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v4.6 cebas finalRender

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finalRender is a photographer’s dream come true

cebas finalRender is a comprehensive, true Hollywood quality rendering engine that supports GPU rendering or pure CPU, as well as both technologies at the same time. finalRender’s trueHybrid™’ technology allows the user to experience all the power within ONE application.

trueHybrid™ technology – bringing the power of CPU and GPU together! finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises.

finalRender Drop 6: fR-PyroVDB Redefining Fire&Smoke

finalRender Subscription Drop 6 updated to the latest OptiX 7.5 Version delivering better RTX performance and feature compatibility. finalRender’s CUDA core has been brought up to the latest CUDA version 11.7.
DirectVolumeRendering adds improved and faster volume rendering for even more products. As of now, there is no other 3ds Max rendering application on the market offering DirectVolumeRendering of OpenVDB volumes. cebas Visual Technology invented DVR to enable the 3D artist to fully experience the power of OpenVDB inside of 3ds Max.
Now, finalFluid™ is supported via DirectVolumeRendering as is thinkingParticles. This combination of remarkable technologies propels 3ds Max to be the number one choice for advanced procedural visual effects creation.

Drop 6 Key Features

  • fR-PyroVDB: Fire&Smoke Material with unmatched flexibility and power.
  • DirectVolumeRender: of finalFluid right out of the box.
  • 3ds Max 2023: In-Viewport Volume visualization
  • Temporal GPU denoising
  • Unlimited Network Rendering Available
  • Fast Iterations, Save time and cost


Significantly, think of finalRender as a photographer’s dream come true. With finalRender, create light in the picture as a collection of electromagnetic waves. In essence, a true unbiased renderer without compromise, finalRender trueHybrid™ achieves delicate realism with image and color generation based on real-world physics.

The new breed of light simulation software offers unique algorithms and approaches to light simulation not found in any other renderer for 3ds Max. trueHybrid means that it does no longer matter if you create photo-real images on a CPU, on a GPU, or both at the same time.

  • Physically Based (Spectral) Wavelength Simulation
  • Unbiased Rendering without Compromise
  • Unlimited Network Rendering Available
  • Fast Iterations, save time and cost

finalToon 4.0 is available as an integral part of finalRender or as a standalone product.  finalToon 4.0 is included with a full subscription of finalRender.

finalRender trueHybrid™ technology is about worry-free rendering. In fact, achieve amazing results with just a few powerful and accurate settings.

cebas finalrender featuresfinalRender: Real-World Simulation

The Ultimate Renderer for 3ds Max Artists

finalRender is unique in many ways, it uses a physically accurate wavelength-based light distribution model. Unbiased path-tracing means, the rendering results are always accurate and realistic. Setup any scene like you would in the real world; place some objects and lights and let finalRender simulate a real-world camera. Just point the virtual camera and release the shutter. Photo taken!

Surpassing Ray-Tracing: Light as a Wave

Light is part of the electromagnetic spectrum, which ranges from radio waves to gamma rays. Visible light is nothing else than electromagnetic frequencies the human eye can actually see or detect. Now, using real-world physics and Monte Carlo sampling to simulate light energy transport within a 3D scene opens up new possibilities to render images. Spectral waveform simulation recreates optical effects on materials which are impossible for older generation raytracing systems. Only Spectral-based Rendering, the way it is used in finalRender, is able to simulate effects such as Diffraction, Dispersion, Absorption, Iridescence and Interference. All of those mentioned optical effects can only be truly recreated with Spectral-based Light Simulation methods.

FEATURES

Subscription Drop 6 New Feature: fR-PyroVDB Material

This new material was primarily created to render Fire and Smoke effects based on OpenVDB volume data. fR-PyroVDB comes highly optimized to render Fire and Smoke effects. Volume rendering is done in a trueHybrid manner through the use of NanoVDB. This approach offers lightning fast volume rendering even on CPU. However, NanoVDB really shines on modern NVIDIA GPU cards.

Subscription Drop 6 New Feature: Temporal Denoise

finalRender Drop 6 comes with NVIDIA’s latest GPU denoiser technology. Now, temporal denoising can be activated and it will help in creating much better results when rendering animations. Unlike before, NVIDIA’s new GPU Denoiser uses multiple frames to remove noise artifacts. This picture shows an EXTREME case to illustrate the amount of progress temporal denoising can achieve with nearly no data at all!

