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Autodesk Media and Entertainment Collection

Review:

Autodesk Media and Entertainment Collection
   
Autodesk Media and Entertainment Collection

End-to-end creative tools for entertainment creation

The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need to create compelling effects, believable 3D characters, and massive digital worlds. Move assets quickly between creative tools with one-click workflows.


Highlights

More value, more flexibility, more simplicity

Access to a wide selection of essential 3D design software for the work you do

Get the tools you need now and in the future, as the collection and your business evolves.

Choose the individual products that you want to use

Download and install what you want, whenever you like—whether it’s for occasional use, to meet requirements of a particular project or client, or to explore new workflows.

Take advantage of the power of the cloud

Use reality capture and 3D scanning software, and view and create rich visualizations.

What's included

  • Maya – Fast, creative toolset for 3D animation, modeling, simulation, and rendering
  • 3ds Max – 3D modeling, animation, and rendering software
  • Motionbuilder – 3D character animation software
  • Mudbox – Digital painting and sculpting software
  • Character Generator – Web-based 3D character generation
  • Recap 360 Pro – Reality capture and 3D scanning software and services
  • Rendering in A360 – Fast, high-resolution renderings in the cloud
  • Cloud Storage – Upload and access large files of any type—anytime, anywhere

 

Smarter software management

Choose access for individuals or teams

Choose between subscriptions that provide single-user access for an individual or give teams permission to share licenses with multi-user access.    

Access the latest and previous releases with full control

Download and deploy the latest Autodesk software updates knowing that you have full control over all updates. Access previous versions when you need them.

Simplify your software management

Streamline deployment and software management by standardizing on a collection of Autodesk products and services. And conveniently manage all of your Autodesk products, services, users, and benefits in one central location.

Take advantage of Autodesk technical support

Resolve issues quickly with access to senior support specialists, moderated support forums, and exclusive training webcasts.

Optimize budgeting

When you purchase multiple Autodesk software solutions as part of a collection, you get a significant cost savings. The collection’s flexible term lengths also let you scale up and down to meet changing business needs.

See individual products for system requirements

In Depth: Render Farms / Network Rendering / Distributed Rendering

The idea of network rendering is to distribute your render over a network, or farm, of computers, to speed up your render times.

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Arnold + Maya Tutorial Round Up #MayaMonday

Arnold + Maya go together like chips and salsa, or rice and beans! Today we're rounding up some tutorials for Arnold and Maya.

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Texture Baking with FlatIron using Corona Renderer

This new tutorial from 3d-io Plug-ins goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max.

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The Common USD Plug-in for Maya #MayaMonday

Autodesk is working with Animal Logic, Luma Pictures, and Pixar to combine all the Maya USD projects into a common USD integration in Maya. Coming soon!

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Make a Jurassic World Dinosaur in Maya + Pixologic™ ZBrush® #MayaMonday

Soni Kumari at CG Tuts has put together an amazing 11 part series on making a hulking, bipedal T-Rex dinosaur with Maya and ZBrush. For fun, I've thrown in some interesting T-Rex facts along the way.

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360° Panoramic Renders with 3ds Max and V-Ray

Learn how to set up your renders with the optimal settings for 360° video with 3ds Max and V-Ray. There are two tutorials for reference.

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Crystal or Glass Shaders for Maya #mayamonday

Arvid Schneider is talking about how to create a realistic looking crystal using procedural techniques, with focus on the unique challenges he comes across.

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Maya Monday: V-Ray Next for Maya Tutorials

V-Ray Next for Maya Tutorials! V-Ray Next for Maya brings speed, quality, power, creative control and smart integrations to your workflow. 

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Maya Monday: Destructing Elements with Pulldownit (Part 12 is New)

Envato’s CGI Tuts+ has a multi-part series from Uriel Deveaud named “Destructing Elements in Maya With PullDownIt”. Pulldownit is a dynamics solver which allows digital artists to quickly simulate fractures and cracks in models, as well as massive rigid bodies simulations.

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Maya Monday: Autodesk 2019 M&E Showreel

This week, we're showing the most recent Autodesk 2019 M&E Showreel, instead of the usual tutorial or Maya feature walkthrough.

