Smarter, faster and more powerful rendering than ever before
With powerful V-Ray Scene Intelligence, fully redesigned IPR, and 2X faster GPU production rendering, V-Ray Next is smarter, faster, and more powerful than ever.
Highlights
QUALITY
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
POWER
Built to handle the absolute toughest projects and largest scenes.
SPEED
Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.
CREATIVE CONTROL
Real-time look development with interactive lighting, shading and rendering.
SMART INTEGRATION
Integrated seamlessly into Maya and designed to fit any production pipeline.
AN INDUSTRY STANDARD
Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.
Purchase Additional Render Nodes Here
What's new in V-Ray Next for Maya
Adaptive Dome Light
Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Faster IPR
Redesigned IPR for faster feedback and continuous updates.
AI denoiser in Viewport IPR
The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
Debug shading/Isolate selected
Quickly isolate selected textures and materials to help debug large shading networks in IPR.
Playblasts with Viewport IPR
Create high-quality previz and animation tests via Playblasts with Viewport IPR.
2x faster GPU rendering
Fast new GPU rendering architecture that now supports more high-end production features.
GPU Volume Rendering
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU bucket rendering
Adds support for Cryptomatte render elements.
Physical hair material
Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
Metalness
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
Toon shader
Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
V-Ray Layered Texture
This powerful tool layers textures with blend modes and individual masking controls.
Layered Alembic support
Now supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
V-Ray Cloud
Now in open beta. Render scenes directly to the cloud with a push of a button.
Key Features
Powerful CPU rendering
Render superior images and animations fast with V-Ray’s highly-optimized and adaptive ray tracing technology.
Incredibly fast GPU rendering
Get an added speed boost with GPU-accelerated look development and final frame rendering.
Hybrid rendering
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
Resumable rendering
Stop your render at any point and continue where you left off.
Adaptive Lights
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
Accurate lights
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
Global illumination
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
Physical materials
Create physically-based materials with multiple layers – now with GTR/GGX shading for great looking reflections.
Unique shaders
For specialized materials, choose from a collection of purpose-built shaders for subsurface scattering, skin, hair and more.
Physical cameras
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
AlSurface material
General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.
MDL Materials
Now supporting NVIDIA’s universal Material Definition Language format.
VRscans material library support
400+ scanned materials. Import and render directly in V-Ray.
Rounded Corners
Generate perfectly smooth edges at render-time with no extra modeling.
Efficient textures
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
Hair & fur
Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.
Volumes
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Render elements
Output a complete set of beauty, utility, and matte passes for total control in compositing.
V-Ray frame buffer
Track render history, fine tune colors, and match final output with advanced color management.
Full Light Select render element
Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
Triplanar Mapping
Quickly apply seamless textures without UVs.
Proxy objects
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
Denoiser
Automatically remove noise and cut render times by up to 50%.
Cryptomatte
Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.
Description
Denoiser
Progressive Rendering
V-Ray RT GPU
Rendering Hair
V-Ray Frame Buffer
Max Ray Intensity
System Requirements
Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Windows
- Processor - Intel® Pentium® IV or compatible processor with SSE4.2 support.
- RAM - 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
- USB Port - Required for hardware lock, preferably USB 2.0
- TCP/IP - Only IPv4 is supported. IPv6 is currently not supported
The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Version of Maya | Supported Operating System |
Maya 2015 x64 | Windows ® 7 SP1, Windows ® 8, and Windows ® 8.1 Professional |
Maya 2016 x64 | Windows ® 7 SP1, Windows ® 8.1 Professional, and Windows ® 10 Professional |
Maya 2017 x64 | Windows ® 7 SP1 and Windows ® 10 Professional |
Maya 2018 x64 | Windows ® 7 SP1 and Windows ® 10 Professional |
Linux
- Processor - Intel® Pentium® IV or compatible processor with SSE4.2 support.
- RAM - 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
- USB Port - Required for hardware lock, preferably USB 2.0
- TCP/IP - Only IPv4 is supported. IPv6 is currently not supported
The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Version of Maya | Supported Operating System |
Maya 2015 x64 | Red Hat ® Enterprise Linux® 6.2 WS, Fedora™ 14, or CentOS 6.2 |
Maya 2016 x64 | Red Hat ® Enterprise Linux® 6.5 WS, or CentOS 6.5 |
Maya 2017 x64 | Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 6.5 and 7.2 |
Maya 2018 x64 | Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 6.5 and 7.2 |
Mac OS X
- Processor - Intel® Pentium® IV or compatible processor with SSE4.2 support.
