cebas finalFluid is a state-of-the-art, fully integrated real-time fire and smoke GPU simulation engine designed for 3ds Max. Thanks to its deep integration, finalFluid takes advantage of the tools and workflow features in 3ds Max. Excessive and complex import and export workflows are a relic of the past! In fact, everything happens right inside of 3ds Max in real time.
finalFluid is compatible with most 3ds Max tools, including standard particle systems and renderers. In addition to the integrated toolset, advanced plug-in tools are supported. Specifically, thinkingParticles, finalRender, tyFlow, and V-Ray are only some of the advanced plug-ins that perfectly integrate with finalFluid.
cebas finalFluid Major Features:
NVIDIA-GPU Accelerated Sparse Grid Solver
Real-time Workflow right inside of 3ds Max
Movie Quality Fire & Smoke VFX in Real-time
Standard Particle Support
Advanced 3rd Party Particle System Support
Internal and External Renderer Support via OpenVDB
Direct Volume Rendering™ with finalRender
Large Scale Explosion
This real-time simulation shows a large-scale explosion rendered with finalRender Free in Direct Rendering mode. Advanced fR-Pyro shader was used to create a fire and smoke look.
Fire Simulation in Realtime at Scale!
Massive fires and a lot of smoke, all possible in real-time with finalFluid. Fire & Smoke simulations can be either particle or texture map driven.
Vector/Velocity Fields Support
This is a real-time test using Velocity Fields. Any OpenVDB Vector grid may be used to create external forces for any smoke and fire simulation.
Standard 3ds Max Particle System Support
Standard 3ds Max particles and Udeflector in combination with finalFluid’s colliders. Pressure builds up as the glass is filled and smoke is spilled over. Runs in real-time inside of 3ds Max!
Not just smoke!
Fire & Smoke is all fine and good, but how about ink in water? Yes, finalFluid simulates fluids, air, and Ink in fluid as well.
Clouds in the Sky
finalFluid is not necessarily meant to create clouds in the sky, but who is gonna stop you? No one! So go ahead and create amazing real-time fluid simulations.
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