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Chaos Group V-Ray for Houdini

Review:

Chaos Group V-Ray for Houdini
   

Powerful rendering for procedural workflows

Take your VFX pipeline to the next level.  Built to handle your biggest scenes and most demanding projects, V-Ray for Houdini connects seamlessly with Houdini and the rest of your favorite V-Ray applications.

KEY BENEFITS

QUALITY

Production-proven CPU & GPU rendering for high-end VFX and animation.

POWER

Built to handle the most demanding projects and visual effects pipelines.

SPEED

Highly optimized adaptive ray tracing for superior speed and scalability.

CREATIVE CONTROL

Full suite of lighting, shading and rendering tools for complete creative control.

SMART INTEGRATION

Seamless Houdini integration and compatibility with other V-Ray applications.

AN INDUSTRY STANDARD

Academy Award®-winning renderer used on over 200 feature films.

KEY FEATURES

Rendering

High-performance ray tracing.

Powerful CPU and GPU-accelerated rendering built for the demands of high-end production.

 

vray houdini rendering

Interactive rendering.

Interactive look development supported in the Houdini render view.

vray houdini volumeVolume rendering.

Fast and accurate rendering of native Houdini volumes and OpenVDB caches.

Multi-GPU production rendering.

GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.

 

Unified Workflow for Custom Attributes.

Control custom attributes of geometry (including splines and particles) with the User Color node.

 

Texture Baking.

Bake lighting and textures for game assets and real-time environments.

 

Chaos Cloud rendering

Simple, one-click solution to submit jobs to render on the Chaos Cloud.

 

Lighting

Adaptive Dome Light.

Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence.

 

Adaptive Lights.

Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.

 

Global illumination.

Highly optimized indirect lighting with V-Ray’s proprietary Light Cache and brute force GI methods.

 

Light instances.

Instance lights with full control over per-instance light parameters, without affecting light link settings.

 

Materials

Material stylesheets.

Support for material overrides* based on groups, bundles and attributes.

 

V-Ray scene material overrides.

Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.

 

vray houdini hairPhysical hair.

Create realistic-looking hair* with accurate highlights using the V-Ray Physical Hair material.
*Currently supports hair as SOP geometry

 

PBR materials.

The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.

 

ALSurface material.

Physically-based shader with built-in SSS controls, popular for rendering realistic skin.

 

GPU material assignments.

Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.

 

VRscans material library support.

1000+ ultra-realistic physically scanned materials ready to import and render.

 

Geometry

vray houdini scene exchangeV-Ray Scene exchange.

Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.

Instancing.

Instance any object type (including volumes) using Packed Primitives, Instancer and “instancepath” attributes.

vray houdini primativesPacked primitives.

Efficient handling of Houdini’s native packed primitives for instancing at render time.

 

Alembic support.

Support for Houdini’s native Alembic layering, transformations, instancing and per-object material overrides.

 

vray houdini particlesParticles.

Drive shader parameters such as color, alpha and particle size through custom per-point attributes.

V-Ray Fur.

Fast rendering of realistic fur and hair with V-Ray Fur.

 

Atmospheric & volumetric effects

Render elements

Environment fog
Quickly simulate the effects of participating media such as fog and atmospheric dust.

Aerial perspective
Create natural-looking atmospheric depth as objects fade into the distance.

Render Elements
Render any set of lights (including wildcard selections) as separate render elements.

Light Select Render Element
Render a wide variety of beauty, utility and matte passes for complete control in compositing.

LICENSING POLICY

V-Ray for Houdini is offered as a rental license only (annual and monthly). V-Ray for Houdini supports only the Online Licensing System (OLS) and does not support the USB dongle.

Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline for a limited time – 14 days. When this period is over, an internet connection is required to renew offline usage of the licenses.

 

Windows

Please make sure that your system fulfills these requirements before installing V-Ray.

  • Processor – 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
  • RAM – 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
  • TCP/IP – Only IPv4 is supported. IPv6 is currently not supported
  • Operating System (64-bit only) – Windows ® 7 SP1, Windows ® 8,  Windows ® 8.1 Professional, and  Windows ® 10 Professional
  • Houdini – Houdini 16.5.473 and above
  • GPU Support – Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 411.31s

Houdini Indie is also supported with the following limitations:

  • Maximum render size for animations is 4096 x 4096.
  • .vrscene export is not supported.

Linux

Please make sure that your system fulfills these requirements before installing V-Ray.

  • Processor – 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
  • RAM – 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
  • TCP/IP – Only IPv4 is supported. IPv6 is currently not supported
  • Operating System (64-bit only) – Red Hat ® Enterprise Linux® 6.2+ WS,  Fedora™ 16+, or CentOS 6.2
  • Houdini – Houdini 16.5.473 and above
  • GPU Support – Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 411.31s

macOS

Please make sure that your system fulfills these requirements before installing V-Ray.

  • Processor – 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
  • RAM – 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
  • TCP/IP – Only IPv4 is supported. IPv6 is currently not supported
  • Operating System (64-bit only) – Apple ® Mac OS ® X 10.10.2+
  • Houdini – Houdini 16.5.473 and above

V-Ray GPU works only with C++/CPU devices under macOS. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).

V-Ray for Houdini: Introduction + Batch Rendering + Using Python HOU

Here's a couple of tutorials to get you up and running with V-Ray for Houdini quickly. The introduction covers the basic startup and UI integration, the next tutorial teaches you how to start a batch render, and finally you will learn how to use the Python Hou module .

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