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v2022 Boris FX Continuum Particle Illusion

Boris FX Continuum Particle Illusion
  

Downloads

Download demos and trial versions, product documentation, free presets and more.

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Easy-to-use Particle Generator

Particle Illusion is an easy-to-use, powerful, high-end particle generator that gives editors and artists instant access to photorealistic particle effects for motion graphics, visual effects, titles, lower thirds, and background graphics. Available as a free standalone application, a paid premium filter, and as part of the Continuum suite of plug-ins, Particle Illusion is the choice anyone looking to quickly and easily add amazing particle effects to any image, animation or video.

Caution: If you already own Boris Continuum, purchasing and installing a new unit or filter will overwrite the whole product and you will only be able to use the filter or unit you purchased.

Boris Continuum Particle Illusion 2022 Highlights

  • Fluid Dynamics – Quickly add organic 3D particle motion to existing emitters or create complex liquid animations that flow and swirl like in the real world. Includes over 20 professionally designed presets. Save multiple emitters and parameters as a single preset in the massive preset library and work faster than ever before with up to 5x speed increases across all supported host applications.

Boris Continuum Particle Illusion Features

From Flat 2D to True 3D

  • User-friendly node view workflow
  • 3D emitter shapes, forces, deflectors, and emission
  • 3D cameras and views
  • Lines & turbulence
  • 55 brand new drag & drop emitter presets
  • Deeper integration with Adobe After Effects (plugin version only)

Node View

Particle Illusion’s Node View will change how you create particle and mograph animations with a simplified workflow. Select any particle node in the tree and corresponding parameters instantly display in the control panel. Creating your own custom animations has never been easier.

3D Emitter Shapes, Forces, Deflectors, and Emission

Particle Illusion’s move into a full-fledged 3D particle system picks up the pace. Generate 3D particle emitters positioned and animated in a true 3D environment with control over particles emission in x, y, and z space. Push particles in any 3D direction and even in every direction at once. Make particles stick, slide, bounce or even break apart when they collide with a user-defined surface. Real 3D, real fast!

Deeper After Effects Integration (Plugin Only)

After Effects artists will love the new integration between Particle Illusion and AE’s native host tools. Work more creatively and seamlessly with Particle Illusion’s emitters, which can now trace AE native live text and mask layers and attach to AE’s native lights and 3D layers.

3D Cameras and Views

What’s better than 2D particles? 3D!

Particle Illusion 2021 gives you the option to emit particles in 3D with just one simple click. Transform any of the thousands of emitters in seconds and bust open your creative options.

The 2021 release also features a new built-in 3D camera with user-friendly controls. Navigate through generated particle fields using target, position, pan, and orbit modes, new 3D orthographic views, and an off-axis isometric world view with a visible floor grid.

Using the plugin version inside After Effects? Use AE’s host camera to enable easier integration into your 3D scenes.

Lines

Connect your particles together with lines to create fresh new geometric mograph looks.

Quickly join particles to parent emitters, birth position, or even to other particles. Transform any emitter into a brand new animation by selecting multiple connection options or by tweaking line opacity, color, and thickness.

Turbulence

Get ready for the most organic and complex looking particles without any hassle.

Turbulence gives users control over the position and size of particles through auto-evolving noise fields. Think subtle wave-like motion, wild particle scatters, or anything in between.

Deflector Improvements

Bounce, crash, boom! Easily create more convincing particle collisions.

Particle Illusion’s deflectors now have a randomness option that allows particles to bounce much more realistically than before, and if you’re looking to add that extra layer of wow, set your particles to break apart when they hit a deflector.

New Emitter Presets

Creative inspiration at your fingertips.

Each new Particle Illusion release includes a collection of professionally-designed particle emitters that show off new features. Search for the new 2021 emitters fast using the Particle Illusion list or library views, by tags, or manually browse through all installed libraries to find the perfect emitter. And don’t forget to star your favorites to easily find them later!

