Create stunning 3D particle effects with ease using Boris Continuum Particle Illusion. Impress viewers with realistic motion graphics, visual effects, titles, and lower thirds in a fraction of the time!
Caution: If you already own Boris Continuum, purchasing and installing a new unit or filter will overwrite the whole product and you will only be able to use the filter or unit you purchased.
Particle Illusion Advanced Features
New! 3D Objects as emitters
New! 3D Widgets
Forces and Deflectors
Lines and Turbulence
Extensive preset library, including new multi-object “Scenes”
Motion blur, depth of field
Direct rendering to ProRes and H.264
Native Apple M1 support and more!
What’s new in 2023?
3D Models as Emitters
Your 3D emitter options have just been infinitely expanded, using 3D models.
Use either C4D or OBJ files as particle emitters with various emission options, including the ability to draw the model wireframe for fresh new looks. Several immediately useful models are included, along with exciting presets that utilize them.
Working with emitters and other objects in 3D has just become easier with 3D widgets.
Position, rotate, and scale objects directly in the stage in a more intuitive process, resulting in a more streamlined workflow.
Particle Illusion Features
Fluid Dynamics allows you to transform any existing emitter into a complex animation that flows and swirls just like in the real world — or create your own custom animation. Includes 20+ new presets designed by the pros
Work in 3D
Work with emitters, forces, and deflectors in 3D using the integrated camera to navigate through generated particle fields using position, pan, and orbit camera modes. Includes depth of field and motion blur.
Forces and Deflectors
Force objects make it easy to add force fields that create complex movement or can attract or repel particles. The result? Even more interesting, realistic particles — from swirling chaos to controlled flows. Force objects also provide Fluid Dynamics.
Need particles to bounce off a logo? Simulate interaction with your footage or graphics using easy-to-use Deflector objects.
Lines and Turbulence
Connect your particles together with lines! Join particles to parent emitters, birth position, or even to other particles to create fresh new geometric mograph looks.
Turbulence varies the position and size of particles through auto-evolving, organic noise fields. Think subtle wave-like motion, wild particle scatters, or anything in between.
Easy Preset-Driven Workflow
Particle Illusion comes with thousands of preset emitters (via a separate free installer). An integrated search makes it easy to zero in on the effect you’re looking for, and the live preview lets you click and drag to see how it will move.
Use as-is or adjust the position, shape, life, number size, etc. by scrubbing values in the control panel. Create new presets too by saving any adjusted emitter back into your custom emitter library.
Particle Illusion lets you create extremely complex effects, but the Node View makes it easier than ever to work with and customize them. Simply select an emitter or particle node and see the corresponding parameters display in the Controls View.
Render quickly and easily to ProRes or H.264. Include alpha channel, resize the output, force motion blur, and more.
Features only available in the Plug-in version
Mocha Motion Tracking
The integration of Mocha’s Academy Award-winning planar tracking and masking tools inside the Particle Illusion plugin means no keyframing! Both the particle emitter position and the position of the world (camera) can be driven independently or together using Mocha’s tracking data. Let Mocha do the work to lock your particle effects into your shot.
Also, use Mocha or the integrated PixelChooser to mask where the particles appear.
Besides being able to view your source footage inside Particle Illusion, back in the host you’ll have a variety of compositing options including blending modes and basic color correction — the tools you need to better integrate your particles into your shot or motion graphics project.
Although jumping into Particle Illusion lets you modify any aspect of your particle effects, sometimes you just need to tweak the number of particles, their size, or other basic properties. The host-level particle parameters allow you to do this at the host level. Plus your host’s own parameter tools are available: keyframing, expressions, etc., whatever your host supports.
There’s also a built-in Glow because particles with glow are almost always better!
After Effects Integration
Use After Effects paths and text as animation paths for emitters or emission sources, link emitters to 3D layers and lights, or use the AE camera inside Particle Illusion.
Drive particle properties from audio using the integrated Beat Reactor. Set up frequency ranges and configure them to modify any of the host-level particle parameters: velocity, number of particles, size, etc., resulting in particle effects perfectly in-sync with the music!
Spicing up your Premiere Pro Timeline with Particle Illusion
Learn top tricks and tips for incorporating stunning particle looks into your editing workflow. Guest artist, Benjamin Eshagpoor of beMOTION.DESIGN, dives into how to best use Boris FX’s powerful new Particle Illusion real-time generator inside an Adobe Premiere Pro project.
