v2019 Boris Continuum Particle Illusion


Boris Continuum Particle Illusion

Real-time GPU-Based Particles Generation

Renowned Particle Illusion (formerly particleIllusion) gets a total overhaul in Continuum 2019. Redesigned from the ground up as a 64-bit application, Particle Illusion gives editors and artists access to an easy-to-use, powerful, high-end particle and motion graphics generator. Instantly create preset-driven photorealistic particle effects for titles, lower thirds, and background graphics. Now with fully editable emitter properties!


boris particle illusion emitter libraryEmitter library with thousands of presets

Particle Illusion comes with thousands of factory-installed preset emitters. Simply select an emitter in the library browser, double-click the emitter thumbnail, and it’s added to the center of the scene. Easily control the position, shape, life, number size, etc. by scrubbing values in the control panel. Animate any emitter property with the auto-keyframing option.


boris particle illusion realtime preview windowReal-time preview window

The Particle Illusion UI includes a real-time preview window which automatically displays an animated preview of the selected emitter. Drag your mouse around the fully interactive Preview Window and the emitter animates to follow. See particles how they were meant to be seen.



boris particle illusion drag and dropEasy-to-use drag and drop functionality

No physics degree? No problem! Particle Illusion makes adding stunning particle animations to your scene as easy as 1-2-3. Select an emitter in the library, double-click, and voila, the emitter is added to the scene. Or chose an emitter, click where you want it on your shot, and the emitter is added to that specific position in space and time.


boris particle illusion control panelControl panel with speedy keyframe navigation

Most emitters have keyframe animation. To make it easy to find and modify these keyframes, parameters with animation are highlighted with a red box in the control panel. Navigation arrows make it easy to move through time keyframe by keyframe. Interpolation can be adjusted using the arrows to move a keyframe, clicking in the interpolation box, and selecting from the available options — linear and bezier.


boris particle illusion interactive stage windowInteractive stage window with on-screen motion path

A visible motion path will appear over the composite window when an emitter’s position has been animated over time. The motion path displays the changes to the position and velocity of the emitter source over time. The on-screen path is fully interactive. Control velocity by repositioning points on the visible motion path within the composite window. Modify bezier keyframes with directional handles via on-screen controls.


boris particle illusion previewPreview over color, transparency or live video

Viewing particles over a source shot can be extremely helpful when setting up a particle system. Easily switch the composite window on the fly to display particles over a solid color (great when working with bright particles over a bright source shot), over transparency (useful for checking the alpha values in a particle system) or over the live action shot (necessary for accurate positioning).


boris particle illusion graph viewGraph view with bezier spline animation control

Parameters can be adjusted in two ways — changing the numeric values in the control panel or by dragging the animation spline in the graph view. The graph view offers an easy and intuitive way to adjust animation over time. Keyframes for all parameters are displayed in the graph. To avoid confusion, only the graph for the selected parameter is displayed at any given time.


boris particle illusion transformsIndependent host native transforms for emitter and world

The position, scale, and rotation of an emitter and the world in which the emitter lives can be independently controlled via host native parameters (hooray!). Quickly alter the position or world of the emitter without having to return to Particle Illusion’s custom UI. Using Adobe? This workflow makes pick-whip auto-animation with scripting possible.


boris particle illusion mocha trackingmocha motion tracking

Almost every filter inside Continuum includes Mocha’s Academy Award-winning planar tracker — and Particle Illusion is no different. Both the particle emitter position and the position of the world camera can be driven independently or together using Mocha’s tracking data. The new Mocha Essentials UI makes accomplishing advanced VFX even easier whether you’re a Mocha newbie or an experienced Mocha user.

boris particle illusion pixel chooserIntegrated pixelchooser masking with mocha

Users can also harness the power of Mocha x-spline shapes to isolate a filter’s output to a user-specified region in the shot. Add depth and realism by obscuring particles when needed.



boris particle illusion preset libraryExpandable preset library with fx browser

The preset load/save mechanism included in every filter of Continuum makes saving and sharing custom Particle Illusion presets painless. Add several emitters to a scene, animate the position in the Particle Illusion UI, and hit save. The new preset can be reloaded into any project on any platform within any supported Continuum host. Create complex animations once and use them time and time again.

