 2.5 is not included with Maya 2023.1 and requires a seperate download here.

Maya 2023.1 release notes

Biforst 2.5 Release Notes

What’s new in Autodesk 2023

Updated USD plug-in for Maya

Updated Universal Scene Description (USD) support in Maya lets artists work seamlessly with USD in conjunction with Maya workflows.

Bifrost 2.4.0.0

Bifrost 2.4.0.0 introduces Bifrost-USD, combining the power of USD to assemble, organize, and edit assets non-destructively with the flexibility and friendliness of the Bifrost graph.

Introducing Blue Pencil

Brand new Blue Pencil tools let you create 2D drawings, text, and shapes in the viewport, perfect for animation blocking or annotating your scene file with notes and suggestions.

Improved Boolean Operations

Create and edit boolean operations in fewer clicks using the new Boolean node.

Improved User Experience

Maya has undergone a number of improvements for first-time and returning users alike. These include a new Application Home hub, Interactive Tutorials, Search, and Viewcube.

Mesh Wireframe Opacity

Alpha channels are now available in the Color Chooser, letting you set the opacity of the wireframe on objects.

What’s New in Animation Performance

Maya 2023 includes several animation performance improvements to help speed up your work, including updates to Cached Playback, Evaluation Toolkit, and Bake Simulation options.

Retopology tools for Maya

Updates to retopology tools in Maya enable artists to achieve enhanced results for their meshes.

Deformer updates

New Retargeting and Mirror capabilities, Solidify scaling options, and extra Deformer falloffs have been added to the Maya deformation arsenal.

Additional Component Tag options

New functionality has been added for Component Tags to give you more control over tag membership.

What’s New in Modeling Performance

Additional performance improvements and tool updates speed up common modeling workflows and produce more predictable results.

New Sweep Mesh option

A new option has been added to the Sweep Mesh tool to let you choose whether to use single creator node or multiple creator nodes per curve.

Arnold for Maya 5.1.0 plug-in

Maya 2023 provides MtoA 5.1.0 which includes new features, performance improvements, and bug fixes.

Create VR for Maya

Create VR for Maya is an immersive conceptual design tool that empowers artists and designers to start their creative process directly in 3D.

Operating System, Python, and PyMEL Updates

Maya 2023 has added support for Rocky Linux, and has a new minimum required version of macOS. Maya 2023 now uses Python 3 exclusively.

What’s New in the Maya 2023 devkit

The Maya 2023 devkit includes a new minimum CMake version, new Blue Pencil APIs and commands, and several other changes.

What else is new?

Pin tabs in the Attribute Editor

The new Pin Tab icon in the Attribute Editor simplifies workflows where multiple selections are required. Click to keep the selected tab loaded, even when you make another selection in your scene.

deformerEvaluator improvements

The output from the Mesh information, Selected Nodes Status, and Clusters reports have been improved so that the information is easier to read.

Script Editor output of the Mesh Information report: A. Before cleanup, B. After cleanup

Color Management

Maya now integrates OpenColorIO version 2.0.1 for color management. This version includes fixes for several bugs in the previous version.

In addition:

  • If you are using a configuration file that assigns color spaces to families, the families are used to organize the color spaces into submenus in the Maya interface. However, note that the configuration files installed with Maya do not make use of this feature.
  • In the Color Management preferences, you can click the drop-down arrow to the right of OCIO Config Path to quickly select the default configuration used for new scenes, the configuration used for legacy scenes, or the most recently used npn-default configuration, in addition to browsing for files.
  • The Color Management checkbox has been removed from the Color Chooser. In its place, you can select Data from the Mixing Color Space drop-down menu. When Data is selected, the raw numeric color values are stored and in addition, the view transform is not applied to the swatch or other color controls.
  • The new Invert View option for File texture nodes applies the inverse of a view transform to the color values in the texture. This can be useful with image planes used as back plates, for example, because it yields the original colors after the view transform has been applied for display.
  • When this option is checked, the View option appears and you can select a specific view transform to invert. Normally, this should be the same as the View set in the Color Management preferences.
  • The Invert View option is available only when using OCIO v2 configuration files, and only when Color Space is set to a space in the Display family. In particular, it cannot be set when using the Maya-legacy configuration for compatibility with scenes created prior to Maya 2022.