Benchmark: Turing vs. Ampere

finalRender has always been a trueHybrid™ renderer and it offeres the best of both worlds: GPU and CPU! However, GPU renderign is entering a new level of Speed and functionality. We did get hold of the latest and greates GPU tech out there: NVIDIAs Quadro A6000 RTX card. The latest development in GPU rendering. Download the full PDF Benchmarking Report here:

Subscription Drop 5 New Feature: NanoVDB

NanoVDB, a subset of OpenVDB, optimized to leverage the power of highly parallel processing which is perfect for GPU and CPU rendering. finalRender lets you render, with ease, any amount of volume data created by the industry standard OpenVDB.

CPU and GPU accelerated NanoVDB functionality really shines with finalRender’s Unbiased Physically Based Spectral renderer.

Subscription Drop 5 New Feature: Speed Increase

finalRender’s Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same image quality, compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach. Less passes per rendering, will result in faster rendering times.

Subscription Drop 5 New Feature: Blackbody Shader

finalRender’s Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same image quality, compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach. Less passes per rendering, will result in faster rendering times.

Subscription Drop 4 New Feature: RTX Unleashed!

cebas went through the ordeal of rewriting the core to actually reinvent ourselves in the field of trueHybrid™ rendering – which is now even better –  by using RTX hardware acceleration cores.  With finalRender Drop 4, you are leveraging the speed of NVIDIA OptiX 7 RTX right on your desktop –  Cebas development team has optimized your rendering capabilities for current and future generations of NVIDIA GPU architectures.

Subscription Drop 4 New Feature: fR-CarPaint

The fR-CarPaint material is a perfect example of why you would want Physically Based Spectral Rendering. Pearlescent car paint is the latest trend in the automobile industry. fR-CarPaint uses Mica pearls to create a color-shifting/changing effect on car bodies. finalRender can now reproduce this spectral effect in a physically accurate way! Now, adjusting car paint material is easier and more predictable than ever.

Subscription Drop 4 New Feature: Sunpositioner

Subscription Drop 4 now, fully supports 3ds Max native Sunpositioner tool. Any scenes using Sunpositioner, instead of the fully functional standard Daylight system, can be rendered just like any other native renderer now.

Subscription Drop 3 New Feature: INTEL AI-Denoiser

finalRender Subscription Drop 3 now comes with a CPU-based Denoising technology. In addition to the latest NVIDIA RTX Denoising option, finalrender also offers Intel’s Open Image Denoiser a CPU-based AI -Denoiser. No other rendering system for 3ds Max offers you the choice of trueHybrid™.

cebas finalrender truehybrid

trueHybrid™

finalRender is the first renderer of its kind for 3ds Max to offer a comprehensive, true Hollywood quality rendering engine that supports GPU rendering or pure CPU, as well as both technologies at the same time. finalRender’s trueHybrid™’ technology allows the user to experience all the power within ONE application. No need for a separate GPU only product!

cebas finalrender unlimited network rendering

Unlimited Network Rendering

finalRender offers an optional unlimited network rendering license which is the cost of ONE single workstation license, only. What more affordable solution can you find for a top line renderer? Tap into the power of unlimited network rendering and get peace of mind guaranteed.

cebas finalrender 360

One Button VR and 360 Panorama

finalRender supports 360 Panoramic image output and various video VR formats including 3D Stereoscopic VR output. 360 Panoramas, for example, can be created with one click of a button and they are ready to be published on Facebook. Best of all, it works right out of 3ds Max.

cebas finalrender light types

Light Types

finalRender supports all of the standard lights in 3ds Max, and it comes with its very own highly optimized and fully multi-threaded IES light. This native area light is highly configurable and is meant to replace all light types you will ever need. Setting up lights and changing light setups becomes as simple as clicking a button on your mouse.

cebas finalrender spectral wavelength

Spectral Wavelength Rendering

In the real world white light consists of a bundle of wavelengths. In realistic light simulations, light consists of waves. As one of the few renderers and the only trueHybrid renderer, it does exactly this. To put it simply, every renderer still relying on an RGB light simulation model uses a nonphysical approach to light.

cebas finalrender scene convertor

Scene Convertor

There is no argument that having a good scene convertor is important. Modern 3D assets come in many formats. finalRender directly renders many mental ray scenes and it offers a robust scene conversion from scenes created with vray or mental ray.