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Maya Monday: Maya Freebies Galore, including Scripts, Tools, and more

Here are some great Maya Freebies including free rigs, scripts, and tools... all for your modeling pleasure. Everyone likes free stuff, right?

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Maya Monday: The Arnold GPU Public Beta with Arvid Schneider, Greyscalegorilla

The Arnold GPU public beta last week, with the release of Arnold v5.3. Arnold GPU gives artists the ability to switch between CPU and GPU rendering easily.

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KeyShot - Creating Interactive Visuals (Webinar Replay)

Will Gibbons, Luxion's Global Training Specialist, goes over everything you need to know about creating interactive visuals with KeyShotXR.

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Create a Splash with Phoenix FD for 3ds Max

Jesse Pitela shows how to make water splash with the basic liquid emitter in Chaos Group's Phoenix FD for 3ds Max. He has it set up to splash over half an orange, but you can splash water on anything you can conjure. This tutorial covers the 3ds Max version of Phoenix FD but there is also a version for Maya.

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Maya Monday: More Redshift and Maya

A couple of weeks ago we featured a tutorial series from the Redshift channel about working with Redshift and Maya. We're expanding on this and moving onto other tutorials out there.

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Creating a Snow Shader with Redshift and Autodesk 3ds Max

With the hot weather in the northern hemisphere this week, cook down mentally with this free lesson from Proteus VFX school on creating a procedural snow shader with Redshift and 3ds Max. Heck, you could make yourself a snow cone!

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Maya Monday: Redshift and Maya, part 2

Redshift has several tutorials on working with Redshift in Maya. Here is the second batch from their YouTube Channel to get you started.

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How to Work With Displacements in Redshift Maya

Saul Espinosa, a Matte Painter and Environmental Artist, walks you through everything you need to know about working with displacements in Maya with the Redshift plugin.

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WiFi Signal from MASH

Here's another from Lee at Maya Short Rounds. The second tutorial on the page was featured on Maya Monday. 

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Maya 2017 MASH Tutorial - Scatter balloons and vertex color in Arnold

Edge-CGI 3D Tutorials and more! shows you how to scatter colors around a huge group of balloons. You can recreate Up!

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Maya + Python

Knowing a bit of Python scripting and how to use Python scripts can really help your workflow in Maya. Here are a few resources for you.

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Procedural Shading with Maya & V-Ray

Michael Cauchi takes you through a 9 step process to using V-Ray and Maya to generate reusable assets and perfect your texturing workflow in Maya.

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Maya XGen and Interactive Grooming Tutorial Roundup

Maya 2017 Update 3 brought the interactive grooming tools and they’re really powerful! With XGen, you can create natural looking hair and animal fur. Here are some overviews and examples of what XGen Interactive grooming can do.

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5 Tutorials about Creating Glass in Maya with Arnold’s aiStandardSurface

There have been multiple times in my career when I’ve been asked to create glass, whether it be for a product video, or for motion graphics with a logo in glass, or for visual effects where I’m turning a person into glass. The important thing is to make the reflections look natural.

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Medical Animations & Tutorials Roundup for Maya, Cinema 4D, After Effects

The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.

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How Physically Based Rendering Shaders Work

There are several tutorials here. In the first, Meghdad Asadi breaking down how Physically Based Rendering shaders (PBR) work in a render engine. The second is an excerpt from the Maya 2018 Essential Training from Linkedin Learning. In the third, Arvid Schneider talks about setting up shaders in Arnold.

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8 Ultra Useful Maya Tips for Beginners, in Under 4 Minutes

I’ve been learning Maya for about a year now, but I’ve still barely scratched the surface. If you’re in the same boat, watch this quick video and file these away in your head. Plus, check out a full beginners guide that goes along with the video. Every new Maya user needs to see this!

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Rendering in Maya

This page contains several tutorials about installing Arnold Render, render settings you should use, saving the render and things like ray depth, viewport settings, and anti-aliasing.