- RAM - 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
- USB Port - Required for hardware lock, preferably USB 2.0
- TCP/IP - Only IPv4 is supported. IPv6 is currently not supported
The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Version of Maya | Supported Operating System |
Maya 2016.5 x64 | Apple ® Mac OS ® X 10.9.5, 10.10.x, 10.11.3, 10.12 and 10.13 |
Maya 2017 x64 | Apple ® Mac OS ® X 10.10.5 and 10.11.x, 10.12 and 10.13 |
Maya 2018 x64 | Apple ® Mac OS ® X 10.10.5 and 10.11.x, 10.12 and 10.13 |
The requirements above are for the latest version of V-Ray in Maya, but please note that V-Ray 3.6 is available for Maya 2015+, V-Ray 3.3 is available for Maya 2013+ and V-Ray 3.1 is available for Maya 2012+
*Check also the Maya system requirements page: http://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Maya.html
Gallery
Reviews & Comments
Customer Reviews
Sorry, no ratings have been submitted for this entry yet.
Change Log
V-Ray Next, Hotfix 1 Build 4.04.02
Bug fixes
V-Ray
- Fixed Deep output not working with fragment merge mode set to "Z-Depth"
- Fixed Deep output not working correctly with fragment merge mode set to "None"
- Fixed some UI controls missing on objects from referenced scenes
- Fixed different result between local and remote machines with certain UV setups in DR
V-Ray GPU
- Fixed artifacts when rendering displacement with VRay GPU
- Fixed artifacts with Adaptive Lights
- Fixed a crash in IPR when changing material in specific cases
- Fixed some lights not shining when more than 65K objects are present in the scene
V-Ray IPR
- Fixed slow rendering in isolate selected when dome light is deselected
- Fixed slow Viewport IPR with distributed rendering
- Fixed Viewport IPR not working in Maya 2016 Windows OpenGL strict profile
- Fixed artifacts and partial frames in certain cases when playblasting with Viewport IPR
- Overscan will no longer break Viewport IPR
VRayLightRect
- Fixed rectangle lights with texture and No Decay turned on emitting too much light
VRayScannedMtl
- Fixed a crash when rendering with mayapy with Maya 2015
What's new in V-Ray Next for Maya (4.04)
New features
V-Ray IPR
- Added support for Maya's playblast feature
- Isolate selected mode in IPR will now respect selected lights
- Added support for selecting node groups in isolate selected mode
- Added support for transformation changes of place3d nodes in IPR
- Added support for VRaySphereFade and VRaySphereFadeVolume in IPR
V-Ray GPU
- Bucket rendering now supported with Brute Force GI
- Added support for dispersion
VRayPhysicalCamera
- Rolling shutter effect option
Viewport 2.0
- Preview of VRayHairNextMtl dye color
VRayToonMtl
- Light blend intensity can now accept textures for better control and rim light effects
VRayScene
- Added support for user attribute overrides
V-Ray
- Sample C++ V-Ray plugins buildable with CMake shipped with the V-Ray SDK
- Added access to vertex colors in GLSL
- Added a slider for the opacity attribute of VRayLayeredTex
- Added a search filter option in the Create from V-Ray Plugin menu
V-Ray Menu
- Added tutorials and documentation links in the V-Ray Menu
V-Ray IPR/GPU
- Added support for sky model change in CUDA IPR
Modified features
V-Ray
- Removed the _x64 suffix from environmental variables and made old variables work with a warning
- Added denoise option to Object select render element
- V-Ray kSolidFractal will now render the same as in V-Ray 3.6
- Improved viewport IPR performance in Maya 2016.5
- Improved loading times of large Alembic files in specific cases
- Improved build time for embree dynamic geometry
- Improved VRayToon normal and overlap thresholds range
- Improved OptiX denoiser error messages
Misc
- Attributes added in newer V-Ray versions will now show up in older scenes
- V-Ray viewport buttons will now appear at the beginning of the layout
V-Ray GPU
- Improved GPU bucket rendering performance
- Better load balancing for Hybrid rendering with bucket sampler
- Adaptive Lights support for Brute Force rendering with Bucket sampler
- GPU-dependent UI for VRayObjectProperties
- GPU-dependent UI for VRayCarPaintMtl and VRayFlakesMtl
- GPU-dependent UI for V-Ray lights
- GPU-dependent UI for MtlWrapper
- Added device name in the kernel compilation log message
V-Ray Displacement
- Modified "Keep continuity" option to weld seams at vertices
V-Ray IPR
- Selection of sub-materials is now considered in debug shading
- Refresh IPR when VRayMetaball parameters are modified
