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v2021 Boris Continuum Unit: Particles

Review:

Boris Continuum Unit: Particles
  

Downloads

Download demos and trial versions, product documentation, free presets and more.

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Now with Particle Illusion real-time motion graphics generator!

Create Realistic Explosions, Fire, Rain, Fog, Snow and Other Organic Matter with Full 3D Camera and Lighting Control. 3D organic matter and streams. Add blockbuster explosions. Make it rain. Includes 10 filters & 200+ presets.

Highlights include:

  • New! Particle Illusion real-time motion graphics generator with fully editable emitter properties
  • Integrated Academy Award-winning Mocha masking and planar tracking system
  • Particle Emitter 3D filter with hardware acceleration and support for host lights, cameras and paths
  • Organic Strands 3D particle painting filter
  • Auto-animating Rain and Snow generators with collision detection
  • Pin Art 3D pin screen simulator
  • Particle Array real-time shape generator

The Continuum Particles Unit offers multi-host support with a single license.

Features

  • New! Particle Illusion real-time motion graphics generator with fully editable emitter properties
  • On-screen control widgets
  • Professionally designed factory-installed presets
  • Integrated FX Browser
  • Integrated PixelChooser matte and masking system
  • Support for Adobe host native mask shapes
  • Support for Adobe host native 3D camera system
  • Support for Adobe host native 3D light system
  • Integrated Mocha masking and planar tracking system
  • Integrated Beat Reactor for audio generated VFX
  • Hardware acceleration (OpenGL/OpenCL)
  • Multi-processor (SMP) and multi-core (CMP) support

Effects

Particle System

BCC Particle System is an auto-animated particle generator that provides in-depth control over individual particles as well as the overall shape and movement of the system. This filter offers extensive options for adjustment, enabling you to create a wide variety of useful effects. You can control the size, shape, color, velocity, and movement properties of the particles; adjust the size and shape of the particle production area; set points which attract or repulse the particles as they move; control the camera perspective; adjust how particles interact with the edges of the effect; and customize the animation.

 

2D Particles

The BCC 2D Particles filter breaks the source image into particles and disperses them in 2D space.

This filter also provides a variety of explosion, velocity, and gravity controls to adjust the movement of the particles. You can also control the size, shape, density, and opacity of the particles, and create custom particle shapes and scatter wipes. Use the auto-animation feature to easily generate explosion effects, or animate the filter manually for precise control.

Comet

The BCC Comet filter creates an auto-animated comet that streaks across the screen. The comet is compromised of particles whose sizes, shapes, and colors can be adjusted. You can also set the length and speed of the effect, adjust the camera perspective, position the starting and ending points of the comet, and apply a gravitational force to adjust the comet’s movement.

When you play the effect, the comet’s position automatically animates from the source point to the destination point.

Organic Strands

The BCC Organic Strands filter is a particle-based effect used to generate 3D strands with interesting looks and convenient animation options.

Particle Array 3D

The BCC Particle Array 3D filter is a particle-based generator style filter. Particle Array 3D generates a 3D array of particles and offers several interesting ways of manipulating the array based on:

  • Graph controls
  • Alternate AE layers
  • Fractal noise patterns
  • Random dispersion

The filter supports AE lights and camera for simple integration into AE 3D compositions. It also includes an integrated Beat Reactor group for creating dynamic animations directly influenced by audio layers.

Particle Emitter 3D

The BCC Particle Emitter 3D filter enables the generation of particle stream effects, and can be used to create a large variety of natural occurring effects such as:

  • Smoke
  • Fog
  • Clouds
  • Dust
  • Fireworks
  • Swarming Bees

Users of Adobe After Effects can take advantage of the filters built-in support for AE native camera and lighting systems to generate dramatic scene fly-throughs and for non-AE users, the filter includes its own built-in 3D camera and lighting options.

This OpenGL based filter is hardware assisted for enhanced render performance.

Pin Art 3D

The BCC Pin Art 3D filter is a particle-based generator style filter that simulates the look of the desk toy where metal (or plastic) pins can be displaced by objects creating a 3D relief.

The filter can use the values of layers in the After Effects composition to define the appearance and arrangement of the particles making up the “Pin Screen” such as:

  • Color
  • Luma
  • Alpha

Like a 3D-capable LED or halftone type of effect, it can be used to achieve a wide range of both 2D and 3D-looking surfaces. Pin Art 3D supports AE lights and camera for simple integration into AE 3D compositions. Features such as sophisticated built-in wipes and an integrated Beat Reactor group allow for creating dynamic animations within the filter, including animations directly influenced by audio layers.

Rain

The** BCC Rain** filter is an auto-animated filter which generates realistic rain effects. You can composite the rain over any clip in your timeline.

