Chaos Group V-Ray for MODO - Dongle License v3.5




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Powerful Rendering for MODO Artists

V-Ray for MODO is optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animations with high-degrees of speed and stability, even when working with complex 3D scenes.


V-Ray for MODO seamlessly integrates production-proven rendering capabilities into MODO’s native workflow. Choose between multicore CPU and GPU-accelerated rendering for complete creative control and fast results. Built to handle the toughest projects and biggest scenes, V-Ray for MODO will fit into any production pipeline. See why top artists and designers rely on V-Ray every day to create award-winning designs and visual effects.

Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animation.

Built to handle the absolute toughest projects and biggest scenes.

Multicore CPU and GPU-accelerated rendering for optimized speed and scalability.

Real-time look development with interactive lighting, shading and rendering.

Integrated seamlessly into MODO and designed to fit any production pipeline.

Top artists and designers rely on V-Ray every day to create award-winning designs & visual effects.

Key Features

chaos group v-ray for modoTwin-Engine Performance

V-Ray includes two powerful rendering engines. With CPU or GPU acceleration, you can use the best engine for your project and hardware.



chaos group v-ray for modoVirtual reality

Render VR-ready content for popular virtual reality headsets.



chaos group v-ray for modoGlobal illumination

Choose from ray traced and hybrid GI methods for the best balance of quality and speed.



chaos group v-ray for modoAccurate lights

Render accurate and artistic lighting with a wide range of light types, shapes and controls.



chaos group v-ray for modoPhysical materials

Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.



chaos group v-ray for modoUnique shaders

For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.



chaos group v-ray for modoPhotorealistic cameras

Simulate any camera and lens with controls for exposure, depth of field and motion blur.



chaos group v-ray for modoV-Ray Denoiser

Automatically remove noise and cut render times by up to 50%.



chaos group v-ray for modoProxy objects

Fit massive scenes into memory and cut render times using load-on-demand proxy objects.



chaos group v-ray for modoHair & fur

Import Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader.



chaos group v-ray for modoVolume rendering

Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.



chaos group v-ray for modoRender elements

Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.



chaos group v-ray for modoV-Ray frame buffer

Track render history, adjust colors and control final image output using advanced color management.



chaos group v-ray for modoInteractive lens effects

GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.



What's new in V-Ray 3.5 for MODO

  • Adaptive Lights — Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering — Significant speed improvements, smarter memory management and support for more production features than ever before.
  • alSurface material — General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel — New, physically-accurate reflection model.
  • Texture Isolate — Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region — Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful new VFB controls — Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop.
  • Interactive lens effects — GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
  • V-Ray scene reference — Reference and render a complete V-Ray scene file created in any application.
  • Open Shading Language (OSL) Support - Write your own materials and procedural textures or download and use those developed by the OSL community.

What new in V-Ray forModo 3.40.02?


  • Support for MODO 10.2v1
  • Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu.
  • Added a command to re-link V-Ray assets. The command can be found in the V-Ray Menu.

Render Settings

  • Added Render Mask

V-Ray Atmospheres

  • Added V-Ray Aerial perspective

V-Ray Materials

  • Added V-Ray alSurface material (experimental)

Improved Features


  •     Animation on the channels of procedural meshes - Gear, Rock, emReader, etc will now be detected
  •     Support for the Allow deformations option in the Mesh Instance item


  •     Added blend angle and horizon offset options to the V-Ray Sun/Sky package
  •     Added photon/caustics emission options to Dome and EIS lights

MODO Materials

  •     Unity/Unreal Material: Added support for rounded edges. The previous material in the shader tree with these properties is used!

MODO Textures

  •     Fixed the Slope and Slope(Undisplaced) inputs of the gradient texture to match the MODO renderer


  • Added options to specify multiple frame ranges, when rendering an animation. The options are added to the Render item, as well as the Render animation with V-Ray and Render with V-Ray Standalone commands
  • Support for rendering all passes from a render pass group. The option is added to the Render with V-Ray and Render animation with V-Ray commands
  • Added options to the Render with V-Ray and Render animation with V-Ray commands to specify the output image file
  • Added the ability to abort writing to a .vrscene file
  • Sped-up the writing of the .vrscene file for DR/Standalone by reducing the level of compression that is used; .vrscene size expected to be ~3% bigger, while the time to write the .vrscene is reduced by up to 3 times
  • V-Ray can now use more than one processor group in Windows multiprocessor configurations

Render with V-Ray Standalone

  • Added an option to only export the .vrscene and .bat/.command files without starting V-Ray Standalone

Render Elements

  • The Light Select element now works with probabilistic lighting

Render Settings

  • Added the ability to specify commands to be executed at various stages of V-Ray rendering. The commands are specified in a new V-Ray roll-out in the Frame tab of MODO's Render item. Only the pre-translate command is called in RT or when a .vrscene file is exported
  • Ability to specify negative dynamic memory limit. Also changed the default to 0 (no limit)


  • Added an option to tell V-Ray for MODO that a Replicator is not animated. The option is called This Replicator is Animated in the V-Ray Motion Samples package


  • Support for rounded edges
  • Added a button for starting RT GPU in the V-Ray Toolbar. Hold Ctrl and click on the Start RT button or right-click on it and choose RT GPU from the popup.

RT Updates

  • Changing the channels of procedural meshes - Gear, Rock, emReader, etc is now properly updated during RT

V-Ray Geometry Properties

  • The adaptive curve tessellation options will now affect hair generated by MODO's Fur Material on the mesh item with the V-Ray Geometry Properties
  • Added the Min pixel width option for mesh curves and hair generated from MODO's Fur Material

V-Ray Materials

  • Added a popup in the Material Ref and Texture Layers tabs that converts selected MODO materials to one of the V-Ray material types

V-Ray Proxy

  • Added an option to disable material/part/selection tag reporting to MODO. The option's label is Report all tags to MODO (slower viewport). Read tool-tip for more info.

.vrscene import

  • Added the ability to re-link the paths to missing external files (like images) referenced by the .vrscene

For a complete list o f bug fixes, visit the changelog.

Processor - Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer

RAM - 4 GB RAM (8 GB or higher recommended)

Operating system

  • Windows XP (SP3 or higher), Windows Vista (SP2 or higher), Windows 7, Windows 8, and Windows 10 (64-bit versions only)
  • Mac OS X 10.9.x, 10.10.x, 10.11.x and 10.12

MODO  - 701 (SP5), 801 (SP2 or higher), 901, 902, 10.0, 10.1, 10.2 and 11.

USB port  - Required for hardware lock, preferably USB 2.0

TCP/IP - Only IPv4 is supported. IPv6 is currently not supported.

Note: V-Ray 3.0 requires V-Ray License server 3.0

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