v3.0 Chaos V-Ray for Autodesk Softimage – Perpetual

Chaos V-Ray for Autodesk Softimage – Perpetual


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Chaos V-Ray

An advanced rendering solution for the VFX and animation industries.

V-Ray for Autodesk Softimage – Perpetual includes ICE support, efficient Global Illumination, versatile shaders, and much more. V-Ray for Softimage offers a rich set of functionalities for fast and efficient rendering and an intuitive approach towards shading and lighting. Note: for rush delivery please contact sales@toolfarm.com.

 V-Ray for Autodesk Softimage Highlights

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V-Ray for Autodesk Softimage Features

Here are some of the key features of the new V-Ray for Softimage.

Shading with V-Ray for Softimage

Create materials quickly and efficiently using V-Ray Materials, and simplify the creation of complex, layered materials with the V-Ray Blend and V-Ray Car Paint Materials.

Render Elements

Take control of your compositing workflow using the expansive list of Render Elements.

V-Ray Proxy

Manage scene memory and efficiently render massive amounts of geometry using V-Ray Proxy objects.

Hair & Fur Shading

Render hair and fur with unprecedented quality, control, and speed with the VRayHairMtl shader.

Rendering Core

Efficient Multicore Ray-Tracing Engine

V-Ray is an optimized, multicore ray tracing solution, rendering complex geometry, shading, illumination, and optical effects with unprecedented speed and accuracy.


ICE Support

Render particles, strands, hair, and geometry produced by Softimage’s award-winning ICE system.

Proxy Objects

V-Ray Proxy objects are an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. To explain, V-Ray Proxy objects are dynamically loaded and unloaded at render-time. In other words, this saves vital RAM resources. V-Ray Proxy supports ICE positions and kinematic properties.

Dynamic Geometry

V-Ray is fully optimized for rendering dynamic geometry such as displacement, proxy objects, fur, hair.

Animated Parameters

V-Ray for Softimage supports all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations. All geometry modifications, rigging, and Softimage operator stack levels are supported.

Incremental Exporting

Once a model is tessellated, V-Ray for Softimage incrementally caches the results, significantly reducing export times.

Materials & Shading

Physically-based Materials

Create materials based on physical properties using VRay’s versatile shaders.

Render Tree

V-Ray for Softimage supports many built-in Render Tree procedural shaders, computational, and logic nodes; and new ones are added regularly.

Layered Materials

V-Ray Blend materials quickly render complex materials using the V-Ray Blend material, or use built-in Softimage texture layers for additional flexibility.


Ptex greatly simplifies the texturing process by efficiently storing textures and eliminating the need to assign UVs.


Apply per-vertex transformations to geometry and color attributes using Weightmaps.

Hair and Fur

Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl shader

Car Paint Material

VRayCarPaintMtl offers controls for base paint, clear coat, and metallic flakes within a single, optimized shader. The VrayCarPaintMtl simplifies the creation of complex, multi-layered automotive paints.

Toon Shader

Create simple cartoon outlines using the V-Ray Toon shader.


Add realism using dispersion to trace and refract light based on its wavelength.

Lights & Illumination

Physically-based Lights

Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights.

V-Ray Sun and Sky

Emulate real-world atmospheric lighting conditions sing the V-Ray Sun and Sky system.

Dome Light

Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.

Cameras & Optics

Motion Blur

Render true 3D motion blur using the V-Ray Physical Camera. Additional settings provide complete control over camera motion blur and shutter efficiency.

Depth of Field and Bokeh Effects

Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera.

Lens Distortion using Nuke Displacement Maps

Import displacement maps from Nuke to match lens distortion.

Render Output

Render Elements

An extensive list of render elements allows for complete control in compositing.

Multi-channel Scanline OpenEXR Files

Produce scanline-based OpenEXR files for efficient processing in compositing applications.

Scene Output

Support for .vrscene Output

Using V-Ray’s native .vrscene file format, scenes can be scripted for post processing and easily distributed in a render farm environment.

Import Material Properties

Basic material properties created in 3ds Max or Maya can be imported to V-Ray for Softimage.

Softimage Retirement

“As announced earlier this year, Softimage has been retired. Artists who purchased a V-Ray for Softimage commercial license prior to March 6th, 2014 are qualified for a free crossgrade to V-Ray 3.0 for 3ds Max or V-Ray 3.0 for Maya, once it ships. They’ll be able to use V-Ray for Softimage concurrently with V-Ray 3.0 for 3ds Max or V-Ray 3.0 for Maya for six months to help ease the transition.”

V-Ray 3.0 for Softimage is the final version of the product. Only bug fixes will be released in the future.