Updated Content Browser icon

The Content Browser icon has been updated

The Content Browser icon is now found on the Poly Modeling shelf, where previously it has only been on the Sculpting shelf. In addition, the old Content Browser icon on the Sculpting shelf has been updated to use the same icon as the one used for the Poly Modeling shelf.

This icon also appears in the Windows menu, next to the Content Browser entry (Windows > Content Browser), where it has been moved from the Windows > General Editors menu.

Auto Normalization menu in the Component Editor

The Auto Normalization menu located at the bottom of the Component Editor

A new Auto Normalization menu has been added to the Component Editor to let you turn Normalization on or off, and the normalizeWeights attribute value of skinCluster nodes shown in the editor.

This way you can set the value of this attribute for all selected skinCluster nodes at the same time. See Component Editor menus and tabs for more information.

Updated Substance plug-in

Maya 2023 provides Substance 2.2.2 which uses a new Substance Engine 8.4.2, and includes enhancements to the Apply Workflow to Maps feature, support for Arnold 7.1.0.0, improvements to MEL scripting commands, and other bug fixes. For more information on the updates, visit http://www.autodesk.com/maya-substance-docs.

FBX Export options

Four new Include Options: History, Channels, Expressions, and Constraints have been added to the FBX Export options, exposing export features for input nodes that were previously available only through commands.

Hide the Home button

You can hide Maya’s Home button with a new preference and Environment Variable to prevent it from accidentally being clicked. Turn off Show Home icon in menu bar in the Home Screen section of the Interface Preferences or set the MAYA_NO_HOME_ICON Environment Variable to 1.
Note: Deactivating this option also suppresses crash recovery messages that appear with the Home icon. They are sent to the Script Editor instead.

Improved crash recovery experience

The crash recovery dialog has been improved, now providing a link to the crash recovery scene file as well as the crash log, and offering the option to immediately re-open Maya.

In addition, the list of Recent Files displayed at the bottom of the File Menu includes two new data points to help you recover crashed files:

  • The name of last file before crash
  • The name of the last file saved

MEL or Python icons on Script Editor tabs

A MEL or Python icon now appears on each Script Editor tab to denote its language, so you can differentiate between MEL and Python tabs without the need to select them.

Node Editor display improvements

A new option, Unit Conversion Nodes has been added to the Display menu in the Node Editor menu to let you hide the Unit Conversion Nodes in the Node Graph. Unit Conversion Nodes appear when you connect elements that are not the same unit type and can clutter the graph, disrupting node layouts.

The purple double arrows on the connector indicate the presence of a hidden unit conversion node. This setting is off by default, so Unit Conversion Nodes do not appear in the Node Editor graph view.

Rokoko available on Autodesk App Store

To use Rokoko in Maya, you can now download it from the Autodesk App Store.

Security updates

You can now customize where Maya exports the log for any security events in the Security Preferences. You can also specify whether or not to allow embedded MEL scripts to define global procedures.

A new MAYA_SECURE_OPTOUT environment variable lets you suppress security warning messages.

Simple pivot modification

You can use the Height Baseline attribute to quickly reposition the geometry pivot point. With Height Baseline, you can shift the geometry’s default center point directly either from the Creator Node in the Node Editor or from the shape tab in the Attribute Editor.

The default value of the Height Baseline attribute is 0, which is the geometry center. A value of -1 represents the bottom and +1 represents the top. See Change the Pivot Point for more.

Unlimited lights in the viewport

The maximum number of lights used when rendering a scene is now unlimited. View details in the Viewport 2.0 Options.

Maya 2022.2 Update

Deformation control

A new Scaling feature has been added to the Solidify deformer allowing you better control on resizing tagged geometry. You can use the Scale mode settings to determine how the deformation treats the geometry with Edge, Edge Global and Scale options. Normal Scale and Tangent Plane Scale fields let you apply uniform offsets to the scale effect.

