ScalpelMAX is a 3ds Max and 3ds Max Design object modifier, offering advanced slicing functionality with many specialized features.
ScalpelMAX is perfect for users who create complex CAD visualizations with polygon counts above 100.000. Also, games and video effects people will love ScalpelMAX because of its incredible texture slicing feature.
Mapping coordinates won’t be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!
Endless Polygon Counts in Realtime
ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature.
Another feature is it’s very high accuracy! ScalpelMAX won’t fail doing the cut operation while the standard feature gives up and creates unusable “data rubbish”. Everybody who has ever used the standard Slice function for complex tasks, knows what that means.
The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurately and efficiently.
ScalpelMAX lets you open up your constructions and show it to your customers. Even animated sequences with multiple layered cuts through any number of objects is easily possible.
ScalpelMAX is able to detect cavities in every body – it automatically cuts correctly when slicing through such a cavities
The slicing plane represents the actual “cap” created by the slicing operation. ScalpelMAX offers special tools to modify the slicing plane.
ScalpelMAX is able to handle really complex tasks. You may create sub-face selections in the 3D object in order to control the areas that are cut by ScalpelMAX.
ScalpelMAX lets you use all of the advanced modeling features that 3ds Max has to offer. All needed functions that a 3D modifier has to pass on to 3ds Max are available. In combination with other modifiers or controllers, ScalpelMAX is able to show it’s real power!
Thanks to the advanced Texture Cut Correction, ScalpelMAX can “interpolate” missing texture information. Further, ScalpelMax can apply different material IDs to both cutting planes, e.g. blue to the upper and yellow to the lower plane.
Usually it’s a really complex task to create CAD vizualisations of great impact. If you have been in the visualization business long enough you know that it’s always a new challenge to display “dead” objects like a valve or pressure tank in its brightest colors, so that your customer can go ahead and sell it.
Architects, mechanical engineers and also game designers all face the same problem. The 3D object is modeled and exists, but how is it further processed for technical illustrations or optimized for game engines?
This is where ScalpelMAX comes into play. ScalpelMAX lets you open up your constructions and show it to your customers. Even animated sequences with multiple layered cuts through any number of objects is easily possible.
3ds Max 2018 – 2021
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