|
1.415.462.1982

1.0.6 Basefount Animcraft

Review:

Basefount Animcraft
 
Basefount Animcraft

Animate Your Character

Basefount Animcraft (Abbr. AC) allows stable motion transfer between any bipedal (and quadrupedal coming soon) characters based on keyframe and controllers, regardless of the variations in the skeletal hierarchy, rigs, figures and, 3D applications.

Animations will become visible, manageable and reusable assets that accelerate your animation production.

3 Steps to Animate It

A Turn-key and Smart Solution

STEP 1

Extract animation assets from any character in variety DCC software to Animcraft.
Supports FBX, BVH, skeletal or control rig in 3ds Max and Maya

STEP 2

Manage, process and preview your general assets in Animcraft 3D library

STEP3

Import animation to arbitrary characters in variety DCC applications from Animcraft.
Supports FBX, skeletal or control rig in MAX and MAYA, UE4 & Unity

Basefount Animcraft Feature Highlights

animcraft 3d preview

Preview Character and Animation in 3D Viewport

Animcraft comes with 3D viewport and tools, supports hi-res model display, animation playback, blendshape, and PBR shader preview. And it has all popular 3D formats reader, writer, and convertor. Currently, it supports MAX, FBX, SBS, BVH (and USD, HDA are coming soon).

 

animcraft retarget

Retarget Toolkit for Skeletal Mesh Character

Any skeletal mesh character (FBX/BVH) can be inspected in the 3D scene and retargeted with independent mapping tools, then the animation can be easily extracted from FBX or mocap character and stored into the smart library. Use the Merge tool to blend any character and any animation as your wish.

 

animcraft max maya integration

Maya and Max Seamless Integration

A complete set of retargeting plugins for 3ds Max and Maya plus the companion toolkit allows us smoothly export and import animation based on the controllers between Animcraft and Maya and 3ds Max. Additionally, powerful IK and automation tools make motion transfer more convenient and accurate.

 

animcraft rig converter

Rig Convertor & Pipeline Exchanger

Any Skeletal Mesh Characters like FBX/BVH or Maya Rigged Characters can be converted to 3DS Max Biped Characters. Reversely, it can generate Maya Advanced Skeleton or Human IK rig from Skeletal Mesh FBX or 3DS Max Bones characters. Any conversion keeps skin weights, animations, and keyframes.

 

unity and unreal integration

Unity & Unreal Integration

With turnkey toolset, any animation in Animcraft library can be directly sent to the characters to game engine as the animation assets, no matter what skeleton hierarchy is. Also, characters in the library can be exported as FBX and send to the engine. It now supports Unreal Engine 4 and Unity 3D.

 

smarter asset management

Smarter Assets Management

Intuitive character and animation assets management include preview, sharing, tag and search features. Deploy assets into future projects with a fast and collaberative manner. And use assets to inspire or train new staffs, build the value of your team in a long term.

START TO BUILD YOUR 3D ANIMATION ASSETS

Why Animcraft

  • More Advanced Workflow – Search, use and manage character and motion resources efficiently. Smooth teamwork follows.
  • Efficiency Is Key – Free your animators from repeated works, so that they could spend time creating beautiful animations.
  • Break the Barrier – Leave the technical hurdles to us, and let your TD/TAs focus on innovation and developments.
  • Re-create Value – Animations become valuable assets for future teams and projects. Hard-earned experiences are now tangible.

BUILD YOUR 3D ANIMATION ASSETS

Turn animations into long-term assets and fast deploy them into variety projects

Animcraft comes with smart character and motion library, character retargeting tool for importing and exporting, 3D features and real-time viewport, comprehensive formats reader, writer and converter.

animcraft collect animationCollect Animation

Export animation from everywhere
Collect your animation data arbitrarily from multiple software and any biped characters, no matter what their rigs, skeleton or figures, one-click create and upload assets with 3d preview. Currently supports Maya, 3DS Max, FBX, BVH, Mixamo.

 

animcraft use animationUse Animation

Send animation to every rig
One-click to import animation data from Animcraft to your bipedal character in various software and platforms, no matter what type of rigs, skeleton or figures. Supports arbitrary Maya rigs, 3ds Max Biped/CS/Bones, Skeletal Mesh (FBX), UE4, Unity and Human IK at the moment.

