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v2021 Boris Continuum Particle Illusion

Review:

Boris Continuum Particle Illusion
  

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EASY-TO-USE PARTICLE GENERATOR

Particle Illusion is an easy-to-use, powerful, high-end particle generator that gives editors and artists instant access to photorealistic particle effects for motion graphics, visual effects, titles, lower thirds, and background graphics. Available as a free standalone application, a paid premium filter, and as part of the Continuum suite of plug-ins, Particle Illusion is the choice anyone looking to quickly and easily add amazing particle effects to any image, animation or video.

Features

REAL-TIME GPU-BASED PARTICLES GENERATION

High-end production value makes clients happy. Real-time particle generation makes users happy. Particle Illusion features a slick user-friendly interface that makes generating motion graphics like sparkles, smoke, fireworks, and explosions simple. Featuring a real-time preview window that automatically displays an animated preview of the selected emitter, users can drag their mouse around the fully interactive Preview Window and the emitter animates to follow. See particles how they were meant to be seen. Bonus-benefit: saving your clients time and money.

 

boris particle illusion emitter libraryEmitter library with thousands of presets

Particle Illusion comes with thousands of factory-installed preset emitters. An integrated search makes it easy to zero in on the effect you’re looking for, and the real-time preview lets you click and drag to see how it will move. Double-click to add it to the project, then use as-is or adjust the position, shape, life, number size, etc. by scrubbing values in the control panel. Create new presets too by saving any adjusted emitter back into a custom emitter library!

EASY-TO-USE PRESET DRIVEN WORKFLOW

No physics degree? No problem! Particle Illusion makes adding stunning particle animations to your scene as easy as 1-2-3. Select an emitter in the library, double-click, and voila, the emitter is added to the scene. Or chose an emitter, click where you want it on your shot, and the emitter is added to that specific position in space and time.

 

boris particle illusion control panelControl panel with speedy keyframe navigation

Many library emitters contain keyframe animation. To make it easy to find and modify these keyframes, parameters with animation are highlighted with a red box in the controls view, and navigation buttons make it easy to move through time keyframe by keyframe. Interpolation can be changed, keys easily added and removed, and adjustments are easy.

FORCES

Particles that move like the wind! The Forces feature makes it easy to add force fields that create complex, organic movement or can attract or repel particles. From swirling chaos to a controlled flow of particles, the result is even more interesting, realistic particles.

DEFLECTORS

Need particles to bounce off a logo? Simulate interaction with your footage or graphics using Deflector objects! Easy to add and use, deflector collisions are just one more way to add something extra to your particle-based projects.

INTERACTIVE STAGE WINDOW WITH ON-SCREEN MOTION PATH

A visible motion path will appear over the composite window when an emitter’s position has been animated over time. The motion path displays the changes to the position and velocity of the emitter source over time. The on-screen path is fully interactive. Control velocity by repositioning points on the visible motion path within the composite window. Modify bezier keyframes with directional handles via on-screen controls.

PRE-RENDER FOR SPEED

Both the plugin and standalone version of Particle Illusion feature the ability to “pre-render” a particle animation to a ProRes QuickTime movie. This will allow you to dramatically speed up your final render when using the plug-in version, or render out a movie for use in a compositing or editing application from the standalone version.

MOCHA MOTION TRACKING (PLUGIN ONLY)

The integration of Mocha’s Academy Award-winning planar tracking and masking tools inside Particle Illusion gives users a unique advantage over other particle plug-ins. Both the particle emitter position and the position of the world camera can be driven independently or together using Mocha’s tracking data. The Mocha Essentials UI makes accomplishing advanced VFX even easier whether you’re a Mocha newbie or an experienced Mocha user. PLEASE NOTE: This feature is currently supported only in the plugin version of Particle Illusion and not yet supported in the standalone application.

 

Spicing up your Premiere Pro Timeline with Particle Illusion

Learn top tricks and tips for incorporating stunning particle looks into your editing workflow. Guest artist, Benjamin Eshagpoor of beMOTION.DESIGN, dives into how to best use Boris FX’s powerful new Particle Illusion real-time generator inside an Adobe Premiere Pro project.