cebas finalrender carpaint

fR-CarPaint Material

finalRender comes with many dedicated materials and supports the thousands of preset Autodesk materials in addition to the mental ray materials. However, to deliver the best possible result with the utmost control, finalRender offers a dedicated carpaint material. It features metallic flakes, a special coating, and a reflection layer.

cebas finalrender motion blur dof

Motion Blur & Depth of Field

finalRender is all about physically accurate rendering, and thanks to its unbiased rendering approach, it reproduces real-world camera effects like no other renderer. Time-consuming rendering effects such as Depth of Field or Motion Blur no longer multiply render time. In fact, these get calculated in one go! 3ds Max physical camera model is fully supported in creating such effects.

cebas finalrender thin film coating

Thin Film Coating

Thin film bolsters a real-world effect driven by light interference. To explain, different wavelengths of light create specific colored interference patterns for different film thicknesses. finalRender allows you to simulate such real-world phenomena physically accurately with the spectral wavelength renderer. Indeed, capture the delicate intricacy of real-life effects with finalRender.

cebas finalrender frame buffer

Frame Buffer on Steroids

The new finalRender frame-buffer offers real-time exposure control while rendering an image, an unlimited easy-to-access render history; to mention only a few of the advantages. The simple and responsive user-interface gives access to all of the main features and lets you choose which images or animations to save at any time within your creative process. Amazing flexibility.

cebas finalrender forest pack

Forest Pack Pro Support

Many users expect proper instancing support from a modern renderer. finalRender offers full support of Forest Pack Pro instancing along with several of its materials and tricks. It is one of the few GPU-capable renderers to support advanced instance rendering including proper material and texture handling.

cebas finalrender render elements

Render Elements

To summarize, access Render Elements in finalRender anytime in the new frame-buffer through a simple-and-easy to understand tree view system. Automatically group the Render Elements by Image/Frame Number. In addition, compare Render Elements in a simple frame-by-frame manner right from within the same frame-buffer display.

finalRender: Drop 1 State of the Art

The Ultimate Renderer for 3ds Max Artists
finalRender is unique in many ways, try it and you will know.

DROP 1: Adaptive Sampling and AI Denoiser – fast high quality rendering
finalRender will serve to debunk the myth that unbiased rendering needing countless random rays like natural light, results in speed lost and noise. Not anymore, Cebas developers have resolved both the speed and the ‘noise’ issue giving photo realistic accuracy – Drop 1 uses a unique Adaptive Sampling to interpret and recalculate pixels in a complex “feedback loop” – while staying faithful to unbiased rendering and physics accuracy. Texture baking (Render to Texture) is now incorporated as well.

Surpassing Ray-Tracing: Light as a Wave
finalRender, using Spectral Wavelength in real world physics and Monte Carlo sampling simulates light energy transport within a 3D scene that recreates optical effects on materials which are impossible for older generation raytracing systems. Only Spectral-based Rendering, the way it is used in finalRender, is able to simulate effects such as Diffraction, Dispersion, Absorption, Iridescence and Interference.

Subscription Drop 1 New Feature: Adaptive Sampling

Adaptive Sampling in fR-Drop1 introduces adaptive sampling while still keeping true to its fully unbiased rendering paradigm. Adaptive sampling in finalRender is achieved by reducing the amount of pixels it processes in any given pass.

Subscription Drop 1 New Feature: NVIDIA AI Denoiser

Artificial Intelligence in the form of a neuronal network drives the latest denoiser functionality of finalRender. This latest advancement in rendering technology allows to cut render times easily in half or even more be removing noise form the image. You see the final results instantly!

Subscription Drop 1 New Feature: trueHybrid Texture Baking

Texture baking trueHybrid™ technology is now fully available for texture baking (Render To Texture) in 3ds Max. Use either CPU, GPU or both at the same time to bake out your textures and lighting information. Render To texture, deeply integrated in 3ds Max, is now fully supported.


What’s new in finalRender

Uniqueness: talking about a TRUE HYBRID

GPU and CPU rendering at the same time: what is the uniqueness of cebas trueHybrid Trademarked approach? It is actually one application whereby CPU and GPU are rendering at the same time and no difference between the two as the GPU is treated exactly the same as CPU with combined power processing simultaneously;

This is not a GPU-only approach, but the finalRender even on CPU behaves like a GPU renderer with added power, all the latest materials, and flexibility made available. A significant difference if you were to compare renderers. finalRender = only trueHybrid in the market today.

finalRender is about a balance of speed plus the additional flexibility working with your render elements; yes, there might be some other renderers that will give faster speed, fR development is towards quality and flexibility for the users.

