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cebas scalpelMAX

Review:

cebas scalpelMAX
cebas scalpelMAX

Object modifier, offering advanced slicing functionality with many specialized features

ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also, games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won’t be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!


Highlights

ScalpelMAX SP1 can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it´s very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable “data rubbish”. Everybody who has ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurately and efficiently.

  • Engineering quality Realtime Slicing of any 3D Object
  • Optimized Memory usage
  • Advanced Texture Cut Correction (TCC), keeps mapping coordinates
  • Auto-Slice feature (lets you create thousands of slices in one go)
  • Automatic Spline Generator (used for NURBS Surface Reconstruction)
  • Full Material ID Slice-Plane control (Top, Bottom, Remaining)
  • Automatic cut Object Face selection (remainder, cut-away)
  • Independent Slice-Plane UV Mapping control
  • Special “Best Guess” Cap Feature to create Solid Objects
  • Hierarchy Mesh Analyzer built in, detects holes in solid objects

Usually it's a really complex task to create CAD vizualisations of great impact. If you have been in the visualization business long enough you know that it's always a new challenge to display "dead" objects like a valve or pressure tank in its brightest colors, so that your customer can go ahead and sell it.

Architects, mechanical engineers and also game designers all face the same problem. The 3D object is modeled and exists, but how is it further processed for technical illustrations or optimized for game engines?

This is where ScalpelMAX comes into play. ScalpelMAX lets you open up your constructions and show it to your customers. Even animated sequences with multiple layered cuts through any number of objects is easily possible.

  • 3ds Max 2015
  • 3ds Max 2014
  • 3ds Max 2013
  • 3ds Max Design 2015
  • 3ds Max Design 2014
  • 3ds Max Design 2013