VRayScene
- Material override will now affect Instancer
VRayScannedMtl
- VRayScannedMtl now shows diffuse and bump normals render elements and works better with denoising
VRayProxy
- Proxy node's list of shaders was not available to scripts immediately after creation
- Invalid XML syntax for proxy material assignment file will now print appropriate error message
VRayToonMtl
- Updated the label and value range of line width in Toon Edges Override section
V-Ray Cloud
- No layer token will be created automatically for absolute paths for cloud rendering
MaterialSelect
- MaterialSelect render element now works with nested materials
Bug fixes
VRayProxy
- Fixed wrong preview of flip axis on proxy sequence
- Fixed wrong material export when there are gaps in the MeshMaterial shader array
Misc
- Viewport IPR buttons are not available on copied or hypershade viewport windows
- VRayLayeredTex was missing a scroll bar
- Orthographic Views are not working properly in IPR
- Double specular highlight when rendering VRscan car-paint in GPU
VRayFur
- Fixed fur behavior when not selected in isolate selected mode
V-Ray/V-Ray GPU
- Fixed various potential issues uncovered by code analysis
V-Ray GPU
- Fixed a crash when rendering in bucket mode with no lights in the scene
- Fixed a crash when deleting wrapped multi/sub- materials
- Fast SSS2 now renders correctly in VRayLightSelect render element
- Wrong render of VRayEdgesTex on subdivision surfaces
- VRayEdgesTex renders black with "show subtriangles" enabled
- VRayEdgesTex not showing in diffuse channel
- Rendering with bucket sampler and no scene lights was endless
- Fixed wrong GI scattering with environment fog gizmo
- Fixed crash when toggling "Render as subdivision surface" on mesh with V-Ray Edges Tex texture in IPR
- Fixed crash when changing alembic proxy visibility list in IPR
- Fixed crash on a specific heavy scene
- Fixed artifacts with adaptive lights in animation
- Fixed artifacts in IPR in specific cases
- Fixed VRayFastSSS2 material leaving artifacts with scatter radius is set to zero
- Affect background option will now work with bucket sampler on GPU
V-Ray GPU/GLSL
- Fixed crash with specific materials
V-Ray
- DR server will now fail with an error if an asset can't be received
- Using paint color in specific VRayScannedMtl was not working properly
- Fixed overbright pixels with adaptive lights
- Fixed different DR buckets with auto exposure
- Fixed crash with VRayGLSLMtl
- Fixed crash when baking to ptex
- Fixed crash when an empty blendBumpTex is connected to VRayMtl
VRayScannedMtl
- Fixed crash with specific material setup
- Fixed artifacts with bump multiplier
VRayProxy/VRayDisplacement
- Fixed crash with keep continuity enabled on displaced proxy
VRayMtl
- Fixed compensate exposure for self-illumination
VRayLightSelect
- Fixed GI component of matte objects missing from LightSelect element Full type
VRayDomeLight
- Fixed darker result in isolate selected mode when rendering with dome light
VRScans
- Fixed a crash with a specific scene
VFB
- Blank framebuffer when comparing images from history after effectResult is generated
V-Ray/MDL
- Fixed crash on Skylake processors
V-Ray/Bifrost
- Fixed missing velocity due to changed velocity attribute name in newer Maya versions
V-Ray IPR
- Display Camera Plane now works in isolate selected with debug shading
- Fixed camera not updating in IPR in Light Cache Fly-through mode
- Fixed updates on float inputs connected to certain textures' alpha
- Fixed objects in groups not updating their transforms when changing frame
- Fixed an error message when executing post translate python scripts in V-Ray Viewport IPR
- Fixed a crash when creating new objects very quickly
- Fixed a crash when creating light links in IPR
- Fixed VRayMtl fog color update in IPR
- Assigning a material to VRayPlane was not detected in V-Ray IPR
V-Ray VFB
- Frame stamp was not visible with output image formats with alpha channel
V-Ray GPU/VRayProxy
- Fixed crash with proxy mesh light with motion blur
V-Ray GPU/VRayEnvironmentFog
- Fixed incorrect alpha on environment fog gizmos
V-Ray GPU/VRayDomeLight
- Added support for the "Dim distance" parameter for dome lights on GPU
What's new in V-Ray 3.60.02 for Maya
Now compatible with Maya 2018.1
Chaos Group have improved support for the Render setup in Maya 2018.1, and included a new option to set the maximum resolution for mip-mapped files to help speed up draft renders.