FUTURE UPGRADES IN GPU

finalRender is also designed to take full advantage of future GPU hardware developments and you will not need to buy a new renderer in view of the future fast flow of changes in system architecture, where big data handling can only be done on GPU;

finalrender one buttonACHIEVING THE ONE BUTTON DREAM RENDERER

This new launch, cebas aims at achieving flexibility for the artists while making it as simple as it can get with the one-button-solution approach;

That’s all you need to learn : the few buttons on fR, and concentrate on the aesthetic presentation of your images instead of mind-boggling UI. It’s about achieving greater art-direction vs. technological tweaking. You can concentrate on the more important lights, shadow, materials … scene setups. And just press Render.

BEAUTY OF UNBIASED & RANDOM RAYS

Random rays are shot to the scene without any directional preferences : based on physically-accurate theories, if you can shoot enough random rays, the scene will resemble what mother nature does. finalRender is developing this technology and will enhance in further in every new update to come;

finalrender frame bufferRENDER ELEMENTS : FRAME BUFFER

3ds Max gives a few render elements on screen which are complicated – fR has a button to refrain from these confusing popup windows…formerly, these render elements are dumped into your hard drive taking up space but with fR, you get all the layers and data elements individually displayed to work on. You can save every stage of rendering that you have tweaked.

finalRender FrameBuffer allows you to close off the dumping and provides a well-organized tree-sorting of the elements (see menu item : enable TreeMapping) and, – there is a saved History of your renderings.

With FrameBuffer, you can adjust your HDR rendering (see menu item: Photographic Raw)

Artists can develop the rendering real time right in the finalRender screen and there is less hassle to go back and forth on Photoshop; especially useful to those that do not have the Photoshop pipeline.

You can adjust all the combos: from Temperature / Tint / Exposure / Contrast / Highlights / Midtones / Shadows / Black / White / Vibrance / Saturation / Vignetting / Hot Pixel … just on this one ‘fR- FrameBuffer’ button alone; Reset-able as well for modifications while rendering on real-time.

PER RENDER ELEMENT FURTHER FINE-TUNE

Right in 3d Studio Max, in fR- Frame Buffer: you can select : fR-Diffuse/ fR-Speculars/ fR-Lighting / fR-GI/ fR-Reflection / fR-Refraction / fR-Background : a huge deal of control on your side. It’s control and it is flex power!

NOISE & DE-NOISE

This is a Non-Destructive way of doing things and you can always return to your Original. (More info)

You see a lot of noise coming into fR-Lighting and fR Global Illumination so finalRender allows you to work with these elements:

  • introducing the new fnalRender’s new FrameBuffer for Render Elements – raw image adjustment with no need for Photoshop so you don’t have to have another PS pipeline, real time feedback.

Try fR-Lighting element and adjust the De-Noiser; Edwin demos the same using fR- GI. The good thing is that these two example render elements are only part of the composition and you therefore have the flexibility to create in-depth image/model changes.

As promised, the detail adjustments is non-destructive to your original.

COMPOSE LAYERS (fR- FrameBuffer)

Enabling the Compose Layers will then bring your detail adjustment of the render elements making a new image that can be saved; in other words, you need not switch to a Photoshop layers to see how things stack up and the final result – you get it right in the 3dsMax and fR-FrameBuffer on your work screen.

And whatever you see in the FrameBuffer, you can now Save it. FR is fully integrated in 3ds Max and you can work on everything in Max.

With this major release, finalRender is at the cusp of new rendering technology towards an even more powerful version in the Updates to come, highlighting a high degree of non-destructive editing.

Showcase Features:

  • Interactive Rendering: Active Shade in VFB or Scene!
  • Real-Time Camera Adjustments
  • Interactive Sun and Sky adjustments
  • Real-Time Shadows and Area Shadows

– Optimized FULL CPU & GPU processing power

– Real-Time Material Setup
– Complex Materials Handling
– Material Surface Lights
– Emitting Light from Any Surface
– Real Time Feedback

– Full Physical Camera Support
– Physically accurate DOF
– Adjust Focus Plane in Real Time
– Real Time BOKEH Feedback

– Spectral Wavelength Rendering
– Dispersion, Interference and Thin-Film!
– True 100% Unbiased Rendering
– Std 3ds Max Volume Light