Improved Application Home

The Recent File list in Application Home has been upgraded to allow you to locate a file’s location faster in the right-side menu.

New options in Script Editor

New options are added in the Attribute Editor for a more friendly experience. The new Save All Script Tabs option saves the script tabs open to a file so that they can be easily recovered. Show tabs and spaces visually displays tab and space indicators and view white spaces in the Script Editor.

Added USD support

Building on the first integration, USD is updated with stability fixes, performance improvements and improved UV and geometry export as well as viewport drawing of curves and cards.

  • The geomSideness flag has been added to the exporter
  • Restrictions on when prims can be grouped have been added
  • The Proxyshape node now has shareable stage support
  • Uneditable layers now show as locked in the layer editor
  • Patch curves now draw as wireframe in default material mode
  • Added support for the cards drawing mode in Vp2RenderDelegate
  • Improved color management support
  • General Stability fixes have been addressed across the plugin

Improved Bifrost

Bifrost is now more interactive, expressive, and robust than ever before. The latest update elevates the tool’s level of maturity with several usability improvements. You can make fluid port changes with virtual sliders, fix broken graphs with unknown nodes, and enjoy terminals now out of beta. Bifrost also introduces more expressive simulation graphs and a slew of FX enhancements, helping you create sophisticated simulations more easily.


Maya 2022.1

For technical details including What’s Fixed in this release, see the Maya 2022.1 Update Release Notes.

This release has a number of improvements that make Maya easier to use and learn, and introduces Mayabot, the protagonist of the new Interactive Getting Started tutorial and Quick Tour, to help you explore Maya’s interface and tools. Other additions include a new Application Home screen on startup, the return of the Viewcube for viewport navigation, and a Search function for quickly locating tools, objects, and commands. This update also includes enhancements to Component tags, deformers, and an updated Substance plug-in, among other improvements.

Application Home

Now when you start Maya, the first thing you see is a new hub called Application Home.

Interactive Getting Started

New to Maya? Try the new interactive Getting Started tutorial or Quick Tour to learn the most important things in a flash!

Search

Use Ctrl + F to search for tools, commands, or scene objects.

Migrating to Python 3

Maya is moving to Python 3! You can now begin converting your Python scripts and plug-ins to Python 3!

Mayabot rig

Say hello to Mayabot a free and fully-featured rig that takes advantage of a number of Maya features, such as:

  • HumanIK rig that makes Mayabot 100% compatible with Rokoko motion capture data.
  • MASH networks for the eyes, meaning you can easily change the pixel resolution, layout, color pattern, size, shape, and even put text and images on its face!
  • Shape deformers driving the MASH network, allowing for smooth transitions between pre-made expressions, or easy creation of your own expressions.
  • Arnold shaders that react realistically to light with detailed scratches and other imperfections.
  • Offset Parent Matrix driving things like eye placement and scaling. This also allows you to detach Mayabot’s head and animate it independently!
  • Asset file encapsulation that puts all the most useful controls on a single node, making animating Mayabot as easy as possible.

Don’t forget to catch Mayabot’s starring role in the brand new interactive tutorials too!

Build state machines right in Maya

Build interactive experiences like tutorials, tours, and more right in Maya.  Maya’s new Stage node allows you to execute Python scripts in sequence using a state machine. Use this to create stepped experiences like interactive tutorials, demonstrations/walkthroughs, and even sequential tools.

Display 2D overlays on top of Maya

Display text, images, and even animated gifs on top of the Maya UI – great for showing users instructions or diagrams for custom tools and workflows!

Viewcube

The Viewcube has returned! Use it to more easily navigate the camera.

New Sweep Mesh option

A new option has been added to the Sweep Mesh tool to let you choose whether to use single creator node or multiple creator nodes per curve.

Additional Component Tag options

New functionality has been added for Component Tags to give you more control over tag membership:

Deformer updates

New falloffs, as well as options for Deformer falloff color ramps have been added to the Maya deformation arsenal.

Bifrost 2.2.1.2 plug-in

Maya 2022.1 provides Bifrost Extension for Maya version 2.2.1.2, which fixes some important evaluation issues in Bifrost.

