Renowned Particle Illusion (formerly particleIllusion) gets a total overhaul in Continuum 2019. Redesigned from the ground up as a 64-bit application, Particle Illusion gives editors and artists access to an easy-to-use, powerful, high-end particle and motion graphics generator. Instantly create preset-driven photorealistic particle effects for titles, lower thirds, and background graphics. Now with fully editable emitter properties!
Emitter library with thousands of presets
Particle Illusion comes with thousands of factory-installed preset emitters. Simply select an emitter in the library browser, double-click the emitter thumbnail, and it’s added to the center of the scene. Easily control the position, shape, life, number size, etc. by scrubbing values in the control panel. Animate any emitter property with the auto-keyframing option.
Real-time preview window
The Particle Illusion UI includes a real-time preview window which automatically displays an animated preview of the selected emitter. Drag your mouse around the fully interactive Preview Window and the emitter animates to follow. See particles how they were meant to be seen.
Easy-to-use drag and drop functionality
No physics degree? No problem! Particle Illusion makes adding stunning particle animations to your scene as easy as 1-2-3. Select an emitter in the library, double-click, and voila, the emitter is added to the scene. Or chose an emitter, click where you want it on your shot, and the emitter is added to that specific position in space and time.
Control panel with speedy keyframe navigation
Most emitters have keyframe animation. To make it easy to find and modify these keyframes, parameters with animation are highlighted with a red box in the control panel. Navigation arrows make it easy to move through time keyframe by keyframe. Interpolation can be adjusted using the arrows to move a keyframe, clicking in the interpolation box, and selecting from the available options — linear and bezier.
Interactive stage window with on-screen motion path
A visible motion path will appear over the composite window when an emitter’s position has been animated over time. The motion path displays the changes to the position and velocity of the emitter source over time. The on-screen path is fully interactive. Control velocity by repositioning points on the visible motion path within the composite window. Modify bezier keyframes with directional handles via on-screen controls.
Preview over color, transparency or live video
Viewing particles over a source shot can be extremely helpful when setting up a particle system. Easily switch the composite window on the fly to display particles over a solid color (great when working with bright particles over a bright source shot), over transparency (useful for checking the alpha values in a particle system) or over the live action shot (necessary for accurate positioning).
Graph view with bezier spline animation control
Parameters can be adjusted in two ways — changing the numeric values in the control panel or by dragging the animation spline in the graph view. The graph view offers an easy and intuitive way to adjust animation over time. Keyframes for all parameters are displayed in the graph. To avoid confusion, only the graph for the selected parameter is displayed at any given time.
Independent host native transforms for emitter and world
The position, scale, and rotation of an emitter and the world in which the emitter lives can be independently controlled via host native parameters (hooray!). Quickly alter the position or world of the emitter without having to return to Particle Illusion’s custom UI. Using Adobe? This workflow makes pick-whip auto-animation with scripting possible.
mocha motion tracking
Almost every filter inside Continuum includes Mocha’s Academy Award-winning planar tracker — and Particle Illusion is no different. Both the particle emitter position and the position of the world camera can be driven independently or together using Mocha’s tracking data. The new Mocha Essentials UI makes accomplishing advanced VFX even easier whether you’re a Mocha newbie or an experienced Mocha user.
Integrated pixelchooser masking with mocha
Users can also harness the power of Mocha x-spline shapes to isolate a filter’s output to a user-specified region in the shot. Add depth and realism by obscuring particles when needed.
Expandable preset library with fx browser
The preset load/save mechanism included in every filter of Continuum makes saving and sharing custom Particle Illusion presets painless. Add several emitters to a scene, animate the position in the Particle Illusion UI, and hit save. The new preset can be reloaded into any project on any platform within any supported Continuum host. Create complex animations once and use them time and time again.
Spicing up your Premiere Pro Timeline with Particle Illusion
Learn top tricks and tips for incorporating stunning particle looks into your editing workflow. Guest artist, Benjamin Eshagpoor of beMOTION.DESIGN, dives into how to best use Boris FX’s powerful new Particle Illusion real-time generator inside an Adobe Premiere Pro project.