Want to see emitters in action? View the Emitter Gallery

MORE FEATURES

GPU-Based Particles Generation

High-end production value makes clients happy. Fast particle generation makes creative users happy. Particle Illusion features a user-friendly interface that makes generating effects like sparkles, smoke, fireworks, and explosions simple. Featuring an interactive preview window, see particles how they were meant to be seen. Added benefit: saving your clients time and money.

boris particle illusion emitter libraryEmitter library with thousands of presets

Particle Illusion comes with thousands of preset emitters (via a separate free installer). An integrated search makes it easy to zero in on the effect you’re looking for, and the live preview lets you click and drag to see how it will move. Use as-is or adjust the position, shape, life, number size, etc. by scrubbing values in the control panel. Create new presets too by saving any adjusted emitter back into your custom emitter library!

Easy-To-Use Preset Driven Workflow

No physics degree? No problem! Particle Illusion makes adding stunning particle animations to your scene as easy as 1-2-3. Select an emitter in the library and double-click. Voila! The emitter is added to the scene. Alternately, choose an emitter. Then, click where you want it on your shot. The emitter is added to that specific position in space and time.

 

boris particle illusion control panelControl panel with speedy keyframe navigation

Many library emitters contain keyframe animation. To make it easy to find and modify these keyframes, parameters with animation are highlighted with a red box in the controls view, and navigation buttons make it easy to move through time keyframe by keyframe. Interpolation can be changed, keys easily added and removed, and adjustments are easy.

Forces

Particles that move like the wind! The Forces feature makes it easy to add force fields that create complex, organic movement or can attract or repel particles. From swirling chaos to a controlled flow of particles, the result is even more interesting, realistic particles.

Deflectors

Need particles to bounce off a logo? Simulate interaction with your footage or graphics using Deflector objects! Easy to add and use, deflector collisions are just one more way to add something extra to your particle-based projects.

Interactive Stage Window With On-Screen Motion Path

A visible motion path will appear over the composite window when an emitter’s position has been animated over time. The motion path displays the changes to the position and velocity of the emitter source over time. The on-screen path is fully interactive. Control velocity by repositioning points on the visible motion path within the composite window. Modify Bezier keyframes with directional handles via on-screen controls.

Pre-Render For Speed

Both the plugin and standalone version of Particle Illusion features the ability to “pre-render” a particle animation to a ProRes QuickTime movie. This will allow you to dramatically speed up your final render when using the plug-in version, or render out a movie for use in a compositing or editing application from the standalone version.

Mocha Motion Tracking (Plugin Only)

The integration of Mocha’s Academy Award-winning planar tracking and masking tools inside Particle Illusion gives users a unique advantage over other particle plug-ins. Both the particle emitter position and the position of the world camera can be driven independently or together using Mocha’s tracking data. The Mocha Essentials UI makes accomplishing advanced VFX even easier whether you’re a Mocha newbie or an experienced Mocha user.

To clarify, only the plugin version of Particle Illusion supports Mocha Motion Tracking. In other words, the standalone application does not include it.

 

Spicing up your Premiere Pro Timeline with Particle Illusion

Learn top tricks and tips for incorporating stunning particle looks into your editing workflow. Guest artist, Benjamin Eshagpoor of beMOTION.DESIGN, dives into how to best use Boris FX’s powerful new Particle Illusion real-time generator inside an Adobe Premiere Pro project.

Particle Illusion and VEGAS Pro: GOT-Inspired Flaming Effect

Vin Morreale, Boris FX Product Specialist, teaches VEGAS Pro 16 users how easy it to to create a Game Of Thrones-inspired flaming sword effect using the new Particle Illusion plug-in. (Part 1 of 3-part series dedicated to Particle Illusion and VEGAS Pro)

Particle Illusion and VEGAS Pro: Driving Emitters with Mocha Tracking

Learn how to quickly drive Particle Illusion’s effects using integrated Mocha planar tracking inside a VEGAS Pro workflow. Get top tips and learn the difference between world and emitter options. (Part 2 of 3)

 

Particle Illusion and VEGAS Pro: Effect Isolation with Mocha Masking

Product Specialist, Vin Morreale, shows VEGAS Pro 16 editors how to quickly isolate Particle Illusion effects using built-in Mocha tracking and masking.(3 of 3)