– Advanced, Realistic Material : Car Paint
– Dedicated 3ds Max Render Element (works like a charm on both CPU and GPU)
– Custom finalRender Frame-Buffer
– Nested Render Elements in your Render History
– Full Blown Image Control
– Real Time Controls while rendering – flexibility for you.
– Exposure / Contrast and more…
– Instant Feedback Real Time
– Interactive Post-Effects
– Adjust Glare Instantly

– Proper and Clean Sorted Render Elements
– De-Noise Filtering per R.E. at exact levels
– All Non-Destructive Editing
– Composite directly in Frame-Buffer
– Compare Beauty Pass and Composite

Unlock 3D Assets from the Internet with,
– Scene Conversion and 3D Assets Support
– Powerful VRay Scene Converter : No Original Renderer needed
– Works even with Massive Scenes!
– …Lights, Materials and Cameras… All convertible!
– Supports Any Complex Material Setups
– You can mix and blend Materials, work with Layered Materials on GPU with fR Scene Converter: trueHybrid (TM) technology works on all large scale renderings!

– finalRender your Virtual VR Camera at your Command
– Optimal Forest Pack Pro Support CPU and GPU – Active Shade, Volumetric Effects and more..
– Dedicated GI-Aware Volumetric Effect!
– …Density, Illumination & Shadows …
– …Area Lights, Spot-Light, Sun…
-… Projector Lights, Shadow – Explore Fully on CPU & GPU

– 360 Panoramic View at the Click of One Button

– Skin Material Real Time : Sub-Surface Scattering; Create Material Setups for different skin appearances;
– Multilayered Skin Reflection – add ‘sweat’
– Realistic Materials & Light; Interactive Volume Lights Effects

– Multi-Material Instancing: Materials and Objects
– Lightning Fast Unbiased Spectral-based GI
– Instancing with thinkingParticles
– Again Full CPU & GPU !!

finalRender is fully optimized for photo-realistic rendering on the latest Intel® processors with support for SSE4, AVX, AVX2, AVX512 . finalRender supports runtime code selection to choose the best possible algorithms matching the instruction set of your CPU. Due to the fact that finalRender is a high-performance 64-Bit movie quality renderer, the latest 64-Bit Operating System and Intel-compatible processors will be required to successfully operate finalRender.

Compatibility

  • 3ds Max 2024, 2023, 2022, 2021, 2020

CPU

  • SSE4.2

GPU

  • OptiX 7.5 CUDA 11.7 Shading Model 5.x

What’s new in Subscription Drop 6

finalRender Subscription Drop 6 has been updated to the latest OptiX 7.5 Version which delivers better RTX performance and feature compatibility. However, with modern GPU innovations the latest NVIDIA drivers have to be present. finalRender’s CUDA core has been updated as well, it is at CUDA version 11.7.

DirectVolumeRendering:

finalRender Subscription Drop 6 adds improved and faster DirectVolumeRendering. As of now, there is no other 3ds Max rendering application on the market offering DirectVolumeRender of OpenVDB volumes. cebas Visual Technology invented DirectVolumeRendering for 3ds Max to enable the 3D artist to fully experience the power of OpenVDB inside of 3ds Max.
Now, finalFluid™ is supported via DirectVolumeRendering as is thinkingParticles. This combination of remarkable technologies propels 3ds Max to be the number one choice of tools for advanced procedural visual effects creation.

fR-PyroVDB:

a new material created to primarily render Fire and Smoke effects based on OpenVDB volume data. This shader is highly optimized without compromising quality and control. 3ds Max does not offer anything even close to fR-PyroVDB! Unmatched power, unmatched control and unmatched speed.
All volume rendering is done through highly optimized NanoVDB calls. NanoVDB fully supports finalRender’s trueHybrid™ rendering approach and offers incredibly fast volume rendering – even on CPU. However, NanoVDB really shines on modern NVIDIA GPU cards.

fR-VolumeVDB:

this workhorse, true light scattering, all purpose volume material offers even more powerful features in its latest release. Even though the fR-Pyro material will create the best Fire and Smoke results, this volume shader still represents the only true light scattering shader in finalRender. As one example, physically accurate Spectral Light Scattering is needed to create clouds or other volumetric effects that depend on internal or external illumination effects.

fR-Volume (Object):

this finalRender specific object received some extra love and care. 3ds Max In-Viewport volumetric display is now supported along with Multi-volume OpenVDB grids. This allows for easy visualization of various volume data types.

