True-to-Life Texture, Material, and Natural Phenomena Generators
Easily generate resolution-independent organic backgrounds, caustics, and surfaces with Continuum Unit: Textures. Includes 17 filters & 150+ presets. Cross-host license.
Integrated Academy Award-winning Mocha masking and planar tracking system
Caustics simulator generates real-world surfaces
Auto-animating Clouds texture generator
Unique Noise Map generator with turbulence, modulation and animation controls
Steel Plate generator
The Continuum Textures Unit offers multi-host support with a single license.
Continuum Unit: Textures Features
On-screen control widgets
Professionally designed factory installed presets
Integrated FX Browser
Integrated PixelChooser matte and masking system
Support for Adobe host native mask shapes
Integrated Mocha masking and planar tracking system
Integrated Beat Reactor for audio generated VFX
Hardware acceleration (OpenGL/OpenCL)
Multi-processor (SMP) and multi-core (CMP) support
The BCC Brick filter is a versatile generator of tiled surfaces with realistic texture and lighting controls. The bricks can act as a ﬁlter on a layer or generate a brick surface.
The BCC Caustics ﬁlter can be used to simulate the effect of light refracting through a surface of water and projected onto a surface (like moving water ripple reﬂections on a pool bottom). You can use this ﬁlter to create many types of effects where rays emanate from a point and are reﬂected or refracted by a curved surface. For example, you could use this ﬁlter to generate:
Moving plasma ﬁelds
Smoky particle effects
Waves in a pool
Animating geometric patterns.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the ﬁlter should affect.
The BCC Cloth filter creates a texture resembling tightly-woven fabric. The cloth can act as a ﬁlter on a layer or generate a cloth surface.
The BCC Clouds filter is a realistic clouds generator. The clouds can act as a ﬁlter on a layer or generate a sky with clouds and a horizon color. Three different types of clouds automatically animate using the Direction, Angle and Speed you set without using keyframes.
The BCC Fractal Noise creates a simulated marble texture. The texture can act as a ﬁlter on a layer or generate a marbled surface
The BCC Granite filter simulates the appearance of granite or another type of mottled stone. The granite can act as a ﬁlter on a layer or generate a stone surface.
The BCC Mixed Colors filter produces a color noise map. The color can act as a ﬁlter on a layer or generate a mixed color surface.
Noise Map 2
The BCC Noise Map 2 filter uses a 3 dimensional Noise Map to generate auto-animating monochrome textures for use as backgrounds, mattes, or alternate sources to control other filters. The filter generates multiple layers of noise and superimposes them to produce the output texture.
The biggest difference between Noise Map 2 and other noise map filters on the market is Noise Map 2’s ability to use an alternate layer or synthetic shape to modulate various aspects of the mapping. Pushing points around in the “Noise Space” based on modulation settings produces a lot of interesting textures.
The BCC Rays filter creates a ray burst effect. The rays can act as a ﬁlter on a clip or layer or generate a ray layer.
The Rays effect is comprised of two discrete elements, the rays and the glow. The ﬁlter provides controls for adjusting each element individually. The rays can be composited over the source image, or you can generate a completely synthetic image.
The BCC Reptilian filter produces a texture resembling a scaly or spotted animal skin. The texture can act as a ﬁlter on a layer or generate a textured surface.
The BCC Rock filter is a realistic rock generator. The rock can act as a ﬁlter on a clip or layer or you can generate an opaque rock surface.
The BCC Stars filter is an auto-animated star generator which can composite stars over a sky color or an image layer. This ﬁlter provides control over the size, density, movement and color of the stars, and allows you to add galaxies. Stars can also use the alpha channel in any other layer as a map layer, allowing you to create skies in which stars ﬁll a pre-composed image or logo.
The BCC Steel Plate filter creates a textured plate of steel generator. The steel can act as a ﬁlter on a layer or generate a steel surface.
NEW IN CONTINUUM 2021, the BCC Textures filter composites various textures to an image to create a professionally stylized look.
The BCC Veined Marble filter is similar to BCC Granite, but produces a texture with more pronounced “veins” and offers more controls for customizing the effect. The texture can act as a ﬁlter on a layer or generate a veined marble surface.
The BCC Weave filter is similar to the BCC Cloth ﬁlter, but produces a texture resembling a much more loosely- woven fabric, such as burlap or gauze. The texture can act as a ﬁlter on a layer or generate a weaved surface.
The BCC Wood Grain filter creates the appearance of a solid piece of wood. The wood can act as a ﬁlter on a layer or generate a wooden surface.
The BCC Wooden Planks filter simulates a surface covered in wooden boards, similar to a wood ﬂoor. The texture can act as a ﬁlter on a layer or generate a wooden floor surface.
Adobe: Creative Cloud, CS5.5-CC 2020 – After Effects and Premiere Pro
Graphics Cards: We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 1GB of RAM is required; 2GB of RAM is recommended.