Spicing up your Premiere Pro Timeline with Particle Illusion

Learn top tricks and tips for incorporating stunning particle looks into your editing workflow. Guest artist, Benjamin Eshagpoor of beMOTION.DESIGN, dives into how to best use Boris FX’s powerful new Particle Illusion real-time generator inside an Adobe Premiere Pro project.

Particle Illusion and VEGAS Pro: GOT-Inspired Flaming Effect

Vin Morreale, Boris FX Product Specialist, teaches VEGAS Pro 16 users how easy it to to create a Game Of Thrones-inspired flaming sword effect using the new Particle Illusion plug-in. (Part 1 of 3-part series dedicated to Particle Illusion and VEGAS Pro)

Particle Illusion and VEGAS Pro: Driving Emitters with Mocha Tracking

Learn how to quickly drive Particle Illusion’s effects using integrated Mocha planar tracking inside a VEGAS Pro workflow. Get top tips and learn the difference between world and emitter options. (Part 2 of 3)


Particle Illusion and VEGAS Pro: Effect Isolation with Mocha Masking

Product Specialist, Vin Morreale, shows VEGAS Pro 16 editors how to quickly isolate Particle Illusion effects using built-in Mocha tracking and masking.(3 of 3)

  • Adobe: Creative Cloud, C6-CC 2019 – After Effects and Premiere Pro
  • Avid: Media Composer 6.5+
  • Blackmagic: DaVinci Resolve 12.5+
  • Sony: Vegas Pro 13
  • Magix: Vegas Pro 14+
  • Foundry: Nuke 9+


High-end production value makes clients happy. Real-time particle generation makes users happy.

A slick new user-friendly interface makes generating motion graphics like sparkles, smoke, fireworks, and explosions simple. Create stunning animations while staying inside your favorite host application! Bonus-benefit: saving your clients time and money.


  • Forces and deflectors
  • Editable custom emitter libraries
  • Editable particle types, sprite shapes, reference point, color and alpha gradients
  • Editable motion blur option
  • Enhanced emitter tagging and search
  • Brightness, contrast, gamma host-level grading controls
  • Option to apply grades to particles or entire composition
  • Glow feature with option to apply to particles or entire composition
  • Host level particle properties controls including preload, and motion blur
  • Integrated Beat Reactor option to sync particle to music


Motion tracking particles made easy.

The integration of Mocha’s Academy Award-winning planar tracking and masking tools inside Particle Illusion gives users a unique advantage over other particle plug-ins. Accomplish advanced VFX tasks without having to leave a project timeline.

Mocha’s tracking now includes 4 new spline tools including a magnetic tool, edge-snapping splines, and geometric shapes for even faster masking.


Particle Illusion’s Emitter Library is home to thousands of professionally designed presets to get users up-and-running fast. Simply double-click an emitter to add it to the scene!

Users also have the option to customize, save, and share new presets amongst other team members who have Continuum 2019 or the Particle Illusion Unit.

The Emitter Library now includes a handy search function and has been rewritten, allowing users to access an unlimited number of emitters without needing to reload libraries.


Love a preset but want to tweak the color? The Properties Group now lets you easily edit particle colors to help you create your perfect look.


Instantly tweak color and alpha gradients. Users now have control over the colors particles adopt over the life of the particle. Create a particle gradient with user-defined stops. Use the alpha values to pulse particles on and off or gradually fade over time.


Particle Illusion can be run as a standalone application, but rendering is only available as a plug-in. Artists and Editors can use the standalone to create and save a preset effect outside a host application and then can render that saved effect from inside a host timeline.


Webinar Replay: Particle Illusion for Colorists

UK-based colorist, Dan Harvey, leads Resolve users through an introduction to Particle Illusion — and why colorists will want to use it.


Boris FX Particle Illusion - 4 Part Training Series

Boris FX has just made Particle Illusion a standalone Premium Filter.  If you're new to Particle Illusion you'll want to check out this 4 part training series from Ben Brownlee, VFX artist and Curious Turtle trainer, that will get you up and running in After Effects with this powerful particle generator in no time.


GOT-Inspired Flaming Sword with Boris FX Particle Illusion & VEGAS Pro

This is part 1 of 3 tutorials from Boris FX about creating a flaming sword with Particle Illusion. Particle Illusion was re-introduced recently...