v3.0 Chaos Group V-Ray for Autodesk Softimage


Chaos Group V-Ray for Autodesk Softimage


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An advanced rendering solution for the VFX and animation industries.

V-Ray® for Softimage includes ICE support, efficient Global Illumination, versatile shaders, and much more. V-Ray for Softimage offers a rich set of functionalities for fast and efficient rendering and an intuitive approach towards shading and lighting. Note: for rush delivery please contact sales@toolfarm.com.


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Here are some of the key features of the new V-Ray for Softimage.

Shading with V-Ray for Softimage – Create materials quickly and efficiently using V-Ray Materials, and simplify the creation of complex, layered materials with the V-Ray Blend and V-Ray Car Paint Materials.

Render Elements – Take control of your compositing workflow using the expansive list of Render Elements.

V-Ray Proxy – Manage scene memory and efficiently render massive amounts of geometry using V-Ray Proxy objects.

Hair & Fur Shading – Render hair and fur with unprecedented quality, control, and speed with the VRayHairMtl shader.


Efficient Multicore Ray-Tracing Engine – V-Ray is an optimized, multicore ray tracing solution, rendering complex geometry, shading, illumination, and optical effects with unprecedented speed and accuracy.


ICE Support – Render particles, strands, hair, and geometry produced by Softimage’s award-winning ICE system.

Proxy Objects – V-Ray Proxy objects are an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources. V-Ray Proxy supports ICE positions and kinematic properties.

Dynamic Geometry – V-Ray is fully optimized for rendering dynamic geometry such as displacement, proxy objects, fur, hair.

Animated Parameters – V-Ray for Softimage supports all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations. All geometry modifications, rigging, and Softimage operator stack levels are supported.

Incremental Exporting – Once a model is tessellated, V-Ray for Softimage incrementally caches the results, significantly reducing export times.


Physically-based Materials – Create materials based on physical properties using VRay’s versatile shaders.

Render Tree – V-Ray for Softimage supports many built-in Render Tree procedural shaders, computational, and logic nodes; and new ones are added regularly.

Layered Materials – V-Ray Blend materials quickly render complex materials using the V-Ray Blend material, or use built-in Softimage texture layers for additional flexibility.

Ptex – Ptex greatly simplifies the texturing process by efficiently storing textures and eliminating the need to assign UVs.

Weightmaps – Apply per-vertex transformations to geometry and color attributes using Weightmaps.

Hair and Fur – Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl shader

Car Paint Material – VRayCarPaintMtl offers controls for base paint, clear coat, and metallic flakes within a single, optimized shader. The VrayCarPaintMtl simplifies the creation of complex, multi-layered automotive paints.

Toon Shader – Create simple cartoon outlines using the V-Ray Toon shader.

Dispersion – Add realism using dispersion to trace and refract light based on its wavelength.


Physically-based Lights – Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights.

V-Ray Sun and Sky – Emulate real-world atmospheric lighting conditions sing the V-Ray Sun and Sky system.

Dome Light – Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.


Motion Blur – Render true 3D motion blur using the V-Ray Physical Camera. Additional settings provide complete control over camera motion blur and shutter efficiency.

Depth of Field and Bokeh Effects – Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera.

Lens Distortion using Nuke Displacement Maps – Import displacement maps from Nuke to match lens distortion.


Render Elements -An extensive list of render elements allows for complete control in compositing.

Multi-channel Scanline OpenEXR Files – Produce scanline-based OpenEXR files for efficient processing in compositing applications.


Support for .vrscene Output – Using V-Ray’s native .vrscene file format, scenes can be scripted for post processing and easily distributed in a render farm environment.

Import Material Properties – Basic material properties created in 3ds Max or Maya can be imported to V-Ray for Softimage.


“As announced earlier this year, Softimage has been retired. Artists who purchased a V-Ray for Softimage commercial license prior to March 6th, 2014 are qualified for a free crossgrade to V-Ray 3.0 for 3ds Max or V-Ray 3.0 for Maya, once it ships. They’ll be able to use V-Ray for Softimage concurrently with V-Ray 3.0 for 3ds Max or V-Ray 3.0 for Maya for six months to help ease the transition.”

V-Ray 3.0 for Softimage is the final version of the product. Only bug fixes will be released in the future.

New in Version 3.0:


  • New Progressive Production Renderer for interactive and production rendering
  • New VRaySkinMtl with layered reflections and artist- friendly controls
  • Render Mask to specify render regions using an object selection or object IDs
  • Deep Image support including OpenEXR 2.0 output
  • Support for Texture Baking in SI
  • Added UV remap options to VRaySimbiont material
  • Added support for emFluid 5
  • “Light Select” render element is added
  • Support for VRaySimbiontMtl
  • Added Clamp max ray intensity
  • Added “TIFF” in output file format settings
  • Support for Slide_Projector node


  • The default output format is settable through the preferences • Added an option to include (or not) the object transform when
  • exporting it as proxy
  • Listboxes in VRay shaders (Toon, Dirt, Environment fog)