OS Requirements:

  • Mac OSX: 10.14 or higher
  • Windows: Windows 8 and 10

Hardware:

Recommended Hardware:

  • Processor: Intel or AMD CPU with four or more cores
  • Memory: 8 GB or more
  • Disk: High-speed disk array or SSD storage
  • Graphics Card: Most modern graphics cards from ATI, Nvidia and Intel are supported. click here for a full listing

Supported Host Applications:

  • ADOBE :
    • After Effects and Premiere Pro
  • AVID :
    • Media Composer
  • OFX :
    • Blackmagic Design Davinci Resolve
    • Vegas Pro
    • Foundry Nuke

Host & OS Support

For compatibility with specific versions and operating systems, please see the Host Compatibility Page.

Continuum 2022 v15.0.0 for Adobe supports the following Adobe host applications:

macOSX 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use). Note, Continuum 2022 v15.0.0 supports running natively on M1/ARM64 native chipsets for Premiere Pro versions which themselves support running natively on M1/ARM64. After Effect does not itself run natively on M1/ARM64 at the time of this release. Note the Particle Illusion custom UI runs in Rosetta emulation mode while the rest of Continuum including Particle Illusion rendering will run natively in native host enviroments. Note that Title Studio does not support loading/rendering C4D models when running natively on M1/ARM64.

  • Adobe After Effects and Premiere Pro CC 2019, 2020, 2021, 2022 (up to versions released at time of Continuum release)

Windows 10 x64, Windows 11:

  • Adobe After Effects and Premiere Pro CC 2019, 2020, 2021, 2022 (up to versions released at time of Continuum release)

Continuum 2022 (v15.0.0) for Avid AVX supports the following host applications:

Macintosh:

  • Avid Media Composer 2018.x, 2019.x, 2020.x, 2021.x (up to Avid versions released at time of Continuum release) and running macOS 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use). (Intel chipsets only. M1 / ARM chipsets are not supported by the Avid host at the time of this release.)

Windows:

  • Avid Media Composer 2018.x, 2019.x, 2020.x, 2021.x (up to Avid versions released at time of Continuum release) and running Windows 10 or Windows 11

Continuum 2022 (v15.0.0) for OFX (OpenFX) officially supports the following host applications:

Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve, Vegas Pro, and Nuke. Note that official Resolve support does not yet include the embedded Fusion page within Resolve. Note that the Apple App Store version of Resolve is not fully supported and direct downloads of Resolve from the Blackmagic Design site should be used instead.

macOS 10.14, 10.15, 11.x, 12.0 (as appropriate for the host version in use): Note, Continuum 2022 v15.0.0 supports running natively on M1/ARM64 native chipsets for Resolve host versions which themselves support running natively on M1/ARM64. Note the Particle Illusion custom UI runs in Rosetta emulation mode while the rest of Continuum including Particle Illusion rendering will run natively in native host enviroments. Note that Title Studio does not support loading/rendering C4D models when running natively on M1/ARM64. [Up to host versions released at time of Continuum release]:

  • DaVinci Resolve Studio and DaVinci Resolve 15.x, 16.x, 17.x
  • Nuke 12, 13

Windows 10 x64 and Windows 11 [Up to host versions released at time of Continuum release]:

  • DaVinci Resolve Studio and DaVinci Resolve 15.x, 16.x, 17.x
  • Magix Vegas15, 16, 17, 18, 19
  • Nuke 12, 13 (4k monitor support on windows requires Nuke 12.1 or higher)

 

Additional OFX Host Version Requirements:

Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:

  • In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly, BCC Optical Stabilizer requires the paid Studio version of Resolve.

Graphics Cards:
We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.


Graphics Cards: Guidelines for Graphics Card Support

  • We recommend that you run the latest graphics card driver version supported by your host application.
  • Graphics Cards must support OpenGL 2.1 or higher.
  • Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for best performance.
  • Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.