What’s new in V-Ray 3.52.03 for Maya
Here is the changelog provided by Chaos Group.
V-Ray
- Fixed a problem when creating output image directory in limited access situations
- V-Ray will no longer add an "rs_" prefix when using Render Setup with 2017 update 3
V-Ray GPU
- Fixed BlendMtl not rendering with OpenCL
- Fixed failing OpenCL compilation on Linux
- Fixed wrong UVs on bitmaps with driver versions 380 and up
V-Ray IPR
- Fixed a crash with light linking
VFB
- Fixed unresponsive UI with OCIO and IPR
V-RayMtl
- Fixed wrong SSS with glossy Fresnel enabled
- Fixed missing GI from self-illumination with glossy Fresnel enabled
- Fixed wrong alpha with mapped opacity and glossy Fresnel when seen in reflections
VRayAlSurface
- Now works with VRayLightSelect
VRayMesh
- Fixed a crash with Alembic file with no UV topology channel
VRayFastSSS2
- Fixed SSS surface ID not working properly
VRayFur
- Fixed wrong visibility in IPR when the base object is hidden
VRayScene
- Fixed wrong display of vrscenes in the viewport
Texture Baking
- Fixed crash when baking multiple objects
What’s new in V-Ray 3.5 for Maya
- Adaptive lights: Fast new lighting algorithm that speeds up rendering in scenes with many lights.
- V-Ray IPR: New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
- V-Ray Frame Buffer tools: Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
- alSurface material: General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
- GPU rendering improvements: Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.
- Resumable rendering: Stop your render at any point and continue where you left off.
New in v3.4.05
New Features
V-Ray
- Support for half-float TIFFs
Modified Features
V-Ray
- Improved performance with dynamic geometry on machines with more than 32 cores
- More robust detection of changed files for the bitmap cache
Ornatrix
- Support for textured hair widths
Bug Fixes
V-Ray
- Tiff files weren't closed properly on Windows
- Fixed MultiMatte not working in VRayBlendMtl without MultiMatteID
- Fixed crash with NURBS of first degree
- Fixed wrong rendering of UDIM textures with frame offset
- Fixed crash with viewport IPR panel in Hypershade
MayaLightDirect
- Fixed artifacts with soft shadows and shadow bias
Lighting Render Element
- Fixed "Lighting" RE not generating correctly
V-Ray IPR
- Fixed slowdown when mouse tracking is enabled
VRayDenoiser
- Fixed failure with hardware acceleration on very large images
VRayDisplacement\Subdivision
- Fixed crash when baking to Ptex
Ornatrix
- Fixed Mac OSX support
VRayScannedMtl
- Fixed watermarks appearing even with a license
VRayVolumeGrid
- Fixed crash when loading a cache while IPR is running
- V-Ray maxRenderThreads setting will be respected during emissive lights creation
- V-Ray GPU Fixed bump issues with UDIM tiling
New in v3.4.04
New Features
V-Ray
- Support for Maya 2017
- Added support for licensed V-Ray Scanned materials
Light Lister
- Added "Solo light" option
Modified Features
V-Ray
- Improved High-DPI support
- EXR extra attributes now support the new render layer overrides
VRayObjectProperties
- Added drag&drop support for attribute overrides in the new Maya render setup
Bug Fixes
V-Ray
- Fixed image sequences offset and padding bugs
- V-Ray can now use more than one processor group in Windows multiprocessor configurations
- Fixed inconsistent ambient light behavior when hidden
VFB
- Fixed Maya Render View not hiding on OSX and in some other cases
- Fixed problems with non-ASCII symbols
VRayDomeLight
- Fixed viewport selection issues
Render Settings
- Fixed blank tabs when other renderers are loaded
- Fixed script errors when other renderers are loaded
New in v3.4.03
Bug Fixes
V-Ray
- Fixed image sequences with an index out of the sequence range not rendering
- Fixed crashes on old Maya versions on virtual machines and old GPUs
- Fixed wrong result with material environment override
- Fixed set driven keys not being exported correctly in some cases
- Fixed export of textures with multibyte character names
- Fixed outline appearing in the Matte shadow render element with certain sampler settings
- Environment overrides now have textured previews in viewport 2.0
V-Ray IPR
- Changes to the Rounded Edges' corners parameter were not detected
VRayProxy
- Fixed wrong animation range in the UI
- Fixed mesh visibility lists not working after scene reload