Particle Illusion and VEGAS Pro: GOT-Inspired Flaming Effect
Vin Morreale, Boris FX Product Specialist, teaches VEGAS Pro 16 users how easy it to to create a Game Of Thrones-inspired flaming sword effect using the new Particle Illusion plug-in. (Part 1 of 3-part series dedicated to Particle Illusion and VEGAS Pro)
Particle Illusion and VEGAS Pro: Driving Emitters with Mocha Tracking
Learn how to quickly drive Particle Illusion’s effects using integrated Mocha planar tracking inside a VEGAS Pro workflow. Get top tips and learn the difference between world and emitter options. (Part 2 of 3)
Particle Illusion and VEGAS Pro: Effect Isolation with Mocha Masking
Product Specialist, Vin Morreale, shows VEGAS Pro 16 editors how to quickly isolate Particle Illusion effects using built-in Mocha tracking and masking.(3 of 3)
Mac OSX: 10.15.6 or higher
Windows: Windows 10 and 11
Processor: Apple M1, M1 Pro, M1 Ultra system, Intel or AMD CPU with four or more cores
Memory: 8 GB or more
Disk: High-speed disk array or SSD storage
Graphics Card: Most modern graphics cards from ATI, Nvidia and Intel are supported. click here for a full listing
Graphics Cards: Guidelines for Graphics Card Support
We recommend that you run the latest graphics card driver version supported by your host application.
Graphics Cards must support OpenGL 2.1 or higher.
Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for best performance.
Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.
New for Continuum 2023.5
BCC+ Super LED Effect: Easily pixelate the look of shots, text, or particles.
Improved Mocha: Parameter and corner pin tracking now available in BCC+ Lens Flare, BCC+ Super LED, and BCC+ Light effects.
Particle Illusion: Adds masking, trails, gradient presets, 3D deflectors, force turbulence, and more.
Beat Reactor: Now included in 40 BCC+ effects. Make your effects dance to music.
Effects and Transitions: BCC+ Smoke and Fog, BCC+ Light Flicker, BCC+ Orbs, and BCC+ Flutter Cut.
More Presets: 150+ new professionally designed and curated presets.
New in Continuum 2023
Work up to 50% faster depending on OS, hardware, and project specifics — and create animations with ease thanks to a simplified interface and revamped controls
New in Continuum 2022
Quickly add organic 3D particle motion to existing emitters or create complex liquid animations that flow and swirl like in the real world. Includes over 20 professionally designed presets. Save multiple emitters and parameters as a single preset in the massive preset library and work faster than ever before with up to 5x speed increases across all supported host applications
New in Continuum 2021
Particle Illusion Enhancements:
Emit particles in a 3D environment including host camera integration
Add organically evolving randomized variation to particle Size and Position based on a noise map field.
Add Lines connecting particles to each other, to their emitter location, or to their birth position for a wide range of new looks.
Deflector – Randomization
Particles can now pick up variable randomization in their bounce pattern after colliding with a deflector to give a much more natural scattering effect.
Deflector – Particle Break
Particles can now break into separate sub-particles after hitting a deflector.
Updated Library View
The Library View in the emitter browsing pane (as opposed to the Grid and Thumbnail views) has been refactored to be cleaner and easier to use.
New “Emitters_2021” Emitter Library and Presets
Other PI Enhancements
Expose random seed parameters for particle types and free emitter types
Add motion blur frames indicator to particle count display
Added Pref for disabling the Render Finished chime
Added Pref for default keyframe type
Default to Grid view for new installs
Added Menu command for File->Render
Stage / Playback UI – updated layout and look
When a stage emitter is selected in the Controls View, the “Return/Enter” key initiates “Rename”
Add pref to show or hide stage/project info
Force and Deflector buttons now act as auto-toggles which instantly add an element to the timeline to avoid confusion
Alt-click on stage position keys toggles linear/bezier like in graph view
Particle Illusion Fixes
Particle Illusion – Fix jump in selection when marking an emitter as favorite (when not actually filtering on favorites-only)
Particle Illusion – Particle order does not appear to do anything for super emitters
Particle Illusion – Blue render progress stops just short of 100% when exporting (even though it has actually succeeded in fully completing the export).
Particle Illusion – Layers are drawing in reverse order
Particle Illusion – Mac – improved retention of UI layout when closing + reopening the UI (Still a work in progress)
Particle Illusion – Preview Background composite popup menu options are chopped off in PI UI
Particle Illusion – Shaped emitters stop creating any particles when Number value is too high
Particle Illusion – Erratic window placement/sizing when closing and reopening the PI GUI
Particle Illusion – Duplicating a particle type does not result in the same particle pattern in both
Particle Illusion – Fix Search behavior with multiple search terms and when Favorites enabled
Particle Illusion – When moving the 2nd deflector point, it will get joined together with the first deflector
Particle Illusion – Keyframe interpolation pop-up menu – interpolation icons are offset to the right making the text unreadable
Particle Illusion – When preload is not 0 the Start frame is not working correctly
Boris FX has just made Particle Illusion a standalone Premium Filter. If you're new to Particle Illusion you'll want to check out this 4 part training series from Ben Brownlee, VFX artist and Curious Turtle trainer, that will get you up and running in After Effects with this powerful particle generator in no time.
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