Particle Illusion and VEGAS Pro: GOT-Inspired Flaming Effect
Vin Morreale, Boris FX Product Specialist, teaches VEGAS Pro 16 users how easy it to to create a Game Of Thrones-inspired flaming sword effect using the new Particle Illusion plug-in. (Part 1 of 3-part series dedicated to Particle Illusion and VEGAS Pro)
Particle Illusion and VEGAS Pro: Driving Emitters with Mocha Tracking
Learn how to quickly drive Particle Illusion’s effects using integrated Mocha planar tracking inside a VEGAS Pro workflow. Get top tips and learn the difference between world and emitter options. (Part 2 of 3)
Particle Illusion and VEGAS Pro: Effect Isolation with Mocha Masking
Product Specialist, Vin Morreale, shows VEGAS Pro 16 editors how to quickly isolate Particle Illusion effects using built-in Mocha tracking and masking.(3 of 3)
Continuum 2020 v13.0.0 for Adobe supports the following Adobe host applications:
macOSX 10.12, 10.13, 10.14, 10.15 (as appropriate for the host version in use):
Adobe After Effects and Premiere Pro CC 2017, CC 2018, and CC 2019
Windows 7 x64, Windows 8 x64, Windows 10 x64 [recommended] (as appropriate for the host version in use):
Adobe After Effects and Premiere Pro CC 2017, CC 2018, and CC 2019
Continuum 2020 v13.0.0 for Avid AVX supports the following host applications:
Avid Media Composer 6.5, 7, 8.x, 2018.x, 2019.x (up to avid versions released at the time of Continuum release) and running macOS 10.12, 10.13, 10.14 (as appropriate for the host version in use):
Avid Symphony 6.5, 7, and 8.x running macOS 10.12, 10.13, 10.14 (as appropriate for the host version in use).
Avid Media Composer Media Composer 6.5, 7, 8.x, 2018.x, 2019.x (up to avid versions released at the time of Continuum release) and running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
Avid Symphony 6.5, 7, and 8.x running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
Avid NewsCutter running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
Continuum 2020 v13.0.0 for OFX (OpenFX) officially supports the following host applications:
Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve and Vegas. Note that official Resolve support does not yet include the embedded Fusion page within Resolve.
macOS 10.12, 10.13, 10.14, and 10.15 (as appropriate for the host version in use):
DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x, 16.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)
Windows 7 x64, Windows 8 x64, Windows 10 x64 (as appropriate for the host version in use):
DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)
Vegas 13 (Sony)
Vegas 14, 15, 16, 17 (Magix)
Additional OFX Host Version Requirements:
Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:
In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly, BCC Optical Stabilizer requires the paid Studio version of Resolve.
We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.
Graphics Cards: Guidelines for Graphics Card Support
We recommend that you run the latest graphics card driver version supported by your host application.
Graphics Cards must support OpenGL 2.1 or higher.
Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for the best performance.
Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.
REAL-TIME GPU-BASED PARTICLES GENERATION
High-end production value makes clients happy. Real-time particle generation makes users happy.
A slick new user-friendly interface makes generating motion graphics like sparkles, smoke, fireworks, and explosions simple. Create stunning animations while staying inside your favorite host application! Bonus-benefit: saving your clients time and money.
NEW IN CONTINUUM 2019.5
Forces and deflectors
Editable custom emitter libraries
Editable particle types, sprite shapes, reference point, color and alpha gradients
Option to apply grades to particles or entire composition
Glow feature with option to apply to particles or entire composition
Host level particle properties controls including preload, and motion blur
Integrated Beat Reactor option to sync particle to music
INTEGRATED MOCHA TRACKING & MASKING
Motion tracking particles made easy.
The integration of Mocha’s Academy Award-winning planar tracking and masking tools inside Particle Illusion gives users a unique advantage over other particle plug-ins. Accomplish advanced VFX tasks without having to leave a project timeline.
Mocha’s tracking now includes 4 new spline tools including a magnetic tool, edge-snapping splines, and geometric shapes for even faster masking.
REVAMPED EMITTER LIBRARY
Particle Illusion’s Emitter Library is home to thousands of professionally designed presets to get users up-and-running fast. Simply double-click an emitter to add it to the scene!
Users also have the option to customize, save, and share new presets amongst other team members who have Continuum 2019 or the Particle Illusion Unit.
The Emitter Library now includes a handy search function and has been rewritten, allowing users to access an unlimited number of emitters without needing to reload libraries.
EDIT PARTICLE COLORS QUICKLY
Love a preset but want to tweak the color? The Properties Group now lets you easily edit particle colors to help you create your perfect look.
OVER-LIFE PARTICLE COLOR AND ALPHA CONTROL
Instantly tweak color and alpha gradients. Users now have control over the colors particles adopt over the life of the particle. Create a particle gradient with user-defined stops. Use the alpha values to pulse particles on and off or gradually fade over time.
Particle Illusion can be run as a standalone application, but rendering is only available as a plug-in. Artists and Editors can use the standalone to create and save a preset effect outside a host application and then can render that saved effect from inside a host timeline.
Boris FX has just made Particle Illusion a standalone Premium Filter. If you're new to Particle Illusion you'll want to check out this 4 part training series from Ben Brownlee, VFX artist and Curious Turtle trainer, that will get you up and running in After Effects with this powerful particle generator in no time.