VRayDisplacement
- Fixed issues with Ptex and vector displacement
VRayDirt
- Fixed UI issue with locked subdivs when "Use local subdivs" is disabled
VRayTriplanar
- Fixed different texture instances sharing the same UI control
VRayIESLight
- Fixed crash when toggling the target
VRayRectLight
- Fixed high CPU usage in Viewport 2.0
PartIO
- Fixed crash with PTC files and rgbPP expression
VRayLightSelect
- Now works with probabilistic lighting
VRayDenoiser
- The denoiser update button did not work after aborting denoise
VRayObjectProperties
- Fixed issues with objects with identical names
XGen
- Fixed crash when rendering archive
New in v3.4.02
New Features
VRayDenoiser
- Added Update button
vdenoise
- Added standalone denoise tool
Modified Features
V-Ray
- Support for material preview in Viewport 2.0 OpenGL core profile
- Support for VRayVolumeGrid preview in Viewport 2.0 OpenGL core profile
VRayDenoiser
- Prevented the denoiser render elements from saving as separate files
VRayOSLMtl / VRayOSLTex
- Sped up texture sampling
Bug Fixes
V-Ray
- Fixed slow IPR updates on old scenes with undersampling enabled
- Fixed incorrect rendering of materials with self-illumination with light cache
V-Ray GPU
- Fixed fireflies on scene with VRayFastSSS2
- Highlight glossiness rendered even if Trace reflections option was disabled
VRayLightDome
- Viewport representation was flipped in some Maya versions
VFB
- Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel
- Toolbar icons were not stretched over the entire buttons when screen dpi is changed
- Fixed wrong positioning when zooming out
VRayDenoiser
- Fixed crash on OS X when hardware acceleration is enabled
- Fixed artifacts on images with fireflies
- Fixed black result on some computers with hardware acceleration
Texture Baking
- Fixed occasional freezes on objects with empty UV sets
VRayStereoscopic
- Fixed artifacts in the render
New in v3.4:
New V-Ray Denoiser
Removes noise automatically, cutting your render times by up to 50% with GPU acceleration. V-Ray’s denoising technology is non-destructive, giving you the original render and the denoised version for even more control in post. Denoising can be used progressively while rendering or after rendering, with support for animation and enhanced blending between frames with the standalone denoiser tool.
Works with Maya 2016 Extension 2
V-Ray 3.4 now supports the new render layers and motion graphics tools in Maya 2016 Extension 2.
GPU rendering improvements
- Procedural textures supported by V-Ray RT GPU can now be used as bump maps.
Aerial Perspective
- Control the color of atmospheric haze.
Faster Global Illumination
- V-Ray Light Cache calculations are up to 15% faster.
Textures
- New support for VRayMultiSubtex.
V-Ray RT improvements
- Update render regions on the fly – without restarting the render.
What's new in V-Ray 3.0 for Maya?
Faster Ray Tracing and Rendering Performance - V-Ray 3.0 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.
Faster Feedback - The new Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.
More Powerful V-Ray RT - New in V-Ray 3.0, V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.
- V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features.
- V-Ray RT GPU now supports Render Elements.
Advanced Characters and Creatures - Improvements to character and creature workflows include optimized Hair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.
Color Accurate Workflows - An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.
Volume Rendering - V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.
Production-Focused Tools - V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.
Pipeline Compatibility and Support for Open Standards
- Alembic 1.5 for data interchange
- GLSL for OpenGL shaders
- OpenColorIO for accurate color management
- OpenEXR 2.2 and Deep Images
- OpenSubdiv including support for creases
- OpenVDB and Field3D for volumes
- OSL for programmable shaders
- Ptex for UV-less workflows
- UDIM and UVTILE for advanced texture workflows
Tutorials
Procedural Shading with Maya & V-Ray
Michael Cauchi takes you through a 9 step process to using V-Ray and Maya to generate reusable assets and perfect your...
More...Setting up a Remote Dongle Server for V-Ray
“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.”...
More...