Arnold for Maya 4.2.3 plug-in

Maya 2022.1 provides MtoA 4.2.3, which includes many important bug fixes and improvements. In addition, the Arnold RenderView has been upgraded to support OCIO 2.0.1.

For a complete list of fixes, see the Arnold for Maya release notes.

USD 0.10.0 plug-in

Maya 2022.1 provides USD Extension for Maya version 0.10.0, which includes many evaluation improvements and bug fixes. This also includes the features of version 0.9.0: Attribute Editor improvements (addition of metadata to prims), selection by kind, point instance selection, point snapping performance, as well as support for EXR textures and USDZ import. For a complete list of fixes and updates, see the USD for Maya release notes.

Remember that you can always download the latest version of USD by visiting the official Autodesk Maya USD GitHub repository.

What else is new?

The following additional improvements have been made.

New MEL or Python icon on Script Editor tabs

A MEL or Python icon now appears on each Script Editor tab to denote its language, so you can differentiate between MEL and Python tabs without the need to select them.

New FBX Export options

Four new Include Options: History, Channels, Expressions, and Constraints have been added to the FBX Export options, exposing export features for input nodes that were previously available only through commands.

Fan Out support

GPU Override now supports node geometry plug fan out connections. View details in the Parallel Maya Whitepaper.

Security updates

You can now customize where Maya exports the log for any security events it encounters via the Security Preferences. You can also set whether or not embedded MEL scripts are allowed to define global procedures.

Maya devkit and command updates

Several Maya APIs have been changed or added. Python code can now be generated from .ui files using pyside2-uic. And the duplicate and internalVar commands have new options.

See the What’s New in the 2022.1 Maya devkit for details and for more changes.

Evaluation Toolkit: deformerEvaluator improvements

The output from the Mesh information, Selected Nodes Status, and Clusters reports in the 06) GPU Override section of the Evaluation Toolkit has been improved so that the information is easier to read in the Script Editor.

Color Management

Maya now integrates OpenColorIO version 2.0.1 for color management. This version includes fixes for several bugs in the previous version.

In addition, there are some improvements to Maya’s UI for color management:

  • If you are using a configuration file that assigns color spaces to families, the families are used to organize the color spaces into submenus in the Maya interface. In addition, the configuration files that are installed with Maya have been updated to make use of this feature — you can see the hierarchical menus on the Color Space attribute of File nodes, as well as elsewhere.
  • In the Color Management preferences, you can click the drop-down arrow to the right of OCIO Config Path to quickly select the default configuration used for new scenes, the configuration used for legacy scenes, or the most recently used non-default configuration, in addition to browsing for files.

Updated Content Browser icon

The Content Browser icon has been updated and is now found on the Poly Modeling shelf, where previously it has only been on the Sculpting shelf. In addition, the old Content Browser icon on the Sculpting shelf has been updated to use the same icon as the one used for the Poly Modeling shelf.

This icon also appears in the Windows menu, next to the Content Browser entry (Windows > Content Browser), where it has been moved from the Windows > General Editors menu.

Maya 2022

Maya 2022 is all about helping artists work more efficiently and collaboratively. Marking the arrival of the USD plug-in for Maya, this release also delivers substantial updates to your favourite animation, rigging, and modeling tools in Maya. With new support for Python 3, new plug-ins from Bifrost and MtoA, there’s a lot to make both artists and technical leads happy.

USD Plug-in for Maya

Universal Scene Description (USD) support in Maya is now available: letting artists work seamlessly with USD in conjunction with Maya workflows.

Animation Ghosting

The Ghosting Editor lets you create images that echo the animation, letting you visualize movement and position of animated objects over time.

Component Tags for deformers

Component Tags are new node attributes that change the transformation and deformation of geometry.

Python 3

Maya on Windows and Linux now starts in Python 3 mode by default.

Bifrost 2.2.1.0 plug-in

Maya 2022 provides Bifrost 2.2.1.0 which includes new features, performance improvements, and bug fixes.

Graph Editor Improvements

The Graph Editor has had the following updates and improvements.