New in Version 3.0:


  • New Progressive Production Renderer for interactive and production rendering
  • New VRaySkinMtl with layered reflections and artist- friendly controls
  • Render Mask to specify render regions using an object selection or object IDs
  • Deep Image support including OpenEXR 2.0 output
  • Support for Texture Baking in SI
  • Added UV remap options to VRaySimbiont material
  • Added support for emFluid 5
  • “Light Select” render element is added
  • Support for VRaySimbiontMtl
  • Added Clamp max ray intensity
  • Added “TIFF” in output file format settings
  • Support for Slide_Projector node


  • The default output format is settable through the preferences • Added an option to include (or not) the object transform when
  • exporting it as proxy
  • Listboxes in VRay shaders (Toon, Dirt, Environment fog)


  • RawBitmap textures are no longer exported multiple times for each object
  • Export is no longer slow for animated objects
  • Bump factor is now applied correctly on normal maps
  • Animated objects exported to separate .vrmesh files are now
  • rendered
  • Multimatte render element now works with VRay bumped
  • materials
  • Fixed issue with ICE instances with motion blur fading away when
  • increasing MB geometry samples
  • Fixed issue with wrong projection on dome light textures
  • Texture Gradient repeats is now supported
  • Fixed issue with bump and normal maps being inverted
  • VRayDirt shader’s Include lists (of objects) now update correctly
  • DR dialog/property is no longer cumbersome to use.
  • The Antialising Filter comment is fixed
  • Added UI in the DR PPG for enable/disable local machine to participate in rendering session.
  • “Use camera path” option works in Current Frame/Preview render mode
  • AddedalltheUVsubdivisionoptionsthatwehaveinMaya
  • Implemented script commands for V-Ray Proxy
  • Option to apply a bumpmap to the SSS shader
  • Support for the soft raytraced shadows parameters of spot/point/infinite lights
  • Fixed issue with textures being reexported for each path of the shader graph
  • Shape instance times should be rounded
  • Materials and UVs are now exported to vrmesh
  • Vertex colors are no longer displayed wrong in animation
  • Fixed issue with darker buckets from the render slave when Lens effects are used.
  • Fixed issue with image difference between renders with V-Ray Standalone
  • Objects from reference list parameters are now recognized when nested under models
  • Velocity render channel is now working
  • Fixed crash when an object is a mesh light and an environment gizmo at the same time
  • PTex filename now works with tokens
  • Zero-sized output file creation is fixed when file path/name contains spaces
  • Fixed issue with Velocity Render Element containing objects with Primary Visibility OFF
  • Fixed issue with V-Ray not respecting visibility override onhidden polygons
  • Fixed issue with Render elements not respecting MtlRenderStat’s “Camera visibility” when it’s disabled
  • ICE vertex colors are available through ICE attribute shader
  • Fixed issue with instanced particles visible in velocity channel although they are set to invisible

New in Version 1.7

  • Support for Softimage 2015
  • Support for scene time source image sequences
  • Support for ICE user normals and animated ICE vertex colors and ICE weightmaps
  • Brightness equality in the output between machines with different preferences
  • ICE attributes is supported on instanced custom geometry

New in Version 1.6:

This version contains a lot of fixes and optimizations, as well as a number of new features, including:

  • Substantially improved ICE support
  • Distributed rendering support
  • New noise texture
  • Support for importing Alembic meshes
  • Improved mapping of multi-cluster geometry to V-Ray proxies
  • Performance improvements in the exporter
  • Support for property overrides
  • Improved Multimatte texture, including material IDs
  • Support for environment fog gizmo objects
  • Sphere fade support

New Videos- top reasons to choose V-Ray rendering technology

For over a decade Chaos Group’s flagship rendering software, V-Ray, has set the standard for speed, reliability, ease of use, and render quality. Here are the top features included in V-Ray, soon to become an integral part of your workflow.

Streamline setup time- V-Ray RT

Available in V-Ray for 3ds Max, Maya, and Rhino


Simplify the creation of highly detailed and multi-layered car paint materials- VRayCarPaintMtl

Available in V-Ray for 3ds Max, Maya, and Softimage

Achieve new levels of realism- Dispersion

Available in V-Ray for 3ds Max, Maya, Softimage, and Rhino

VRayLightSelect Render Element

Available in V-Ray for 3ds Max, Maya, and Softimage

VRayHairMtl- Render hair and fur quickly and easily

Available in V-Ray for 3ds Max, Maya, and Softimage

Lens Analysis Tool

Available in V-Ray for 3ds Max, Maya, and Softimage

VRayPtex node for Autodesk Maya- next-generation texturing tools

Available in V-Ray for 3ds Max, Maya, and Softimage

VRayStereoscopic Helper for 3ds Max- optimize your stereoscopic pipeline

System Requirements

  • A SSE2- capable processor (Intel Pentium IV or later)
  • 2 GB RAM minimum
  • Microsoft® Windows® XP Professional (SP2 or higher), 64-bit versions
  • Microsoft® Windows Vista® Business (SP1 or higher), 64-bit versions
  • Microsoft® Windows 7®, 64-bit versions
  • Microsoft® Windows 8®, 64-bit versions
  • Microsoft® Windows 10®, 64-bit versions

Supported Platforms

  • Softimage 2015 (64-bit)
  • Softimage 2014 SP2 (64-bit)
  • Softimage 2014 (64-bit)
  • Softimage 2013 (64-bit)
  • Softimage 2012 SAP edition (64-bit)
  • Softimage 2012 (64-bit)

Note: Older versions of Softimage are not officially supported.

Note: for rush delivery please contact sales@toolfarm.com.

A Faster Render

“After I posted my Danny’s Dream short a few weeks ago, a few people wrote to ask about the V-Ray settings I’d used to render the sequences in about 5 minutes per frame. Instead of answering individually, I thought I’d post and discuss my settings here.” - Bertrand Benoit | BB3viz


Setting up a Remote Dongle Server for V-Ray

“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.” - Dave Gigard