Temporal GPU Denoiser:

finalRender Drop 6 comes with NVIDIA’s latest GPU denoiser technology. Now, temporal denoising can be activated and it will help in creating much better results when rendering animations. Unlike before, NVIDIA’s new GPU Denoiser uses multiple frames to remove noise artifacts.
The picture below shows an EXTREME case to illustrate the amount of progress temporal denoising can achieve with nearly no data at all!

Lock Sampling Pattern:

as a true unbiased Physically Based Spectral renderer, finalRender creates a large amount of random rays and the more rays being shot the more physically accurate the result can get. As always, there is no such thing as free lunch in life. Visual noise is the penalty every unbiased renderer has to pay for their way of doing things. Locking the sampling pattern “in place” (or better: to a screen pixel) is another step in helping the system to reduce visible noise artifacts.

RTX Shader Compile Times:

good news! RTX shader compile times have been reduced a lot in this latest release. finalRender’s RTX shaders are key to hardware ray tracing acceleration – it’s a big deal when getting finalRender up and running.

Render Elements:

a new option has been added to the fR Velocity Render Element: 2D Screen. This option will output the screen pixel velocity vectors in a separate channel.

What’s new in Subscription Drop 5 Service Pack 1

Subscription Drop 5 stays true to its trueHybrid™ promise, even when massive volumetric datasets are used. finaRender is your next generation Visual FX powerhouse! In addition to the standalone rendering plugin for 3ds max, finalRender became a core part of every new single release of thinkingParticles. You can work with massive OpenVDB operations in 3ds Max – and thanks to thinkingParticles Subscription Drop 10 – those massive data sets can easily be handled and visualized with finalRender. If You are an architect, a general 3D vizualisation artist or a visual effects pro, finalRender covers it all. Just pick the one rendering solution that does it all.

New in Service Pack 1

  • Updated 3ds Max 2022 Support
  • Active Shade is now much more responsive
  • CORE: data channel support fixed
  • CORE: fixed some black areas caused by extreme vertex normals
  • CORE: fixed changing randoms in variation map when objects are added or removed
  • CORE: very long update time and big memory consumption with TP DCs and instancing fixed
  • CEBASDLU: embree updated to the latest version 3.12.2
  • CORE: problem with extrem vertex normals fixed
  • CORE: improved lens sampling for DOF
  • CORE: HDRI energy too low, fixed
  • CORE: bump mapping invert bug fixed
  • CORE: UI glitches fixed
  • VDB: empty grid bbox results in infinte bbox in viewport, fixed
  • VDB: frame offset not working, fixed
  • VDB: crash in activeshade fixed
  • CORE: layermap not working, fixed
  • CORE: NEW, fR-scatter variation texture

This Service Pack is available for free to all Subscription users in good standing. Just fire up your cebas Product Manager Application and check for Updates. finalRender Free is also updated to this latest version.

finalRender Drop 5 SP1 includes all previous Features and Fixes

In addition to a standalone rendering plugin for 3ds max, finalRender is now also a core part of every new single release of thinkingParticles, the most advanced visual effects tool for 3ds Max. For the first time in thinkingParticles release history we can offer a true continuous OpenVDB workflow right from within 3ds Max. Start to finish – all in one place – all in one tool! No longer is there any need to switch tools or break work flows.
You can work with massive OpenVDB operations in 3ds Max – and thanks to thinkingParticles Subscription Drop 10 – those massive data sets can easily be handled and visualized with finalRender.
NanoVDB – is an optimized subset of OpenVDB, optimized to leverage the power of highly parallel processing which is perfect for the GPU. However, NanoVDB does not necessarily need a GPU to operate, it performs reasonably well on CPU. The main use for NanoVDB is fast visualization of massive OpenVDB data structures preferably on the GPU.
CPU and GPU accelerated NanoVDB functionality really shines with finalRender’s Unbiased Physically Based Spectral renderer. You get the best of both worlds – all of the time – CPU or GPU. By leveraging the rendering power of  your CPU and GPU at the same time, finalRender squeezes every available bit of processing power out of your Workstation.
fR-Volume Object – this finalRender specific container object is used for loading OpenVDB files and rendering volume data through NanoVDB. This volume container acts like any standard 3ds Max object and can be easily copied, instanced, scaled or rotated and animated like any other object in 3ds Max. To learn more click HERE
fR-VolumeVDB –  a new material added to finalRender, that does all of the heavy lifting when it comes to OpenVDB volume rendering. finalRender uses NanoVDB for ultra fast volume rendering in CPU and even faster on GPU! This material is also essential when using thinkingParticles DVR method to instantly render volume Grids created in thinkingParticles. To learn more click HERE
fR-Triplanar – this new texture map offers an easy and fast way to texture organic materials and objects with out the use of texture mapping. To learn more click HERE
fR Environment Fog – optimizations in this release lead to a speedup between 10% to 35% when compared to the previous version.