Sweep Mesh

Create a mesh from a simple curve shape using the new Sweep Mesh feature.

Security Preferences

You can now flag specific commands or plugin locations to be blocked when Maya loads them in the Preferences

Rokoko Motion Library Plug-in

The Rokoko plug-in allows you to simply drag and drop professionally made mocap assets into your scenes from the comfort of your own home.

Cached Playback improvements

Cached Playback has been updated to provide support for dynamics nodes and the Time Editor.

New Solidify deformer

The new Solidify deformer lets you create areas of geometry that appear more solid on deformed geometry, which lets you define rigid parts of a character’s clothes, such as buttons or a belt buckle.

OpenColorIO v2

Maya integrates OpenColorIO v2 for state-of-the-art color management.

Create VR for Maya

Create VR for Maya is an immersive conceptual design tool that empowers artists and designers to start their creative process directly in 3D.

Arnold for Maya 4.2.1 plug-in

Maya 2022 provides MtoA 4.2.1 which includes new features, performance improvements, and bug fixes.

Auto Tangent Types

New options for Auto Tangents in the Graph Editor offer an improved algorithm, giving animators better control and more predictable results.

Start up experience improvements

The start up / quitting experience has been improved with faster speeds, a more informative splash screen.

Read the full release notes

 

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Modeling Basics in 2018

Sculpting, Quad Draw, Bridge with Symmetry, Curve Warp Deformer, MASH, and much more are covered in these videos that will help you get acquainted with some of the modeling features in 2018. There are also a couple of beginner tutorials for those of you who are new to Maya.

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Turn a 2D Image into a 3D Mesh in Maya

PlatinumRyan explains this simple process of converting a flat image into a 3 dimensional mesh. 

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Understanding Depth Of Field in Arnold and Maya

This is a free excerpt from a course from Mograph Plus and Kamel Khezri. Learn about how to set up Depth of Field properly in Maya and Arnold.

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ZBrush Sculpting for Maya Users

ZBrush Sculpting for Maya Users with Create3dcharacters.com. Create a cute dragon with Pixologic™ ZBrush® and learn the ZBrush interface.

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How to make Snowy Object in Maya

How to make Snowy Object in Maya - This tutorial is originally in Korean but is great quality so don't fear a language barrier. It's subtitled in English.

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Maya Snow Tutorial

This one, from 3DYee Modeling and 3D Tutorials, has no voice over so follow along visually.

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Maya tutorial : Create snow on objects

Mike Hermes tutorial on the topic.

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MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

Arvid Schneider puts out some fantastic Maya tutorials and this one seems especially seasonally appropriate, as I look out my window. He explains how to set up a realistic looking snow shader with Maya and Arnold.

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The New MASH Dynamics Node in Maya 2018, Part 3

This is the last in our series on the brand new MASH Dynamics Node in the latest Maya release, which came out at the end of July. We’re featuring the last 4 videos from Ian Water’s great series.

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The New MASH Dynamics Node in Maya 2018, Part 2

This tutorial is part 2 of our series on the new Dynamics Node in MASH in Maya 2018. Ian Waters has a great series that we’re showcasing.

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The New MASH Dynamics Node in Maya 2018

There are some great new motion graphics features in Maya 2018 including new MASH Nodes, such as MASH Dynamics Node, MASH World Node, and the MASH Placer Node. We’re going to focus on the MASH Dynamics Node for the next couple of weeks.

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The New UV Editor in Maya 2018

If you're new to 3D and are unfamiliar with UVs, Autodesk's Knowledge Network, MyOhMaya, and others explain how to use them in Maya 2018.

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Tutorial #6 - Curvature Node & Layering Noise by Saul Espinos

In the video, he references the Redshift 2 Maya - Tutorial #6 - Curvature Node & Layering Noise by Saul Espinosa. It is below.

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Maya Monday: The New MASH Dynamics Node in Maya 2018, Part 2

Happy Eclipse Day! I’m on a trip now viewing the eclipse in Totality, so I’ve queued this one up for you. It’s part 2 of our series on the new Dynamics Node in MASH in Maya 2018. Ian Waters has a great series that we’re showcasing.