 

animcraft retargetingRetargeting

Comprehensive Motion Transfer Tools
Animcraft has a full set of sophisticated retargeting toolsets, from independent versions to plugins, build for mapping variety types of biped and quadruped characters and rigs, Template feature allows us to reuse the mapping data once mapping a type of character. Now it supports Maya, 3ds Max, Unreal, Unity, Human IK.

 

animcraft visualizationVisualization

3D Viewport and GIF Renderer
Inspect your characters and animations in PBR-enabled 3D viewport with animation playback and timeline control. Besides, render GIF cover for your asset in real-time without opening any other DCC applications.

 

INDUSTRIAL STANDARD

Support popular DCC software and follow industrial standards. Seamless integration to your current pipeline.

Infrastructure

Versatile 3D Inspectors and Tools
Inspect skeleton structure, bone attributes and scene elements in 3D character editor. Manipulate and retarget the bones with build-in mapping tools. Extract motions from animated FBX or BVH. Support popular 3D format conversion like FBX BVH, GLTF etc.

 

animcraft game engineGame Engine

Unity and Unreal Engine Integration
With turnkey toolset, any animation in Animcraft library can be directly sent to the characters to game engine as the animation assets, no matter what skeleton hierarchy is. Also, characters in the library can be exported as FBX and send to the engine. It now supports Unreal Engine 4 and Unity 3D.

 

animcraft 3ds max integration3DS Max Integration

Full toolkit for working with Biped, CAT, Bones
Biped, CAT, and Bones are all able to be retargeted and imported/exported between 3ds Max and Animcraft. Rig converter can transform every other rigs and animation into 3ds Max Biped for game development. For your best experience, all tools are written in Max API instead of scripts.

 

animcraft mayaMaya Engaged

Rigged Character Motion Transfer & Human IK
A full bunch of retargeting plugins and UIs for Maya plus the companion scripts allow us smoothly export and import animation based on the controllers and keyframes between Animcraft and Maya. Additionally, powerful IK and automation tools make motion transfer more convenient and accurate.

 

Upgrade your workflow, Today

animcraft revaluationRevaluation

Resource Management Kit
All mapped character and animation can be arbitrarily merged together, we can export the merged skeletal mesh to FBX or send them into DCC applications. Also, we can do some little fix on these animated characters and fix animation flaws before exporting.

 

animcraft rig converterRig Tools

Convert and generate variety rigs
Any Skeletal Mesh Characters like FBX/BVH or Maya Rigged Characters can be converted to 3DS Max Biped Characters. Or it can generate Maya Advanced Skeleton or Human IK rig from Skeletal Mesh FBX or 3DS Max Bones characters. All conversion keeps skin weights and animation.

 

animcraft asset importAssets Import Toolkit

It is crucial to extract assets accurately and efficiently from your massive data to the library. We dedicated provide plenty of tools for this upload job, from 3D format readers to background batch tools, task managers, plugins and scripts.

 

animcraft mocapMocap Data Extraction

Any motion capture skeletal character (FBX/BVH) can be inspected in the 3D scene and retargeted with build-in mapping tools, then the motion can be easily extracted from it and stored into the smart library. Mange and deploy them in future productions.

 

animcraft mergerAnimation Merger and Editor

Intuitive character and animation assets management include preview, sharing, tag, and search features. Deploy assets into future projects in a fast and collaborative manner. And use assets to inspire or train new staff, build the value of your team in the long term.

 

 

 

Operation System

  • Windows 7 64bit
  • Windows 8 64bit
  • Windows 10 64bit
  • Linux (coming soon)
  • MacOS (coming soon)

Autodesk Maya

  • Maya 2016
  • Maya 2017
  • Maya 2018
  • Maya 2019
  • Maya 2020

Autodesk 3ds Max

  • 3ds Max 2016
  • 3ds Max 2017
  • 3ds Max 2018
  • 3ds Max 2019
  • 3ds Max 2020
  • (3ds Max 2021 Coming Soon)

Blender

  • 2.81
  • 2.82
  • 2.83

Cinema 4D

  • R20
  • R21
  • R22

Unreal Engine

  • Unreal Engine 4.2.23
  • Unreal Engine 4.2.24
  • Unreal Engine 4.2.25

Unity 3D

  • Unity 2017
  • Unity 2018
  • Unity 2019
  • Unity 2020

Basefount Animcraft Tutorials #gettingstarted

Basefount Animcraft is a new animation sharing and editing 3d software.  These 3 tutorials will help you get started using Animcraft in either 3ds Max or Maya.

More...