  • RawBitmap textures are no longer exported multiple times for each object
  • Export is no longer slow for animated objects
  • Bump factor is now applied correctly on normal maps
  • Animated objects exported to separate .vrmesh files are now
  • rendered
  • Multimatte render element now works with VRay bumped
  • materials
  • Fixed issue with ICE instances with motion blur fading away when
  • increasing MB geometry samples
  • Fixed issue with wrong projection on dome light textures
  • Texture Gradient repeats is now supported
  • Fixed issue with bump and normal maps being inverted
  • VRayDirt shader’s Include lists (of objects) now update correctly
  • DR dialog/property is no longer cumbersome to use.
  • The Antialising Filter comment is fixed
  • Added UI in the DR PPG for enable/disable local machine to participate in rendering session.
  • “Use camera path” option works in Current Frame/Preview render mode
  • AddedalltheUVsubdivisionoptionsthatwehaveinMaya
  • Implemented script commands for V-Ray Proxy
  • Option to apply a bumpmap to the SSS shader
  • Support for the soft raytraced shadows parameters of spot/point/infinite lights
  • Fixed issue with textures being reexported for each path of the shader graph
  • Shape instance times should be rounded
  • Materials and UVs are now exported to vrmesh
  • Vertex colors are no longer displayed wrong in animation
  • Fixed issue with darker buckets from the render slave when Lens effects are used.
  • Fixed issue with image difference between renders with V-Ray Standalone
  • Objects from reference list parameters are now recognized when nested under models
  • Velocity render channel is now working
  • Fixed crash when an object is a mesh light and an environment gizmo at the same time
  • PTex filename now works with tokens
  • Zero-sized output file creation is fixed when file path/name contains spaces
  • Fixed issue with Velocity Render Element containing objects with Primary Visibility OFF
  • Fixed issue with V-Ray not respecting visibility override onhidden polygons
  • Fixed issue with Render elements not respecting MtlRenderStat’s “Camera visibility” when it’s disabled
  • ICE vertex colors are available through ICE attribute shader
  • Fixed issue with instanced particles visible in velocity channel although they are set to invisible

New in Version 1.7

  • Support for Softimage 2015
  • Support for scene time source image sequences
  • Support for ICE user normals and animated ICE vertex colors and ICE weightmaps
  • Brightness equality in the output between machines with different preferences
  • ICE attributes is supported on instanced custom geometry

New in Version 1.6:

This version contains a lot of fixes and optimizations, as well as a number of new features, including:

  • Substantially improved ICE support
  • Distributed rendering support
  • New noise texture
  • Support for importing Alembic meshes
  • Improved mapping of multi-cluster geometry to V-Ray proxies
  • Performance improvements in the exporter
  • Support for property overrides
  • Improved Multimatte texture, including material IDs
  • Support for environment fog gizmo objects
  • Sphere fade support

New Videos- top reasons to choose V-Ray rendering technology

For over a decade Chaos Group’s flagship rendering software, V-Ray, has set the standard for speed, reliability, ease of use, and render quality. Here are the top features included in V-Ray, soon to become an integral part of your workflow.

Streamline setup time- V-Ray RT

Available in V-Ray for 3ds Max, Maya, and Rhino


Simplify the creation of highly detailed and multi-layered car paint materials- VRayCarPaintMtl

Available in V-Ray for 3ds Max, Maya, and Softimage

Achieve new levels of realism- Dispersion

Available in V-Ray for 3ds Max, Maya, Softimage, and Rhino

VRayLightSelect Render Element

Available in V-Ray for 3ds Max, Maya, and Softimage

VRayHairMtl- Render hair and fur quickly and easily

Available in V-Ray for 3ds Max, Maya, and Softimage

Lens Analysis Tool

Available in V-Ray for 3ds Max, Maya, and Softimage

VRayPtex node for Autodesk Maya- next-generation texturing tools

Available in V-Ray for 3ds Max, Maya, and Softimage

VRayStereoscopic Helper for 3ds Max- optimize your stereoscopic pipeline

System Requirements

  • A SSE2- capable processor (Intel Pentium IV or later)
  • 2 GB RAM minimum
  • Microsoft® Windows® XP Professional (SP2 or higher), 64-bit versions
  • Microsoft® Windows Vista® Business (SP1 or higher), 64-bit versions
  • Microsoft® Windows 7®, 64-bit versions
  • Microsoft® Windows 8®, 64-bit versions
  • Microsoft® Windows 10®, 64-bit versions

Supported Platforms

  • Softimage 2015 (64-bit)
  • Softimage 2014 SP2 (64-bit)
  • Softimage 2014 (64-bit)
  • Softimage 2013 (64-bit)
  • Softimage 2012 SAP edition (64-bit)
  • Softimage 2012 (64-bit)

Note: Older versions of Softimage are not officially supported.

Note: for rush delivery please contact sales@toolfarm.com.

A Faster Render

“After I posted my Danny’s Dream short a few weeks ago, a few people wrote to ask about the V-Ray settings I’d used to render the sequences in about 5 minutes per frame. Instead of answering individually, I thought I’d post and discuss my settings here.” - Bertrand Benoit | BB3viz


Setting up a Remote Dongle Server for V-Ray

“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.” - Dave Gigard