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Creating Realistic Human Skin with Maya and Arnold 5

Arvid Schneider explains how to set up a lifelike human skin shader with the aiStandardSurface shader, and it’s a lot easier than you may think!

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Brain Cells

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.

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Where Did Arnold Go?

I ran into a little problem after updating to Maya 2017. Arnold Standard Shader was missing! If this happens to you, this is an easy fix!

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Live Tutorial: Working with Arnold 5

Arvid Schneider explains lighting and shading a scene from start to finish with Arnold 5. "I am using an arnold learning scene with a fishbowl. Creating shaders and mixing them together."

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Arnold Render 5 tips and tricks for faster renders

John Paul Giancarlo, M&E Technical Specialist for South Europe, based in Barcelona, gives some tips on using Arnold for faster renders and some new features. The video lists what's covered exactly.

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4 Legged Animals: Quadruped Locomotion Tutorial

So, what if you're animating a 4 legged critter instead of a bi-ped? It's double the fun! Felix Sputnik explains how to animate a quadruped. [Via Lester Banks]

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Female Walk Cycle - Workflow Tutorial

Another from Chiara Porri, this time focusing on the walk cycle of the female of the species. [Via Lester Banks]

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Run Cycle Tips

Chiara Porri has been an animator for over a decade and in this video she gives some great advice on creating a run cycle in Maya. She talks about the style and build of the character and how it pertains to the run cycle. [Via Lester Banks]

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A Common Mistake when Animating Walkcycles in Maya

Brian Horgan tells you what NOT to do when animating walk cycles. This is extremely useful information, especially if you're a beginner. [Via Lester Banks]

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Animation for Videogames tutorial: Creating a character animation set in Maya

This is the third part of a series of tutorials by James Marijeanne. He talks about the pre-vis process, which is extremely important in the video game development process. Then he sets up run and walk cycles for our new character. [Via Lester Banks]

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Creating a Walk Cycle in Maya

In 2015 I wrote an article about how to create a walk cycle with several tutorials and examples, plus, some animals, not just people! This article is a follow up, focused on Maya. Yes, we missed Maya Monday due to the holiday yesterday, but we’ll do it like the garbage man, and bump things back a day!

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IK: Better Managing Pole Vectors on an IK Chain in Maya

This is another via Lester Banks and is from the rigging artist Giovanna Coutinho and she talks about how to set up an ideal joint chain for IK handles.

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Character Animation: An Alternative Way to Animate a Foot Roll

Brian Horgan put together this informative tutorial and  says, "A look at how the FootRoll attribute on IK leg controls can sometimes trip us up when animating walks and runs.. and an alternative approach which can give cleaner results in some cases. I also demonstrate how I like to clean things up to remove the dreaded knee pop."

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IK: Rigging a Bird with IK Handles and Curves in Maya 2016

From Mike Hermes: "In this Maya 2016 rigging tutorial video I will show you how to create a simple bird rig including joints, IK handles and nurbs control curves to allow you to animate your model."

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Character modeling: Bat, parts 1 and 2

Part 1 is about the concept art and part 2 is modeling.

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Quick Rigging and Skinning a Character in Maya 2017

From 3D Tutorials: "CGI 3D Tutorials : Quick Rigging and Skinning a Character in Maya 2017. This tutorial shows you how to create a basic character rig for a game or background character in just a few clicks."

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How To Make A 2D Animation Or Cartoon in Maya

From TunnelvizionTV: "In this Maya 2017 tutorial I show you how you can use Maya to create a 2d animation or cartoon. You will need Adobe Photoshop or other image editing software and Autodesk Maya."

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Maya 2017: Time Editor

Autodesk's Sr. Maya Technical Specialist Steven Roselle explains how to create cycles and use the timing workflow features of the Time Editor in Maya 2017 from My Oh Maya. This is included at Maya Monday: Time Editor.