Unbiased Global Illumination Enhancement

finalRender’s Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same quality result when compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach.
Less passes per rendering, will result in faster rendering times. This core path tracing enhancement is affects the amount of possible grain per pass, only. The core principles of physically accurate unbiased path tracing has not been changed and is as robust and predictable as ever. However, in addition we did some extra fine tuning and enhancements to the path tracing core and this resulted in a slight speedup as well.

What’s new in Subscription Drop 4

Drop 4 takes the baton from Drop 3 and continues the marathon of hybrid rendering. finalRender trueHybrid TM promises you visual technology of the future in hardware and software optimization so you can setup scenes and render with amazing speed without losing image quality. Now, with the latest OptiX 7 deep core rewrite, replacing OptiX 6 – Subscribers will be able to unlock and harness the current RTX TURING GPU and all future RTX GPU.

Critical enhancements includes

  • Scale across multiple GPUs seamlessly
  • Automatically combines GPU memory over NVLink for large scenes
  • AI Accelerated rendering using Tensor Cores
  • Ray Tracing acceleration using RT Cores.
  • Unlimited Network Rendering Available
  • Fast Iterations, Save time and cost

The Future Choice Renderer for 3DS Max Artists

finalRender is unique in many ways, try it and you will know.

Latest Drop 4 represents a complete core shift and brings into play the NVIDIA’s OptiX 7 application framework specifically optimized for Ray Tracing performances on the GPU. It brings the power of NVIDIA GPUs to your desktop! Artists will also be delighted with Drop 4 fR-CarPaint enhanced photo-realism with PBSR. Render superb ‘chameleon’ car paints and project visuals with cebas Mica pearls spectral effects and create a color shifting/changing effect on car bodies. Drop 4 follows after Drop 3 Intel OPEN Image CPU + RTX Denoiser. And Drop 2 introduced the new cebas biased Lightcache system. We are going places for you!

Random Walk SubSurface Scattering

SubSurface Scattering has been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of SubSurface Scattering. It is faster! Physically-accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS enhances areas needing cavities and thin protrusions on the surface.

What’s new in Subscription Drop 3

Added Support for NVIDIA OptiX RTX Denoiser.

  • Drop3 comes with native support for NVIDIA’s RTX Turing GPUs. finalRender offers RTX denoising by fully leveraging Nvidia’s tensor core technology to achieve lightning-fast denoising on GPU.

Intel Open Image AI Denoiser

  • With the introduction of this brand new CPU based AI denoiser, finalRender delivers again, a 100% feature equivalent trueHybrid mode. finalRender Drop3 now offers Intel’s latest AI denoising technology which is purely based on CPU. No other rendering solution for 3ds Max delivers that much flexibility to the artist.

video 1 shows the raw output with no denoiser.

video 2 shows the Intel Denoiser (CPU) at work

video 3 the OptiX Denoiser (GPU) at work.

Percentage Ratio

  • Information stamp has a new parameter: ‘%ratio’ (percentage ratio) will print out the number of passes used by your CPU and your GPU. It is a great indicator of the efficiency of your CPU or GPU, and lets you decide if it actually makes sense to use your older or outdated CPU to help with rendering an image.

3dsMax-saving finalRender’s VFB settings

  • Drop 3, now saves the final image from its own frame buffer including all Exposure adjustments or filters (denoising). It is no longer necessary to manually save the modified frame buffer Image or sequence of images.

Texture Baking

  • Overall speedup on complex scenes or models. finalRender performs up to 10x faster now.

3ds Max 2020 – finalRender Drop3 fully supports 3ds Max 2020.

General Enhancements and Bug Fixes

The following fixes and enhancements in finalRender Subscription Drop 3:

  • New: CUDA 10.1, latest Graphics Drivers mandatory;
  • Optix AI denoiser for fR-Framebuffer and Rendering;
  • finalToon: Camera correction modifier fully supports Scanline renderer and Vray;
  • finalrender now uses 3ds Max’ own integrated qt for better integration and support in 3dsmax 2020;
  • Render Elements showing a pixel shift is now fixed;
  • Enhanced support and improvements for Forest Pack and RailClone;
  • Improvements to instancing in production mode;
  • Rendering with fR-Light material is now much faster especially in complex scenes.