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Modeling Basics in Maya 2018

Spicer McLeroy's tutorial. This is included in Maya Monday: Modeling Basics in 2018, so scroll down the page to the last tutorial to watch. 

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Autodesk Maya 2018 - Soda Can Tutorial

If you're new to Maya, here's a quick tutorial to get your started on modeling a soda can. This is in the article, Maya Monday: Modeling Basics in 2018. Scroll down to the 4th video to watch. 

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How to model a 3D Pillow in Maya 2018 in 5 minutes

Mike Hermes redoes an old video with Maya 2018 and you can't get much faster and easier than this! This is in a Maya Monday feature on Modeling in Maya 2018. Scroll down to the third video to watch. 

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Maya 2018: Comprehensive Review of Modeling Improvements

My Oh Maya dives a bit deeper into Modeling improvements. Watch and learn. Scroll down the page to the second video.

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Modeling Basics in 2018

Sculpting, Quad Draw, Bridge with Symmetry, Curve Warp Deformer, MASH, and much more are covered in these videos that will help you get acquainted with some of the modeling features in 2018. There are also a couple of beginner tutorials for those of you who are new to Maya.

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Turn a 2D Image into a 3D Mesh in Maya

PlatinumRyan explains this simple process of converting a flat image into a 3 dimensional mesh. 

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Understanding Depth Of Field in Arnold and Maya

This is a free excerpt from a course from Mograph Plus and Kamel Khezri. Learn about how to set up Depth of Field properly in Maya and Arnold.

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ZBrush Sculpting for Maya Users

ZBrush Sculpting for Maya Users with Create3dcharacters.com. Create a cute dragon with Pixologic™ ZBrush® and learn the ZBrush interface.

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How to make Snowy Object in Maya

How to make Snowy Object in Maya - This tutorial is originally in Korean but is great quality so don't fear a language barrier. It's subtitled in English.

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Maya Snow Tutorial

This one, from 3DYee Modeling and 3D Tutorials, has no voice over so follow along visually.

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Maya tutorial : Create snow on objects

Mike Hermes tutorial on the topic.

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MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

Arvid Schneider puts out some fantastic Maya tutorials and this one seems especially seasonally appropriate, as I look out my window. He explains how to set up a realistic looking snow shader with Maya and Arnold.

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The New MASH Dynamics Node in Maya 2018, Part 3

This is the last in our series on the brand new MASH Dynamics Node in the latest Maya release, which came out at the end of July. We’re featuring the last 4 videos from Ian Water’s great series.

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The New MASH Dynamics Node in Maya 2018, Part 2

This tutorial is part 2 of our series on the new Dynamics Node in MASH in Maya 2018. Ian Waters has a great series that we’re showcasing.

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The New MASH Dynamics Node in Maya 2018

There are some great new motion graphics features in Maya 2018 including new MASH Nodes, such as MASH Dynamics Node, MASH World Node, and the MASH Placer Node. We’re going to focus on the MASH Dynamics Node for the next couple of weeks.

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The New UV Editor in Maya 2018

In any 3D application that I’ve learned, working with UVs has always been the most daunting for me. In Maya 2017 Update 3, Autodesk has taken great steps to make it easier to work with UVs. The UV Editor has been totally overhauled with improved tools and functionality.

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Tutorial #6 - Curvature Node & Layering Noise by Saul Espinos

In the video, he references the Redshift 2 Maya - Tutorial #6 - Curvature Node & Layering Noise by Saul Espinosa. It is below.

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Creating Realistic Human Skin with Maya and Arnold 5

Arvid Schneider explains how to set up a lifelike human skin shader with the aiStandardSurface shader, and it’s a lot easier than you may think!

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Character Animation: Adding Weight and Life to a Character’s Legs in 3ds Max

Jonathan Abenhaim explains how to mimic the subtle vibrations of the leg when the foot comes in contact with a hard surface.

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Medical Animation Tutorial - Creating a simple cell model in Maya

Annie Campbell (a relative of Nicks?) explains how to create red blood cells with Maya and After Effects. Scroll down the page to tutorials to find it.

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Burning Question: Medical Animations

The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.

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Where Did Arnold Go?

