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Chaos Group V-Ray for MODO - Dongle License v3.5

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Powerful Rendering for MODO Artists

V-Ray for MODO is optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animations with high-degrees of speed and stability, even when working with complex 3D scenes.


Highlights

V-Ray for MODO seamlessly integrates production-proven rendering capabilities into MODO’s native workflow. Choose between multicore CPU and GPU-accelerated rendering for complete creative control and fast results. Built to handle the toughest projects and biggest scenes, V-Ray for MODO will fit into any production pipeline. See why top artists and designers rely on V-Ray every day to create award-winning designs and visual effects.

QUALITY
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animation.

POWER
Built to handle the absolute toughest projects and biggest scenes.

SPEED
Multicore CPU and GPU-accelerated rendering for optimized speed and scalability.

CREATIVE CONTROL
Real-time look development with interactive lighting, shading and rendering.

SMART INTEGRATION
Integrated seamlessly into MODO and designed to fit any production pipeline.

AN INDUSTRY STANDARD
Top artists and designers rely on V-Ray every day to create award-winning designs & visual effects.

Key Features

chaos group v-ray for modoTwin-Engine Performance

V-Ray includes two powerful rendering engines. With CPU or GPU acceleration, you can use the best engine for your project and hardware.

 

 

chaos group v-ray for modoVirtual reality

Render VR-ready content for popular virtual reality headsets.

 

 

chaos group v-ray for modoGlobal illumination

Choose from ray traced and hybrid GI methods for the best balance of quality and speed.

 

 

chaos group v-ray for modoAccurate lights

Render accurate and artistic lighting with a wide range of light types, shapes and controls.

 

 

chaos group v-ray for modoPhysical materials

Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.

 

 

chaos group v-ray for modoUnique shaders

For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.

 

 

chaos group v-ray for modoPhotorealistic cameras

Simulate any camera and lens with controls for exposure, depth of field and motion blur.

 

 

chaos group v-ray for modoV-Ray Denoiser

Automatically remove noise and cut render times by up to 50%.

 

 

chaos group v-ray for modoProxy objects

Fit massive scenes into memory and cut render times using load-on-demand proxy objects.

 

 

chaos group v-ray for modoHair & fur

Import Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader.

 

 

chaos group v-ray for modoVolume rendering

Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.

 

 

chaos group v-ray for modoRender elements

Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.

 

 

chaos group v-ray for modoV-Ray frame buffer

Track render history, adjust colors and control final image output using advanced color management.

 

 

chaos group v-ray for modoInteractive lens effects

GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.

 

Updates

What's new in V-Ray 3.5 for MODO

  • Adaptive Lights — Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering — Significant speed improvements, smarter memory management and support for more production features than ever before.
  • alSurface material — General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel — New, physically-accurate reflection model.
  • Texture Isolate — Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region — Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful new VFB controls — Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop.
  • Interactive lens effects — GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
  • V-Ray scene reference — Reference and render a complete V-Ray scene file created in any application.
  • Open Shading Language (OSL) Support - Write your own materials and procedural textures or download and use those developed by the OSL community.

What new in V-Ray forModo 3.40.02?

General

  • Support for MODO 10.2v1
  • Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu.
  • Added a command to re-link V-Ray assets. The command can be found in the V-Ray Menu.

Render Settings

  • Added Render Mask

V-Ray Atmospheres

  • Added V-Ray Aerial perspective

V-Ray Materials

  • Added V-Ray alSurface material (experimental)


Improved Features

Geometry

  •     Animation on the channels of procedural meshes - Gear, Rock, emReader, etc will now be detected
  •     Support for the Allow deformations option in the Mesh Instance item

Lights

  •     Added blend angle and horizon offset options to the V-Ray Sun/Sky package
  •     Added photon/caustics emission options to Dome and EIS lights

MODO Materials

  •     Unity/Unreal Material: Added support for rounded edges. The previous material in the shader tree with these properties is used!

MODO Textures

  •     Fixed the Slope and Slope(Undisplaced) inputs of the gradient texture to match the MODO renderer

Rendering

  • Added options to specify multiple frame ranges, when rendering an animation. The options are added to the Render item, as well as the Render animation with V-Ray and Render with V-Ray Standalone commands
  • Support for rendering all passes from a render pass group. The option is added to the Render with V-Ray and Render animation with V-Ray commands
  • Added options to the Render with V-Ray and Render animation with V-Ray commands to specify the output image file
  • Added the ability to abort writing to a .vrscene file
  • Sped-up the writing of the .vrscene file for DR/Standalone by reducing the level of compression that is used; .vrscene size expected to be ~3% bigger, while the time to write the .vrscene is reduced by up to 3 times
  • V-Ray can now use more than one processor group in Windows multiprocessor configurations

Render with V-Ray Standalone

  • Added an option to only export the .vrscene and .bat/.command files without starting V-Ray Standalone

Render Elements

  • The Light Select element now works with probabilistic lighting

Render Settings

  • Added the ability to specify commands to be executed at various stages of V-Ray rendering. The commands are specified in a new V-Ray roll-out in the Frame tab of MODO's Render item. Only the pre-translate command is called in RT or when a .vrscene file is exported
  • Ability to specify negative dynamic memory limit. Also changed the default to 0 (no limit)

Replicator

  • Added an option to tell V-Ray for MODO that a Replicator is not animated. The option is called This Replicator is Animated in the V-Ray Motion Samples package

RT GPU

  • Support for rounded edges
  • Added a button for starting RT GPU in the V-Ray Toolbar. Hold Ctrl and click on the Start RT button or right-click on it and choose RT GPU from the popup.

RT Updates

  • Changing the channels of procedural meshes - Gear, Rock, emReader, etc is now properly updated during RT

V-Ray Geometry Properties

  • The adaptive curve tessellation options will now affect hair generated by MODO's Fur Material on the mesh item with the V-Ray Geometry Properties
  • Added the Min pixel width option for mesh curves and hair generated from MODO's Fur Material

V-Ray Materials

  • Added a popup in the Material Ref and Texture Layers tabs that converts selected MODO materials to one of the V-Ray material types

V-Ray Proxy

  • Added an option to disable material/part/selection tag reporting to MODO. The option's label is Report all tags to MODO (slower viewport). Read tool-tip for more info.

.vrscene import

  • Added the ability to re-link the paths to missing external files (like images) referenced by the .vrscene

For a complete list o f bug fixes, visit the changelog.

Processor - Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer

RAM - 4 GB RAM (8 GB or higher recommended)

Operating system

  • Windows XP (SP3 or higher), Windows Vista (SP2 or higher), Windows 7, Windows 8, and Windows 10 (64-bit versions only)
  • Mac OS X 10.9.x, 10.10.x, 10.11.x and 10.12

MODO  - 701 (SP5), 801 (SP2 or higher), 901, 902, 10.0, 10.1, 10.2 and 11.

USB port  - Required for hardware lock, preferably USB 2.0

TCP/IP - Only IPv4 is supported. IPv6 is currently not supported.

Note: V-Ray 3.0 requires V-Ray License server 3.0

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