What’s new in Subscription Drop 2?

Giving You the Best of ALL Worlds – Software & Hardware Optimization Drop 2.0 biasHybrid™

Revolutionary biased light cache algorithm combines bias and unbiased techniques in a single light cache. This plus trueHybrid™ and you have top performing speed and image quality.

finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises. Hardware optimization in Drop 1.0 trueHybrid™ means it no longer matters whether you create photo-real images on a CPU, on a GPU or both at the same time. Software optimization now Drop 2.0 biasHybrid™ further reduces random noise through the use of Lightcache technology; render faster, with fewer passes and no compromise in quality or finer controls. View Features videos below.

  • Physically Based (Spectral) Wavelength Simulation
  • Biased + Unbiased Hybrid Rendering
  • Unlimited Network Rendering Available
  • Fast Iterations, Save time and cost

finalRender: Drop 2 The Big Speed Up

The Choice Renderer for 3ds Max Artists

finalRender is unique in many ways, try it and you will know.

DROP 2: Hybrid Hardware Rendering plus biasHybrid ™ Rendering

The Big Speedup – finalRender Subscription Drop 2 represents the biggest enhancement so far. A new biased Lightcache system, a general reduction in overall memory usage and new algorithms throughout, offers the best trueHybrid™ rendering experience yet. GPU kernel memory usage has been reduced by up to 50% on newer NVIDIA cards. True unbiased CPU and GPU processing time has been sped up by up to 25%. Now, considerable fewer passes are needed to achieve a cleaner result in less time. Depending on the individual scene setup rendering speedups of 2 times or more are not unusual to see with this new release of finalRender.

Random Walk Subsurface Scattering

Drop 2 SubSurface Scattering has also been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of Subsurface Scattering. It is faster! Physically accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS works much better now with cavities and thin protrusions on the surface.

Subscription Drop 2 New Feature: biasHybrid™

For the first time, a biased rendering method has been married with a true unbiased spectral based rendering technology! It is like achieving the task of squaring the circle. finalRender perfectly combines those contradictory rendering methods into one simple to use but powerful package.

Subscription Drop 2 New Feature: Core Speed

Drop 2 reduces GPU kernel memory usage by up to 50% on newer NVIDIA cards. True unbiased CPU and GPU processing time has been sped up by up to 25%. Considerable less passes are needed to achieve a cleaner result in less time. Active Shade is now more responsive.

Subscription Drop 2 New Feature: Random Walk SSS

The new SSS now uses Random Walk methods to enhance the look and calculation quality of sub surface scattering. It is physically accurate and lets you control the absorption of light based on its individual spectral wave length . SSS performs much better, now!

Subscription Drop 2 New Feature: Physical Material

finalRender now fully supports the standard Autodesk Physical Material which makes it perfect for scenes created with previous versions of 3ds Max or scenes created for Arnold and ART. 3ds Max’ own scene converter also offers to convert materials into the standard Physical material.


Subscription Drop 1

Subscription Drop 1 New Feature: NVIDIA AI Denoiser

Artificial Intelligence in the form of a neuronal network drives the latest denoiser functionality of finalRender. This latest advancement in rendering technology allows to cut render times easily in half or even more be removing noise form the image. You see the final results instantly!

Subscription Drop 1 New Feature: trueHybrid Texture Baking

Texture baking trueHybrid™ technology is now fully available for texture baking (Render To Texture) in 3ds Max. Use either CPU, GPU or both at the same time to bake out your textures and lighting information. Render To texture, deeply integrated in 3ds Max, is now fully supported.

Subscription Drop 1 New Feature: Adaptive Sampling

Adaptive Sampling in fR-Drop1 introduces adaptive sampling while still keeping true to its fully unbiased rendering paradigm. Adaptive sampling in finalRender is achieved by reducing the amount of pixels it processes in any given pass.

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cebas finalRender trueHybrid: How to use Image Based Lighting to illuminate a scene

In this live stream recording, Edwin Braun talks about how to use Image Based Lighting to illuminate a scene in finalRender. And he explains the use of HDRI files and why some HDRI files are better than others, with reference to RGB colors, and more. 

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