The filter allows you to control the apparent depth of the effect as well as fine-tune the:

  • Density
  • Speed
  • Direction
  • Color of the drops

The built-in PixelChooser, with integrated mocha planar tracking, allows for greater control over which areas of the image the filter should affect.

Snow

The BCC Snow filter is an auto-animated snow generator which can composite snow over a sky color or an image layer. The filter offers extensive options for customizing the effect and allows you to create drifts or make flakes pile up along the edges of an alpha channel.

The built-in PixelChooser, with integrated mocha planar tracking, allows for greater control over which areas of the image the filter should affect.

Sparks

The BCC Sparks filter generates auto-animated sparks that shoot from a point and disperse. The sparks’ sizes, shapes, and colors can be adjusted. You can also adjust the speed of the sparks, apply a gravitational force, and add an interaction layer.

Wild Cards

The BCC Wild Cards filter is used to generate an array of 3D cards with interesting and convenient animation options.

 

 

 

 

 

 

 

 

Host & OS Support

For compatibility with specific versions and operating systems, please see our Continuum Compatibility Matrix and/or the Host Compatibility page.

Adobe Compatible

Continuum 2021 for Adobe supports the following Adobe host applications:

macOSX 10.12, 10.13, 10.14, 10.15 (as appropriate for the host version in use):

  • Adobe After Effects and Premiere Pro CC 2017, CC 2018, CC 2019 and CC 2020

Windows 7 x64, Windows 8 x64, Windows 10 x64 [recommended] (as appropriate for the host version in use):

  • Adobe After Effects and Premiere Pro CC 2017, CC 2018, CC 2019 and CC 2020

Apple Compatible (still version 2020.5)

Continuum 2020.5 for Apple FxPlug officially supports the following host applications:

macOS 10.12, 10.13, 10.14, and 10.15 (as appropriate for the host version in use):

  • Final Cut Pro X 10.2, 10.3, and 10.4 Motion 5.2, 5.3, and 5.4

Note: Particle Illusion is not supported in Apple hosts.

Avid compatible

Continuum 2021 for Avid AVX supports the following host applications:

Macintosh:

  • Avid Media Composer 6.5, 7, 8.x, 2018.x, 2019.x (up to avid versions released at the time of Continuum release) and running macOS 10.12, 10.13, 10.14 (as appropriate for the host version in use):
  • Avid Symphony 6.5, 7, and 8.x running macOS 10.12, 10.13, 10.14 (as appropriate for the host version in use).

Windows:

  • Avid Media Composer Media Composer 6.5, 7, 8.x, 2018.x, 2019.x (up to avid versions released at the time of Continuum release) and running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
  • Avid Symphony 6.5, 7, and 8.x running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).
  • Avid NewsCutter running Windows 7 Professional (64-bit), Windows 8 Professional or Enterprise (64-bit), and Windows 10 (as appropriate for the host version in use).

OFX Compatible

Continuum 2021 for OFX (OpenFX) officially supports the following host applications:

Note that Continuum OFX may work to varying degrees in other OFX hosts, but at this time it is only officially supported in Resolve and Vegas. Note that official Resolve support does not yet include the embedded Fusion page within Resolve.

macOS 10.12, 10.13, 10.14, and 10.15 (as appropriate for the host version in use):

  • DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x, 16.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)

Windows 7 x64, Windows 8 x64, Windows 10 x64 (as appropriate for the host version in use):

  • DaVinci Resolve Studio and DaVinci Resolve 11, 12, 12.5, 14.x, 15.x (If using Resolve 14 then 14.1 or higher is strongly recommended.)
  • Vegas 13 (Sony)
  • Vegas 14, 15, 16, 17 (Magix)

Additional OFX Host Version Requirements:

Note that due to variation from one OFX host to another, some features or effects may not be available in all OFX hosts. Furthermore, some Continuum features have additional host version requirements:

  • In order to access dynamic host frames in previews inside custom UI panes such as Mocha, Particle Illusion, Title Studio, and the FX Browser in Resolve you must use the paid Studio version of Resolve and you must use Resolve Studio 12.5 or higher. Similarly, BCC Optical Stabilizer requires the paid Studio version of Resolve.

Graphics Cards:
We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.


Graphics Cards: Guidelines for Graphics Card Support

  • We recommend that you run the latest graphics card driver version supported by your host application.
  • Graphics Cards must support OpenGL 2.1 or higher.
  • Editing in HD? A graphics card with a minimum of 1GB of RAM is recommended for best performance.
  • Editing in 2K or Higher? A graphics card with a minimum of 2GB of RAM is recommended for the best performance.