I ran into a little problem after updating to Maya 2017. Arnold Standard Shader was missing! If this happens to you, this is an easy fix!

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Live Tutorial: Working with Arnold 5

Arvid Schneider explains lighting and shading a scene from start to finish with Arnold 5. "I am using an arnold learning scene with a fishbowl. Creating shaders and mixing them together."

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Arnold Render 5 tips and tricks for faster renders

John Paul Giancarlo, M&E Technical Specialist for South Europe, based in Barcelona, gives some tips on using Arnold for faster renders and some new features. The video lists what's covered exactly.

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4 Legged Animals: Quadruped Locomotion Tutorial

So, what if you're animating a 4 legged critter instead of a bi-ped? It's double the fun! Felix Sputnik explains how to animate a quadruped. [Via Lester Banks]

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Female Walk Cycle - Workflow Tutorial

Another from Chiara Porri, this time focusing on the walk cycle of the female of the species. [Via Lester Banks]

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Run Cycle Tips

Chiara Porri has been an animator for over a decade and in this video she gives some great advice on creating a run cycle in Maya. She talks about the style and build of the character and how it pertains to the run cycle. [Via Lester Banks]

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A Common Mistake when Animating Walkcycles in Maya

Brian Horgan tells you what NOT to do when animating walk cycles. This is extremely useful information, especially if you're a beginner. [Via Lester Banks]

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Animation for Videogames tutorial: Creating a character animation set in Maya

This is the third part of a series of tutorials by James Marijeanne. He talks about the pre-vis process, which is extremely important in the video game development process. Then he sets up run and walk cycles for our new character. [Via Lester Banks]

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Creating a Walk Cycle in Maya

In 2015 I wrote an article about how to create a walk cycle with several tutorials and examples, plus, some animals, not just people! This article is a follow up, focused on Maya. Yes, we missed Maya Monday due to the holiday yesterday, but we’ll do it like the garbage man, and bump things back a day!

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IK: Better Managing Pole Vectors on an IK Chain in Maya

This is another via Lester Banks and is from the rigging artist Giovanna Coutinho and she talks about how to set up an ideal joint chain for IK handles.

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Character Animation: An Alternative Way to Animate a Foot Roll

Brian Horgan put together this informative tutorial and  says, "A look at how the FootRoll attribute on IK leg controls can sometimes trip us up when animating walks and runs.. and an alternative approach which can give cleaner results in some cases. I also demonstrate how I like to clean things up to remove the dreaded knee pop."

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IK: Rigging a Bird with IK Handles and Curves in Maya 2016

From Mike Hermes: "In this Maya 2016 rigging tutorial video I will show you how to create a simple bird rig including joints, IK handles and nurbs control curves to allow you to animate your model."

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Character modeling: Bat, parts 1 and 2

Part 1 is about the concept art and part 2 is modeling.

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Quick Rigging and Skinning a Character in Maya 2017

From 3D Tutorials: "CGI 3D Tutorials : Quick Rigging and Skinning a Character in Maya 2017. This tutorial shows you how to create a basic character rig for a game or background character in just a few clicks."

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How To Make A 2D Animation Or Cartoon in Maya

From TunnelvizionTV: "In this Maya 2017 tutorial I show you how you can use Maya to create a 2d animation or cartoon. You will need Adobe Photoshop or other image editing software and Autodesk Maya."

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How To Compile Maya Plug-ins Across Multiple Versions & Platforms

Chad Vernon answers the question “How do I compile Maya plug-ins across platforms.”

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Multi Pass Rendering and Compositing in 3ds Max and After Effects

Learn how to create a basic scene in 3d Studio Max with part 1 of a 2 part tutorial series from Envato Tuts+.

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Autodesk Maya Soccer ball and Basketball Modeling

Here’s a few tutorials on creating different sports balls in Maya.

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Create a Smoke Man with 3ds Max Using FumeFX & Krakatoa

Post by Vikrant Dalal at CGtuts+ - Create an smoky ghostlike character or object using Sitni Sati FumeFX for 3ds Max and Krakatoa. He finishes in After Effects. Project file with a sample character is included.

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