Particle Illusion and VEGAS Pro: GOT-Inspired Flaming Effect

Vin Morreale, Boris FX Product Specialist, teaches VEGAS Pro 16 users how easy it to to create a Game Of Thrones-inspired flaming sword effect using the new Particle Illusion plug-in. (Part 1 of 3-part series dedicated to Particle Illusion and VEGAS Pro)

Particle Illusion and VEGAS Pro: Driving Emitters with Mocha Tracking

Learn how to quickly drive Particle Illusion’s effects using integrated Mocha planar tracking inside a VEGAS Pro workflow. Get top tips and learn the difference between world and emitter options. (Part 2 of 3)

 

Particle Illusion and VEGAS Pro: Effect Isolation with Mocha Masking

Product Specialist, Vin Morreale, shows VEGAS Pro 16 editors how to quickly isolate Particle Illusion effects using built-in Mocha tracking and masking.(3 of 3)

Host & OS Support

For compatibility with specific versions and operating systems, please see our Continuum Compatibility Matrix and/or the Host Compatibility page.

Adobe Compatible

Continuum 2021 for Adobe supports the following Adobe host applications:

macOSX 10.12, 10.13, 10.14, 10.15 (as appropriate for the host version in use):

  • Adobe After Effects and Premiere Pro CC 2017, CC 2018, CC 2019 and CC 2020

Windows 7 x64, Windows 8 x64, Windows 10 x64 [recommended] (as appropriate for the host version in use):

  • Adobe After Effects and Premiere Pro CC 2017, CC 2018, CC 2019 and CC 2020

Apple Compatible (still on version 2020.5)

Continuum 2020.5 for Apple FxPlug officially supports the following host applications:

macOS 10.12, 10.13, 10.14, and 10.15 (as appropriate for the host version in use):

  • Final Cut Pro X 10.2, 10.3, and 10.4 Motion 5.2, 5.3, and 5.4

Note: Particle Illusion is not supported in Apple hosts.

Avid compatible

Continuum 2021for Avid AVX supports the following host applications:

Macintosh:

  • Avid Media Composer 6.5, 7, 8.x, 2018.x, 2019.x (up to avid versions released at the time of Continuum release) and running macOS 10.12, 10.13, 10.14 (as appropriate for the host version in use):
  • Avid Symphony 6.5, 7, and 8.x running macOS 10.12, 10.13, 10.14 (as appropriate for the host version in use).

Windows:

  • Avid Media Composer Media Composer 6.5, 7, 8.x, 2018.x, 2019.x (up to avid versions released at the time of Continuum release) and running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
  • Avid Symphony 6.5, 7, and 8.x running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
  • Avid NewsCutter running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).

OFX Compatible

Continuum 2021 for OFX (OpenFX) officially supports the following host applications:

Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve and Vegas. Note that official Resolve support does not yet include the embedded Fusion page within Resolve.

macOS 10.12, 10.13, 10.14, and 10.15 (as appropriate for the host version in use):

  • DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x, 16.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)

Windows 7 x64, Windows 8 x64, Windows 10 x64 (as appropriate for the host version in use):

  • DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)
  • Vegas 13 (Sony)
  • Vegas 14, 15, 16, 17 (Magix)

Additional OFX Host Version Requirements:

Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:

  • In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly, BCC Optical Stabilizer requires the paid Studio version of Resolve.

Graphics Cards:
We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.


Graphics Cards: Guidelines for Graphics Card Support

  • We recommend that you run the latest graphics card driver version supported by your host application.
  • Graphics Cards must support OpenGL 2.1 or higher.
  • Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for best performance.
  • Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.

New in Continuum 2021

Particle Illusion Enhancements:

  • 3D
    • Emit particles in a 3D environment including host camera integration
  • Turbulence
    • Add organically evolving randomized variation to particle Size and Position based on a noise map field.
  • Lines
    • Add Lines connecting particles to each other, to their emitter location, or to their birth position for a wide range of new looks.
  • Deflector – Randomization
    • Particles can now pick up variable randomization in their bounce pattern after colliding with a deflector to give a much more natural scattering effect.
  • Deflector – Particle Break
    • Particles can now break into separate sub-particles after hitting a deflector.
  • Updated Library View
    • The Library View in the emitter browsing pane (as opposed to the Grid and Thumbnail views) has been refactored to be cleaner and easier to use.
  • New “Emitters_2021” Emitter Library and Presets
  • Other PI Enhancements
    • Expose random seed parameters for particle types and free emitter types
    • Add motion blur frames indicator to particle count display
    • Added Pref for disabling the Render Finished chime
    • Added Pref for default keyframe type
    • Default to Grid view for new installs
    • Added Menu command for File->Render
    • Stage / Playback UI – updated layout and look
    • When a stage emitter is selected in the Controls View, the “Return/Enter” key initiates “Rename”
    • Add pref to show or hide stage/project info
    • Force and Deflector buttons now act as auto-toggles which instantly add an element to the timeline to avoid confusion
    • Alt-click on stage position keys toggles linear/bezier like in graph view

Particle Illusion Fixes

  • Particle Illusion – Fix jump in selection when marking an emitter as favorite (when not actually filtering on favorites-only)
  • Particle Illusion – Particle order does not appear to do anything for super emitters
  • Particle Illusion – Blue render progress stops just short of 100% when exporting (even though it has actually succeeded in fully completing the export).
  • Particle Illusion – Layers are drawing in reverse order
  • Particle Illusion – Mac – improved retention of UI layout when closing + reopening the UI (Still a work in progress)
  • Particle Illusion – Preview Background composite popup menu options are chopped off in PI UI
  • Particle Illusion – Shaped emitters stop creating any particles when Number value is too high
  • Particle Illusion – Erratic window placement/sizing when closing and reopening the PI GUI
  • Particle Illusion – Duplicating a particle type does not result in the same particle pattern in both
  • Particle Illusion – Fix Search behavior with multiple search terms and when Favorites enabled
  • Particle Illusion – When moving the 2nd deflector point, it will get joined together with the first deflector
  • Particle Illusion – Keyframe interpolation pop-up menu – interpolation icons are offset to the right making the text unreadable
  • Particle Illusion – When preload is not 0 the Start frame is not working correctly
  • Particle Illusion – Shape import dialog layout issue
  • Particle Illusion – Change the default emitter radX and radY from 10 to 100 when an emitter is first initialized
  • Particle Illusion – Undo twice is required if entering param values by keyboard and pressing enter
  • Particle Illusion – double particles drawn (after start bar is moved)
  • Particle Illusion – double-clicking Start Frame Bar doesn’t move keys
  • Particle Illusion – smaller font size on HighDPI Windows monitors
  • Particle Illusion – Alt clicking on motion path keyframe doesn’t work when CTI is parked on the keyframe
  • Particle Illusion – line emitters get corrupted when angle is not 0 and other emitters are changed
  • Particle Illusion – Single Particle Emitters like La Luna have separation between primary and secondary particles when position transforms are used
  • Particle Illusion – custom GUI does not remember user selected monitor in multi-monitor setups

New in Continuum 2020.5

Released May 4th 2020

  • New! Particle Illusion: Forces feature, retro cartoon emitters & presets, save your faves
  • New! Improved Effects: Remover, Cast Shadow, Particle Illusion Dissolve

Introduction to Particle Illusion + Free Standalone Particle Illusion

John Dickinson shows how to create a slick mograph look using the new free Particle Illusion Standalone application, together with the plugin version.

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Create Transparent Ghostly Effects with Mocha & Particle Illusion #halloween

Mary Poplin at Boris FX shows you how to create transparent ghostly effects using Mocha Pro and Particle Illusion to transform an actress into a ghost.

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Webinar Replay: Particle Illusion for Colorists

UK-based colorist, Dan Harvey, leads Resolve users through an introduction to Particle Illusion — and why colorists will want to use it.

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Boris FX Particle Illusion - 4 Part Training Series

Boris FX has just made Particle Illusion a standalone Premium Filter.  If you're new to Particle Illusion you'll want to check out this 4 part training series from Ben Brownlee, VFX artist and Curious Turtle trainer, that will get you up and running in After Effects with this powerful particle generator in no time.

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GOT-Inspired Flaming Sword with Boris FX Particle Illusion & VEGAS Pro

This is part 1 of 3 tutorials from Boris FX about creating a flaming sword with Particle Illusion. Particle Illusion was re-introduced recently...

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