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Maya’s Animation Evolution

This video took place at a Vision Series event and features Warren Trezevant, formerly of Pixar and now theAnimation Product Manager for Maya, and Daryl Obert, Technical Marketing Manager of Maya, explain some of the exciting changes in animation tools in Maya 2017. They talk about both the Time Editor and the Graph Editor, which was overhauled and has GPU acceleration. Included in Maya Monday: Time Editor

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Maya: Time Editor | Move data between characters

Learn how to copy and move motion data between to Human IK characters using Maya’s Time Editor. In this video, George takes the motion of one character and remaps it to another from within the Time Editor. He talks about namespaces and how to make sure your animation curves transfer properly. Tutorial from LinkedIn Solutions and featured in Maya Monday: Time Editor

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Maya: Time Editor | Ghosting clips

Gain knowledge and understand how to work with ghosting in Maya’s new Time Editor. Ghosting allows you to see a superimposed image of a character or object within a viewport. This is essential when trying to match poses and animation clips. George shows how to ghost multiple clips for character animation. Tutorial from LinkedIn Solutions. This tutorial was included with Maya Monday: Time Editor article.

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Non-Destructive Animation Editing: Basic setup and single clip editing

In this movie, we show you how to use Maya's Time Editor to save and edit animation clips non-destructively. Included in Maya Monday: Time Editor article.

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Maya LT 2017 – Time Editor animation tool

Here's a quick overview of the Time Editor in Maya LT 2017. 

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Medical Animation Tutorial: Create Villi using Maya 2017 MASH Motion Graphics

In this tutorial, Emily McDougall shows you a quick and easy way to create animated villi using Maya 2017 and the MASH toolset.This is suitable for people with a basic knowledge of Maya. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya: Motion Graphics Workflow with MASH | MASH - The Time Node

"In this movie, Scott explains the MASH Time node. The Time node is a core component of a MASH network and gets created automatically when you create a MASH network. The Time node allows for animation looping and offsetting to create ordered or randomly influenced timing offsets for animated elements that are being distributed and replicated in the MASH network." Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya 2016 Extension 2 New Features | Introduction to MASH networks

This one is from LinkedIn Learning Solutions. They actually have several tutorials on YouTube on the topic of Maya and MASH. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya MASH from Ian Waters

Ian currently has 35 tutorials to check out on the topic of Maya and MASH. See all of his videos here. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya 2017 - Intro to MASH

An introduction for beginners to MASH. A new toolset in Maya 2017 for making motion graphics and cool effects. Featured in Maya Monday: Maya for Motion Graphics and MASH

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Autodesk Maya 2017 Mash Overview

An overview of MASH from the Motion Graphics Toolkit in Maya 2017. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya 2017 - Low Polygon Modeling - Parts 1 & 2

This covers tutorial covers so much including loop and ring selections; shortcuts like the G key to repeat the last command; components like Bridge, Extrude, and Bevel; Extract; Outliner; and so much more. The second part of low polygon modeling. take the lighthouse from last week and learn to add additional detail with more tools and kit bashing. Featured in Maya Monday: Learning to Model in Maya. 

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Maya Hotkey Issue Solved

There's an issue in Maya 2017 that customized hotkeys will disappear each time Maya is launched, setting it back to the default.Silver Imagine has a video explaining how to fix this issue, which is driving some users bananas. Featured in Maya Monday: Hotkeys, Customization, and Fixing Bugs.

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Customize Hotkeys for Animators [Maya]

N.Droo's videos are very useful to me as a beginning Maya user. In this video, he explains how to customize your hotkeys and transfer the hotkeys to other Maya installs or users. He does say that this hotkey setup is good for animators, but if you're modeling or rigging, you might want a different setup. Download an image of N.Droo's Animation Hotkey setup for Maya.

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Maya Quick Tips - Toolbox hotkeys and hidden menus

This movie shows you some techniques to speed up your interactions with the Toolbox in Maya. Featured in Maya Monday: Hotkeys, Customization, and Fixing Bugs.

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Maya 2017 Tutorial | #05 Hotbox & Marking

In this video, we'll see what is hotbox and marking menu and how to use them in Maya 2017. Featured in Maya Monday: Opening Maya For the First Time

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Maya 2017 Tutorial | #04 Navigation

Learn to navigate around Maya 2017. Featured in Maya Monday: Opening Maya For the First Time. 