New in Continuum 2021

Particle Illusion Enhancements:

  • 3D
    • Emit particles in a 3D environment including host camera integration
  • Turbulence
    • Add organically evolving randomized variation to particle Size and Position based on a noise map field.
  • Lines
    • Add Lines connecting particles to each other, to their emitter location, or to their birth position for a wide range of new looks.
  • Deflector – Randomization
    • Particles can now pick up variable randomization in their bounce pattern after colliding with a deflector to give a much more natural scattering effect.
  • Deflector – Particle Break
    • Particles can now break into separate sub-particles after hitting a deflector.
  • Updated Library View
    • The Library View in the emitter browsing pane (as opposed to the Grid and Thumbnail views) has been refactored to be cleaner and easier to use.
  • New “Emitters_2021” Emitter Library and Presets
  • Other PI Enhancements
    • Expose random seed parameters for particle types and free emitter types
    • Add motion blur frames indicator to particle count display
    • Added Pref for disabling the Render Finished chime
    • Added Pref for default keyframe type
    • Default to Grid view for new installs
    • Added Menu command for File->Render
    • Stage / Playback UI – updated layout and look
    • When a stage emitter is selected in the Controls View, the “Return/Enter” key initiates “Rename”
    • Add pref to show or hide stage/project info
    • Force and Deflector buttons now act as auto-toggles which instantly add an element to the timeline to avoid confusion
    • Alt-click on stage position keys toggles linear/bezier like in graph view

Particle Illusion Fixes

  • Particle Illusion – Fix jump in selection when marking an emitter as favorite (when not actually filtering on favorites-only)
  • Particle Illusion – Particle order does not appear to do anything for super emitters
  • Particle Illusion – Blue render progress stops just short of 100% when exporting (even though it has actually succeeded in fully completing the export).
  • Particle Illusion – Layers are drawing in reverse order
  • Particle Illusion – Mac – improved retention of UI layout when closing + reopening the UI (Still a work in progress)
  • Particle Illusion – Preview Background composite popup menu options are chopped off in PI UI
  • Particle Illusion – Shaped emitters stop creating any particles when Number value is too high
  • Particle Illusion – Erratic window placement/sizing when closing and reopening the PI GUI
  • Particle Illusion – Duplicating a particle type does not result in the same particle pattern in both
  • Particle Illusion – Fix Search behavior with multiple search terms and when Favorites enabled
  • Particle Illusion – When moving the 2nd deflector point, it will get joined together with the first deflector
  • Particle Illusion – Keyframe interpolation pop-up menu – interpolation icons are offset to the right making the text unreadable
  • Particle Illusion – When preload is not 0 the Start frame is not working correctly
  • Particle Illusion – Shape import dialog layout issue
  • Particle Illusion – Change the default emitter radX and radY from 10 to 100 when an emitter is first initialized
  • Particle Illusion – Undo twice is required if entering param values by keyboard and pressing enter
  • Particle Illusion – double particles drawn (after start bar is moved)
  • Particle Illusion – double-clicking Start Frame Bar doesn’t move keys
  • Particle Illusion – smaller font size on HighDPI Windows monitors
  • Particle Illusion – Alt clicking on motion path keyframe doesn’t work when CTI is parked on the keyframe
  • Particle Illusion – line emitters get corrupted when angle is not 0 and other emitters are changed
  • Particle Illusion – Single Particle Emitters like La Luna have separation between primary and secondary particles when position transforms are used
  • Particle Illusion – custom GUI does not remember user selected monitor in multi-monitor setups

New in Continuum 2019.5

  • Particle Illusion Updates: Users can now edit individual Particle Illusion parameters including the custom emitter libraries, particle types, sprite shapes, sprite reference points, sprite gradients, and motion blur. Forces and deflectors can be added along with glows, brightness, contrast, and host-level grading controls. Continuum’s Beat Reactor is also integrated directly inside the plug-in to sync animations with music.
  • Particle Illusion Dissolve: The Transition Unit adds Particle Illusion Dissolve. The auto-animating transition includes dozens of presets to instantly apply particle-based transitions or users can choose any Particle Illusion emitter to create a unique fully-customizable transition. On-screen controls make fine-tuning animation timing easy.

What’s new in v12.0.1?

Enhancements in Continuum 2019.0.1 v12.0.1

Particle Illusion

  • Large performance improvements, especially on longer clips, both when rendering and when jumping around in the PI UI.
  • New Properties group for editing nearly ALL applied emitter settings. Now you can edit more key features of applied emitters directly in the main parameter view such as Color and Color Gradient, Alpha Gradient, apply properties and more.
  • Particle Color From Layer Feature. Now supports emitters which take their particle color and/or alpha from the underlying image layer.
  • Tool Tips in PI Stage View
  • Particle Count added to Stage view
  • Preference option for whether or not clicking on stage automatically adds an emitter

Particle Emitter 3D

  • 16 new presets including dust and snow.

What’s new in v2019?

  • Added Particle Illusion real-time motion graphics generator

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