New in Continuumm 2022

Fluid dynamics

Quickly add organic 3D particle motion to existing emitters or create complex liquid animations that flow and swirl like in the real world. Includes over 20 professionally designed presets. Save multiple emitters and parameters as a single preset in the massive preset library and work faster than ever before with up to 5x speed increases across all supported host applications

New in Continuum 2021

Particle Illusion Enhancements:

  • 3D
    • Emit particles in a 3D environment including host camera integration
  • Turbulence
    • Add organically evolving randomized variation to particle Size and Position based on a noise map field.
  • Lines
    • Add Lines connecting particles to each other, to their emitter location, or to their birth position for a wide range of new looks.
  • Deflector – Randomization
    • Particles can now pick up variable randomization in their bounce pattern after colliding with a deflector to give a much more natural scattering effect.
  • Deflector – Particle Break
    • Particles can now break into separate sub-particles after hitting a deflector.
  • Updated Library View
    • The Library View in the emitter browsing pane (as opposed to the Grid and Thumbnail views) has been refactored to be cleaner and easier to use.
  • New “Emitters_2021” Emitter Library and Presets
  • Other PI Enhancements
    • Expose random seed parameters for particle types and free emitter types
    • Add motion blur frames indicator to particle count display
    • Added Pref for disabling the Render Finished chime
    • Added Pref for default keyframe type
    • Default to Grid view for new installs
    • Added Menu command for File->Render
    • Stage / Playback UI – updated layout and look
    • When a stage emitter is selected in the Controls View, the “Return/Enter” key initiates “Rename”
    • Add pref to show or hide stage/project info
    • Force and Deflector buttons now act as auto-toggles which instantly add an element to the timeline to avoid confusion
    • Alt-click on stage position keys toggles linear/bezier like in graph view

Particle Illusion Fixes

  • Particle Illusion – Fix jump in selection when marking an emitter as favorite (when not actually filtering on favorites-only)
  • Particle Illusion – Particle order does not appear to do anything for super emitters
  • Particle Illusion – Blue render progress stops just short of 100% when exporting (even though it has actually succeeded in fully completing the export).
  • Particle Illusion – Layers are drawing in reverse order
  • Particle Illusion – Mac – improved retention of UI layout when closing + reopening the UI (Still a work in progress)
  • Particle Illusion – Preview Background composite popup menu options are chopped off in PI UI
  • Particle Illusion – Shaped emitters stop creating any particles when Number value is too high
  • Particle Illusion – Erratic window placement/sizing when closing and reopening the PI GUI
  • Particle Illusion – Duplicating a particle type does not result in the same particle pattern in both
  • Particle Illusion – Fix Search behavior with multiple search terms and when Favorites enabled
  • Particle Illusion – When moving the 2nd deflector point, it will get joined together with the first deflector
  • Particle Illusion – Keyframe interpolation pop-up menu – interpolation icons are offset to the right making the text unreadable
  • Particle Illusion – When preload is not 0 the Start frame is not working correctly
  • Particle Illusion – Shape import dialog layout issue
  • Particle Illusion – Change the default emitter radX and radY from 10 to 100 when an emitter is first initialized
  • Particle Illusion – Undo twice is required if entering param values by keyboard and pressing enter
  • Particle Illusion – double particles drawn (after start bar is moved)
  • Particle Illusion – double-clicking Start Frame Bar doesn’t move keys
  • Particle Illusion – smaller font size on HighDPI Windows monitors
  • Particle Illusion – Alt clicking on motion path keyframe doesn’t work when CTI is parked on the keyframe
  • Particle Illusion – line emitters get corrupted when angle is not 0 and other emitters are changed
  • Particle Illusion – Single Particle Emitters like La Luna have separation between primary and secondary particles when position transforms are used
  • Particle Illusion – custom GUI does not remember user selected monitor in multi-monitor setups

New in Continuum 2020.5

Released May 4th 2020

  • New! Particle Illusion: Forces feature, retro cartoon emitters & presets, save your faves
  • New! Improved Effects: Remover, Cast Shadow, Particle Illusion Dissolve

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