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Maya 2017 Tutorial | #03 Viewports

Learn to configure Viewports in Maya 2017.

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Maya 2017 Tutorial | #02 Projects

In this video, learn what projects are in Maya and how to use them. Featured in Maya Monday: Opening Maya For the First Time.

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Maya 2017 Tutorial | #01 Interface

A video from Vito Tutors to explain the Maya 2017 Interface. Featured in Maya Monday: Opening Maya For the First Time.

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Maya Interface Tour

This movie gives you a basic overview of the various parts of the Maya user interface. Featured in the article Maya Monday: Opening Maya For the First Time.

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Maya 2017 - Your first day in Maya

This tutorial explains how to maneuver in Maya 2017, how to make primitives and text, and learn about the major interface sections of Maya 2017. There are new features like the Arnold renderer from Solidangle that are also covered in this video. This was featured in Maya Monday: Opening Maya For the First Time.

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Maya Tutorial for Beginners 2016 | 2017

Get comfy with the new tools and user interface items in Maya 2016 or 2017. Learn how to create polygon and texture models, and light a scene, then finally how to render your scene. Featured in Maya Monday: Opening Maya For the First Time

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Quick Rigging and Skinning a character

This is slightly bit more advanced and also covers skinning but is very clear and easy to follow.

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Maya 2017 Auto Rig tool Simple Tutorial

Learn to use the Auto Rig tool on a game model. 

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Quick Rig from My Oh Maya

Stephen Roselle of My Oh Maya talks about Quick Rig which is in the HumanIK window. One click, what can be easier!

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Maya 2016 Extension 2: Easier Character Creation

Available in Maya 2016 Extension 2, new tools like Quick Rig along with big enhancements to Shape Authoring help make character creation easier than ever.

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Maya Quick Rig

The new Quick Rig makes it easier than ever for novice animators to create a character rig. The new tool can generate a bipedal rig that is prepared with the constraints of the HumanIK animation system, and approximate the placement of the rig within the geometry of a target character. The user can make the placement of the rig more accurate by manually placing and adjusting markers within their character geometry. The Quick Rig tool also provides basic mesh skinning, further helping to facilitate the rigging and animation processes.

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Cut Smooth Holes Without Boolean in Maya Easy in Maya

In this video, 3DGameArt shows Maya users the method of cutting smooth holes in your mesh without boolean easily. Cutting holes is so important when modeling. Featured in the article, Maya Monday: 5 Modeling Tutorials for Beginners

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Polygon Modeling a Vase in Maya

A quick tutorial explaining how to model a basic vase using polygon primitives.This was featured in Maya Monday: 5 Modeling Tutorials for Beginners. 

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Creating A Temple In Maya, A Basic Modeling Workflow

In this Envato+ tutorial, Sansar Tripathi explains how to build a massive temple in Maya, perfect for newbies.

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Easy Hand Modeling Tutorial in Maya

Another from Alex Cheparev, check out this very simple hand modeling workflow. Alex uses box modeling and simple polygon tools within Maya 2016. This was featured with Maya Monday: 5 Modeling Tutorials for Beginners.

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Maya Monday: mental ray vs. Arnold for Maya + Other Renderers

In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software. mental ray is no longer being licensed by Autodesk. This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it.

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Model a lemon and cut it in half in Maya

Mike Hermes makes a lemon in Maya!

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Tutorial: Maya Basics - Episodes 1-8

Learn the basics of working with Autodesk Maya 2017 from Paul Hatton, in this 8 part series on 3DTotal.com, as he explains the UI, modeling, animation, lighting and more.

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How To Compile Maya Plug-ins Across Multiple Versions & Platforms

Chad Vernon answers the question “How do I compile Maya plug-ins across platforms.”

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Autodesk Maya Soccer ball and Basketball Modeling

Here’s a few tutorials on creating different sports balls in Maya.

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Dynamic Worms in Maya

This is the last one for this tutorial Tuesday. Simulate a bunch of worms in Autodesk Maya from noorvfx.com.

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